I enjoy this series, especially its storylines, and this "Phantom" story has some good twists, which make for enjoyable play. Perhaps what stands out the most is the creativity in the Hidden Object scenes. Also, their placement does not detract from the story, and the same is true for the puzzles, which are easy (my favorite kind). I do wish the developer would use other music. I have grown weary of it.
Lately, I've been thinking I have played too many HOPA games] I have to remind myself of what a HOPA game is when I consider my rating and not rate it on what it isn't. This is a solid game in all aspects, especially as a whodunit, whose storyline is always about catching a murderer. And the developers are creative with clues and evidence. The pacing of the game is excellent; I really appreciate the chapter designations, too.
As well, there is a bit of music history with the appearance of Johann Strauss in the main game and the sequel Bonus Chapter, which has to do with a muse and thoughtfully done. To me, it is an excellent game and bonus chapter.
I love classic whodunnit HOPAs, and this series is a favorite of mine. Solving a murder means finding clues and eliminating suspects, which Eipix does really well with this game.The inventory does not get too cumbersome, hidden object games are integrated into the storyline as are the puzzles, none of which are too difficult or too tedious.
I don't find this game or the series cookie cutter but then the genre is a favorite of mine. It seems to me that in HOPA games there are always going to be some repetition of the type of task because they are HOPA games.That is not overdone in this game, IMO. Of course, the graphics are brilliant, and I really enjoyed the soundtrack. As I'm solving a mystery, I welcome cutscenes so I read carefully.
As always, try the demo. No one game is for everyone but for everyone there is a game. Enjoy!
For me, this is the best storyline of the Secret City series, although it's not without its frustrations. It's not the uniqueness of the story but the way it's told and all the places it takes us, as we pursue the human threat. The frustrating part is the repetitiveness of the tasks and inventory, just too many times the same chisel or hammer or.... It really takes away from the story and overall play. However, some pretty good HOPS.
Surprisingly (to me, anyway) is that repetitiveness is not in the bonus chapter, which is long and again, interesting. It's better than the game, in all aspects, especially the music!
I don't think this is a 3 game and probably not a 4, if you don't include the bonus chapter. My thinking is 3.7 without the bonus chapter and 4.3 with it. Enjoy!
As I do not measure a game by its length, I did not find this game short at all. I found it absorbing and not bogged down by tedious chores or a lot of inventory, meaning everything I had to do made sense. Right now, this game stands alone in that aspect, IMO. Well done, Mad Head Games.
The mini-games and hidden object scenes are moderately easy but again, I felt the challenge did not take away from the immediate objective. The music is superb, and I found myself stopping to listen more than once. Looking forward to the next Moonsouls game, Mad Head. Thanks!
My review is based upon completed play of the game and bonus chapter (and this one is a story in itself, a true bonus).
I'm just adding my kudos to Eipix for this incredible game, the entire team; if you watch the credits, you see what it takes to build a game. It's impressive, as is this game in all aspects. That is rare but not unknown to Eipix.
For me, it's a game that really allows me to immerse myself into the storyline, providing me various play options. More than most series, Vermillion Watch does this, but this storyline integrates the hidden objects, music, and mini games as part of solving the mystery almost seamlessly. The graphics are so real, I almost felt I was there. Superb!
My review is based upon completed play of the game, and now I am off to play the bonus chapter. As always, try the demo. Enjoy!
Not sure why this game isn't getting better reviews but there is no one game for everyone. For me this was a delightful mix of Camelot and Loch Ness, including the prequel Bonus Chapter. Morgan Le Fey comes off a bit better in this story than she does in the Camelot legend and Nessie is...well, Nessie (elusive). No world domination here but a costly mistake involving a friend. Well done, Eipix!
I rarely listen to the music but I always start the game with its music. This music was integral to the story (blending well with sound effects) and added to the overall pace of the game. Rarely does this happen so again, bravo!
I play a very relaxed game (custom mode) taking my time to look around each scene. Gorgeous, to me. As always, try the demo.
It could be a great old school game in most areas but the storyline is poorly developed and hence, a short game. And that's unfortunate because the game really has possibility. And yes, anachronisms abound but I didn't mind.
I purchased the game with a free game coupon but I would be disappointed if I had paid otherwise, even with a sale coupon.
For me, the pace of this game is off. The storyline has possibilities but more than one plot twist is left undeveloped, which was a bit jarring. So rather than a creep factor, I saw these as plot holes. That said, there is no one game for everyone but for everyone there is a game.
My style of play is relaxed (custom) mode, admiring the story as well as the hidden objects, puzzles, sound, and graphics. The hidden object scenes were easy as were the puzzles. Both were predictably integrated into the storyline. For me, the most challenging were the morphing objects and collectibles but I don't always purchase collector editions so that's down to me.
As one other reviewer mentioned, the game feels a bit short, especially the bonus chapter (for me). Perhaps the gaps in the storyline have that effect. As always, try the demo.
Artifex Mundi always does things a bit differently but this game is entirely different. It blends the elements of the graphic novel, hidden object search, puzzles, and the adventure of a universal story whose ending is always unique.
It is an unforgettable game, and for me, that is the ultimate game experience. It is gorgeous in seamless execution and exquisitely detailed graphics. Artifex Mundi is in a league all its own with this game.
My review is based upon completed play of the game. As always, no one game is for everyone but for everyone there is a game.
There's a bit of variety in reviews of this game, which is always good, IMO. I like Sunward Games and this series, and while I do not think this is one of their best games, it is a solid 3.5 game for me.
I found the hidden object scenes easy and the minigames were ones I liked (mostly) so the pace of the game was good. Both minigames and HO scenes are fairly well integrated with the plot and I found their number balanced but note that others do not.
For me, storyline is most important in any game. Here, the premise is a well-known one but Sunward Games always adds a few twists and this game is no exception. I'm glad I bought it, although it is a bit of a slow start, picking up after the demo. I also played the Bonus Chapter, which is incredibly short but fun with the Fluffs. On another day, I might have found it irritating.
I'm not much on collectibles (these seemed quite obvious) but I rather enjoyed the achievements. No one game is for everyone but for everyone there is a game. Enjoy.