This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
Shadowhand is now officially on my top favorite Solitaire games list because Shadowhand is one bada$$ woman! When I first downloaded this game, I wasn't sure if this battle-type game scenario would appeal to me, but it quickly became a "just one more level" kind of game!
Game Mechanics: In this game, there are no 10s, Jacks, Queens, or Kings, just cards 0-9. The 0 cards can be played before or after a 9 card, and vice versa. You can also switch to a Large Font card style, which is much easier to see.
Difficulty Modes: Relaxed: Level Goals are optional- Victory guaranteed- Earn 20% more Gold Normal: Level Goals are optional- Earn 1 Star minimum- Earn normal Gold Hard: Level Goals are mandatory- Clear all Cards- Earn less Gold
Level Goals: There are 22 Chapters with 8 Levels (with the exception of the first few tutorial chapters). Every Chapter has 3 Goals to achieve, such as collecting a specified number of Stars, making a Combo of a specified amount, earning a specified amount of Loot, defeating Boss levels, or finding various lost items that are uncovered while playing.
Obstacle Cards: Locked Cards: Require playing a specified number of Cards with matching icons. Masquerade Cards: Require being played twice to remove them Lantern Cards: Require dragging Lanterns to the Lantern Cards Gunpowder Barrels: Requires dragging the Flaming Torch to ignite Hedges: Require dragging the Shears to trim Gaol Doors: Requires dragging Keys to unlock the door
Active and Passive Abilities: As you progress, you can purchase Passive and Active abilities to help you achieve level goals. You start with 3 slots each and eventually earn a fourth slot. These abilities include the ability to remove 1 or 2 cards on the board, reveal facedown cards and deck cards, undo's, a feature that removes a few cards at the beginning of the hand, or the chance to earn more gold or start combos at five cards versus 6.
Clothing and Equipment Upgrades: Characters you meet on your quest will give you clothing and various weapons to help defeat the baddies during Duel levels. Each piece of clothing, as well as the weapons, can be upgraded x7.
Duel Levels: Some levels require dueling with various robbers, thieves, pirates, and henchmen. These levels are really just another solitaire level(s) because they are not turn-based levels; the enemy does not actually participate, other than dueling animations after completing the level. After defeating the enemy, you will collect their Loot because that's what Shadowhand does!
Story: Shadowhand Solitaire has a pretty decent story that unfolds throughout your quest, with lots of twists and turns to the plot. It's obvious that Grey Alien Games conducted research beforehand to make not only the story authentic but also the clothing attire, dialect, and hierarchy of 18th-century England.
When you get done playing this wonderful solitaire game, head on over to my nature-themed forum for some classic Woodsy excitement and meet fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or catch up on the latest forum shenanigans (100% chance of shenanigans). There's always something interesting going on at The Woods, so grab some mallows, pull up a log, pop a squat, and join us for some fun around the campfire @ thewoodsforum.boards.net
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
Since everyone was brutally slamming Friendly Fox for disappointing them with a new Hidden Object Game instead of a HOPA, I had to give it a try to find out for myself. First of all, I don't blame them for trying to make some money with a less costly HOG. HOPAs are more complicated and costly to produce, and they are a smaller company...there are only so many HOPAs they can produce in a year!
Secondly, at the beginning of the game, the developers state that Storykeepers is an Experimental game. Perhaps the developers would benefit more from some constructive criticism from reviewers...what did you like, what did you dislike, what would you like to see changed, or added to make the game more fun, etc.? I see this as a perfect opportunity to help Friendly Fox create something wonderful! (and I happen to know that they are amazing people who do listen).
Although there are no voiceovers, it wasn't a deal-breaker for me. The dialog boxes are easy to read, and they don't overwhelm the player with pages of text to read. You play the role of the legendary Guardian of Storyworld, sworn to protect stories and their characters. When a dark force deceives Alice in Wonderland into opening a cursed music box, her stories, and everyone else's, are in danger! Fortunately, Sherlock Holmes whisks in to help solve the case. (and eventually, other characters join you as well).
The goal is to search Hidden Object Scenes that are tied to a particular Quest or Collection, such as finding an umbrella that may contain clues. Yes, you will be required to search scenes multiple times, but the items to find do change position. The HO scenes vary with Listed Items, Silhouetted Shapes, Multiples, and scenes that require finding items using a flashlight. They have added a good magnifying glass - zoom & drag feature, so items are never too small.
Each Chapter requires finding five quest "Collection items" by searching the HO scenes. When you find five of the Collection items, you click the "Combine" tab to earn Stars that will unlock a new chapter and earn puzzle pieces. There are 220 Collection items to find in total, so the game seems to have a decent length.
I did notice that there are two rabbits in the first HO scene, a brown rabbit and a white rabbit, but only the white rabbit is acceptable. This has always been a pet gaming peeve of mine...Noooo, not that rabbit...
Quest-driven HOs were popular back in the day, but obviously, they weren't popular enough to stand the test of time and slowly faded away. I'm not sure why Friendly Fox chose this style for their first HOG, but sometimes you just have to throw spaghetti at the wall to see if it sticks. If this style of HOG isn't your cup of tea at the tea party, try giving the developers some helpful suggestions of what kind of tea you want them to pour you next time.
COLLECTOR'S EDITION EXTRAS: 4 Wallpapers, 14 Before/After Concept Art pictures, 6 Screensavers, 4 Music Soundtracks, 10 Movie Video Cutscenes, 25 Achievements, 294 Puzzle Pieces, and 220 Collection Items.
After giving this game a whirl, head on over to my nature-themed forum for some classic Woodsy excitement and meet fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or catch up on the latest forum shenanigans (100% chance of shenanigans). There's always something interesting going on at The Woods, so grab some mallows, pull up a log, pop a squat, and join us for some fun around the campfire @ thewoodsforum.boards.net
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
It's been 20 years since Dorian disappeared. No one believed he was taken by a mysterious fog, even though you remember the details of that fateful night as if it were yesterday. After two decades of searching for your younger brother, you have finally found irrefutable evidence... in the form of a tiny, magical fairy.
The fairy joins you on a magical journey to a distant land, a world created and brought to life by Dorian's imaginative dreams. Upon arrival, it becomes abundantly clear that Dorian's light-hearted, whimsical imagination has turned significantly darker than that of his younger self. Will you be able to save Dorian from his perpetual living nightmare before it's too late?
It's been a little over a decade since Burnt Dreams made its original debut and the first game in the beloved Bridge To Another World series. I can't help but wonder if Remastering a classic HOPA, such as Burnt Dreams, is a wise investment because it reminds us of how interesting games used to be before they became dumbed-down, cookie-cutter clones. Although Friendly Fox games have always been a cut above the rest, Burnt Dreams clearly demonstrates how vastly HOPAs have evolved ...or should I say devolved.
Burnt Dreams has everything you'd expect from a world built by a young child's dreams, including magical creatures, an evil countess, fairies, and even a young, fire-breathing dragon who'll help you find your long-lost brother while sharing a few much-needed sparks along the way.
The Hidden Object Scenes are a mixture of Interactive List finds, and Progressive Interactive Silhouetted Shape finds. Although it's nothing to write home about, I still found them to be quite enjoyable.
The Mini-games, however, are really enjoyable, some of which I haven't played for years! They are easily solvable, but I've never felt that a game had to be a brain-burner to keep me entertained. I loved the butterfly game where you move along the paths to hit each flower without backtracking, and I especially enjoyed placing triangles with partial butterflies of various colors so all three sides matched the surrounding triangles.
There are Collectible Dragons and Morphing Objects in each scene (in the CE version), with a pull-out tab that keeps track of how many are in each scene. I remember the collectibles, but I don't remember the original having morphing objects, so they may have been added to this remastered version??
When you get done playing this wonderful throwback classic, head on over to my nature-themed forum for some classic Woodsy excitement and meet fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or catch up on the latest forum shenanigans (100% chance of shenanigans). There's always something interesting going on at The Woods, so grab some mallows, pull up a log, pop a squat, and join us for some fun around the campfire @ thewoodsforum.boards.net
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
Holy Missing Twin! I've been a detective so many times I've lost count, but this is the first time a client has actually paid me cold, hard cash for my virtual services! Guess I'm going to have to take this case more seriously now that I've turned pro!
If I'm grading this game on the storyline, I'd only give it three stars because it's basically the same "missing person, something's wrong" plot that requires the services of a top-notched detective (ahem, that's me; I've got the money to prove it). The plot does take a bazaar, otherworldly twist at one point, but for me, it felt out of place given the fact that this game takes place in the year 1919.
What gave this game a bit of a boost for me personally was a variety of puzzles and mini-games that were cleverly used to progress the game. For example, you are tasked with finding a specific address via a navigational interactive, progressive mini-game. The Hidden Object Scenes were very well done, and each one offered a different variation; I particularly enjoyed the Interactive-Progressive HO scene (find an item and use that item in the scene interactively to locate the next item, and so forth)
COLLECTIBLES: Each scene has 2 Butterflies, one static and one morphing. They were beautiful but fairly easy to spot because of their size and bright colors. There is also a zoom zone Jigsaw Puzzle piece in each scene and a pull-out tab to help you keep track of the collectibles.
COLLECTOR'S EDITION EXTRAS: This CE version has 10 Wallpapers, 10 Concept Art pictures, 8 Music Soundtracks, Movie Video cutscenes, 18 replayable Hidden Object Scenes, 6 replayable Mini-games, 48 Collectible Butterflies (24 Static-24 Morphing), 20 zoom zone Jigsaw Puzzle pieces to assemble a Jigsaw puzzle, a Bonus Chapter (Mistakes of the Past) and an extra HO chapter if you find all collectibles and a built-in Strategy Guide.
When you finish gaming, head on over to my nature-themed forum for some classic Woodsy excitement and meet fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or just catch up on the latest forum shenanigans (100% chance of shenanigans). There is always something interesting going on at The Woods, so grab some mallows, pull up a log, pop a squat, and join us for some fun around the campfire @ thewoodsforum.boards.net
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
I have always liked games and shows about Salem witches, so naturally, I was intrigued by this new Domini game. Their games lately have been so simplistic, so I was not expecting much, but to my surprise, Secrets of Salem was a decent game. It did start out pretty generic with the usual locked purse, missing zipper pull, rusty latches, missing wheels, valves, and handles on every freaking door, but then the plot took a 180°, and the puzzles became a bit more intense.
Dakota returns to her hometown of Salem to attend her mother s funeral when things go from bad to worse. Dakota is mortally wounded by an unknown assailant, trapping her between the land of the living and the spirit realm.
Fortunately, her mother s friend Sebille rushes to Dakota s ghostly aid to guide her and help her identify the person responsible for hunting down the witches of Salem.
The only feature I was not crazy about was the Conversation Choices because it does not really change the outcome; it just wastes your time by forcing you to ask meaningless questions that have no bearing on the story.
The Hidden Object Scenes were theme-related, and it felt like they contributed to the story, which often is not the case in a typical Domini Game. Even better, no giant gold stars were awarded afterward! I liked the HOS, where you had to find items that matched the pictures on tarot cards.
At first, the mini-games were simplistic and easily solved with just 2-3 moves, but they eventually became more complex. I particularly liked the puzzle where you had to rotate slots and shift the orange and green balls until the slots were filled with green balls. There are several maze-themed puzzles with slightly different mechanics to make them interesting as well.
If you like Salem-related games, too, I recommend Lost Chronicles: Salem, Hidden Mysteries: Salem Secrets, or Midnight Mysteries: Salem Witch Trials, which are available here on Big Fish as well.
When you finish gaming, head on over to my nature-themed forum for some classic Woodsy excitement and meet fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or just catch up on the latest forum shenanigans s (100% chance of shenanigans). There is always something interesting going on at The Woods, so grab some mallows, pull up a log, pop a squat, and join us for some fun around the campfire @ thewoodsforum.boards.net
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
I don't mind a good old-fashioned HOG once in a while, but this series is so simplistic and repetitive that it becomes boring pretty quickly.
The graphics are good enough, and they threw in a bunch of cats and dogs for a cuteness factor, but the scenes themselves have ho-hum themes. Eventually, it becomes nothing more than a clicking game because everything is exactly where you'd expect it to be: a Blender on the kitchen counter, or lawn equipment in a zoom zone outside.
Each level has 3-4 Cats & Dogs to find, all of which are large and easily spotted. There are a few Silhouetted Shape bonus items to find as well...of course there are! The HOs vary with Listed Items, Pictured Items, Silhouetted Shapes, and Multiples of the same item.
After completing a scene, the popup scoring window takes so long you have to glance back at the scene to see if perhaps you missed something...and I'm talking Sloth 🦥 Sloooooow! You can purchase furnishings for your house and patio.
The mini-games are the usual memory match games, placing tokens and/or shapes, etc. There are no surprises, just the usual features that all the other Home/Travel related HOGs have.
COLLECTOR'S EDITION EXTRAS: 12 Wallpapers, 18 Music Soundtracks, 10 Achievements, 8 Bonus Levels, 8 Bonus Puzzles, 12 Additional Puzzles, 30 Household decorations to purchase (earn one coin for every 10 points)
When you finish gaming, head on over to my nature-themed forum for some classic Woodsy excitement and meet fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or just catch up on the latest forum shenanigans (100% chance of shenanigans). There's always something interesting going on at The Woods, so grab some mallows, pull up a log, pop a squat, and join us for some fun around the campfire @ thewoodsforum.boards.net
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
I've always liked games and shows about Salem witches, so naturally, I was intrigued by this new Domini game. Their games lately have been so simplistic that I really wasn't expecting much, but to my surprise, it's a decent game. It did start out pretty generic with the usual locked purse, missing zipper pull, rusty latches, missing wheels, valves, and handles on every freakin' door, but then the plot took a 180°, and the puzzles became a bit more intense.
Dakota returns to her hometown of Salem to attend her mother's funeral when things go from bad to worse. Dakota is mortally wounded by an unknown assailant, trapping her between the land of the living and the spirit realm.
Fortunately, her mother's friend Sebille rushes to Dakota's ghostly aid to guide her and help her identify the person responsible for hunting down the witches of Salem.
The only feature I wasn't crazy about was the "Conversation Choices" because it doesn't really change the outcome; it just wastes your time by forcing you to ask meaningless questions that have no bearing on the story.
The Hidden Object Scenes were theme-related, and it felt like they contributed to the story, which often isn't the case in a typical Domini Game. Even better, no giant gold stars were awarded afterward! I liked the HOS, where you had to find items that matched the pictures on tarot cards.
At first, the mini-games were simplistic and easily solved with just 2-3 moves, but they eventually became more complex. I particularly liked the puzzle where you had to rotate slots and shift the orange and green balls until the slots were filled with green balls. There are several maze-themed puzzles with slightly different mechanics to make them interesting as well.
If you like "Salem-related" games, too, I recommend Lost Chronicles: Salem, Hidden Mysteries: Salem Secrets, or Midnight Mysteries: Salem Witch Trials, which are available here on Big Fish as well.
When you finish gaming, head on over to my nature-themed forum for some classic Woodsy excitement and meet fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or just catch up on the latest forum shenanigans (100% chance of shenanigans). There's always something interesting going on at The Woods, so grab some mallows, pull up a log, pop a squat, and join us for some fun around the campfire @ thewoodsforum.boards.net
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
It's been 20 years since Dorian disappeared. No one believed he was taken by a mysterious fog, even though you remember the details of that fateful night as if it were yesterday. After two decades of searching for your younger brother, you have finally found irrefutable evidence... in the form of a tiny, magical fairy.
The fairy joins you on a magical journey to a distant land, a world created and brought to life by Dorian's imaginative dreams. Upon arrival, it becomes abundantly clear that Dorian's light-hearted, whimsical imagination has turned significantly darker than that of his younger self. Will you be able to save Dorian from his perpetual living nightmare before it's too late?
It's been a little over a decade since Burnt Dreams made its original debut and the first game in the beloved Bridge To Another World series. I can't help but wonder if Remastering a classic HOPA, such as Burnt Dreams, is a wise investment because it reminds us of how interesting games used to be before they became dumbed-down, cookie-cutter clones. Although Friendly Fox games have always been a cut above the rest, Burnt Dreams clearly demonstrates how vastly HOPAs have evolved ...or should I say devolved.
Burnt Dreams has everything you'd expect from a world built by a young child's dreams, including magical creatures, an evil countess, fairies, and even a young, fire-breathing dragon who'll help you find your long-lost brother while sharing a few much-needed sparks along the way.
The Hidden Object Scenes are a mixture of Interactive List finds and Progressive Interactive Silhouetted Shape finds. Although it's nothing to write home about, I still found them to be quite enjoyable.
The Mini-games, however, are really enjoyable, some of which I haven't played for years! They are easily solvable, but I've never felt that a game had to be a brain-burner to keep me entertained. I loved the butterfly game where you move along the paths to hit each flower without backtracking, and I especially enjoyed placing triangles with partial butterflies of various colors so all three sides matched the surrounding triangles.
There are Collectible Dragons and Morphing Objects in each scene, with a pull-out tab that keeps track of how many are in each scene. I remember the collectibles, but I don't remember the original having morphing objects, so they may have been added to this remastered version??
Head on over to my nature-themed forum for some classic Woodsy excitement and meet fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or catch up on the latest forum shenanigans (100% chance of shenanigans). There's always something interesting going on at The Woods, so grab some mallows, pull up a log, pop a squat, and join us for some fun around the campfire @ thewoodsforum.boards.net
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
Thank you, Cateia Games, for remastering this classic jump 'n run platformer game. BF needs to offer more games like this to break up the monotony rut they are in! I've been having a blast running from the locals, throwing potions, defeating enemies, collecting coins & diamonds, and searching for hidden areas!
If you own the original version of this game, you'll be pleasantly surprised to see beautifully updated 4K Ultra graphics and features that have been redesigned or reimagined. If you have never played a platformer game, I strongly urge you to give Tibor a whirl because the mechanics are super easy to master, and I guarantee you that you'll be 100% addicted and saying, "Just one more level" all night long. I'd like to add that I was able to use my Xbox controller flawlessly, which made it even easier to navigate.
There are five different worlds: Village, Graveyard, Canyon, Castle, and Forest, as well as a tutorial level to get you started. Each world has dozens of levels with plenty of "Save Points," so you won't have to restart the entire level in the event you lose all your lives. Be on the lookout for letters that spell TIBOR, which unlock Bonus Levels.
Unfortunately, Tibor has become a vampire, so he's on the lam! You'll collect Gold and Silver Coins, Treasure Chests, Money Bags, Diamonds of various sizes, and a variety of potions, some of which restore your health (Red Potions) or Green Potions that can be used to throw at enemies you encounter along the way. Don't forget to look down in search of sparkling hidden areas on each level.
There are lots of Achievements, most of which are percentage-based (20/100 for example). They have included level statistics that keep track of the percentage of level goals achieved in case you want to go back to complete 100% of the level goals before moving on.
Here's to hoping BF will start offering different genres like this in the near future! 🤝🏼
If you can break away from all the excitement of Tibor's anti-vampire village, head on over to our nature-themed forum for some classic Woodsy excitement with fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or catch up on the latest forum shenanigans (100% chance) There's always something interesting going on at The Woods, so grab some mallows, pull up a log, pop a squat, and join us for some fun around the campfire @ thewoodsforum.boards.net
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
Awigor gets it right every time. Awigor always offers unique images filled with vibrant colors that really pop...and if you don't like the "stock" color palette, just switch over to the Freeplay section and create your masterpiece on your own coloring terms!
Unlike the Paint By Numbers series, you can choose any image at any point without having to finish the previous image before moving on to the next one. In Art By Numbers, they don't use thick black lines or ugly shades of dull, drab brown hues, picture after picture. Unlike Paint By Numbers, all of the images are interesting, and you'll have a hard time choosing which picture to color next because there are never gonna be unappealing simplistic images of a boring cup of coffee or a single lemon sitting in the center of the picture ...it's as if Awigor read all the reviews submitted for Paint By Numbers and said, "We can do way better than this, AND we'll go one step further to give these guys all the features they are asking for, and more!"...hmmm, go figure.
Each numbered cell shows how many cells are available and how many remain. You can choose between a pointed paintbrush or a wide brush, which allows you to brushstroke the colors in a more authentic manner. There are several settings available as well, such as switching between a 3D shaded textured mode or a flat, single-color style.
The Freeplay section is my absolute favorite, especially when it's a larger picture with lots of detail. I spend much more time on these images trying to take advantage of shading and contrasting colors. The beauty of this feature is that the possibilities are endless because you pick a colored square and then move a circle around to pinpoint the shades you want within that color's swatch. There is an eyedropper tool that allows you to "grab" a previously painted color, so you don't have to worry about trying to remember a chosen color if you need to reuse it later on. Using this feature also takes longer because you aren't filling in predetermined colors, and the finished product is so much better when you are the color mixologist.
Art By Numbers is designed to be a relaxing Zen game. The relaxing yet upbeat music blends into the background and does its job as intended. The only stress you'll encounter is having to choose which painting to create next!
When you finish your Zen time painting, head on over to my nature-themed forum for some Woodsy-Zen-Time with fellow BF gamers from across the globe. Chat with devs, gather the latest upcoming game info, or catch up on the latest forum shenanigans (always in abundance :) There's always something interesting going on at The Woods, so grab a log and join us for some fun around the campfire @ thewoodsforum.boards.net