OMG it's the same game play over and over for the 25th time! There are no incentives to get a perfect score. No achievements, no buying things. The game mechanics, the music and even the silly instructions remain the same. Graphics are still flat and unappealing and the story line is once again non-existent.
Favorite Genre(s):Adventure, Large File, Puzzle, Strategy
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
I have always loved point and click adventure games ever since the old school days of Myst and Syberia. Remember those? Even way back then, the graphics were amazing and fairly life-like for their time. And I didn't mind having to discover things myself without hints and hand holding. After all, that's what a true 'adventure' is all about.
But what I DO mind is seeing a potentially great game idea ruined by pencil drawings for graphics. And not even professionally done pencil drawings. I also didn't like having to constantly make choices as to what items to pick up and which ones to leave for later. You should be able to take something and not have to use it until you want to.
While the subject matter is definitely adult in nature, the developers chose to use childish stick figures and graphics. I seriously cannot see anyone giving this game a four or five star rating. For me, looking at parchment colored screens got old really fast.
I tried to ignore the handdrawn, child-like X that indicated an unused square, but it was just too distracting for me. Worse than that, although these griddlers are logic-driven, this developer decided to chuck that idea and have us 'guess' at solving the puzzles. Seriously?
The poorly drawn graphics and someone's attempt at music didn't help either. It's just a bad, amateur product that I would never pay for. In fact, you'd have to pay ME to play it.
Seriously now, enough is enough. The first few PuppetShow games were great but those should have been the last in the series.
The story line in this recent release had no thought put into it whatsoever. If you're going to create games with specific plots and a story to tell, then you need to hire actual writers.
Everything about Poetic Justice is bleak: the poorly written story, the dark graphics, the mindless puzzles and hidden object scenes and the total lack of logic or reason.
Please play for the free trial hour before you hand over your hard-earned money for this one!
Favorite Genre(s):Adventure, Puzzle, Strategy, Time Management
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
2/ 5
Now who wouldn't want to at least try a game with a title like that? So the title is fun and the background music had me feeling like I was in the hills of Scotland. Sounds promising, but it wasn't.
No one else has commented on this, but I found the graphics and the layout of the playing board to be atrocious. If I played the game in windowed mode, the grid was too small. And if I played in full screen mode, I got rectangular grids instead of square ones. There were no wide screen or aspect ratio options so the people, backgrounds and grids were distorted. It was just too hard on the eyes for me.
Even worse, the color options on the right-hand of the screen look like they're chopped in half and I really had a difficult time knowing which color I was using and which colors weren't available anymore. My eyes and brain kept trying to correct everything that was wrong with this game and it just wasn't worth the aggravation.
Others obviously loved this mess of a game so I recommend you try it for yourself. I simply didn't find the sub-par game play very enjoyable.
Favorite Genre(s):Adventure, Large File, Puzzle, Strategy
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
I'm not sure why developers include an "Easy" mode when there's nothing easier about playing. After the first few levels, Way Back Home suddenly got faster and more difficult to play. It was aggravating, frustrating and no fun for me.
Graphics are were just okay, I really don't care for cartoon type graphics but others may like them. And I know it's just a game but who would trick young family members into thinking they were going on a cruise only to find out they were being dumped on a dreary island with no money and no way back?
Bottom line: It's probably not a bad game, but if you're just starting out with time management games and want to play on "Easy" mode, don't bother.
Favorite Genre(s):Adventure, Puzzle, Strategy, Time Management
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
Others have gone into great detail about game play, including spoilers. But I'm not about that, so here's my take on this latest Phantasmat offering:
While playing the demo for forty minutes (that's all I could stand) I had the distinct feeling people on the development team never talked to each other while putting the game together.
The story line sort of jumps around a lot and has big holes in the plot. Just like another reviewer here, I also found it easy to figure out where the story was going.
While the cinematics were okay, I laughed out loud when I saw the paper cut-out demons pasted onto the screen. Whose bright idea was that? For me, that was the end of game play. And the really difficult mini games also added to my quick un-install. I couldn't wait to hit the 'skip' button.
The Phantasmat series has steadily gone downhill and probably should just roll away.
A Plot Story plays like the Clutter games except for several wonderful differences. First, the story line is actually a story and not about the game developer's life. This game's story line is simple and there's not a lot of reading which is great for those who don't like reading.
Their are three modes of game play including untimed, timed and faster timed. I played on untimed so I could closely observe the game while I played.
Each main part of the story opens with a jigsaw puzzle which sets the chapter in the story. After that, there are piles of items which we have to match in pairs or threes or however the level instructs us. Each item is well drawn and it pertains to the era of the game.
Hints are re-charged by collecting crystals. The music is a cross between Gregorian chants and classical, which also fits in with the time period of the game. Graphics could have been better so that is why I didn't give a five star rating.
I thought this game was a refreshing change of pace. It was relaxing to sit and enjoy the music while sipping my espresso. And when I feel like something a bit more challenging, I'll play the timed mode. I recommend you try this one.
Favorite Genre(s):Adventure, Large File, Puzzle, Strategy
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
How a developer can keep pumping out the same game over and over and people continuing to give it five stars totally baffles me.
Fun Factor: There is none. There's nothing new or fun to surprise us. This last installment is the easiest to solve in the entire Fantasy Mosaics series.
Visual/Sound: The graphics are still flat like they've been pasted onto the screen. There's no eye appeal and very little animation, which still moves painfully slow. And really, twenty-four games based on a poorly drawn penguin is enough already.
Level of Challenge: The easiest I've seen in this series
Storyline: The last time we left off, the penguin had a family. Now he's off again to another deserted place by himself. And that's the end of the so-called story. We now complete the puzzles to add an item to the island. English translation of the some of the items is silly.
There have been absolutely no improvements to this series and I'm tired of seeing it. Now that there are much better mosaic griddler games out there, this series is not my go-to choice anymore.
Favorite Genre(s):Adventure, Large File, Puzzle, Strategy
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
I really didn't enjoy this latest addition to the Heart's Medicine series. If you're not familiar with this series, it plays like the Delicious games with Emily and her family. And normally, I love those games but Heart's Medicine was simply too busy and aggravating to be considered 'fun'.
I played in the easiest mode possible and still couldn't make a perfect score on each level. And it was due to the little mini games within each level. For example, when you take the blood pressure cuff to a patient, you don't just hand it to him and move on -- you have to complete an additional action that eats up your time. And most of the time, there are two or three actions that require a mini game within each level.
Added to that frustration, is the large number of levels at each hospital room location. And there seems to be much more dialogue than usual.
Some will give this game their usual five stars but I muddled through one location and this game just wasn't fun anymore.