This is a cute game overall and has a little bit of everything.
This is a GOLF solitaire game with match 3 every 5 rounds of solitaire. The M3 is very short (score 50-80) within 5 moves or less.
Gold coins earned allow you to build your western town (saloon, cemetery, farm, railroad etc) or power ups.
There are 10 rounds for each chapter, 10 chapters, for 100 rounds total.
The 1st 50 rounds are pretty easy to get 3 stars, but gets harder later, when power ups are necessary or become impossible to get 3 stars without help.
The artwork is not spectacular, but cute. There is a story, which is cute--it's all written dialogue, no voiceovers.
There are interesting trivia about card games flashed in between each round, but it is flashed so fast, you can't read the entire sentence. However, the number of stars and gold coins earned each round takes forever to materialize. Definitely a glitch that was not properly screened before release.
You can earn achievements, but nothing extra for this.
This game could have been better, but if you want a little bit of fun and are not too hardcore, this game may fit the bill.
This game has a lot to offer. It's not perfect in every respect, but excellent in the important areas.
- artwork is excellent, except the characters look robotic and unnatural. However, voiceovers are good and characters speak at normal pace and not s-l-o-w-l-y (which drives me crazy) - for some reason the game does not fill up entire screen, so it's like having a little TV screen in middle of your desktop screen - 90% of HOPs have interaction, which is like a mini puzzle, and there is a lot of HOPs, great for those who love HOPs - mini puzzles are not that hard, BUT lacks a RESET button, which I did not like. In order to restart you have to go outside the puzzle, re-enter, and it "resets". As I said, annoying. Should have reset button for all puzzles.
I found the story excellent. Easy to follow and coherent. There are many tasks and objects to find among scenes encountered, most are logical. This aspect is excellent and makes for a great sleuthing game.
Pay attention to the glowing HELPERS at bottom of screen. You have Arya the cat who can fetch items hard to reach. The healing hand is used when an infected person (draped in glowing purple vines) is encountered. The Magic Monocle/telescope allows you to see hidden items (like magic ink). The chronograph repairs items. Again, when these items glow or vibrate, you need to use them in order to progress.
This is a long game. I loved the experience and would play again at another time.
This is an EXCELLENT game, probably the best in this series. Granted, the interior scenes are gloomy, dark, and sinister, but the characters are beautifully drawn with the two cutest little kids ever. The mini puzzles have just the right amount of challenge. HOPs utilize find pairs of objects, with each object hidden behind items, quite a bit. Sleuthing is great fun, with tasks and objects to find logical or intuitive.
The story is excellent--easy to follow, doesn't bog down in boring extraneous details, and makes all the pieces of the puzzle fall into place with a happy ending.
The game is well executed in every aspect, but the story and the way it is told drags it down. The puzzles can be played on easy or hard mode, and the hard mode can be pretty challenging. HOPs combine narration with highlighted words to find instead of a simple list, and there are other variations experienced players have seen before. Artwork is nicely done and not dark and gloomy. Tasks to accomplish are mostly logical and intuitive, making for fun sleuthing.
I found the narrative clues strewn throughout the game boring to read and excessive in detail. If you were rummaging through items in a real quest, you would not find detailed notes explaining how the city sprung up. It's not realistic and does not add to the game. Keep it simple, keep it interesting, and make it a connecting point to the other clues to make a narrative whole.
A mysterious plague casts a dark shadow on the people of Persia. The young apothecary Tara must discover the cause of the illness before it's too late!
This is a gem of a game. The banter between the main characters Tara, Darius and Minu the genie has all the charm of Hollywood's golden age of movies. Background music is good. Puzzles are easy. HOPs are straightforward. Items and tasks to progress make sense (thank you) and is a joy to play. Artwork is not as nice as I would like, but all the other elements are excellent and makes for a two-thumbs-up recommendation. Despite the lack of BF walkthrough, Hint & skip are allowed, and makes a strategy guide not entirely necessary.
Story is not believable. Art work isn't bad. Puzzles are OK. HOPs a bit challenging. But the thing I like least about game is the tasks to complete in your quest are bizarre. Example--to get rid of some moss on a rusted out oven door, you use a spray bottle filled with beer and it lights up like fire?
This appears to be an extension of the Witches Legacy family of characters, with Alice Carpenter, a folklore professor forced to search for her family in Spectra world and discovering her family's hidden links to this magical world. It has the same imaginative Harry Potter style magical elements throughout the game. The HOPs are more challenging with the use of highlighted words in a narrative format because you have to find an object that symbolizes the highlighted word. Puzzles are mostly easy, but I didn't enjoy the click and shoot games that much. The one aspect I didn't enjoy was the items to find to progress weren't always intuitive or logical. I also didn't like voiceovers that spoke slower than what you could read silently--that was a chore. The devs have done a good job and maintained the high quality of the Witches Legacy series.
A surprisingly good game from start to finish. It grabbed my attention from the get go and maintains the suspense for much of the game. The story is excellent. The puzzles and HOPs have just the right amount of challenge. I'm surprised there isn't a sequel to this game, as the ending left open the possibility of the return of the faceless grave digger. Although the game title sounds creepy, it's not gruesome or bloody, but most of the scenery is dark.
This is another one of those really cute games with NO STRATEGY GUIDE or blog walkthrough. In the menu section, it lists "Strategy Guide", but it's nothing. There are video walkthroughs, but it's quite tedious to scan the videos to find what you need. The artwork has lots of charm. It has cute puzzles. You find little treasures along the way. You can figure it out, But the traditional walkthrough would have been REALLY HELPFUL. Thanks, but no thanks.
Donna Brave returns, and it's not much better. The game is long on puzzles, low on HOPs. I'm sure it's hard to deal with entrenched camps who hate HOPs or hate puzzles. How about 50-50 of each? Many of the same elements are back--memory medallion, the summon to France by letter (this time from Donna's best friend), disabled Hint & skip on expert mode. The game drags because there is very little action. You are going through rooms in Donna's friend's manor looking for clues, solving puzzles, etc. The plot doesn't make sense and is not believable. Also, who wears a full length evening gown when answering the doorbell during the day? Start with a good story, and the rest follows. I also found the voiceovers annoying (did not match the characters). You will definitely get your money's worth if you enjoy sleuthing, but items to find can be frustrating to find.