It is no fun at all. You have to circumsbribe yourself to the objectives, and to complete them yo find that some part of it i out of reach. The hint says that you need to finish this part of the objective (as you did not know) and you realize that you need a tool, but do not know what, nor where to find it, and you go from HOS to HOS hoping to find what you want. A moment came when I could not face the prospect of HOS hunting nor unhelpful tips when another objective was given me.
I am not finishting it, I am unistalling it, and going back to games that are FUN
In a setting in which games tend towards the ponderous and gloomy, where HOGS become just an irritation to the flow of the game, and where you can't understand why those things got together, and where backtracking, to the point of making you forget where things go, seems obligatory, this game is just unalloyed fun. The objects in the HOS are alll things you need to go on with the action. And there is action. No backtracking. Each scene is its own minigame. The animation is fun, there can be quite a bit of plot with characters in a scene. There is quite a lot of humor. The puzzles are fun to do.
I love the Samantha Swift games. This has done it one better.
Build an artist colony starting with a wreck and attracting more and more artists. Sell masterpieces and get enough money for improvements. Make sure that everyone is well rested and well fed. Try not to lose anybody. And watch the storyline unfold.
Take your time. There is no timer, it is just a question of having the people and resources. It can be tough when to get a resource you need another one. For the fountain you need a level 8 sculptor. You try to train the level 7 sculpter that you have and you find out that you must upgrade the studio for it. And you cannot upgrade it until the other two sculptors are at level 6 at least.
You upgrade buildings one at a time, and you find out that by the last 2 buildings tehre is soemone who has trained as far as he/she can, and cannot do more until at least one of the buildings has been upgraded. No matter how inspired he/she gets, nothing can be done.
Build the stage first, or the musicinas and dancers have nothing o do.
Undersell at first. You need the money, and the artists will keep churning more. Later you can be selective on what prices you accept.
For cleanup, at first concentrate on debris, because they block the ways, and once removed they are gone. Forget the weeds and garden. Even if you clean them up, they get messed up again. You need the artists to make money. Later, when there are more artists, you can take care of weeds and garden.
Even after the story ends, and you made all the achievements, you can still keep on playing, to see, for example all artists reach level 10. Altought at that stage love entanglements do not influence art since it is a long wait till they have their turn to work.
You can while away the hours in this. And you can always replay with different decisions, and it will all new.
You know those adventure games where you have to backtrack a lot, and get things that you do not know what to do, and cannot find the things you need?
Well, this is a bird's eye view. You can see what you need, and what obstacles are in the way. You have to get your resources, yes, and clear obstacles, try to get people to cooperate, and come up with a strategy.
It is timed, but if you miss the deadline, all it means is that you do not get a star. The characters and dialogue are fun, and the idea is, with a flavor of that episode of MASH where everyone was trading favors. You need dynamite to blow up something. Someone will give you dynamite if you give him fish. You need to clear up the way to the fishing hole, and you may need gold for it, so you have to mine gold first. Then you need a fishing pole, but there is someone in front of it who wants you to bring something else before he lets you through... And that something else, you have to fill a hole, and you need a shovel, and...
In an adventure game all that backtracking would drive you insane. But here? Here you can see how it all works out, and you have to decide what to do next (hint, upgrade the mill so you have plenty of food, and it may pay to upgrade the sawmill and the quarry so you have plenty of material)
The best part:"? After you are done, you can replay sections of it and enjoy solving them. Plenty of replay in it. And the characters are cartoonish and fun. Doesn't take itself seriously and that is good, since it is a game.
It would have been a great game without all that backtracking. At the end you have to move between endpoints and cross scene after scene, going back and forth. Add to it that the hint system says "nothing here:" and you have to go looking scene after scene until you hit pay dirt. And then you have to remember if one scene was at the end of the pier, or down the elevator, or in the main hall, going back and forth..
The puzzles were fun, and the storyline OK, although you knew the story after ten minutes, (evil witch captures chidren spirits and has now caputred your daughter) with no further elaboration. I do not mind a servicieable plot, but when you are going for doom and gloom, and try to keep people riveted so that they do not mind all the backtracking, you have to develop it more, and more slowly.
It is fun for quite a while, when you can keep track of where you are and where everything is or should go, but at the end, finishing becomes a chore, not fun.
Listen, developers, we play for fun. If we are not having fun, we will go do something else.
These developers remembered the first thing about games, they should be fun. And this is fun in spades. Mini-games and HOS are clever but not so hard that you lose your temper. And if you are stumped, when you know the answer, you kick yourself. Basic storyline as you cleanse every room and make it look gorgeous (I am a sucker for gorgeous scenes). No doom and gloom, no irritating backtrackinng, no :"And what do I do with this thing?" as it soon becomes apparent. A decent hint system. A great way to spend an afternoon.
My criterion for judging games is "am I having fun?". This game at the start had a lot going for it, with a convoluted storyline that throws in a few curves. The HOS were easy to solve, but I disliked the muddy colors. Since one lingers quite a bit on those scenes, they should be pretty to look at.
I liked the inclusion of the grails.
There was a lot of backtracking. That it an annoynace, but that can be obviated by a transporting map that tells you where you can do something with what you have, or a good hint system. This has neither. What you have is a map with long term goals, which is not useful if you do not have the right tool in the inventory. So you have to go back scene by scene to have as hint "nothing in this area" And sometimes when you do that, the hint discharges and you have to wait. A few times you are completely out of inventory items, with no idea what to do or where to go. And "nothing in this area". A that point I decided "I am not having fun. I am just very, very annoyed - as Marvin would say"
So, unless your threshold for annoyance is greater than mine, do not get this game.
If you loved "Samantha Swift" you'll love this one. Same pretty views #and their not being full sized makes them more so#, same showcasing of beautiful museum pieces #approprite for the country# same miniminal but servicieable storyline, same vairety and twists to HOS to make them intersting. And there is a point to HOS, to make Zoe earn money for her plane tickets, which gives them a point. I already traveled to DC, Prague, Paris, Venice, and am now in China. And then there are mysterious men in black trailing Zoe. And I think that a couple of her clients are suspicious characters....
The storyline is simple and straightforward - enough to give structure to the minigames. You keep going forward, no annoying backtracking. The hidden object scenes are realistic, as you find things in a room instead of a big pile. You get to move objects and open doors looking for things, and sometimes you find them, sometimes you don't, which is again realistic. There is a variation in which you have to find similar thing using a magnifying glass and wait until they flash before clicking. The settings are beautiful, and the characters you meet along the trip are fun - a dragonette, a banshee, Tam-lin, a gremlin, a leprechaun, and then at the end Mebd, the fairy queen. The mood is good natured (the leprechaun says "someone as helpful as you should have no trouble getting what you want"). The puzzles are not very taxing but fun, and they take a bit of thinking. I only skipped one of them, and I think that if I had a bit more patience I would have gotten it too. The hint recharges early enough.