After spending 45 minutes following the instructions of the tutorial, which seem to want me to learn even more stuff based on all the possible actions, I couldn't come up with a reason for wanting to do so. Clicking on heads to rotate sheep, click and drag to make them jump, click and drag on their tail to make them roll... just not how I like to enjoy myself.
The graphics were colourful and cute, but the tasks just didn't attract me.
Review based on the completed game in "Casual" mode.
It took me almost 7 hours to complete the game as I did not skip any puzzle.
This collector's edition integrates the bonus play within the development of the storyline, which I thought was a great idea; you collect CE keys which allows you to unlock additional scenes.
The story is interesting, and the graphics are great: objects are recognizable and the HOP scenes are NOT junkpiles. The game also includes many "fractured" objects, and those are well camouflaged as they are generally NOT in their final color: the game provides what the piece shapes are and they blend nicely in the scenery without being impossible to find.
There are also coins to find in each scene (there's an indicator as to how many there are): finding all of them creates a "placeholder" in the map so you can jump to that scene; you will also need many of them in one of the mini-games.
Lastly, there's a task "counter" in each scene so you know whether or not you'll need to return there: I admit LOTS of tasks are left undone when you leave a scene, so keep track of unsolved actions as there's a point where you can get overwhelmed as to where to go next (thankfully, there's a strategy guide with bookmark to help out!)
The game dates from late in 2011 but has stood the test of time very well. I played it using Windows 10 without any incident.
First of all, there is NO timer. That's a good thing for me as I play those games to relax... 10 to 30 minutes at a time.
There are 100 levels, but you can keep on playing new levels afterwards; I liked how level 100 spells "END" on the board.
It has many concept similarities with "Farmscapes" as you own a farm and you buy upgrades with the coins you earn while playing levels. I was done upgrading the farm after completing level 80, and that's without stretching gameplay on levels simply to earn coins... You will keep earning coins after upgrading the farm to end up winning the "save 50,000 coins" award. There's no story development besides improving the "farm". I found the graphics of the tiles EXCELLENT and easy to differentiate. The boards don't have nooks and crannies to make gameplay very difficult, but they're not always simply rectangular either. The music is light, the sound effects logical (like chopping wood) and the visual effects are NOT flashy.
Each board fits on a single screen, but some have a "locks" which require that a match be made next to them in order to unveil more of the board. It is possible that the unveiled portion has 1 or more locks, so a strategy tip is to open the locks as early as possible to help "simplify" the board.
Gameplay is simple and well explained in the first few levels; you have 4 boosters to help you, but you only get 1 of them on a given level: the types of tile needed to refill the other boosters are absent from that particular board. You might need to "drop" gold bars or a supply truck (which you'll need to fill its quota) on many of the levels. But there's no time pressure!
I think the game is fantastic either for people that are new to the M3 genre and would like to have fun while learning it (some strategy is required; it NOT a clickfest), or for people that want to relax while playing a game.
Try the game for 4 or 5 levels; despite not gaining access to each power-up, you'll get a good sense of what lies ahead.
The mechanics are great (you can still play while tiles are cascading), but there is 1 caveat: if you swap a tile with a "bomb" (created by a Match 4) or a "lightning" (created by making a match 5 in a row, an "L" or a "T"), your tile won't count towards achieving a match... so don't "waste" a good tile!
Just like "Farmscapes" and "Ballville", I will be replaying this, especially since I had no issue whatsoever while using Windows 10.
A solid 5-star score, DEFINITELY recommended to those looking for a relaxing experience!
This last chapter of the trilogy begins when the previous game ("Napoleon's Secret") ends. Anna, the professor and Will are involved in more (mis)adventures.
This is my favorite of the series because it has a much larger proportion of HO compared to the "spot the 10 differences", especially compared to the 1st game. They also stopped having those twinkles to help you find things: you'll have to use hints if you can't find everything, but Wipi is there, more frequently than before, and he stays on screen for a couple of seconds more; I only missed clicking on him a few times because I was too focused on a portion of the scene. I love the fact that you can NOT accidently "close" a scene and miss out on the 3 coins or the mask piece: the game knows you're not done.
9 worlds once again, each with 4 or 5 scenes that you'll visit typically twice (though some objects are "re-arranged") before accessing the mini-game level searching for 1 of the many "Tears of Sekhmet" to gain ultimate power; this time around, the pharaoh's masks are not the same in each world... a welcome improvement. I did find the graphics less sharp and probably used 20 hints altogether; no worries, I still had more than 50 to spare when I completed the game (I still can't believe I couldn't find the giraffe!)
Not a very difficult game, but many objects are small and because they are hand drawn, somewhat difficult to identify; thankfully, no misclick penalty (unless you click like mad and end up having to use only a flashlight as your short-term punishment.)
Try the game for a few scenes and you'll get a good idea of what to expect. I played the game using Windows 10 without any issue, and plan to play it again in a few years.
This "serving customers" type of TM game is just fantastic. A few things have changed from the original "BURGER SHOP"; do yourself a favor and start with the original before tackling "BURGER SHOP 2": you'll develop much needed techniques you can apply to this one.
Just like the original, there are 3 modes of play: 1) "STORY": you start with very little equipment, a small menu and patient customers; it's a good way to learn the mechanics. 8 restaurants, 15 levels each (instead of 10), and they get progressively more difficult as the menu becomes larger, the dishes more complicated (like a triple bacon cheeseburger with lettuce and ranch dressing) and the customer base more diverse (I especially liked the ideas of the "dog lover" and the "shirtless guy".) 2) "CHALLENGE": unlocked once STORY mode is completed, you can play the 120 levels in a tougher setting. 3) "RELAX": don't let the name fool you... it just means that customers don't leave until being served; you can choose any restaurant as well as time of day (breakfast/lunch/dinner/all day); in this sequel, the stats accumulate regardless of combinations. A GREAT way to practice strategy.
Here are the other changes compared to the original BURGER SHOP: - you play each restaurant for 5 "days", each day having a breakfast, a lunch and a dinner (the menu, dishes and equipment changes depending on the meal.) - an enhanced BurgerBot: you choose every time whether to fill a customer's entire order, or fill 1 "dish" from every customer. This will become critical later in the game to maintain everyone's level of happiness. - a much larger menu, some dishes requiring more steps than in the 1st game. - some ingredients can now be used in more than 1 way (e.g. English muffin toasted or not, potato baked or boiled) In the first game, you had to deal with different sizes for sodas and fries; this is true again, making predictions/preparations more difficult. - There are more customer types.
No reason to panic, but you'll need a somewhat sharp memory to remember some new recipes (e.g. toasted waffles with powdered sugar, chocolate syrup and whipped cream). There's more equipment, and it's not the same throughout the day (e.g. cereal dispenser vs. soup dispenser.)
Like pretty much everyone, I strive to get 5 stars on each level, but I just couldn't do it (yet!): I ended up with an average score of 4.62 stars. You can replay any level to improve your score.
Lastly, to those familiar with the original, the strategy in the last 1 or 2 restaurants is slightly different: not only do you need to choose which dish you'll serve to which customer, you'll also need to decide which dish to prepare: because the menu is more complicated, I realized that sometimes I ran out of space on the conveyor to complete my dish... so I used that shelf at the end of the belt a LOT more often than in the first game.
Fun and challenging, without being frustrating... assuming you click promptly and remember how to "assemble" what you need. The story unfolds at the completion of level 120; try to stick around after that for the credits with some amusing "traits" of your customer base.
Review based on the completed game (there is no option to select difficulty.)
"Curse of the Pharaoh: Napoleon's Secret" is the sequel to "Curse of the Pharaoh: The Quest for Nefertiti"; once again, a strong storyline... AND to my surprise, a few voice-overs when you enter the 1st scene of each world; there is still a bit of reading (a couple of journal pages) between each world and at the very "end", but none between each scene within a world. The Egyptian setting is not as predominant as in the 1st game so I didn't find myself as immersed; I also found the scenes to have more shadows and dark zones than before, with still beautifully hand-drawn graphics.
This game also has 9 "worlds", but this time with 6 scenes in each, and there are some list-based HO levels, not just "spot the 10 differences"; it seems the ratio of "spot the differences" levels versus "hidden object" is about 3 to 1, while in the first story it was probably 8 to 1.
There are now only 3 coins per scene instead of 5, but that's more than enough to buy the tools you'll need (like the fire extinguisher and the oxygen tank); as in the first game, there are "puzzle items", which must then be placed in the relevant scenes of that world. Like in the first game, you need to collect the 5 pieces of Tutankhamun's (aka "King Tut") mask in order to unlock the mini-game at the conclusion of a world. Most of the mini-games are very easy, with only a couple being very slightly challenging.
This time around, they've improved the capture of hints by enabling BOTH cursors to click on Wipi, which appears frequently but only for a couple of seconds.
The game is a bit longer than the 1st (about 2.5 hours) and uses many of the same "tricks" to create the differences.
I played this game using Windows 10 without any issue; personally, despite having scenes that are not as decorative and exotic as "Quest for Nefertiti", I found the objects to be crisper but more challenging to find/match. I'm curious to see what the 3rd/final story ("Tears of Sekhmet") will bring... hopefully a true conclusion to the story?
Before I could trial this, I was prompted to install "Visual C++ 2017" on my Windows 10 PC; I was told I then had to reboot... not a great start!
The game is based on a simple idea but built smartly: you need to explode rainbow orb(s) by dragging splotches of various colours so they combine into a brown splotch next to an orb (i.e. you make "brownsplosions"!)
Lots of clever obstacles and good ideas to make this an original game. It has a "help/clue" system, a feature I consider a "must" in brain teaser games because who wants to get stuck!
It lost a star because the time target of the level that you need to beat to get a 3rd star implies that you'll need to restart it with your strategy already thought/tried out just so you can execute the mechanics.
Three long time friends get together every year and this time they visit Hawaii! Join them as they explore exotic locations in this hidden object adventure!
The graphics are nice, but fairly beach-generic (at least during the time I played); the objects are clear, but the silhouettes are so-so.
There is a timer but you can continue to play; you just don't get a time bonus; there is a bad-click penalty if you've reached a certain number of bad clicks within a scene (you lose 50 points for each bad click beyond that point); honestly, I didn't try to game to get a high score!
I stopped playing when I had to find a candlestick that ended up being a light fixture on the wall with a light bulb in it!
Try it; you might enjoy this HO-only game. There are too many better ones out there! 2 stars because fortunately the silhouettes are oriented the same way as the objects in the scene.
Review based on the completed game in "hard" mode; it has fewer "sparkling hints" and appearances of Wipi (click on him for an extra hint) than the "easy mode".
The strength of the game lies in its storyline... which unfortunately needs to be read as there are no voice-overs. The Egyptian setting adds a unique color to the scenes you will be exploring.
The game consists of 9 "worlds", each using 4 scenes where you play a game of "spot the 10 differences" and can also collect 5 coins to spend in the store; each scene also contains a "puzzle item", which must then be placed in its relevant scene. After completing the 4 scenes, you gather a few objects and pieces of a mask in a 5th scene; the mask allows you to unlock a 6th scene which is more or less a minigame/puzzle (I do NOT mean a jigsaw).
You can gain additional hints by clicking on Wipi when he appears for a few seconds on the side of the scene (NOTE: if you equip yourself with the double cursor, you must use the arrow-shaped pointer to click on him, not the ring-shaped one.)
The game is not very long (about 2 hours) and fairly easy as the same "tricks" are used to create the differences.
I played this game using Windows 10 without any issue; personally, I found this game to be the weakest of the trilogy: "Curse of the Pharaoh: Napoleon's Secret" is better and begins its timeline when this one ends.
Try it but keep in mind it is NOT really a hidden object game!
Review based on completed game in "regular" difficulty.
This is a mystery story where you wake up from a comatose state, not remembering who you are and how long you've been in that "establishment".
The suspense relies on the fact that there is no staff to help/guide you, so you're left to your own devices to figure out what happened to you and how to "get out".
The graphics use mainly greens, browns and greys... so the scenes are somewhat creepy; at the very start, it looks like this is going to be an adventure-only game, but it has HO scenes (lists) and mini-games.
I liked how the story developed and the somewhat grainy graphics. There are a couple of things I didn't like: 1) the objects to find in the HO scenes are often fairly obstructed, making it harder than needed to spot them; 2) the mini-games are often interesting, but there is 1 type which represents brain waves on some oscilloscopes that you adjust with dials; it returns multiple times during the game with increasing difficulty; I didn't like the "style" and actually skipped the last one.
It took me almost 4 hours to complete the game (I only used "skip" once and didn't use any hint in the HO) and got immersed in the story and atmosphere by playing the whole thing in 2 sittings.
It is not a fast-paced and cheerful game; try it for about 20-30 minutes to get a flavor of what the game offers.