I like this series and for me, this is the best game yet. I play to be immersed in the storyline and in this game. story really is the past, present, and future. It requires focus for time is its own master.
The creativity of this storyline really is superb and I applaud the developers for trying some new concepts, in particular the writers/editors: Cindy Phelps, Corinne Hutchinson, and Dan Lefever. As I watched the credits, I wanted to give a shout out to the storyline creators. Well done!
Both the game and bonus chapter are fast-paced so it does not take long to complete. That said, a game around timelessness deserves more than one play (it seems to me) and I look forward to it.
Once again, this developer (4Friends, now Friendly Fox) takes a tale and spins it, twisting it one way and then another. The storyline is excellent as is true with all the tales in this series. But no matter the game, this developer integrates the HOS and puzzles/mini-games with what the story requires in order to move forward and this is one of their best. Thanks, Friendly Fox.
My comments are based upon completed play of the game.
I purchased this game based on previous Bonfire games, I did not read the game description, and I hoped the first reviewer was wrong. All down to me so I gave the game a chance and played through (but not the bonus chapter).
I do appreciate the developer trying something different (as occurred in League of Light: Growing Threat) so I am told but for me there is no adventure in a game that is one hidden object scene after another (there are variations) with some puzzles. The storyline could have been a good one; the best parts are what we read play. I am here for the storyline and gameplay as one. Here, the two are separate.
For people who love hidden objects, this is a good game as some of the scenes are a bit tricky. Overall, the game is easy and for me a real disappointment. I will not forget to take the advice of trying the demo first--not again--games series do change as they should.
I replayed Mystery Case Files: The 13th Skull before playing this game in the series. That game is 10 years old, features live actors and is the best old school hidden object game I've played. Its storyline is superb as is Black Crown's.
I found the pace of Black Crown quite good except for a lot of back and forth in Chapter 3 where there is one hidden object scene after another with no apparent reason in terms of the story. The puzzles are just great with some new twists on old favorites. As always, graphics and music are excellent.
The bonus chapter is a return to the 13th Skull in terms of setting and I would have enjoyed a longer bonus chapter but that's personal preference. And, it seems, we are not done with Phineas Crown just yet. I look forward to that
I'm sure it's possible to enjoy this game without having played The 13th Skull but having played it really adds another dimension to this game.
I welcome this new series and a new perspective on an old tale. For me, there is just enough magic so the story is plausible. Most of the tasks are the usual ones but some tried and true inventory pieces are used differently.
The game pace is even with not too much back and forth. I so appreciate Domini's offering a Match 3 option to HOS; the puzzles are easy and like the inventory, some have a facelift.
The bonus chapter is a new story with new scenes, something I am seeing more frequently, and I applaud this change. It really makes the CE worth it for me. Well done, Domini!
This game just comes up short on every level except the graphics and music. I always struggle with MHG instructions but in this game, I stopped reading and figured out the puzzle (or not). Not sure what happened with MHG in this game, as I have enjoyed many of their games.
The storyline has possibilities (and I think the Bonus Chapter is better paced) but mostly, the main game is one hidden object scene after another with little "adventure." Sometimes, a puzzle. I did not finish the Bonus Chapter.
The storyline is solid in this fast-paced game, a classic whodunit with just enough red herrings to keep us wondering. We move in and out of scenes quickly and don't carry a lot of inventory (and we have a pocket knife for most of the game)--all of which I appreciate.
Many HOs are interactive, a bit easy but not over obvious, with some items small.The puzzles are easy and not intrusive. Graphics are clear and the music appropriate to the action, all of which I usually find with Brave Giant games.
I liked collecting evidence using my smartphone and then classifying the evidence when necessary. I've always liked this technique in detective games. If you are a fan of 9 Clues, you will find another clue gathering technique in some of the scenes using the question mark,.
I do think the game is not as polished as it could be--editing mainly--but none of that stopped me from enjoying the game. There were times I couldn't quite figure out what was needed but that's probably down to my game play. I found the Bonus Chapter quite short but it's a good one and again, concise play.
This review is based upon completed play of the game and bonus chapter. As always, try the demo.
I really enjoyed this game, although it is darker than the usual HOPA storyline, both visually and in story arc. Not much is resolved in terms of story as we are told two myths or urban legends (the bonus chapter is another myth but related to the main game). We get to decide if we believe the story or not. This HOPA is realistically creepy.
As with the first game in this series, this is a dreadful tale and again, I find the game play excellent. I can always do with fewer HO scenes but these were a challenge at times. This developer's puzzles make me think, and I enjoy that. What I think is best about this series is the way Eipix integrates the HOs and puzzles into the storyline fairly seamlessly. I liked playing as three different characters, as well.
Obviously, there is no one game for everyone but for everyone there is game. Play the demo and see if this is a game for you.
I enjoy this series, especially its storylines, and this "Phantom" story has some good twists, which make for enjoyable play. Perhaps what stands out the most is the creativity in the Hidden Object scenes. Also, their placement does not detract from the story, and the same is true for the puzzles, which are easy (my favorite kind).
I do wish the developer would use other music. I have grown weary of it.
Lately, I've been thinking I have played too many HOPA games. I have to remind myself what a HOPA game is when I consider a rating and not rate it on what it isn't. This is a solid game in all aspects, especially as a whodunit (whose storyline is always about catching a murderer). And the developers are creative with clues and evidence. The pacing of the game is excellent; I really appreciate the chapter designations, too.
To me, it is an excellent game but as always, play the demo first.
Mad Head is one of my favorite developers. This game (and series) are excellent examples of some of their best work. Storyline, HOPs, and puzzles are integrated, putting the player into the sci-fi adventure without a lot of tool fixing and inventory carrying. BTW, inventory use is creative, forcing the player to think.
There are a lot of puzzles but they occur as a way to progress in the game so they seem natural. The pace and play is not your usual HOPA. I found the Bonus Chapter to be just as challenging. All in all a lot of fun.
This review is based upon completed play of the game and bonus chapter