Domini's storylines have been getting stronger for some time now, as has been noted by other reviewers as well, even if they find the game so-so.
In this new series, once again the storyline is strong but there are quite a few new twists on minigames. Hidden object scenes are standard fare but good. Minigames/puzzles fairly well integrated with the story so the pace is comfortable.
Mainly, there is a change in the number of tasks (and inventory items) and their placement with a lot less repetition of finding the same item. There could still be less of that, IMO. Nonetheless, there is a definite change so thank you, Domini. Looking forward to what comes next.
This is not the same old, same old with Domini, not really. Also, these are HOPA games and unless the genre is completely restructured, there will be certain items we seek for certain reasons. The successful developers, IMO, put a new spin on how and why we do this.
Review based upon completed play of the main game and the bonus chapter.
This storyline has more depth and nuance than any new game I've played in some time, so well integrated with hidden object scenes and mini games resulting in a well-paced game.
Definitely some of the best hidden objects scenes I've played. (I've come to dread them.) I'm not a fan of the style of most of the minigames/puzzles in this game but that doesn't keep me from appreciating the new twist you have given them.
Just a couple of things: some of the music has been in many a game; the American accents do detract as do the mispronunciations of some common names and terms.
Friendly Fox, you have been listening. Thank you and look forward to what comes next.
Review based upon completion of both the main and bonus games.
Like PennMom, I enjoy adventure or point-and-click games. For me, they were my next step in gaming, after HOPAs seemed to have run their course. I would like to be wrong about the HOPAs, of course. Kudos to those developers who keep trying to give HOPAs a new twist. They may just do it! And it could very well be in the adventure/storyline aspect of HOPAS
Adventure games require thinking, almost true detecting, and like HOPAs, they range in how good they are. I tried quite a few before I got the hang of how they work, and the newer ones are not like this prequel to the movie. A lot of time since then and now, in gaming and in movies.
Goosebumps: The Game is far from the the best, and like older adventure games, you have keep to saving so when you die you don't have to start too far back. So, yeah, no hand-holding.
And no game can be rated in one minute, certainly; in my opinion, neither can a game be rated by demo only.
PennMom has some great suggestions to help you to at least try this adventure game (and check out her forum, too!). If this game doesn't appeal, search BF for adventure games as there are some really good ones. There's information everywhere on the internet about adventure games.
No one adventure game is for everyone but for everyone there is an adventure game.
For some time now, Domini games has been delivering storylines with strong plot twists that are well developed, which add some depth to the overall story, and this game is no exception. For me, storyline is the main element in a HOPA game.
Generally, the game play (mini games and hidden object scenes) is integrated with the storyline but there's room for improvement in the number and quality of tasks we complete. They tend to be repetitious but for me a solid storyline carries the day. That said, I do see where Domini is beginning to vary some of the tried and true task elements, including mini games and HO scenes, and kudos for that.
My review is based upon completion of the main game. I look forward to other games in this new series.
Once again, Five-BN gives us a game that is different than the usual HOPA fare. Even with the few familiar tropes, Five-BN gives them a new look. Every task, HO, and puzzle are integrated into the storyline and an original soundtrack that further immerses you into the game experience.
Five-BN is my favorite developer, and I own all their games. Some I enjoy more than others but Every. Single. One. is a solid and challenging game with a nuanced storyline and HOP scenes like no other developer. Five-BN is in a league of their own, as some reviewers have indicated, and I await their next game, with as much patience as I can muster. No one does HOPA like Five-BN.
What a breath of fresh air this game is! By far, it is one of the most complete storylines I have played, just enough tension without end-of-the world drama so there's plenty of room for plot twists and the unexpected so it is a long game with a solid pace. Well done TellTale and Wonderland Games! Thank you.
I had so much fun! And part of that was sometimes trying to follow the logic of what I might need to complete a task or. rarely, where I might look. I especially appreciated the interactive HO scenes, a different perspective to be sure.
There are visual delivery features that could be smoother but already this developer's game style is becoming evident as the HO scenes are more integrated in the storyline than in the previous Pride and Prejudice: Blood Lines.
Having to stop and think was what HOPA games used to be about. Developers took us down all kinds of roads (and swamps) in order to complete a story, no matter the task, and this game is similar in its structure as was the previous Pride and Prejudice: Blood Ties.
What I appreciate most are the changes that the developer, Friendly Fox, has made to this HOPA, especially HO scenes, a few of the puzzles, and the fleshing out of plot twists in the storyline.
There is a lot of text in this game and perhaps with the next game some of that will become game play but again, well done with adding a degree of plot complexity. I hope more of this continues, as I think this is a great way to put some life into the genre.
I played the entire game but not the bonus chapter.
This is far from the same-old, same old series but this game may be a game changer for HOPAs. Truly, it is different, in all aspects, from its layered storyline to its integrated HOs and mini-games/puzzles. Well done, Mad Head Games for mixing up the play and at the same time staying with the storyline at every twist and turn! Truly an adventure.
This review is based upon completed play of the main game and bonus chapter.
The game play and pace in this dragon-filled fantasy is so well done and innovative. Completing tasks is not what it was; there is lots of creativity with inventory items and some great humor. The same is true for the mini-games/puzzles, so many new looks. I always play the Match 3 (thank you, Domini) rather than HOs. This quest storyline has depth and just why Zul is who he is adds a more than a bit of irony. Kudos to Kara Frasier.
Such a refreshing change and well done, Domini! For me, this is one of their best games in any series. The music resembles a movie score and the graphic detail is the usual Domini excellence. BTW, you won't find an extreme color scheme, either.
This review is based upon completed play of the main game.
Detective stories are my favorite and this one doesn't disappoint. For the most part, the storyline and game play are integrated and that keeps the pace of the game even and enjoyable. Good character development as well.
I particularly appreciate the different HO scenes (lots of pairs) and the mini-games/puzzles had some challenge without being tedious. Overall, great beginning to a new series!
My review is based upon completed play of the main game and bonus chapter.
I take the point regarding the discussion (in some reviews) about wanting something different in a HOPA. It does seem true that the older games, as the genre was coming into its own, offered fresh storylines and the game play did not emphasize the same kind of inventory to solve a problem.
There was much to discover for both developer and player and so here we are, hundreds of games later, not sure what is next for HOPAs. I have no idea but I do appreciate those developers who are staying in the game to try. Mostly what I see are better, more involved, storylines with the same old inventory to resolve the tasks, sometimes quite over done.
Yet, I do see some changes. I suspect developers are tired of the same old as well but changing a game genre is a difficult task and then there is the fact of the amount of work that goes into a HOPA. Every time I read the credits I am amazed and grateful. No one game is for everyone but for everyone there is a game.