This is a standard game of the kind this developer offers. Option to play hard or easy puzzles, teleporting map, somewhat decent hints, pretty settings.
It just isn't the Azada we knew from the first two games.
The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.
Warning: The game ends in a cliffhanger with no continuation in sight.
On the other hand it has a lot of nice features:
A magnifying lens to go over the hidden object scenes A very atmospheric setting, very much in tone with the story. The hidden object scenes are spooky enough. Extra powers that you gain as time progresses. "Area clear" messages that tell you where not to waste time looking (though you might go through to reach other scenes). Separate chapters, where you do not need to go back to other chapters scenes.
If tney came with a conclusion I would be happier.
Who am I is an immersive hidden object adventure of an epic scale! Take the role of an undercover agent investigating strange sci-fi incidents in the city.
Sequelitis is what happens to a wildly successful game and they create one like it, except that they take away what made it successful
"City of Fools" of which this is supposed to be the sequel was a work of genius. Non linear sortyline, surprises at everycorner, bathroom humor, a silly storyline.
Well, that is gone. You can only go in one direction, you revisit a few of the old sites, you have a storyline that is meant to be serious, no bathroom humor, but instead of lot of HOS...
Couldn't they have found another game to do this to?
This starts easily enough, with a gameplay that I have not found anywhere else.
And then it gets complicated.
Don't be surprised if you get lost at a certain level, and have to sweat it out. Planning, strategy, and luck, and plenty of time will get you through.
A nice game with no demonic elements, nor fireworks. Just follow different characters (the same chapter is played in three different versions. The settings are a bit monochrome, but it is supposed to look that way, inside a pyramid, The HOS are few and not too hard. The minipuzzles are interesting, and in keeping with the theme.
Ancient Egypt is always worth revisiting, and this is a nice excursion with no macabre themes.
I loved the first two Azada games, all those tricky puzzles that you had to solve, with a minimal story to keep going. And skips to be used sparingly, if at all.
So why have you turned it into a generic adventure game? True no HOS, just puzzles, and those you can skip with no penalty, and they are not that tricky, either.
Look after and feed fun 3D fish and watch them play and interact with each other as you complete exciting match-3 levels to earn money for decorating your aquarium!
The build-up part is annoying - shares the same problem with Aquascapes, that is cute talking fish that get old fast, and tacky aquarium decorations that you have to pile up.
But the challenges are out of this world. Match-3 has never been harder (because it is timed, and you will find levels that your time runs out because you could not build your bombs fast enough). The graphics of the Match-3 are nice, and the bombs are very noisy and fun.
It is not a serious gamer's TM, but we all got to start somewhere. The action is linear, and getting gold is extremely easy. If you played a lot of those, you will find it a bore, but if you are new to the gameplay, this is a good place to start.
Hidden object games have become annoying. Just dig into a bunch of assorted objects to find what you are supposed to. It gets boring pretty quick, and that's why so many games incorporate interactive items.
Here the objects are cleverly hidden. If there is a curve, a curved object might be there, following the line. Any column can be a telescope, or a bullet, or a wrench, or a hammer. If you want to find a comb, look at the balconies. Do not see a trident? Look at the statues. Are they holding up objecs?
In short, the hiding is clever, and you feel clever for figuring out. Add to it the Paris sceney and the historical tidbits, and you have a delightful time.
I loved the first Dark Hills, with its three playing characters, the exchanges between them, and the setting of HOS is realistic settings.
This time the graphics are even more beautiful, and with a nice Indian feel.
The puzzles range from easy to tough.
The hint system is very good. Not only it points you to what you can do in the scene, but by placing an object on it, you see where it must be used (and if you have not see that place yet, you know that you have to keep it a while longer)
It all goes well until the end, when you have to battle the villain. The minigame is one that requires quick thinking, and speed, and many cannot do it (including myself). AND THE SKIP BUTTON DISAPPEARS.
Well, that is OK for hardened players, but why bother to use the casual game option for the rest of us, if at the end you are going to slam the door in our faces?
I have no problem with games like Green Moon that make it clear that it is NOT for casual gamers, but to offer a casual game option and then pull the rug on those who believed it is false advertising.
I do not think that I will want the third installment.