This is the first HOG where you look for hidden objects in a room, and your search is very much the way it goes in a real room. Open and close drawers and doors, move objects back and forth. Sometimes you find things and sometimes you come up a cropper - just like in real life.
Characters are fun, starting with the ghost St Bernard, who has been saving his wages in several jars... And the vampire maid who when the protagonist acts surprised to find out what she is accuses him of gender discrimination because he thinks that only men can be vampires...
This is lighheaded romp, with different tasks to be accomplished in two, at most three room. No unncessary backtracking. The mini-games integrate with the story. The storyline is fluff, but amusing fluff. The level of skill is not that much, but then point of a game is having fun, and this delivers it in spades.
I found the game more irritating than fun. Too many places to visit, too many puzzles needing elements, and when you find an element you need to hit "hint" to figure out WHERE. No one has that good a memory, and having to keep asking "what do I do with this" is too much to ask...
Elephant games does that too often. We overlook it because of details like otherworldy, magical settings, or cute helpers, or just an intereting storyline. But here we keep gong from room to room, and not learning much except that we may have to backtrack somwhere else we have forgotten, or something we may need later on. And no characters to talk to us, or to identify with.
Others might like it, and enjoy the challenge. I find it just annoying and I did not feel I was missing anything if I deleted it and got something else that I enjoyed more.
First, it is gorgeous to look at. The games are not that challenging, but still fun... The storyline is intriguing, with you not even sure where the next betrayal will come from. To the hidden object scenes they have added morphing object scenes, which makes it more fun.
You have to know what you want in a game. If you want a gripping story that makes finding hidden objects and minigames an unwelcome distraction, then this is not for you. This has enough story to keep things going, no more.
On the other hand if you just want to play fun games in beautiful settings, then this is the game for you. The games are fun, not too hard. Very beautiful to look at. Very restful. Your kids will probably love it. Has a feel of the first Mirror Chronicles.
The visuals are not just stunning but very much in the mood of the story. They pull you through and you want to know what will happen next. The minigame and HOS are puzzling enough to add to the excitement, but not so difficult and obtrusive to make you lose patience.
The demons look spectacular. and getting rid of them takes some doing, which adds to the fun. The angel adds a warm touch.
Nice simple story, but one that makes you care for the characters. (because if you do not care for the story, then you are not hooked). Visuals are perfect for story - which involve dreams. Nice dealing with skeletons, and figuring out what to give them, so they'll be helpful to you. There is an intelligence in there - you feel like a fool trying to catch a butterfly which flies each time you click on it, until you figure out there is a reason why you have a buterfly net. D"oh! Then the sphere in the two hands that changes the access to different areas. One sees that the developers chose substance over flash. Puzzles not too tough, but fun.
It is an example of a good game for kids that does not insult the intelligence and adults can enjoy.
For one thing it is beautiful. Some scenes are breathtaking. The puzzles are not too difficult, but some take a smart twist. The game had me at the dragon cube with two HOGS scenes that switch when pressing a button. There it was find the object whose silhouette it is, and then find where to put it. They had the regular HOGS but even then you got to open and close doors. or had to light the scene up. Enough variation to keep you interrested. One mini game has you finding the monsters in the swamp with a magic mirror. The puzzles are not hard, but the fun quotient goes up with such twirsts. Then there is the invisibility potion, which runs out on you twice. There is no map, but you do not need it, as you usually do not leave an area until you have finished with it, and it only at most five, six rooms. You do get to go back to some scenes, but you come from a different route, and it is not too hard to remembeer where to go, as there is a pending task and you know where that is.
Let us rewrite Romeo and Juliet to get a happy ending. We get to visit Verona and change the plot for the better. Cure Mercutio so that he does not die. Convince Lord Capulet not to marry Juliet to Paris. Switch the bottles so that Romeo falls asleep instead of dying, then awaken Romeo. In the meantime you keep meeting the creepy library owner his frightlful puppet, a flying book with teeth and a lot of eyes, a fire knight who tears up a wall, an Arcimboldo reader, with a nod to the Emperor's Nightingale, and Hamlet looking for Yoric's skull, plus and evil furnace that devours books. The challenge is OK, but the best part is following the story, and seeing what else they are going to thorw at us. The Reinassance Italy settings are gorgeous, but then, this is Elephant Games that we are talking about.
You are awakened at night by a Templar breaking your door. Cool! And on that high note the chase begins. You learn who the villain is early on but that's part of the fun. The HOGS need items of your inventory to be completed, so it means tht you cannot finish them until you collect them. Some games are easy, some are tricky. Some beautiful creepy scenes, what with corpses showing up all of a sudden. Alos liked that they knew how to end. Too often a game ends with the last object being put in place, the vilain defeated, and a big cutaway scene. Here the ending is paced. First you disarm the villain. Then you have to figure out how to save his life, Then you have to retunr the prize to its rightful owner... That makes for a nicer ending than most.