Given the high ratings this game received from some other reviewers, I was prepared to have some fun with it.
Did that happen? A resounding no it did not!
While the graphics are nice and the background music is unobtrusive, there are just way too many negative aspects.
Here are just a few:
1) Almost no game sound setting options, in fact, only two. 2) No custom play setting options other than casual, normal and difficult —or whatever they're called here. 3) The map is useless —it only shows where you are; does not show where there is something to do; is not interactive. 4) The hint and skip take forever to recharge —and I mean forever!
I have no idea what the story is because, after about ten minutes —most of which time was spent waiting for skip/hint to recharge— I'd had enough!
Yet again, I am at a total loss to understand the high ratings given by some others to this ho-hum, tiresome game.
Usually I suggest that you try the demo and decide for yourself, not this time. Waste neither your time nor your download capacity with this complete loser.
One again I am at a loss to understand the high ratings others have given this game. I am also confused by their high star rating and recommendation of this game while, at the same time, writing disparaging comments about its features.
Look, there is nothing new here —not in the story-line, not in the HO sequences, not even in the all-too-many mini-games. We have seen it all time and time again.
The graphics are nothing to get excited about, either. Nor the music, background sounds and, certainly, not the dialog.
I've played nearly every Chimera game demo, bought none of them! This game joins that undistinguished list.
I'm sure you have something better to do with your time, so don't waste any of it on this very poor offering from a developer that has the demonstrated ability to produce a quality game —which this is definitely not!
Once again I am at a loss to understand the high rating that some others have given to a game that just doesn't merit it.
There is so very much wrong that I hardly know where to start. Okay, how about a talking horse —named Herring! I knew there was something fishy about that critter.
Wait, there's more! Just what would you need for a rusty lock? Why, an oil can of course! And to plant a seed? Yep, a shovel.
Had enough yet? Well, let me add cartoon-like graphics. What's the story line, you ask. Well, your sister gets kidnapped by an evil entity bound to destroy your world. What, you've heard that one before? Uh huh, I thought that you might have.
Don't even bother wasting your time or download capacity getting this demo, it's just not worth it!
I am at a complete loss to understand how anyone could rate this game as highly as some others have done!
There are game five or more years old with better graphics and sound.
How about the tired old story of a baby brother kidnapped and, of course, you have to find and rescue him. Oh yes, and you must face many so-called dangers along the way.
The HO sequences are the same we've seen time and time again. The mini-games offered nothing new either, nor were they very challenging —not even for me, and I've said many time that I'm not a fan of these things.
This is a real ho-hum yawn-inducer.
I usually suggest that you play the demo and decide for yourself, but not this time. Don't waste your time, just give it a miss.
The opening sequence of this game —another fine offering from Eipix— didn't have me clicking the skip button, as I usually do. It is one of the most dramatic and gripping that I have ever seen!
Other reviewers have given you a play-by-play description of the story-line, so there's no point in my reinventing that particular wheel.
The graphics are crisp, clear, and extremely well rendered. The background music and sounds are appropriate and definitely add to the game experience.
The dialog is similarly very well done; lip-sync, context, voice quality, even the Scots accent of one of the main characters.
The HO sequences, especially the interactive offerings, are challenging without need to hit the hint button, at least not too often.
The map is a little unusual for a couple of reasons, but I'm not going to spoil your pleasant surprise of discovery by describing them.
Game play is smooth, generally quite logical, and follows the story-line fairly well.
If you've read other of my reviews you know I'm not a big fan of mini-games, but those found in this game, while challenging, didn't have me hitting the skip button -well, not too often, anyway.
My recommendation to get this game comes with the usual caveat that you play the demo and decide for yourself.
The graphics, music, background and effects sounds, as well as the dialog, are all very well rendered.
The story line is refreshingly well developed, considering that most of its elements may be found in a myriad of other games.
The chubby, Siamese cat assistant is just another in a long line of such —although I am rather fond of Elf.
The HO sequences present a reasonable challenge, but shouldn't have you clicking on the hint button too often.
The mini-games —of which I have said, many times, I am not a big fan— were also reasonably challenging and, quite often, were in keeping with the overall theme of the game.
All in all, this is an interest-keeping and enjoyable game.
As always, I recommend that you play the demo and decide for yourself.
Others have done the play-by-play and detailed story line, so I won't duplicate their good effort.
The graphics, music, sounds, and voice-over dialog are all very good, and certainly add to the overall game experience.
The story line is your basic beat the evil being, save the innocent, but that's okay since, with very few exceptions, just about every imaginable story line has been used by now.
Don't let the slow start deter you, nor the relatively slow game-play pace. This quirky game will repay your patience.
If you have a taste for the bizarre, this will satisfy.
A bonus for me, being a cantankerous old guy who's tired of having to cross-dress, as it were, and play as a female, the protagonist here is a guy —at least, from the hands we see, I think it is.
If you've read any of my other reviews, you know I'm not a big fan of CE games. I just don't find the so-called extras worth the extra cost. I'll wait for the SE version to be issued, and I'll buy that.
I'll make this short, but not sweet —at least, not for the developer.
Once again I am at a loss to understand the high ratings some others have given.
The cartoon-like opening sequence, while more primitive than the game graphics, sets you up for what's to come.
Here we go again with yet another pseudo-Norse saga.
How about this . . . a nurse asks you get her something with which to hypnotize a patient, who is unconscious!
We've all seen these HO sequences and mini-games time and time again. If you're looking for a challenge, sorry, you won't find it here.
There is no character development. This defect in the story-line gives one no reason to feel any empathy for any of them which, to me, is a big part of my game play enjoyment.
I deleted the game after playing for as long as I could stand the nonsense.
Although you'll probably agree with my assessment, as always, play the demo and decide for yourself.
Shape-shifters, flayed bodies, a mysterious and threatening crossbow-wielding villain, arcane symbols, they are all here!
All of the now usual game settings are available, as well as one that is unique. At the very beginning of the game, you have the choice of game darkness —and this has nothing to do with the game's ambient light.
The interactive map is very useful as you trek around the canal-bound Dutch city.
The graphics are sometimes a little indistinct around the edges at times, but that may be the artist's intent.
Background music is appropriate to the overall game, as well as to individual scenes in particular and, for me, definitely added to the playing experience.
This is not a game for the faint of heart, nor for children, but if you have a taste for the bizarre this game will certainly satisfy.
Having now played the CE and SE demos, I'm still not sure of the antagonist's mission, but this game is so intriguiging that I don't care!
My recommendation comes with the usual caveat that you play the demo and decide for yourself.
The CE version of this game was touted as an editor’s choice ‘for its high standard of quality and amazingly positive reviews from our Game Club testers.’ In my review of the CE demo I wrote, Sorry, Big Fish, Fish, but you need to get some new editors, and you certainly need some new beta testers!
Having now played the SE demo, my opinion hasn’t changed.
I have about a half-dozen of the Haunted Legend games, going all the way back to when St. Germain didn’t even grunt, and this latest offering in the series adds nothing new.
Here’s yet another evil magician bent on wreaking havoc and revenge for a supposed wrong imposed upon him. Here is the same old dim, murky (Gothic?) village dominated by an immense church. Here is St. Germain, annoying and obnoxious as ever, grunting his way from one nasty bit of business to another of the same.
Game play is so slow it bordered on downright boring. The HO sequences are standard fare and don’t offer much of a challenge, as neither do the mini-games.
It’s time to put this game series in the archives, and seal the doors with one of those unbreakable magic amulets that we see all too often.
As always, and if you must, try the demo and decide for yourself.