The Fatal Evidence detective series has become my favorite Domini game and the Art of Murder demonstrates why, a strong story. All murder mysteries have essentially the same plot line but it is how the story is told that makes the difference (the Bonus Chapter is one of the best I have played).
For the most part, Domini integrates story with game play quite well, although there is some back and forth. There is always a lot to do in a Domini game, and I find it enjoyable. I like this series because I am a murder-mystery fan, and this story is a straight up whodunit. Well done, Domini!
It seems to me that in Domini's recent game offerings, the storylines have more depth and solid plot twists. I have a new appreciation for their games.
I don't mind puzzles, obviously, as I always learn from them but this game is one of many codes/ciphers, and yes, a few puzzles, all of which are integral to the storyline so the game is well-paced and just a lot of fun.
For me, this series just gets better and because each game is different from the previous game, with lots of new ways to tell a HOPA. Brave Giant, brava!
I recommend this game!
+12points
16of20voted this as helpful.
Mystery Case Files: Shadow Lake
The residents of Bitterford, Maine have fallen prey to a terrible curse. It’s up to you to unravel the series of mysterious events that led to the town’s downfall and uncover the evil that was responsible.
Shadow Lake and 13th Skull are my favorite MCF games, for different reasons, and are in a league of their own. How I miss the quality of game play these games offer and wish we could return to the days of live actors in HOPA games but alas, those days seem to be gone.
As for reviews, Shadow Lake seems to be a love it or hate it game. Obviously, I am among the former. The game has some unique elements and some plot holes but it is like no other game I have played. You do have to stop and think, from time to time, and yes, the hidden objects can be small but they are well-placed, IMO.
If you come to this game (as I have) many years after it was initially offered, you will find a different pace in playing this hidden object-adventure game, and you might even like it.
Well done, Mad Head Games! Also, thank you for a bonus chapter that adds another perspective to the main game.
For me, this game was great fun and stands on its own in the Maze series (as I think it should). Every HOP, mini-game/puzzle was integrated with the storyline so game play was smooth. I was never sure just what would happen, and there are choices the player makes to move the story along, which always adds more to a game (at least for me).
As for the Bonus Chapter, it is one of the best I've played. My preference is for these chapters to add more to the main game, which this game does beautifully. I purchase the CE for these extra chapters so I pay particular attention to them.
The pace of the main game is off, while the bonus chapter is not, and the result is better game play. For me, the main game play (the tasks,HOPS and mini-games) is not integrated with the storyline so the game drags and it's easy to lose the thread of the story.
In contrast, the bonus game.integrates story and play; I wanted the bonus chapter to go on even though I knew the story. The pace of the game was that much better.
I don't think I've written a review before completing the entire game but there is a first time for most everything....
Try this game, please. You may not like many of its old school aspects but it just may offer you a challenge, at some points. And you get to try it for free.
I agree with Penmom about game play (what a spot-on review!) and share her concern for the HOPA genre. I seek out Indie developers for that very reason--they provide a different (and often refreshing) perspective on HOPA game play, including story line. Deja Vu does that. I used a coupon (to purchase) but after playing the demo, I would have paid for it.
No one game is for everyone but for everyone there is a game
I wondered if the game's title was ironic but after playing the entire game and bonus chapter, I think the game delivers on its title.
The storyline is not what it appears in the demo (from what I'm reading in the reviews). It's more complex, as becomes evident in the choices we are given--our choices direct the order of the game, if not the outcome.The bonus chapter, although short, brings the entire game to a close, albeit a bit abruptly. All in all, a really good game.
There is a lot of creativity in the hidden object scenes and puzzles and mini-games abound (some of which I found a bit difficult but not impossible).
It is aggravating when there are bugs in a game as some reviewers indicated. Perhaps the developer did an upgrade as I did not have that experience.
I agree that this is the best game in the Mystery Tales series. Graphics are superb (such detail!) and the music suits the action of the story. I think Morty (the cat) is great and look forward to seeing him in more games. In fact, I like him even more after playing the bonus chapter.
This is not your usual ghoul-bride-looking-for-an-unsuspecting-soul story, although there is a bit of that in the beginning. Then the story twists and turns, as do the HOs and puzzles/minigames (as always thank you for the Match 3 option for hidden object scenes). There are some tried and true tasks integrated into the storyline but the developer has obviously taken a lot of time to change up just how we complete the tasks. Very creative. Bravo, Domini!
I agree that this developer always provides us with plenty of game play; in addition, I've noticed that in many of Domini's recent games the storylines are richer with substantive plot twists and there is real depth in the characterization. This game is a great example of that. Thank you, Domini.
This review is based upon completed play of the game and bonus chapter. No one game is for everyone but for everyone there is a game.
By far, this is one of the best storylines this year. It's not just its twists and turns; it's the side stories these twists reveal. The Bonus Chapter is a good example, albeit a short one.
The game pace is steady, as both HOS and mini-games are all but seamlessly woven into the plot (and they are not the same old, same old). The collectibles and morphs are a bit obvious yet searching for them does not slow the game.
All in all a great game, and I hope for more like this. Well done, Elephant Games! My review is based upon completed play of the game and bonus chapter.
First, I agree completely with those reviewers who long for the days of the great games. The genre was young and developers were still experimenting, in my opinion, and there was enthusiasm from players, too. I love this genre (I favor adventure over hidden object) and a game that immerses HOS and mini-games/puzzles into the storyline keeps me playing for hours. Such a HOPA is rare indeed these days.
As for this game it was the storyline that kept me going; for me story sets the pace of the game. Overall, that was well done here, with a few exceptions. Some reviewers remarked on the easy play of the game, and I don't disagree. More than once I had to stop myself from making a task or mini-game more complicated than it was. I laughed aloud more than once (at myself).
I do wish these developers would use new music, and as they are now a "new" company, perhaps they will. Some music in the HOS I have heard many times. I did like it once. That said, I can play with just the sound and no music (as I listen to something from my own collection).
For me the game is more than a 3 but not a 4. Good game for those new to the genre. My review is based upon completed play of the game and bonus chapter.