It is a nice mystery which unravels slowly. The pacing is OK and there is no irritating backtrtacking. The HOS are OK, not to difficult. The puzzles are OK. challenging enough to be fun, but not furstratingly so. And some were quite original.
It has also a lot of Wow! factor, that is a game that delivers more than the usual.
It is not a complicated game, the HOS are few but nice, and it is almost linear (there is a bit of backtracking at the end which comes as a surprise). The puzzles are OK (but I could have done with less "Simon says" minigames) The settings are pretty enough, and the storyline is quite simple. No pressure. Just a pleasant time to be had.
If you are an expert game who thrives on challenge, pass it up and get "Green Moon" If you are a casual gamer, it is a nice way to while away spare time.
I have a confession to make, I play always untimed. I like to think things through, and do not like being pushed. So a game has to have something else besides tasks, because wating for resources to accumulate can be boring. A good game untimed will have something to compensate, such as humor or incidents (such as attacks). This game, with its mixture of TM and adventure has it all. If it takes too long for resources to accumulat you can send Don Diego to smash barrels or jars. Or wait for a dinosaur or caveman attack. Or move to a different area, through the tunnels. You have to be careful with your resources, or will have to restart the level (I ran out of planks of wood, and did not have enough to build another woodcutter to get logs, and could not open up new areas because I had not build a silver mine, and I could not build one now... I had spent all my planks restoring garden efficiency...well, it DOES get complicated).
The visuals are great, will all those Aztec pyramids (fortunately they do not show the human sacrifices...)
Of course, a lot of times you have to wait for Don Diego to show up, his cape floating in the wind, as he has to run from where he is. Poor Don Diego. He must be all winded now...
Nice story, which unfolds slowly, thus keeping you hooked. Not too much backtracking (you are confined to a few rooms, and if new ones open up others are emptied, so you do not need to look at them). Nice visuals. Easy to figure out what you need and where.
The story grabs you from the start and does not let you go. The visuals are very attractive, the HOS are OK (with two variations that are more fun - a fragmented one and one with silhouettes that is a mini adventure of its own) You can bypass the HOS to play mahjogn instead.
It is as if you were watching a movie, where you have to move things forward every now and then. And the movie is worth the ticket price.
Definitely one of those games that take your breath away.
I am maybe too spoiled by games that make you say "wow"! and thus I am less patient with the ones that lack that extra kick.
The game has a good story, decent graphics, HOS with visible items, which are not hard to find, a nice logical progression, no backtracking. Enough to recommend it.
But, alas, it does not have that extra "oomph" that blows you away.
It is unrealistic to expect to be blown away by every game.
It is an enjoyable game, with little to irritate you (except the slow recharge of the hints). Just do not expect to say "wow!" looking at it.
I do not know if this was designed as educational software, but it is certainly is instructive. You got to THINK, and some solutions are trickier than otehrs. When you finally assemble a machine it strikes you how obvious it is.
This game has developed a cult following. And you can see why.
There is no storyline to speak of. Only a puzzle after another. Because when the puzzles are good, a storyline is unncessary.
So go and relearn your physics. And wonder how many of those you could solve with pen and paper.
This is a good game, with gorgeous atmospheric background - as do the HOS.
Has two twists, one involving moving through mirrors to the shadow realm, where not only you need to find items, but also put them in a place where you can retrieve them later in the real world, and the pictures, where you are supposed to include a missing element, so that they can relase something you need. The pictures, reproduction of beautiful masterpieces add to the atmosphere and the pleasure. It is always good to look at a Vermeer...
The storyline flows easily (the "area clear" messages and the VO help a lot).
A fun game.
I recommend this game!
+1point
2of3voted this as helpful.
Rare Treasures: Dinnerware Trading Company
You’ve inherited the Cavendish heirloom china company! Design rare china patterns from around the globe to rebuild the company.
This game is worth it just to look at the finished ware. It is always good to look at beautiful objects, and while the gameplay can be VERY repetitive the visuals are nice enough that you forgive it a lot.
There is even a bit of a storyline that you got to unravel.
There are three basic minigames, a rerrange tile puzzle, a memory game (made easy by the numbers) and a fast click game rearranging elements before they disappear. This last one, even if you do poorly you manage. You may have to do two or three more firings, that's all. And then, of coruse you need to have the elements, but you cannot know what you need until you start production.and then you have to hunt the supplies all over the globe (hint: shop in the countty were the style comes from).
The story is thrilling enough (while not a sequel, it is related thematically to the first Haunted Manor by its twins motif), and the visuals are stunning. They are right for the atmostphere, and they are both beautiful and creepy. Because of this, the HOS are easy to deal with (HOS must be beautiful since people will be staring at them for a while). The minigames are OK and you do not need to do much skipping Somehow keeping track of where things were and what was needed was not too hard.