You've been asked to cover a highly anticipated competition in New York City when something goes terribly wrong. Can you escape the world of illusions?
Favorite Genre(s):Puzzle, Time Management, Adventure, Large File
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
I very rarely purchase collector's editions because, to me, they are usually not worth the extra money. But after playing the first twenty minutes of the demo, I was really enjoying the game so I gave in and shelled out the extra money. And once again, this was a bad mistake.
If you want to know the whole plot or read spoilers, please read the reviews from those certain people who just can't stop themselves from giving everything away. Anyway, this is my overall impression of the fully completed CE version:
* Graphics were the most impressive thing about the game * Story grabbed me at first but then it was all over the place * Really overloaded with hidden object scenes * Some puzzle instructions were vague * Used the hint button way too many times out of frustration * Had to click on the EXACT spot on items you wanted * Only a few collectibles & the bonus chapter wasn't needed * Game was ridiculously short & not worth the extra CE cost
I get rather frustrated with those certain reviewers in this forum who give every game they play five stars. To me, five stars means there's no room for improvement and the game is phenomenal. However, that's NOT the case with this CE version of Dangerous Games Illusionist. I would recommend playing the trial first and then waiting for the release of the standard edition.
The first thing that struck me about this game was the ability to customize game play. That's really a first when it comes to this type of mosaics game, and I applaud the developers for taking the initiative.
WHAT I LIKED:
* Three colors of tiles, although the colors were primary.
* An additional challenge by having to put the correct geometric shapes onto the grid. It took extra time and clicking back and forth between shapes, but it was something different and I didn't mind.
* The ability to play timed and untimed was a big plus.
* The music was more contemporary and didn't put me to sleep or become annoying as with other games of this type.
* There was a more mature story line
* I could customize hints and other aspects of game play.
WHAT I WAS SAD ABOUT:
* While the background graphics were nice, the puzzle grid and tools section was crudely drawn and looked unfinished. It looked like an adult worked on the backgrounds and a child worked on the game interface. To me, it was distracting and just didn't mesh.
* As I dragged my mouse, while coloring in several tiles, the number count of the tiles was almost transparent, and I couldn't see them against the background. This is just poor design which I'm surprised the game testers didn't pick up on before release of the game.
* Probably the most critical point, and why I won't be buying the game, is that there was no logic involved. With most of the other better mosaic games, there is actually a logical way to solve each puzzle grid, without using a hint or making a mistake. However with THIS game, I just kept hitting the hint button because there was no rhyme or reason to solving.
I hope the developer re-works World's Greatest Places Mosaics and then re-releases it as the Deluxe version or something like that. The game has promise, but not as it stands now.
It's really difficult to make mahjjong games interesting, so I thought perhaps Museum Mystery would offer something new. But alas, it doesn't.
I'm not sure why these types of games can't be made with 3D, realistic looking backgrounds and tiles. I'm just so tired of cartoon-like graphics which is probably why I tend to play mostly hidden object games.
The story line here is minimal and really doesn't add anything to game play. You can choose your poorly drawn tile sets which is nothing new. There are gold stars to achieve and a few powerups. The sound of clinking tiles became annoying really fast so I played with no sound, which made the game even more boring.
If this is truly a newly developed game, it's a big step backward for mahjong fans. I suggest you pass on Museum Mystery and try Mahjong Quest or others that have been out for years.
Favorite Genre(s):Puzzle, Adventure, Match 3, Large File
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
Brave effort by this developer for wanting to add something different to match 3 game play. But in the case of Restoring Rhonda the mix just didn't gel.
Everything is so utterly simplistic, especially the cartoony graphics in the mini games and in the Match 3 game board itself. I've never noticed one, but maybe Big Fish should have a Children's Games category.
The music, which I normally like in a game, was so monotonous and annoying that I had to turn it off. But, having to pick chewed up gum off a hand drawn cartoon scupture using hand drawn cartoon tweezers was the final straw for me.
While the match 3 game board had larger jewels on it, I just couldn't take it's poorly hand drawn style. I much prefer a realistic game board with realistic jewels or icons on it.
Usually I can find at least ONE thing good to say about a game, so let me just say Restoring Rhonda might be a good game for kids, although most kids I know prefer more sophisticated fare.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Large File
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
I'm not one for cartoonish games, but I tried this one because I DO like a good challenging puzzle game. And while Gunpowder was enjoyable and amusing at first, it quickly got dull and I lost interest.
I felt like I was watching a cartoon as I plotted my moves and made things blow up. The explosions & sound effects were cool at first, but I soon got tired of listening to them. The story line is rather non-existent which to me, says this game is more for children or teens.
I'm recommending the game because I know there are those who live for this kind of stuff -- war games, battle strategy etc. But as for me, an adult woman, I'll pass and mosey onward.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Large File
Fun Factor
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Not sure why graphics and visuals got such high ratings. How anyone could call them 'beautiful' is beyond me, since I found the characters' faces to be rather distorted. In my opinion, the hand drawn cartoon-like visuals were washed out and poorly rendered and they're what kept this from being a great game. Also, game play started out simple and then progressively got so difficult that I never did get through the last two levels. I can only assume that there was a joyous happy ending.
There were good things about Regency Solitaire -- Upgrades were easy to obtain which was a plus. The music score was pleasant, I left it on the entire time I played. And the story line was done well for a solitaire game.
There just weren't enough bells and whistles to make this an outstanding game for me, especially when there are many great choices out here on BFG.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Large File
Fun Factor
5/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Finally! A mosaic/griddler game with great translation, a cool story line and NO PENGUINS!!
This game totally deserves the praise it is receiving:
~ There is an actual story line, various murder mysteries that are solved bit by bit as you solve each griddler puzzle. It's enjoyable and gives you a break while moving from one puzzle grid to another.
~ Although graphics are drawn and two-dimensional, it is a pleasant change from the slow and choppy animation we see from another developer of mosaic games.
~ The annoying sound of tiles as they are being filled in can be disabled so you can enjoy the pleasant music while you play.
~ I especially liked that there is no scoring system. So it was such a treat to be able to use a hint or make a mistake without being sorely penalized.
~ The game is in understandable English. No weird phrases or strange translations.
The only drawback keeping me from giving Hidden Clues a five star rating is that some of the solution colors are almost the same shade which makes looking at the grid a bit confusing. Also, I found the large purple push pins rather distracting and the color of the actual grid a bit too dark.
Other than those few things, this is a charming, logic game and I highly recommend it!
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Large File
Fun Factor
2/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
The poorly sketched cartoon graphics did me in on this game. I felt like I was watching one of those cheap horrid cartoons on television. This should be one of those games offered as free to play.
While children will probably enjoy the cartoonish graphics, they most likely will have difficulty playing the game, which requires a bit more than a child's logic.
I agree with others calling this a casual game or time filler, but before I spend any money, I want a game with a well-constructed story line, realistic looking graphics, and appropriate voice overs, background sounds or music that will hold my attention. None of which this game has.
Sorry, but this game of Fire is a non-buy for me, with a one-puff-of-smoke rating.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Large File
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
I'm not sure why all the high ratings for this game -- it's a bit baffling. First, the inventory bar does NOT lock down which makes game play for me very annoying and frustrating. Maybe others don't mind the constant bobbing up and down every time their cursor gets anywhere near the inventory. But for me, it's a real deal breaker. Seriously, how much can it cost the developers to add a little lock onto the inventory section?
There's no animation. Graphics are two dimensional and dull. The two main characters have no depth and there really seemed no point in trying to help them out. I mean, a mom sees her son disappear from the back seat of their car and she doesn't seem all that concerned -- so why should I be?
There's minimal music, even less sound effects and absolutely no voice overs. With no explanation of who the characters are and what the premise of the game is, it was hard for me to stay focused. The game is just too quiet, with uninteresting locations, and with no sense of urgency.
Yes, there's a transporter map, plentiful hints and skip ability for puzzles. But it just wasn't enough to keep my mind from wandering elsewhere. Maybe the game gets better, but after the sixty minute trial, I couldn't exit fast enough.
Okay, I like fantasy based games and I like serious hidden object games. Weeping Skies tries to mix the two, but the result is rather creepy . . . and not in a good way. My review is based on an hour of game play.
FUN FACTOR: Pretty much non-existent. Translation from Russian to English is so poor that I had a hard time following the strange story and what the people, and animals, were saying. There are no voice overs - lips are moving and no sound. To make matters worse, the dialogue is printed in a small font which gave me eyestrain pretty quickly.
VISUAL/SOUND QUALITY: Graphics are dark and blurry, almost like watercolor paints with too much water on the brush. Characters are drawn and two dimensional. Our hero, who's a young woman, looks like she has a moustache at times. The graphics just aren't appealing to look at. There was very little sound or music that I noticed.
LEVEL OF CHALLENGE: You get a map and a journal in the first scene of game play, although I needed neither one. Hidden object scenes and puzzles are easy when playing in Novice mode. I didn't test the other two difficulty levels, I was too fed up with the pathetic translation and story line.
STORYLINE: Might have been good in Russian, but it was a total mess in English. Had I not read Big Fish's description of the game, I would have had no idea what the story was about.
Not sure in what black hole Big Fish is finding their recent games, but this is another one that should remain lost.