This is NOT a bad game; it's just a game that I've outgrown as this is just a straight hidden object game with Match3, memory, swap tiles, and puzzle mini-games mixed in.
I play these types of games once in awhile but have to say that I got bored with it after awhile and only finished it because I'd started it. I didn't play the bonus portion of the game as I wanted to move on and get back to playing hidden object/adventure games.
I have to say that I'm sorely disappointed with this game as it does NOT come close to the fun as did the 2 Match3 games of Elements and Elements2:
*there were no swap power-ups *you could NOT toggle between timed and untimed (don't know if you can with the 2 above-mentioned games as I never had to switch to the untimed mode as I did with this game) *the depths of the tiles went on and on and on and it didn't seem to matter how long a chain you made (even had a couple of 16 length ones), you STILL had to clear more tiles to open up the water channel and RARELY did it COMPLETELY blow away the tiles that actually needed to be cleared without having to use the "shovel" power-up so often
This game just became boring very quickly for me after having to switch to the untimed mode of play and endless tile digging.
I don't recommend this game.
+2points
2of2voted this as helpful.
The Otherside: Realm of Eons
Travel back and forth between mysterious worlds and help to unravel the mystery of a brother and sister torn apart!
While the storyline is very good, I have to admit that I found the mini-games (tanagrams, especially and tracks) to be EXTREMELY frustrating.
While you can pick up and rotate the tanagram pieces, you CANNOT pick up and REMOVE said pieces back to the pile AND you were provided with an EXTREMELY limited amount of pieces at a time so when you see a piece that you KNOW will fit an area better (wasn't in the pile earlier) you CAN"T replace an already placed tile with another.
In addition to that, because you KNOW you've got 1 misplaced tile but only have a few tiles to work with (which you CANNOT place until the next proper one is placed) and because you CAN'T replace the proper tile in a place that's already occupied, you become STUCK.
I REALLY like tanagrams but only if you can either set a tile on an already placed one to remove it or just be able to remove the placed tile back to the pile.
I also had a problem with the train tracks due to the fact that I could only seem to place tracks to dead ends; since completing this game, I looked at the walkthrough and apparently THAT'S EXACTLY what a player is supposed to do and THEN switch the tracks again to allow the train to properly exit. HUH??? Why in the world would a person think to "dead-end" oneself before resetting towards the proper exit?
Anyway, I DID like this game but REALLY HATED to having to skip almost all of the mini-games.
It's hard enough to play a timed game that involves mostly hidden object scenes but it's also timed while you're playing the mini-games (pipe connection, Match3) and the clock runs continuous for ALL locations -- meaning that if you're given 42 minutes for 10 locations PLUS the mini-game.
In addition to that, it's very difficult to find the hidden objects due to the lack of scene clarity and it's also very difficult to find the 3 coins in each scene to provide you with an additional hint. On top of that, whatever number of hints that you've got and add to -- THAT'S IT and there'll be no more until you finish the chapter which consists of several locations (10 I think, maybe more).
One good thing about the mini-games, though, is that you're able to skip them; you've got to do the Match3 mini-game at least 2x before the game will ask if you want to quit.
Although I did manage to complete the game, it was tense the whole time and therefore, not enjoyable.
Favorite Genre(s):Word, Arcade & Action, Hidden Object, Match 3, Card & Board, Brain Teaser, Time Management, Marble Popper, Puzzle, Mahjong
Current Favorite:
Venice Deluxe
(13)
Fun Factor
4/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
Personally, I very much liked this game because it was challenging; most of these games have the same old, same old storylines -- vampires, ghosts, lost relatives, archealogical mysteries, etc. but I particularly liked the fact that I was able to take on the mini-game tasks and actually successfully complete them WITHOUT skipping.
Actually, the only mini-game that I skipped was the last one -- have NEVER been able to figure out how to ascertain the proper steps to click on 1 thing and it move 2-3 other things-type puzzles. I also have to admit that I DID use the hint button on the last chamber map to escape as you LITERALLY only are given seconds to run through said maze to successfully exit it.
Yes, there were some screens that were somewhat daunting (ESPECIALLY since I was playing the timed version) but using the hint button helped. One of the key points for me was to peruse the pictures of objects to find BUT to look at the scene(s) and pick up items that I figured were actually in the above-mentioned silhouette pictures. It made it FAR EASIER to seek and find the hidden objects doing it that way (especially since I played the timed version) than to try to actually picture the object in my mind as to what was needed to be sought and found.
All in all, a very nice game; thought I bought it today as a DD, I think that this game is even worth the full price.
Yes, there were some "head-banging" levels BUT had I concentrated on the correct game plays that I'd done on THEM and on the later levels INSTEAD of my game play on PRIOR levels, I would've had less of the "head-banging" scenarios.
Tips&Tricks:
4 power-ups -- buy them in this order PARTICULARLY when you've reached the $700 levels -- 4th, 1st, 3rd, and 2nd; I bought them 4th, 3rd, 1st, and 2nd and I actually needed the 1st one (speed) more than I needed the 3rd power-up
Starting with the upper 80's levels:
*concentrate MORE on placing the same colored balls in those moving balls where you've got only 1 colored ball
*while the balls are coming out of the "bull pen" you'll have up to 4 balls that you can ONLY use on the stabled balls first; use them to make those 1st strikes
*after making those 1st strikes on the stable balls, CONCENTRATE on knocking out as many moving balls as early as possible as you can
*make sure that when you've only got matching balls for the stable balls, SAFELY use them on those stable balls as you can. I say SAFELY because you'll have more moving balls coming out of the "bull pen" and you DON'T want to ADD colors to those moving balls than what's already there
IF, however, you can't hit any of the stable balls due to the fact that the moving balls are in the way and/or you can't add to those moving balls matching balls, SHOOT out those UNMATCHED colored balls (either to the sides or up the middle) as quickly as you can to find MATCHING colored balls to those moving balls closest to the exit tunnel.
FANTASTIC NEWS, there are NO 2 exit tunnels to worry about!!!!! Hence, the reason why I was actually able to complete this game -- all 111 levels.
Many people compare this game to Gemsweeper; THIS game is FAR BETTER than that game because you don't have an idiot professor popping up making stupid comments AND this game's got a storyline and it sticks to it.
This game is more like the World Mosaics games but with a TWIST -- if you use the hook to open empty spaces before and after placing the tiles, you could end up picking up rocks which in turn knocks into the treasure chest; too many rocks damaging the treasure chest means smashing said chest and having to start the level over again.
So what do you do? PAY ATTENTION and REMEMBER where there are empty spaces WITHOUT making them empty and to be honest, I found it fairly easy to do. As a matter of fact, I found it easier to do each nonogram than to do the inlay puzzles and the mosaic-type puzzles which can be skipped.
Besides having 4 hints (which rarely refills) you've got 5 power-ups (which do refill) which are: Sword -- CAN use to show empty spaces WITHOUT picking up rocks Medallion -- randomly places tiles Map -- will either SAFELY clear empty spaces or fill in tiles 4x4 Skull -- will fill in tiles horizontally Pouch -- will fill in tiles vertically
Actually you might have 6 power-ups because I don't think it was a pouch that filled in the tiles vertically.
The one thing that I found was your computer cursor (I did have the game's cursor for a while but then it reverted to the computer one and I could find no way to switch it back to the game's) BE CAREFUL when picking up board tokens -- seahorse, starfish, etc. which are rewards for placing so many tiles correctly; said tokens have to be picked up either with the hand (which means you're placing a tile) or with the hook (which will SAFELY -- no rocks -- clear empty tiles). I say be careful because several times I THOUGHT that I'd switched to the hook -- never used it for any other purpose -- but hadn't clicked hard enough and my cursor didn't switch and I lost the token. Using the computer cursor does not allow it to visually change to hand nor hook.
There are 11 stages with 20 levels in each starting with 10x10 (I think) and ending with 25x25. I usually started with the highest number possible and if I made too many mistakes EARLY enough in the level, I would click the Menu bar and then click restart level and correctly place the tiles and continue; long game.
I have to say that this game was very frustrating to play as it's very easy to get lost (particularly in the tomb as the tunnel ways look ALMOST the same and had to return to the walkthrough to figure out where to find an HOS area to get the ladder) and and yes, I did purchase it and yes, I've finished the game. Some tips that might make it easier to play:
Hint Button -- it says nothing but it's the green flower-like object beneath the score on the lower right-hand corner
Inventory items -- had to play a new game (after purchase due to then missing sledgehammer and machete) but I found that I had to click on the word "inventory" to bring it up AND you can't pick up any inventory item UNTIL you click on the area for which you need to use it and read the comment
Sparkling areas -- click on all of them (make sure you look around after completing each HOS area) and you'll either get a piece of the sarcophagus or an inventory item or it'll be an area to which you need to return.
The whole game is VERY GRAINY making finding objects difficult; occasionally, I don't mind purchasing a game like this (only as a DD as this was) because it helps me to appreciate the crystal-clear images of other games.
I recommend this game!
+14points
16of18voted this as helpful.
Deep Blue Sea 2
Dive in to Deep Blue Sea 2 and discover the secrets of Avalonia, an underwater world that needs your help to be fully restored.
I RARELY dislike a game so much that I express an opinion that a game is a COMPLETE waste of money and time but this game was a waste of my money and I have to say that I am sorry that I purchased it -- even as a DD.
ALL power-ups are expensive and can only be used 1x and then you've got to earn more money to buy them again.
The board ROTATION is 1 rotation (NOT as many times as needed) and THEN arrows disappear and you've got to wait for them to show up again.
Even when you use a power-up that's supposed to DOUBLE your ability (like air in the oxygen tank) you might've just kept your money as the air runs out ALMOST immediately AFTER you've used the power-up.
The original Deep Blue Sea game I played and completed in the timed mode and it was enjoyable; this sequel is nothing but a CHORE and very nerve-wracking and frustrating -- so much so that I didn't even want to play this game in the relaxed mode.
This particular game has quite a variety of play themes to it:
1-Logical Pair = bow&arrow, stamp&envelope, axe&chopped wood, etc. 2-Mahjongg = just straight pairing of matching tiles that are cleared from other tiles 3-Non Pairs = search each tier for 2 tiles that don't match other tiles and clear the tier until all tiers are completely gone 4-Pairs = the exact opposite of above; match 2 tiles that'll clear the tier until all tiers are completely gone 5-4 Rivers = don't know how to explain the moves of this play as I could never get the hang of it and used the hint button quite a bit 6-Swap = look for a tile that'll match another and swap it for a tile that sits next to it to clear out the match
The only warning that I would provide is to be careful about making so many matches (towards the end of the level) that when you need to reshuffle, it'll reshuffle the tiles the SAME WAY that it's layered. For example, if you've got 4 tiles left and they're sitting atop each other, when said tiles are shuffled, they'll STILL BE sitting atop each other and may not become conducive to any matches. I had 1 such level that no matter how many times I clicked the "shuffle" button, it never provided me with a match. I had to click the menu button and replay the level.
This is a long game and I also liked the music to this game; at times, it was catchy and bouncy.