Honestly BFG games nowadays really need far less backtracking back & forth endlessly. Just to either obtain 1 item, or complete a single puzzle to proceed with both its Main & Bonus Games, without unnecessary padding for their players. .
I recommend this game!
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Final Cut: Encore Collector's Edition
Your murderous half-sister has escaped, and you've got the last piece of your father's treacherous film projector...
At least the sequel had fast travel and match 3, compared to the original, although their still could've been far less backtracking back & forth in its Main & Bonus game though.
I recommend this game!
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Final Cut: Death on the Silver Screen Collector's Edition
Save your brother and try to solve the mystery behind the silver screen in Final Cut: Death on the Silver Screen, a thrilling game set in the 1950's!
It's sequel needs far less backtracking back and forth just to either obtain 1 item, or complete a single puzzle. Hopefully the ravens will play a bigger part too both as friend and foe.
Far too much unnecessary padding, as far repetitively backtracking back and forth either just to obtain 1 item, complete a single puzzle, or hidden object. Also cutscenes could be far more 3D, than 2D, while too many multiple endings and choices ultimately ruins the real ones.
Far too many repetitive hidden objects, especially item pairing per area as an unnecessary padding, repetitive backtracking back and forth to either collect 1 item, or complete a single puzzle, predictable storyline, and lousy bonus game. Honestly this is becoming the latest trend of nowadays BFG games, where hopefully its next installment will be far more entertaining, and not so overly boringly long.
Buyer Beware! Gotta hate when BFG's developers just make boringly long games that are purely hidden objects and puzzles one screen after another nowadays. Just like with its Detective Agency, where they're no longer a standard adventure game worth buying anymore.
As a direct sequel to Connection of Worlds: Mirrored Earths means that this strictly a hidden objects game, with puzzles. But alas no standard adventure game, compared to its previous BFG installments. Since why does Relaxgames even bother making games like that nowadays, compared to when their interactive storylines were self-interactive for every player.
Too much backtracking back & forth as unnecessary padding, especially if it was to either obtain a single item, or complete a puzzle. Lousy bonus game, and also you don't find out what eventually happens to the perpetrator in its main game. Hopefully its very next standalone sequel will be far less predictable.
Predictable storyline, made worse by endless backtracking back and forth, especially either for one item, or to complete a single puzzle as needless padding for its player to fully enjoy game. Lousy bonus game, and too much hidden objects item matches, where hopefully its very next installment will be far less tedious on both mind and body.