This game has a lot going for it - a great story, beautiful art, good sounds. In a few places, there are some good jump-in-your-seat creepy moments. I love the Steampunk-esque art in the intro and the idea of going through time.
I especially liked the 360 degree views of the rooms. Lovely!
Unfortunately, I'm not a HOG fan, and this is almost entirely HO scenes. Very well-done, beautifully detailed, generally relevant HO scenes. Usually, I can deal with the HO scenes to get to the adventure parts that I enjoy - especially when they are done as well as these - but in this case, it's just too many of them.
This isn't for me, but I'd recommend it to every HOG fan in a heartbeat.
This is something different from the usual type of game. I'm only halfway through the demo, but I've already laughed out loud twice. The narrator sounds like he's come straight from an old Monty Python skit (get on with it!# and the characters are great. I enjoy cartoon-style art, and this is fun to look at.
So far, I'm having an unusual amount of difficulty figuring out how to navigate and how to complete the tasks. This may be something that simply requires adjustment and practice. In the meantime, the Help function #click the arrows to get specifics) is sufficient.
Just finished the demo. Will be purchasing but am not sure whether I'll buy the CE or wait for the SE. The main reason is that the game looks like it will be fairly short. Not sure if I want to risk a disappointing/missing SE ending, or if I want to risk paying the CE price for only a couple hours of play.
Storyline, graphics and sounds - I can't speak to the music as it was switched off - are all very good. There are two levels of play to choose from. Hints are specific and helpful. Navigation and controls are smooth enough that they are unnoticeable.
There is a focus on the HO scenes, but they are fairly easy to navigate and offer some interactivity. Some HO scenes require the player to replace objects, which keeps them from being quite as repetitive so far, even though the scenes are replayed.
Puzzles and actions are mostly pretty standard, but there seems to be a good mix of puzzle types. Difficulty level is fairly easy but not boring. The best part is that the game offers different ways of interacting with objects as it progresses.
I was not a fan of the first in this series, partly because of a frustrating Hint system and routine, repetitive gameplay, but mostly because of the rushed ending of the SE version. The first two items are definitely much stronger in the trial for this game - here's hoping for a full ending as well.
I recommend this game!
+40points
53of66voted this as helpful.
Bubble Town
Banish the unsightly lumps from majestic Borb Bay in this cute and cuddly Marble Popper game!
I've played a bunch of bubble popping games, but this one has to be the best. The townspeople (bubbles) are cute. The boards and powerups are great - you really have to strategize to clear some of the boards.
You can select various levels of challenge and can play in endless mode or embark on a quest, complete with boss battles.
Strongly recommend this for anyone who likes this type of game.
If occult/voodoo roleplay disturbs you, this is not the game for you. If you enjoy that sort of thing (and I do), this game is great fun in that respect.
The story is excellent, very easy to get caught up in. The main character had a bit more depth to her than usual. The artwork was very beautiful, and the sounds and cutscenes were great.
Not too many puzzles, but the ones included were fun, and most were a bit different from the usual.
The reason it only gets four stars is purely subjective. I hate replaying the same Hidden Object scene over and over, and this game is very guilty of that. The HO scenes are lovely and most aren't too difficult (though the hint recharge is excruciatingly slow). But why interrupt a great story to go through the same junkpile for the third time, no matter how pretty some of them are?
For players whose focus is on the HO scenes, this is a game not to be missed.
Haven't played either of the previous Azada games, so this is based solely on this game's merits as a stand-alone.
Loved: not having Hidden Object scenes. The graphics, sound, and movement were great. The story was very enjoyable, at least up until the end. Game length was good (approx 3-4 hours#. The puzzles had just the right amount of challenge to them, and object use throughout the game was reasonably easy. No frustration at all, here.
Did not love: the ending was very abrupt. #I'm guessing they wanted me to spring for the CE version?) It felt like a bit of a cheat, after enough development to get me interested in the characters. Seriously disappointing. Either I missed something, or the developer really should've sprung for one more good, reasonably long cutscene at the end.
Another I'd rate at 4.5, if I could. This game brings something new - in addition to finding various objects to use, they must be hidden as we travel back and forth through the spirit world, to be picked up again later.
The emphasis is on finding and using objects within the areas. HO scenes come at a reasonable pace and are clear and fairly easy to solve. There are very few puzzles, and the ones included are quite simple.
The story is good and reasonably engaging. Can't comment on the music, but the atmospheric sounds and voices were great - particularly the antagonist's voice. Movement is smooth.
Playing in Casual mode, this was very much on the easy side. Total play time (including demo# was a bit over two hours. There is a journal but no map - but a map was probably unnecessary, as the actions were very well laid-out, without a lot of backtracking. One thing I particularly LOVED about the game was that when an area was cleared, it was labeled so at the top of the screen. I'll take that over a map any day.
The only thing I'd change would be longer play #possibly the CE version would have been the better choice) - it's a little too short to get the full five stars, On the other hand, I'd rather the game be as cleanly put together as this one was without a ton of filler material to add unnecessary time.
Bottom line: the game left me wanting more. I will certainly play any sequels that come out.
Played through the demo - will definitely purchase the SE version when it's available. On Casual mode, I finished the demo with 7 minutes to spare.
The story begins with (wait for it...) a car crash. From there, we are trying to figure out what happened to our sister's family, which seems to involve wolves/werewolves. A knightly ghost is helping to solve the mystery.
There are three difficulty levels. The Hint button on Casual mode is very helpful, giving direct advice on the next step. This is good, as there are a lot of interactive items to remember.
The graphics are very well done. Everything's crisp and easy to see. The environmental sounds, music, and voice can each be volume controlled. I switched off the music so can't comment on it, but the voices and environmental sounds are good, giving atmosphere without being overbearing.
So far, there's a mix of puzzles, but nothing I haven't seen before. A good frequency of Hidden Object scenes - present but not overabundant - which are fairly easy on the eyes.
The demo is definitely fun to play, if not exactly groundbreaking.
Firstly, my daughter disagrees with my rating and wants to give it the full five stars. And it -is- perfect for a ten year old to play alone. She loved the art and the music and found the puzzles fun.
The reason I gave it four stars is because of the length; it's only about two hours total play. Also, a few of the Hidden Object items were oddly labeled.
This is not a game for grownups looking for a challenge, but it was the perfect game to play together over a cup of hot chocolate.