I was excited that this was a standard edition game with collectibles, so I was willing to put up with the same old fantasy story of magic and a kidnapped child.
Graphics and voice acting were fine, no problem there. Game play is pretty linear with not a lot of backtracking.
However, even though I played in custom mode, there was still too much hand holding. What was the final straw after an hour of game play was that I saw NO collectibles. And according to the description of this game, there should be collectible chess pieces and crow statues. But I saw none.
Maybe the collectibles show up AFTER the hour trial, but I just don't want to pay for the game and then find out there aren't any. I also got the feeling the game would either be short or get boring after the hour trial.
Others liked this, so they must have purchased the game and found the collectibles later on. I'm not going to recommend it because I found nothing new or innovative about it.
Yes, I'm in the minority here, so I'll make this short:
* I find the colors hard on the eyes. After twenty minutes, I've had enough.
* I find many items hard to locate because they are poorly drawn and not recognizable. I found myself using hints a lot which is something I rarely do.
* The scenes are simply too busy with too much junk crammed in, most of which aren't relevant to the scene.
* The extra trash items are especially poorly drawn and many times almost completely hidden and impossible to find. And there's no way to find out where that last piece of trash unless you keep replaying the scene and clicking on every inch of space to finally find it.
* The silhouette portrayal of an item is not always exact.
* The puzzles in-between the hidden object scenes are exactly the same type as all the previous games in this series. So is the music.
It appears the fans of these games enjoy the poorly hand drawn scenes and the same old puzzles and interface of each one. But to me, if you've played an earlier version, then you've played this one.
I'm totally baffled by this game. The subject matter is, once again, fantasy driven. However, there is evidence of modern and normal aspects thrown in. The story line is silly and and poorly written. I found myself easily distracted. The easy puzzles and fuzzy hidden object scenes were the last straw.
I had the feeling The Lost Queen had hastily been thrown together to meet a deadline and lost interest an hour or so into the game. I never did finish it and probably never will.
Games like this, with the inane fantasy themes, seem to be geared toward kids. However, it's not kids who are playing these types of games. It's adults who appreciate a good story and challenging game play. I feel the developers are losing site of this.
Favorite Genre(s):Large File, Puzzle, Strategy, Time Management
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
I'm all for progress and change but some things should be left alone. After the original creators of Delicious: Emily sold out, things have been going downhill ever since.
For some reason the new developers feel the need to write long, drawn out stories so they can have 20 levels instead of 10 at each location. For me, it gets boring and tedious being stuck at the same restaurant or location for that many levels.
I miss the different modes of game play and I miss the well thought out characters and how they interacted with each other.
I dislike the bright garish graphics colors. I don't care for the characters' attitudes and how the dialogue is written. And while I used to love finding that pesky little mouse, it's now time to come up with something new.
But what I find most frustrating is all the added little mini games and extra actions needed to complete a task. It used to be you'd pick up an item and hand it to a customer. Now there are all these little added things you have to do before you can deliver an item. Multiply that by twenty levels at each location and it's enough to make a person quit playing.
I've already installed my old Emily games and am replaying those. They never lose their appeal and they always make me smile.
Favorite Genre(s):Adventure, Large File, Puzzle, Strategy
Fun Factor
2/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
I give this cheesy little game 1.5 stars which I generously rounded up to two.
I'm not sure why we're being handed all these tablet or phone games lately, but it's getting tiresome. There's nothing about Sausage Bomber that makes me want to part with my money.
Graphics are poorly drawn and childish so I'm assuming this is a game more for kids. The music is so terrible I turned it off.
Game play is really touchy so there's a ton of extra clicking. And this is supposed to be a strategic type of game, but it's really not. As someone else mentioned, you can play a level exactly the same a bunch of times and you will get a totally different outcome each time.
Just too frustrating to play. Guess it's time to delve into some of my old, high quality games and replay those.
Favorite Genre(s):Adventure, Puzzle, Strategy, Time Management
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
Why no instructions or different modes of game play? Why no sound or screen adjustments available? Why the juvenile graphics and poorly written game code? Because this is another one of those tablet or phone games trying to be a PC game. There are plenty of these silly games elsewhere and they're free to play. I'm certainly not going to pay money for this one. What's going on Big Fish?
Favorite Genre(s):Adventure, Puzzle, Strategy, Time Management
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
On the very first level, yes the very first level, I had to either guess or use a hint to the solve the puzzle. There was no logic, rhyme or reason. The terrible hand drawn graphics added to my frustration. I'm not going to waste my time or effort going into any more detail on this one.
Favorite Genre(s):Adventure, Large File, Puzzle, Strategy
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
Well, we have yet another tablet or phone game that we're being asked to pay for. Farmland has poor controls, poor instructions and a poorly constructed interface.
If this trend continues, it looks like I'll be re-playing the old, high quality games I have in my archives.
I agree with the first five star reviewer who mentioned the music was lovely and the flowers were pretty to look at. But trying to play a game of solitaire in all the glitz is really difficult and hard on the eyes. Definitely not worthy of five stars at all, in my opinion.
Maybe if the card backs were a solid color and the face of the cards were plain, it might have helped. However, the cards blended into the elaborate floral backgrounds which really raised heck with my eyes.
The fact that the cards are small and get lost in the elaborate floral backgrounds is also a shame. Maybe if the cards had been larger and filled the screen more, I might have enjoyed the game.
The only reason I gave Flowers Garden two stars instead of one is that it does offer power-ups and items to buy which are always nice features.
With just a couple of tweaks, this would have been a great game. Download it and see what you think of it.
Favorite Genre(s):Adventure, Large File, Puzzle, Strategy
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
Seriously, couldn't the developers come up with a different game title? It's almost the same from their first game two years ago. Anabel vs Arabella?
While the first game was more engaging, this one has a confusing silly story line, gaudy color palette, and blurry graphics. Tasks are so very boring with nothing new. I'm really tired of finding keys to unlock things.
Couldn't even play the entire trial period, this was THAT bad. It's sad that people won't leave honest reviews and have to give everything five stars. This one's definitely NOT five star material in my opinion.