This game tends to be on the boring and repetitive side of things with NO TIMER but the final upgrade of the house and surroundings was very pretty -- simple yet elegant.
I have to admit that I am VERY disappointed that a person is NOT able to individually save ALL the B-E-A-U-T-I-F-U-L wallpapers to a folder. In order to access any of the wallpapers and to change your desktop background, you've got to keep the game on your desktop which I do NOT like to do as too many installed games can slow down the computer; normally, I completely delete a finished game from my computer.
This is a very relaxing M3 game with outstanding wallpapers but I didn't find the background music to be Christmasy at all; it starts off with Christmas music but quickly changes to another tune (upbeat) once you click play.
Well worth buying and playing if you're looking for a relaxing and untimed game for the holidays.
*TIMED *earned power-ups do NOT go COMPLETELY across the board horizontally nor vertically *earned power-ups tend to show up on the board in locations that are just totally USELESS to the affect of the playing that one needs to do to beat the clock
Have completely uninstalled this game; have enough frustrations in my life without adding a GAME to it.
BigFish did NOT post any kind of a walkthrough but you'll find a walkthrough stickied on the 1st page of the forum comments entitled something along the line of User-friendly walkthrough; I believe it's the 3rd post down.
However, I did find another walkthrough on another game site that provides a few screenshots which made the game and instructions easier to understand.
This game helped me to understand that I'd been playing Adventure games all along -- this game just has almost no hidden objects in it as the hidden object games do.
I DID enjoy the game but finished feeling quite unrewarded by the game and I don't know why; it just seemed anti-climatic for me.
This game is NOT a bad game; just, for me, VERY frustrating.
I've several items in my inventory bar and am walking around trying to do something with them -- knowing that there are a few places wherein I can put 2-3 items together to equal 1 item BUT can't do it...YET
I finally come upon an area wherein I can do SOMETHING and oh yeah, I've another item to add to my inventory repertoire; thanks alot
WAIT, WAIT, I've finally been able to use the 2-3 items to put something together and it's been added to my inventory and ready to be used BUT again, can't use...YET
I continually buy these type of games hoping that my common sense manner of playing will coincide with the game developer's way of thinking but after "wearing out several pairs of sneakers", I somehow don't feel I'm close to winning any "brownie points"
Health specialists say to buy a pedometer and walk at least 10,000 steps per day but to be honest, folks, after doing so with this game, I don't feel any healthier.
Since updating my video card, I've been able to download and play this sequel (played the original so much that the game was getting tired of me ) and I have to say that 4 Elements II is FAR BETTER than the original 4 Elements game:
*Match 3 *Slider Blocks *Pipes *See the Difference *Fragmented Hidden Object Scenes *Hidden Object Scenes *Swap-tiles Puzzles *String Untangling **Choice of timed and relax modes and enjoyed the timed mode; had to repeat a few levels a couple of times
This game has a little bit of everything in it and I THOROUGHLY enjoyed every game-playing minute
While the graphics are fantastic and the hidden objects not THAT hard to find, the instructions for the mini-games (particularly towards the end) are SLIM to almost virtually nil which made the game playing more of a task to finish rather than a continued joy to play.
The hint button in each area would let you know if there's anything more to do or to return to do but again, towards the end the hint button ALMOST became totally useless except in the hidden object scenes.
This game would have been much more enjoyable if the mini-game instructions had been just as clearly explained in the journal as they are in the walkthrough as well as the hint button continuing to point out actions needed in all the areas throughout the game rather than just the beginning up to the middle of the gameplay.
I was also disappointed in that the map can not be used to travel to different locations and so there's alot of back pedalling and then return using the "long way" around.
A game player also has to be careful in using the earth symbols (particularly the wind) as other inventory objects will NOT work properly until a former action is COMPLETELY done.
BTW, the game developers must enjoy the actor, Tom Selleck's TV movie series: Jesse Stone -- as that was the soundtrack throughout this game.
I have to admit that this is one of the series of games that I always look forward to. The Dark Tales: Edgar Allan Poe series of games never disappoint (frustrate sometimes) and lends itself to engaging you, the player, as an actual assistant rather than a bystander.
The graphics, storyline, voice overs, interaction and inventory items are logical and instructive -- making the game play and thinking less stressful as to what do I do (or where do I go) next.
If a game player reads and listens to the dialogues and points of comments, the need of using the walkthrough (for me) becomes less frustrating and less necessary; I found that if I followed my intuition, I was able to go alot further playing this game rather than having to frequently refer to the walkthrough than I would in playing other hidden object/adventure games.