This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
I have been playing Hidden Object games since they first came out. Back then they didn't have much of a plot, if any, they were just straight HOG's (hidden object games) with unrealistic sized objects, poor graphics, and slow mechanics. HOG's evolved into HOPA's (hidden object puzzle adventures) they added amazing adventure storylines and the graphics kept getting better and better as computers became more powerful. We HOPA fans couldn't get enough and developers were struggling to keep up with the demand, which gave birth to even more developers wanting to hop on the bandwagon. Eventually, these developers became lazy, they began cutting corners and copying and pasting graphics and other key features from one game to the next. They didn't think fans would notice or care, to be honest, we didn't notice at first, and developers kept spewing out several games per month, living high on the hog.
As the developers began losing their creative imagination, I started to realize that these smaller developers still had heart, they still cared about quality, they still cared about the players, they still valued our opinions because they wanted to make the next game even better. When the demo for Outlaws ends, you'll notice something unique, they ask for your feedback!
Now I'm not saying this game has incredible graphics because it doesn't, perhaps the old school graphics are intentional to give it a retro vibe, perhaps it's because smaller devs don't have unlimited funds at their disposal, like the big guys who don't really care, do. I'm not even claiming that this game has unique features, amazing hidden object scenes and cutting-edge mini-games, and puzzles because that's also not the case.
The graphics aren't bad, they are just plain and basic, the hidden object scenes are typical Listed Item and Silhouetted Shape Finds, really no different than any other HO scene. The mini-games are easily solved, but they are enjoyable enough. There are no thrills, no bling, no morphs, no collectibles. Although the acting is a bit "stiff" the storyline is different and the demo did its job, it held my attention, and left me with questions I wanted to be answered, it left me curious enough to use a PCC (punch card coupon) to continue my adventure. Most of all, this game has a heart and a soul, created by developers who really do seem to care. These are the same devs who created one of my favorite Standard Edition game series, Greed (also very interesting plots)
You play the role of William, a well-known Historian who is lured to an abandoned Town by a "businessman" who wishes to partner with you to find an elusive Mayan Artifact with incredible powers. Your wife Catherine, also a historian tags along, only to find out that it's a trap and John Adkins is a very shady businessman.
Most gamers will probably fail to see this as anything but old school and give up on it quickly. I liked the story, and sometimes old school is cool. It's totally worthy of my valued PCC's
+182points
196of210voted this as helpful.
Summer Adventure 3
Join Mary and her family on their next puzzle solving summer adventure!
Overall rating
3/ 5
72 of 79 found this review helpful
IT'S GONNA BE A LONG SUMMER
PostedJune 24, 2019
pennmom36
fromI noticed that you noticed devs, that's why my star rating went up ✩
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
I have to admit, this edition is a vast improvement over the last two Summer Adventure games, as far as graphics are concerned. The scenes themselves look very familiar, honestly, I think they rehashed the foreground scenes from the first two games and only changed some of the background scenery.
The Hidden Object Scenes can be played in a Timed or Relaxed Mode, and you can earn up to 3 Stars, according to the amount of time it takes, but it doesn't seem to penalize you for misclicks or using the Hint feature. This is an old-fashioned Listed item find Hidden Object style and each scene has a zoom zone that contains the final 2 objects. They added glint sparkles to indicate where the zoom zone is located, so at least they are trying to improve. The items to find are not proportionate, a tie may be normally sized sitting next to garlic the size of a basketball. You can improve your star rating by replaying the scenes, but the objects to find are different each time you play.
After each Hidden Object Scene, there is a simplistic mini-game available, such as a 24 piece Jigsaw Puzzle with no rotating feature, a game of Pipes where you click to rotate square tiles to connect a path of pipes, a group of 2 or more identical image Match 3 game or a word search variation with fruit images instead of actual words, which had to selected from beginning to end, even though selecting it from end to beginning is the same thing.
SUMMER ADVENTURE SERIES LIST Title***Release Date***Average Rating
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I've always liked this Time Management series, mostly because I love camping, especially RV-glamping. We often don't have a destination in mind, we just load the motorhome and take off, stopping at weird areas of interest we didn't even know existed, such as the world's largest hand-dug well. My point is if you don't enjoy camping, you may not enjoy this game because everything is centered around campgrounds, building and upgrading tents and other camping related tasks.
In my opinion, there were a lot of missed opportunities that could have made this game more fun, such as building different types of Tent styles with individual color options. As you make money, campers could Upgrade from Camping to Glamping with options to choose pull-behind Travel-Trailers, 5th-Wheelers or Pop-Up campers. Eventually, campers could trade those models in for a bigger and better Motorhome such as, A~class ( large luxury bus type) B~class (smallest of the 3 classes with less room and less amenities) C~class (built on a truck or van chassis, usually has an overhang that extends over the cab) You could even go one step further by upgrading each campsite with camping favorites such as camp stoves, firepits (with smores of course), and maybe even decorations like camper string lights, coolers, and lounge chairs. You could even "build" the campsites themselves by choosing where to place them. Now that seems like an awesome TM/Builder type game that would be fun for everyone, even those who have never been camping!
There are 50 Campsite Levels that can be played in a Timed or Untimed difficulty mode, and there are 14 Trophy Achievements to earn in the Collector's Edition version which also includes 20 Challenge Levels, 6 Concept Art Cutscene Videos (time-lapse), and a Strategy Guide. I'm much more impressed with this Standard Edition version.
Although you must clear paths to get to the campsites, there's not a whole lot of Resource gathering, instead, you build Factories and buy the resources needed in bulk. This is a multi-click type of TM game where you click on campsites and then a specific Tab.
~The Housing Tab allows you to choose from several options such as Tents, Campers, Cabins, resorts, etc. which depends on the level goals as to which one to build. Each "housing" type can be upgraded 3 times, each upgrade earns more rent than its predecessor. Buildings can also be Salvaged if it's no longer useful, allowing you to erect a new building or tent. ~The Buildings Tab allows you to build Factories for supplies, Farmhouses for food and other camp-related necessities, such as Playgrounds or Tennis Courts. Factories and Farms, for example, allow you to buy supplies in bulk amounts, which you need in order to build and upgrade the tents.
As I stated earlier, if you like camping, you will probably like this game. It's not a hard game to master because there aren't a lot of strategies to overcome, and it can become a little repetitive until you get the option to build more than just a tent.
CAMPGROUNDS SERIES LIST Title***Standard Edition Release Date***Average Rating
1-Campgrounds: 1 SE only (August 24-2012) 3.9 2-Campgrounds: The Endorus Expedition (January 1-2014) 3.5 3-Campgrounds: 3 (June 23-2019) n/a
I SAW A LOCH NESS MONSTER I TELL YA, AND IT WAS THIS ___________BIG!
PostedJune 22, 2019
pennmom36
fromLoch Ness is 750 feet deep & holds more water than all the lakes & rivers of England & Wales combined. The 1st time Nessie was mentioned was in 565 AD by a Christian monk. The search continues, they tried training dolphins but they didn't acclimate well ❄
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Completed game approximately 5.0 hours (including all mini-games & CE Bonus Chapter)
Maybe it's just me, but these stories lately are cray-cray, they are nothing but a hodge-podge of goobaly-gok nonsense, I'm fairly certain the developers are asking all their writers to jot down a storyline, and then they throw them all into a hat and draw 5 or 6 different storylines. When they can't agree on the best subject, someone gets the bright idea to incorporate all of them into one game The end result is Under the Surface, a game about Loch Ness Monsters, Wizards whoo-whoo are wise way beyond their years, magic gems, sorcery, curses, and Dr. Doolittle paranormal gadgets. Oh, I almost left out the best part, this is all a science experiment at school!
What is up with the GADGETS lately? I've said it before, I'll say it again, most HOPA players won't specifically search for a game that has a gadget, but they will specifically pass on a game that has a gadget, so why add an unnecessary Gadget that automatically wipes out 50% or more of your targeted audience? The Gadget in this game is a Pan Flute that allows you to communicate with an entire zoo, a Turtle, Mouse, Horse, Deer, Beaver, Nessie Birds, Wolf, Squirrel, and Fox (9 times in the Main game and 2 times in the CE BC) Each time the Pan Flute is used, you play the same variation game, clicking on the 4 flute reeds to adjust image sections that will recreate that particular animal's image. This gadget requires a huge leap of faith, stretching one's imagination to the outer limits...How does a musical instrument adjust the pictured drawing, do the musical notes convert into drawing notes? Where does this picture come from, is it displayed on a wall or a notebook? Is it a hologram? Does it come with a tablet? How does tweaking a black & white sketch of an animal translate into that animal's language? I don't speak to the flute, the drawing or the animal at any point in time, so just what is the Pan Flutes purpose? Is the Pan Flute psychic too?
I must be playing a different game version every week because my number stats for HOP's, Mini-games, collectibles, morphs, and gadget counts always seem to be far different than another reviewer's stats?? There are 9 Hidden Object Scenes and 5 smaller Zoom Zone HOP's (+4 CE BC) They are varied with Listed Item Finds, Keywords in Sentence Finds, Silhouetted Shape Finds, Matching Pairs Finds, and a couple of unique scenes I enjoyed, where you had to find Paint Splotches that matched black silhouette shapes on a Palette, and several Keys in a display case where only the end shape of the key was shown as clues. In this Collector's Edition version, each of the main HOP's has a Morphing Object to find. Missed morphs can be picked up by replaying the Hidden Object Scenes in the CE extra section, however, there are 13 Hidden Object Scenes in the main game and Bonus Chapter with 13 Morphs, but only 12 re-playable HOP's. There is an alternate Skipping Stones Chain Type Match 3 game available, and after completing the Bonus Chapter, you can play a continuous replay version.
There are 22 Mini-Games (+5 CE BC) which includes a repetitive Pan Flute puzzle where you adjust image sections by playing the flute, to form animals. Below are brief descriptions of some of my personal favorites:
1➺Untangle Ropes by moving Knots.დ 2➺Move lock sections to their color-coded slots by rotating the center disk to pick up and drop off sections. დდ 3➺Arrange stacks so the sum equals the number shown under each column. დდ 4➺Drag multiple clock hands so that each pair of hands point to matching symbols. დდდ 5➺Rotate groups of gems to connect all ray of light points. დდდ 6➺Rotate and swap Gear sections to complete 4 different gears. დდდ 7➺Match the spheres with the shape by pressing arrows to rotate disks. დ
In the CE Bonus Chapter, you play as Venessa who has been sent Morgan on her quest to find the Stone of Gormire that caused all the commotion in the main game's storyline. This is an average length Bonus Chapter that takes place over 8 scenes, although it is a longer chapter than any of the chapters in the main game, it isn't a "lengthy" chapter by any means?? There are 4 Hidden Object Scenes and 5 Mini-Games, 2 of which are Pan Flute "talk-to-the-animals" games. (where does this flute come from, why does it keep showing up, how does it translate human to animal talk?) You will continue the Hidden Owl collection with 8 remaining, and there are 4 Hidden Object Morphs remaining as well.
This Collector's Edition version has 8 Wallpapers, 8 Concept Art Pictures, 10 Music Soundtracks, 12 Movie Video Cutscenes, 13 Achievements, 12 Replayable Hidden Object Scenes, 26 Replayable Mini-Games, Replayable Skipping Stone Games, 30 Souvenirs (return to each location scene to find the souvenir) 13 HOP Morphs, 38 Collectible Owls (can anyone explain why they chose an owl?) 5 Main Chapters +Bonus Chapter, and a Built-in Strategy Guide.
MYTHS OF THE WORLD SERIES LIST Title***Collector's Edition Release Date***Average Rating
1-Chinese Healer (June 29-2013) 4.3 2-Stolen Spring (November 6-2013) 3.6 3-Spirit Wolf (January 23-2014) 4.2 4-Of Friends and Fairies (June 7-2014) 4.1 5-Black Rose (October 25-2014) 4.3 6-The Heart of Desolation (April 11-2015) 4.2 7-The Whispering Marsh (September 3-2015) 4.1 8-Born of Clay and Fire (March 10-2016) 4.0 9-Island of Forgotten Evil (August 18-2016) 3.4 10-Bound by the Stone (December 17-2016) 3.0 11-The Black Sun (March 18-2017) 3.3 12-Fire of Olympus (July 6-2017) 2.9 13-Behind the Veil (November 11-2017) 3.0 14-Love Beyond (February 8-2018) 3.1 15-Fire From the Deep (August 16-2018) 3.0 16-Under The Surface (June 22-2019) n/a
fromWhere's the challenge in a zoom zone that doesn't close until the puzzle frag appears? Why not include non-linear Morps! (that would turn everyone's frown upsidedown ヅ
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Sherlock Holmes and the Hound of the Baskervilles Collector's Edition
(46)
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
Completed CE Game approximately 4.5 hours (including all mini-games) (CE Bonus Chapter not accessible)
Sherlock Holmes has been missing for 15 years and crime was at an all-time high, that is until Ms. Holmes stepped in to take advantage of the situation. We join Ms. Holmes on her most recent investigation of the Monster of Baskervilles. Don't get too excited about this "family curse" scenario because it only lasts one chapter before the plot jumps from point A to point Z which has nothing to do with the plot, and basically isn't even mentioned in the following 2 final chapters????
The next 2 chapters have a plot that's been done a thousand times before, a complete letdown, there's not even a "clue searching" feature scenario that you'd expect from someone who self-righteously claims to be equal to the late, great Sherlock Holmes. I take that back, the first chapter required me to find 3-4 tell-tale clues in a room, Hidden object style, and never used again. I didn't have to gather evidence and draw a conclusion either, I take that back too, twice I had to draw a line to connect the large dots in the correct sequence of events, boo~ring. The Hounds of Baskervilles turned into a cheesy monster, Mr. Sherlock Holmes turned into Ms. Sherlock Holmes, the Monster is completely dismissed, there's no who-dun-it sleuthing involved, there are no "brilliant deductions" made, there's just nothing about this new series that has anything special.
Oohhh, a new series game available, how exciting. Even better, I read on the CE Strategy Guide that some of the CE collectibles require more than one visit before they show up, NICE! Unfortunately, all my excited anticipations wan as I muddle my way through the first chapter because the storyline is boring and moves at a snail's pace, not to mention the fact that Elephant games have so many cliche tasks and a billion emblems to place on just about everything. We have the standard missing gnome and missing zipper pull, items guarded by angry bees, ants marching single file across random items, glass that needs to be cut precisely with a 5-carat diamond that someone managed to lose (and I ditch it afterward?) the ole skeleton who refuses to hand over the goods until you replace missing jewelry (how bout giving it a 5-carat diamond?)
Naturally, every box, fountain, fireplace, door, and drawer needs an Emblem and for some odd reason, whenever I replace the emblems on a wall, the entire section of bricks caves in, revealing a hidden cache. Was that the sole purpose of bricking up the wall, so that someone could replace the emblems to make it crumble?? My favorite sentence from Ms. Holmes was "The owner seemed to like everything with amulets of the motif shapes" (brilliant deduction Ms. Holmes)
There are 10 main Hidden Object Scenes and 7 smaller Zoom Zone HO's (+6 CE Bonus Chapter) Most of the scenes are Interactive List Finds but there are also Swatch Finds (finding the are that matches the tile swatch) Morphing Object Finds, Silhouetted Shape Finds, Replace Item Finds, Spot the Difference Finds, Multiples of the Same Object Finds, and Uncovering Matching Pair Finds. You can earn Achievements during the smaller Zoom Zone HOP's but there are no alternate Games available to play instead of the HO's.
There are 31 Mini~Games (+7 CE Bonus Chapter) Some of them were the exact one's offered in their last release, but for the most part, they are decent games. Below are brief descriptions of some of my favorite games:
1~Rotate 4 disk centers until the fragments join in a triangular shape and then rotate disk rings until the triangles fit correctly when you click the button. ღღ 2~Select bottom arrows to rotate the central disk to pick up tiles and place them into their matching slots. ღღღ 3~Press arrows to move columns and rows until each row has tiles of the correct colors according to the clues on the board. ღ
The Collector's Edition Bonus Chapter may or may not be more entertaining than the main game, I wouldn't know because the game froze up once in the first chapter, a second time in the second chapter, and in the third chapter it completely shut down twice. I completed the final puzzle in the main chapter but during the final cutscene after the mini-game, it shut down again. This time it didn't recognize my progress, the hint feature didn't point to anything and when I opened up the final mini-game that I had already finished, the game could be completed again but there were no instructions this time and no skip feature. I completed the puzzle a second time but it doesn't do anything, therefore I can't access the Bonus Chapter because the game thinks I didn't complete the main game. I can tell you that it takes place over 8 scene locations and has 7 Mini~Games & 6 Hidden Object Scenes, and you will find the remaining 8 Puzzle Fragments (to complete the 4th and final jigsaw) 3 Character Bobble~heads, and 8 Morphing Objects according to the Strategy Guide.
This Collector's Edition version has 10 Wallpapers, 8 Concept Art Pictures, 4 Music Soundtracks, 12 Replayable Mini-Games, 13 Replayable Hidden Object Scenes, 20 Achievements to Earn, 32 Zoom Zone Puzzle Fragments, 4 Fragment Jigsaw Puzzles (collect 8 puzzle fragments per puzzle) 12 Character Bobble~Heads, 24 Morphing Objects *Note: the some of the collectibles are non~linear and may require more than one visit to the scene before they become available* 3 Main Chapters +Bonus Chapter, and a Built~in Strategy-Guide
I DON'T KNOW ABOUT THE EDITOR'S CHOICE AWARD, BUT IT DOES DESERVE AN AWARD FOR HAVING THE WEIRDEST MOST BIZARRE PLOT THIS YEAR
PostedJune 20, 2019
pennmom36
fromThe Prague Castle was built in Praha after Czech prophetess Libuše envisioned seeing a great city whose glory will touch the stars. The castle was a seat of power for Kings of Bohemia Holy Romans & emperors & It's the largest ancient castle of the world.
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Completed Game approximately 5.5 hours (including ALL mini-games and CE Bonus Chapter)
After arriving in Prague for a well-deserved vacation (is there such a thing as a not-well-deserved vacation? an un-well-deserved vacation? and ill-deserved vacation? would anyone admit that they don't deserve a vacation?) Nathaniel feels an urge (prolly just caused by unjustified vacation regrets) to take a gander at a Book in the display window, after all, it's glowing with a green paranormal hue, no tattoo necessary to put 2 and 2 together here folks. Nathaniel's spidey-senses were spot on, the book IS asking for his help because Nathaniel CAN read between the lines to see the unseen. Perhaps Nathaniel can do something about those horrible accents while he's on Va-ca in Tale World. (can't think of a single person who says "don't ya just love it when adults try to sound like a child, sure had me fooled!"
There are 12 Main Hidden Object Scenes and 15 Zoom Zone Hidden Object Scenes (+6 in the CE Bonus Chapter) and there is an alternate Match 3 Gems game available. The smaller Zoom Zone HOP's varied with Listed Items, Uncovering Match Item Pairs, Multiples, Morphing Objects, and Silhouetted Shape Finds. The main HOP's offered a good variety of Interactive Listed Item Finds, Roman Numeral Finds, Swatches Finds (finding the object that matches a swatch icon) Stained Glass Shards and several Pop-up Storybook HOP's that I really enjoyed. The Pop-up Storybook would start out with one page and required you to find a handful of items that matched the Silhouetted Shapes. Then you had to switch between 3 different pop-up pages, finding items and replacing them interactively. Most of the HO scenes are colorful and the items to find are clear and recognizable.
There are 30 Mini-Games (+10 in the CE Bonus Chapter) and most of them are easily solved on the first attempt. There is a repetitive "Connect the Dots" game every time Nathaniel's Tattoo Spidey-Senses are triggered, but I actually enjoyed them and was disappointed that the Tattoo was only used 4 times, one of which had a Hidden Object puzzle instead of the connect the dots game. Here are a few of my favorite games in Stories Untold:
1~Connect all dots in a continuous line without crossing over the same line. (Tattoo related~used 3 times) დ 2-Swap picture tokens to complete the image, select the button to change the availability of some tokens. დ 3-Place flowers so they will push other flowers along the path in the correct order. დ 4-Untangle the spider web. დ 5-Remove 4 planks to obtain 6 triangles. დდ 6-Rotate disks and swap icons until all tokens are in their color-coded disks.
The Collector's Edition Bonus Chapter (The Ghostbuster) takes place shortly after Nathaniel wraps up the case. You play as Vera the Vlogger going on a Ghostbusting investigation at Martins estate which he claims is haunted. This is an average-length chapter that takes place over 7 different scene locations. There are 10 Mini-Games, 6 Hidden Object Scenes, and 10 Dragonflies remaining in the CE Bonus Chapter (which allows you to purchase the final 3 Ferret Accessories as well) You will also complete the Book Decorations (4 Crowns and 3 Hearts) and Morphing Object Book Decoration Collectibles (7) If you missed any Book Decorations or Morphs, you can return to the scenes to search for them by clicking on that particular decoration, but you have to complete the main game first. Once you finish the Book Decoration Collectibles and Bonus Chapter, you can access the Hidden Chapter, "The Bookworm"
This Collector's Edition version has 9 Wallpapers, 14 Concept Art Pictures, 17 Movie Video Cutscenes, 8 Music Soundtracks, 15 Achievements, 10 Replayable Mini-Games, 13 Replayable Hidden Object Scenes, 27 Collectible Book Parts (4 Bows~4 Snowflakes~4 Roses~4 Fleur-de-lis~4 Butterflies~4 Crowns~3 Hearts) 27 Morphing Book Parts (each scene has 1 morphing book part and 1 decoration with a pull-out tab to keep track of them **you can return to the scenes to search for missed book parts after completing the main game by clicking on the appropriate book decoration**) 42 Zoom Zone Collectible Dragonflies to purchase 12 Ferret Accessories, 27 Main Chapter Scene Locations, 7 Bonus Chapter Scene Locations, 3 Chapters (Never-Ending Story) +Bonus Chapter (The Ghostbuster) +Hidden Chapter (The Bookworm~you must complete all Book Part Collectibles to access this hidden chapter) and a Built-in Strategy Guide.
THE UNSEEN FEARS SERIES LIST Title***Collector's Edition Release Date***Average Rating
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This is another sticky sweet Match 3 game by the developer whose slogan is "We create free-to-play games and entertainment projects" I could probably just end my review right here because that slogan says it all, right?
These particular Match 3 games have all the features I dislike and none that I like. They are all based on Limited Moves, the tiles are big and quite colorful, as you'd expect in a candy-sweets related game. You begin the game with Tutorials that can't be opted out of, at least I wasn't able to find a way. I hate it when tutorials force you to use a booster they have just given you or force you to make a specific match just to show you how the game works when clearly there are better options available. To make matters worse, the levels themselves are always familiar because they are recycled from one sugary sweet M3 game to the next.
One of the biggest drawbacks these games have for me personally is that you can't continue to make consecutive matches back-to-back. You have to wait until all the tiles finish falling before you can continue. Once you complete a level, any unused moves will be added to the board, and you have to wait for an eternity as the game finishes out all the possible moves and the boosters and power-ups explode before the score tallies up. Then you have to wait again, as the game moves on to the map section, adds the star scores to that particular level icon and hops to the next level icon. This doesn't allow the game to flow in my opinion.
Large matches will earn a Bonus Icon to the board, and these bonuses can be combined to make a larger explosion. A Match 4 gives you a color-specific Horizontal or Vertical Line Busting Penguin. A Match 5 gives you a Rainbow Penguin to remove all tiles of the same color matched with. T or L shaped matches will give you a color-specific Penguin Bomb to explode and destroy adjacent tiles. Boosters will be unlocked as you progress, and must be added before starting the level. If you run out of moves before the goals are completed you can use the coins earned to buy additional moves...just like a free-to-play fb game.
I've never been a fan of mobile Match 3 games that play themselves, but I really don't understand why the mobile version is free but the PC version isn't?
INTERSOL MATCH 3 SERIES LIST Title***Release Date***Average Rating
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I really didn't get all the fuss everyone was making over the first Pixel Art release. When Pixel Art 2 was released I thought I'd give it a whirl during a Buy one, Get One sale and I found myself totally engrossed in one of the most simplistic games I've ever played. It turns out that "painting pixels by numbers" is very relaxing and very zen.
The first five or six levels are just tutorials and the pixels are large and very easy to fill in, but eventually, the pictures become quite elaborate as the pixels get smaller and more intricate. It feels like a great accomplishment to finish a picture and completely relaxing at that!
There's not a whole lot to have to figure out, it's about as uncomplicated and basic as it gets. Pixel Art is a computer version of Paint by Numbers. Each pixel has a number and you chose the corresponding color bubble (also numbered) on the right and simply left click to fill in all the numbers with the correct color, you can hold the mouse button and swipe through large groupings as well.
There is a Slider Bar that allows you to zoom in & out (there's a directional tab as well) you can also move the entire page around by right-clicking and dragging. There is an auto-fill feature that will fill in all of the pixels of a particular color by double-clicking, but that feature has to recharge after each use, besides, it's more satisfying to color them yourself. The last feature is a slider bar that allows you to change the color of the background, it really only allows you to change the colors in shades of grey or black. It would make more sense to have an entire color scale available on a paint by numbers game, wouldn't it?
Keep an open mind, it seems basic and rudimentary at first but you may just find yourself boarding the Pixel Art Zen train too, I'll save you a seat!
PIXEL ART SERIES LIST Title***Release Date***Average Rating
1-Pixel Art 1 (August 27-2018) 4.2 2-Pixel Art 2 (February 13-2019) 4.3 3-Pixel Art 3 (June 17-2019) n/a
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When I first started playing this game I really liked it because I like solving puzzles that you have to figure out by finding and applying clues you discover during an adventure. This game seemed to fit the bill, and I didn't really mind the cartoon style graphics that turned off a lot of reviewers, in fact, some of my favorite Adventure games are the Bad Dreams series, and they are nothing more than penciled sketches. This isn't really a hard game to master, but it can be difficult to find "active" areas because of the graphics style.
I spent a few days playing this game between other games and of course, work. I probably made it about halfway through the game, and just got completely bored with it. All I was doing was going back and forth searching for the tiniest clues (and some items need to be triggered) and it just became more of a chore than an adventure. My only explanation is that in an effort to make the game more thought-provoking, they made the game way too tedious to be really fun?
For those who may still be interested in giving it a whirl, don't give up right from the "gong" incident that seemed to have stumped several players. There is no glitch, you have to combine inventory items and there won't be any indications or plus signs to tell you what part needs what. If you get stuck and can't figure out what to do next, return to previous scenes and search for new areas, you may flip a switch in one scene and think it didn't do anything, but when you return to a different scene, often times it activated or tripped something. If you see bolts, nails, switches, missing bricks, something unusually detailed, investigate it several times because chances are, it is important, now or much later. You may try one inventory item on an area that looks important and it won't do a thing, try using a different inventory item once you find something new, it may be the case that the item you're using needs to be combined with something before it works.
Point and Click Adventures have a fairly small fan base, some are better than others. I know it may seem like an impossible game, but once you start figuring things out you may be surprised at how gratifying these games are when you overcome obstacles and hurdles on your own! I'll add my favorite point & click game on the left in case this one isn't your cup of abandoned tea ⇜
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I loved everything about this Time Management game, brought to us by the same devs who created one of my top 10 TM favs, Inc. Drac. There was a time when TM games were far and few between and we were elated with just about any game coming down the pike. Now that BF is finally "catching" on to the vast number of TM fans they actually have, we can afford to be more selective. Some of the developers are taking advantage of this niche, a gap just waiting patiently to be filled. These guys made a smart, but risky move, they took all the typical TM features and tossed them in the trash so they could reinvent the wheel!
The graphics are incredible, 3D and very lifelike. It's what I'd imagine the big guy upstairs would see, as he's looking down on us...teeny tiny people doing their daily routines lol. The paths themselves are organized, yet chaotic, but it's exactly what you'd expect to see in a real town, again, they have really paid attention to detail! I have grown so bored with the same old beaten dirt path that I follow, picking up the same loaves of bread, picking the same berry bushes, repairing the same buildings, etc. so kudos NBGames, you kept the good stuff, and ditched the boring stuff!
You can play in a Difficult or Casual Mode, and they have a Sandbox Mode a frustration-free mode with no time limitations. There are 24 Achievements to earn, some of which require you to do out of the norm, such as pausing the game or waiting 15 seconds before queueing your first task.
They still have traditional TM buildings to construct, such as, Sawmills (which requires wood from Deadwood Trees) Residential Housing (which requires workers to collect Rent) and my favorite, Brick Production factory (which requires collecting clay) I love it because it just makes more sense that you'd need actual bricks to build a house or whatever, versus sending a worker with a pickaxe to chop through a heaping pile of stone, and somehow that chunk turns into a repaired bridge magically??
You can purchase Fertilizer from the Gardener with the Gold you earn from Residental housing, and of course, you'll need to help potential voters with their dilemmas to win them over before election. You can earn up to 3 Stars per Level (45 Total) and each level gives you a Bonus Bar icon that when filled, can be used to speed up workers, add workers or resources.
Really awesome Time Management game, I'm super impressed!