This developer does not so much deliver games as tell thrillings stories in a game format. The HOS are Ok (and if they are junk piles, well they are the aftermath of a storm) and the minipuzzles are not too easy and not to hard. But that is not what you remember.
You get genuine chills and jolts (when you force open the door of the chapel is a moment you do not forget). You get a well constructed story, and you forget that you are in a game.
The Match 3 is fun, with nice tiles, nice challenges, and good power ups (and which powr up depneds on the tiles - sometimes if you get stuck with a level, it pays to restart and hope for tiles with a more useful power up attached.. And the powerup gets recharged with your matches, so it pays to stay in a cleared area to recharge it).
What you build up is Ancient Egypt which is beautiful enough,
This is a fun adventure, with plenty of twists and turns.
There are two problems. The hint system wokrs OK if you need to know what to do next. If you need to know what to pick up and how, you are out of luck. Let's say you picked up one thing at one scene and not the second one. The hints will never tell you to go there, even if you are in the near vicinity. I had to go to the walkthorugh to find what I needed.
Also it has a fascinating storyline with plenty of interesting characters. Well, you solve the final puzzle and it all ends, with no one saying what happened to them.
The storyline is good, but the ending stinks.
I recommend this game!
+3points
3of3voted this as helpful.
Mystic Legacy: The Great Ring
Uncover the dark legacy hidden within a Romanian castle to save your friend from an evil spirit!
This is a standard HOG/Adventure game, with reasonable backtracking (and closing of inactive areas) and a goood hint system. What sets it aprt is the humor,, and the unusual treatment of the vampire, who turns up to be the good guy. The settings are pretty enough, and some of the challneges and minigames are new.
The puzzles are very nice, going from the easy-tutoarial five by five to truly devilish 25x25. Makes your brain wokr a bit for a while.
But why give powerups? to uncover tiles, or reveal rows or columns... The fun in these puzzles is figuring it up with logic, and powerups take away that fun.
It is easy to make mistakes in the bigger grids because you do not always see the cells distintctly, and you make countirng errors, or mistake rows and columns for their neighbors.
In a fading world devoid of color, the ghost of Nikola Tesla reaches through the Ether and invites you on an incredible adventure through time and space.
It is a fun game, with an an unusual storyline, and with Tesla, who is good company commenting on the actiion. The HOGs are OK, and the bactracking is kept to a minimum.
On the other hand the hints system leaves a lot to be desired. Another one that points to what you need to do, but not where to find what you need to do it. Also a lot of minipuzzles that demand to be skipped, like a block shifting, moving the right blocks to the left side and viceversa, but no way of telling whihc ones are right and which are left. And a lockpick one where you need precise mouse placement so as not to move out when you want to bump up one of locks...
Could have been better.
But still a good game. And if that makes you curious about Tesla and want to find more about him, so much the better.
The Emperor's son has a mysterious illness. As legendary healer Daiyu, you're called to the palace to save him, but you end up having to save yourself!
This is a nice, compeetent adventure-HOG game (with a recipe maker). What sets it apart is the setting. The visuals have a wonderful Chinese feel, and truly diffferent from other games. You willl remembert the visuals after other game details slip away.
There are plenty of games where you build something by buying elements which you pay for by playing games.
Now, while Match 3 games are very soothing, hidden objects tend to be anoying. Also what you build up in the aquariums is not beautiful as you accumulate artifacts that tend to be tacky so that it ends up looking like junk. Nothing that you want to look. The talking fish are cute and fun... in the first aquarium. By the time you reach the second or third, the same dialogue gets repeated over and over, the novelty goes away, and you have to move from the junk pile of the hidden object scene to the junk pile that the aquarium has becomen.
It is not a complicated game. It only moves in one direction, which is forward, and does not go back (which makes a map unnecessary). The story is OK as motivation, the HOGs are competent, and you get to think a bit as you move forward.