You can play this game on hardest mode and still get Hint & Skip, which I like and wish more games did the same. Even on hardest mode, most puzzles were easy-manageable. The HOPs frequently had riddles instead of list of objects, which made them more challenging than usual. I was able to deduce what was needed to progress without resorting to hint, except for a few times. The story did not really grab me, but it is told well. I had fun playing this game and would recommend it to all.
The artwork is stunningly beautiful, imaginative, clear, and sharp. It is a long game with many mini puzzles, most are easy, even when played on Hard mode (you get a choice for each puzzle), many interactions for HOS, which are varied, and you can opt for Match 3 if you get stuck or just don't like HO.
The story is decently plausible and explained well.It is a combination of contemporary, with travel to ancient times. The voiceovers are good, but some characters speak too slow for my taste (skip or move along at your pace).
This is a pretty long game. I have forgotten the storyline, but will remember this game for 2 things: tangrams and achievements. There are no collectibles items, but there are achievements as in a CE game. At conclusion of the main game, you can play Tangrams--35 rounds, but last 5 rounds are the same image, so 30 rounds. A few of the puzzles are harder than in previous games in series, but overall, not very hard.
A fire breaks out during a concert, and now your daughters are both missing. Hurry to track them down – their music may hold the key to life and death!
This is a fun game, with good game flow, not too hard puzzles and HOS, but graphics are so-so. I enjoyed this game, so not sure why it didn't get better ratings. Map feature is very helpful, especially towards the end when you have to travel back to scene 1st encountered, so it's not a perfectly linear progression. The story is forgettable, but the background story opens up when you collect enough decryption items to open up the diary.
The story of Sophia continues as she travels to Sunhook Spire, which looks like the Taj Mahal, but skinnier. The artwork is beautiful and inspiring as usual, but Sophia herself is not drawn as well. The story is pretty good.
This time there is a teleport map. Mira the Tinkerbell fairy helper is gone and is replaced by the wise owl Ran. We get a new character Ironhoof, who looks like a minotaur.
I liked this game less than the previous installments. It veered toward the conventional hidden object game format--fewer, but more challenging puzzles and HOPs. The actions to progress are also less logical and just plain befuddling. The previous 2 games had very logical and intuitive actions to take, and thus, more fun to play.
This is a fairly long game when played in advanced mode, but lacks the bonus features in the previous 2 installments.
Nevertheless, it's well worth continuing the saga begun with Dreamless Castle.
Princess Sophia makes her way through Moonfell Wood, which is serene and Swiss Alp-like beautiful with waterfalls, glens, and a magical forest.
There is no transporter map, but you have Mira the Tinkerbell fairy to give hints. This time she will tell you "no need to go back" instead of the non-helpful "There is nothing to do here" in 1st installment.
There is a very brief summary of Dreamless Castle, the 1st installment, but it's mainly to have you buy the game.
There is a bonus re-playable Solitaire game (Tripeaks) at end of main story, where you can play at least 50 rounds.
I'm not going to repeat what others have said, but this game is well orchestrated and great fun to play with an enchanting fairytale princess protagonist to root for.
Based on the download size, you think it's a short game, but it's actually a normal length game comparable with most BF offerings.
The artwork is pretty, airy, bright and cheerful. There are voiceovers for the transition points, but most of the characters do not "talk"--you read the dialogue.
There is no transporter map to speak of, which would have been helpful towards the end. There is a Tinkerbell-like fairy helper "Mira" who gives hints, sort of, she doesn't guide you with arrows on where you need to go. Quite often, the hint is "There is nothing here to do", so a better bet is the BF walkthrough.
There are more puzzles than HOPs, and quite a few of the puzzles are played 3 times before you earn an item to move forward. Many of the puzzles have solutions that are found from observing items around you or within the diary/journal, which glows when a new entry is added.
There aren't much in special effects, but the story is well done, easy to follow, and has a very likable protagonist, Princess Sophia.
At the end of the game, there is a Goblinjong, which is mahjong. Each level completed earns you the background story for Princess Sophia, the goblins, and fairies encountered in the main game.
It's a very well done game destined to be a classic. Enjoy!
I bought this game because of the beautiful house the story takes place in and the pretty lady pictured on the cover, who happens to be a side character seen about 20% of game.
The story is a little out there with a portal taking you to 18th century.
The bonus chapter uses the same house, except now the protagonist has sold the house but is investigating a mystery related to the homeowners child. The bonus chapter is quite long.
Mini puzzles are challenging, and some HOPs are hard, too.
The CE version has morphing objects and collectible items to find in each scene. There is a secret room, which is basically replayable HOPs and puzzles seen in main game (boring).
The collectibles consist of stain glass mosaic (jigsaw puzzle) pieces that form 4 pictures, and within each stain glass picture are silhouettes for additional HOP--liked that.
The wallpaper, concept art, music features are ho-hum.
Is the CE worth it? Yes, because both the main game and bonus chapter are pretty long. The puzzles are challenging enough that you won't be whizzing through it unless you're a genius. And the Collectible section is pretty cool. Plus the artwork is awesome.
This is an amazing game, elaborate storyline, many puzzles (many I have never seen before, some easy, some a pain), challenging HOPs, and a long game. You have a cat helper who is needed for multiple tasks throughout the game.
It is a game that can be played again without being bored.
If you play with help, the map function has highly detailed, specific tasks as bullet points that needs to be accomplished at each scene. Even so, I had to use Hint several times, because the map doesn't always list areas with HOP to progress.
The main chapter uses a ghost helper quite a bit (skull glows blue bottom left). You click on skull, ghost helper appears and talks really s-l-o-w-ly and hands you an item to help you in your journey.
The CE version has badges/emblem collectibles found in most scenes and morphing objects. There is a Secret Room after completion of main chapter and bonus chapter where you find morphing objects in 4 rooms already visited--things like 4 dolls in each room, 5 clowns, etc. That part was fun, but too brief. The display room for collectibles, wallpaper, etc, is standard and not that special.
The bonus chapter is pretty good and delves into your ghost helper's back story, which provided a nice complete arc to the characters presented in main chapter.
Getting the CE is worth the price. Game play is fun with good flow. Most puzzles are easy, actions are logical, and good story with suspense.