I enjoyed the first several levels. It's the same as before, and that's a good thing. No need to change anything. This is actually the first BFG game I've bought this year.
The legendary hero Hercules and his wife Megara are back, ready to embark on their next adventure! Restore the world's beauty and save Mother Nature from destruction!
I have this terrible habit of trying, and even buying these 12 Labours games, knowing that I have hated nearly each and every last one of them. I think the first one might have been good and it's been consistently downhill for all 3,681 of the sequels. I equate the games in these series with being locked in a room full of toddlers. It's repetition, loud noise, bumps that make your screen jump, mindless clicking for no reason, bright colors and aggravating sounds. If I could be hypnotized to find out why I have purchased 6 of the games in this series, and then maybe have the hypnotist do something to prevent me from repeating this mistake, I think I would.
I've never seen a TM game that requires so many steps to do so few things. Need to harvest some cocoa? Be prepared to click more than a dozen times to do this one action. I actually got my hopes up for a second when I saw that there are skills upgrades, then guess what? They're only active for 30 minutes or an hour or whatever. I don't even care enough to remember. I'm not going to be buying this, it's a huge pain. There are dozens, if not hundreds of great TM/strategy games that the creators of this could have checked for inspiration.
Favorite Genre(s):Adventure, Strategy, Time Management
Fun Factor
1/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
I don't understand. It's literally nothing more than look at a wheel of cheese, click. Look at a pile of wood, click. This series is almost devoid of any thought, strategy or anything else. I'm ashamed of myself for having even tried the demo for 10 minutes.
I do not think that anyone within reason can call clicking on an item to have a character walk/run over to pick it up & then doing that over and over and over dozens of times, level after level after level can really honestly be called a "game". It's not. It's more like some sort of computer animation exercise. There's no strategy, there's no winning, no losing. I figured this out several Hercules games ago, but thought I'd give this a try to see whether anything had improved. It had not.
This game is literally just walking to an item, clicking to pick up, walking to another item, clicking to pick up. There's nothing going on. That's not really time management, it's just clicking. I don't know how TM games got to this point, but playing this was painful. There used to be strategy involved in this genre.
This was an exercise in patience. Of course, the sounds were awfully annoying, but I turned them off, which I don't like to do. I also disliked the music and turned that off. So playing was a bit drab. The entire 18 minutes that I did play were spent clicking on an item, running to pick it up, returning. No strategy, no fun. It was painful.
I don't know why all of the time management games lately have been plagued by this problem, but pretty much all you see now are games where you're running over to collect items, running back to the start building, running to grab more things, running back...and then that's considered playing a game. No, thank you. There needs to be a bit more mindfulness than this.
By the 3rd level of this I was more than ready to give up, but I stuck with it for several more - the game did not improve. I'm not sure why whoever makes this doesn't realize what players do/don't like, but clearly there's a disconnect here.
Maybe they should beta test these games to get a feel for what might be annoying or pointless. Literally all you do is click, hear awful sounds, click, wait, click. There's no redeeming quality to this game. Its painful to play, and made me wonder if I were experiencing the tail end of bad karma. Sure, clicking on a place on the screen and then seeing some sort of action happen is something our ancestors would've been amazed by - but by now, players have come to expect something just a bit more.