This, just as it is in real life, is a lot more challenging when you start with a little money, one employee, and a limited number of outfits. The fisrt day you lose over half the customers because one employee cannot handle them all. So, you take your earnings and get more employees, and slowly build up your wardrobe. Sometimes you have to choose between employees and wardrobe.
But the moment comes when you have all your wardrobe, and you have enough employees to put one behind the cash register (and you do not have to worry about the cash reguster again) one to help thsoe who want to try outfits, and the remainder on the floor. Thigns go smoothly then.
You can then worry about training the staff so that they will be pleasant to the customes and not irritate them, and start thinking about decoration. Some decoration help towards the goal, and some, like wallpaper and flooring is just fun to do (I had a great time putting stripes of differnet wallpaper next to each other). After you have done all your tasks, and decorated until tehre is no more room for it, you can concentare of having perfect days in each boutique. A perfect day is when all custoerms find what they want, and are attended promptly, and leave with a happy face over their heads.
And then you are done.
I recommend this game!
+2points
2of2voted this as helpful.
Escape from Thunder Island
Join the more-brave-than-brilliant aviatrix Rita James on a quest to rescue her kidnapped father in Escape from Thunder Island!
This is a fun game, with a storyline that is not to be taken too seriously.
There is always a tension between a game storyline and the minigames, and HOS. The minigames are supposed to be fun,a nd they are, BUT, if the storyline is too gripping, they can be irritating. There are two solutions. One keep a good storyline, and make the minipuzzles and HOS easy, and relevant, and another, concentrate on the minigames, and make the storyline less compelling.
This storyline, is never meant to be taken seriously, what with the protagonist being always rescued by her smart monkey, and her attributing it her "luck", and with cliffhangers out of 30's serials. That allows you to enjoy solving the puzzles, which are a bit more challenging that you'd think.
Other developers have prettier visuals, others more cuteness, and otehs better HOS and mini puzzles.
This developer just tells gripping stories, and tells them well.
It has character, plots, suspense, mystery, and you learn the whole story as you go through the game.
The HOS are easy (and you ahve the option of playing Monaco instead), and so most of the minigames. It is fun solving them, but they do not take away your enjoyment of the story.
Because for this developer, the story is all. And they know how to tell stories.
It is a leisurely played resource management game, with no time pressure - unless it is at an auction where you have to be quick on the uptake.
Basically you buy painitngins at the best price you ccan get, and resell them, trying to make a profit. You can save your earnings in a bank, and also get loans (which you may need if you want to buy your own gallery, or you want to buy a painting you know others will pay good money for it. You have to payn attentiion to details in the paintings, as fidning them lowers the price when you buy and hikes it when you sell.
You must build three museums of your own each with its own theme, out of your profits.
It is a fun game, that lets yu look at a lot of (real) paintings.
I wish though, tht they did a short description of the painting, the artist, and how if fits in art history. But as it is, it is fun enough.
This developer knows how to tell a story. It is a story with mysteries, twists,and turns. You are given enough information in the voiceovers and comments so that you barely need to hit the hint button.
The HOS are easy to solve, everything is kept apart, and well defined. The minigames are easy enough.
Evidently the developers know that when the story is gripping enough if the puzzles do not solve easily, the gamers get cranky.
The story is all, and the games and HOS are to move it along, and do not become a hindrance.
(of course, if you are allergic to snakes, do not buy this game).
It is a nice relaxed game for people who like casual games - people who just want to have a good time, not sweat it out trying to solve thigns, as if they did not have enough of that in their reail life.
It is just HOS one after the other, and for al ong while the HOS are monochrome. Of course that is a plot point, because once the curse is lifted all color returns. (when the wizard's castle turns green again, you should go back all through the claread areas, to enjoy how they look - the poppy field which had blue-gray flowers suddenly is red again# Still, it can be too much.
The hint system is decent, and they tell you when an area is clear, which mieans you don't have to go back. The map does not teleport, but since you never more ahead more than four areas at most, it is no big problem.
The storyline is fun enough, based as it is on the old classic #only that the scarecrow, woodman, and lion are given specific tasks to do)
If you want some nice, fun, uncomplicated game that will make you feel better, this is it.
Follow orphan Eva on a trip to mystical Prague. Will she find out about her Royal origins, find real love, and save the world from a monster? It’s all up to you.
The storyline is great. Mysterious, grounded on the legends about Prague (specially the golem). With twist and turns, and revelations along the way.
The games are fun, and they follow the 360 degrees sweeeps that this developer has used before.
Then problem is that at the end, when the action heats up, ad you want desperately to know what's next, then playing the minigames, or finding missing pieces gets to be frustrating and irritating. I ended up punching hints and skip because I wanted to get back to the story - which is too good to miss.
The balance of storyline and games is a difficult one to keep.
Not only you have to have matches, but only matches where the gems have a certain element (clock hands# count towards the goal. Add frozen and locked tiles, and in spite of the powerups #with nice explosions) and you are sweating bullets.
One quibble. A lot of these games feel that they have to have an overriding story. Now if the games are truly inersting, the story is inconsequential, specially if the story is not advanced. Then when you have a story with magical/medieval trappings, a lot of times it is to disguise that the games are not that special. Minor quibble, which is not true in this case.
The games are worth it, and they would still be worht it without the story,
The Brothers Grimm have assigned the task of revealing the truth behind missing children in the town of Arbourshire; it is up to you to discover the secrets of the Fairy Tale Mystery, before it is too late.
The storyline is good, and so are the graphics. But the best part is how the game is constructed.
Too often developers rely on an interesting storyline and gorgeous graphics to get away with a sprawling mess that has you running from place to place, trying to remember if what you have in inventory, and where to use it, and be thankful tht you have a map. When the graphics are not so pretty or the storyline not so compelling, it is hard not to be irritated with the mess, which makes you rely on maps or even worse walkthroughs instead of being able to reason things out.
In this game it flowed logically from an area to the other. And when you started with an area, you stuck with it using your inventory there. Until you opened a new area, and there you found something to finish the previous area, which you no longer have to visit. This makes for more enjoyment of the game, as the irritation factor is not there.
The HOS are easy to handle. The objects are clearly delineated and it does not take long to find them. The minigames are fun, (the one about the identical rooms is a winner), and the storyline has some nice twists.
A collection of logic problems which go from the simpleminded (in the tutorial) to incredibly tricky. You have to apply your logic, and be thanful that they allow you a certain number of errors. And if you blow it, you can do it again, and again, and again.
Also, when you finish a mosaic, you have a nice picture.
The visuals are nice.
You can while away the hours in this game. And you feel smart after you beaten each puzzle.