These are nice puzzles that make you really think. Take as much time as you need, and if it does not work, try, try again. And if you are REALLY frustrated, see the solution. Some of the solutions are tricky, and what looks obvious isn't.
Good way to stretch you brain cells.
Do I have to add that Fizzwizzle and the rage robots are really funny?
I recommend this game!
+12points
12of12voted this as helpful.
Blood Oath
With no memories of your past life and a never-ending hunger, it’s time to embrace a new life as a vampire in Blood Oath!
This game is different from other Inventory games. You do not start finding things until you know you need them. And you learn you need them when you hit the spot where they are supposed to go. You get these lists of silhouettes, with a light on top. If the object is in the room you are in, the light is on. If not, don't waste time with it.
The storyline is OK, and it grows on you, even though the characters are stills, not animated. More rooms open to you as you gain powers.
So, if you are bored with standard HOGs and adventure games, try this one.
This is a nice game, with good flow, and great visuals. The problem is the storyline... I am getting a bit bored with the plot of a demon about to be released, and how to get him confined again...
But once you get over the plot, it is a great game.
This is a well told story, with suspense and twists. The gameplay is not convoluted, and does not get you wandering over places you visited two hours ago. The HOS and minipuzzles are fun and not too irritating. The atmosphere goes from creepy to enchanting.
A definitve win.
I recommend this game!
+2points
2of2voted this as helpful.
Green City
Clear away abandoned run-down houses and construct the most eco-friendly city in the world with this thrilling Time Management game!
Overall rating
5/ 5
2 of 2 found this review helpful
Nice game, which teaches also the basics of the environment
This is another TM game with no timer (yes, you can get gold or silver, but even if you take forever, you can still finish the level).
You get to balance the need for homes, the need for commercial buildings and money sources, with the needs of the environment, and the energy needs. Gets acquainted with widlinfe preserves, water purifiers, and air monitors, as well as wind turbines and solar plants..
And the payoff? An ugly urban blight zone get turned into a beautiful green one. Just that is enough to cheer you up.
I love picross, and here they know how to do it right. They indicate the column and row you are in, and also color code as to what tool you are using. Also counts the cells as you go through them, wich is VERY useful when you start doing 15x15...
And then there are the other set of puzzles, about finding the color squares around a central one... and those are are MUCH TOUGHER...
So, this is a keeper, and one with great replay value.
This is a relaxed game. Yes, there is a storyline, but it is not that serious nor urgent that you cannot enjoy the puzzles as you unravel them, nor the HOS (which somehow tie to the story). The scenery is pretty enough.
And the game of trying to put back the piercings on the helping guy's face still has me giggling.
It is a nice game with a spooky theme and atmosphere - without too much meandering about, and always having some idea of what to do with your tools (though if you missed the opening to a diferent room - did not try to go up some ladder - the hint system will not tell you about it).
The storyline is fascinating and quite grim. But...
But it ends with a big explosion with no explanations - you do not even know if you managed to escape, nor what happened to all the victims, if they recovered or died...
Surely a last voiceover would not have been that much trouble...
I like strong stories and nice backgrounds, and I can forgive a lot to games that offer those things. This one also has nice games that I barely had to skip and good HOS.
I liked that you had to solve problems in only a limited number of rooms, and when you were done, you had to go to a different set of rooms, and not backtrack (which always irritates me - when I have an object and have to go to EVERY place so that I figure out what to do with it.. And all the hint tells me is "go to another place"
The gameplay flows fluidly from one scene to the next, you do not spend too much time with object before knowing what to do with them. There are only hints for HOS but the map lets you know where you should go, which mean that you do not waste time backtracking. The HOS are quite decent, and the storyline is gripping.