Review based on completed game: 5.5 hours (plus 1 hour for the bonus chapter); no skipping, no hints, and I did NOT use the strategy guide.
ENIGMATIS - THE GHOSTS OF MAPLE CREEK is, in my book, one of the best HOPAs from 2011... and stands the test of time. The graphics are fantastic and the colors realistic of the environments you're in: no purples or pinks. The music adds to the somewhat creepy and suspenseful atmosphere.
I'm thankful for the map as there are a lot of locations to revisit and I get lost easily; too bad it's not a jumpmap!
The HO scenes are clear, contain a lot of things, with objects very identifiable but cleverly hidden in plain sight: nothing is buried or obstructed, but you can't simply visually skim the scene: you need to look carefully. Some of the minigames are quite creative and range from easy to medium difficulty.
The rescue storyline is fairly typical, but the game introduces the use of an evidence board to help in telling the story; I thought the voice acting was very good.
The bonus chapter is a prequel and gives background to how the main story begins. Some locations are familiar while others are new.
I played the game using Windows 10 without any problem.
I played until I completed level 7. It has features in gameplay that I liked, but others I didn't like: - The tiles are neat and clear - The music was OK but became repetitive - The grids were varied in size and shape (not always square) - The grids I resolved were done using only logic, but that doesn't prove they are ALL feasible without any hint.
- I did not like the fact that I couldn't choose tileset - I did not like that I could not choose difficulty: game auto-fills unused cells once row is complete; I could not choose whether or not to strike numbers 1 by 1... it only struck them out once row was resolved - The numbers to the left and at the top weren't highlighted - I didn't understand how the star system works - I tried to make a mistake, and the screen simply blinked red, not allowing my mistake; that's original so I still got 3 stars - I would have preferred a "name" to the puzzle once completed; I couldn't figure out a few of the pictures (but that's probably just me) - the dealbreaker: sometimes I drag from the bottom, sometimes from the right; many times those actions did NOT register, especially if I included tiles already filled in. There are a few times where it even "erased" a previously filled tile! Those actions did NOT include a mistake, so why didn't it stick... maybe because you can un-select a previously resolved tile? (you can revert an already filled tile by left-clicking on it and right-clicking on one marked as empty.) But even when excluding resolved tiles, it seems I could only work top-to-bottom or left-to-right.
All-in-all, not a bad game, despite being resolved using only a single color: I own many nonogram games, but this won't be one of them (at least until I run out of options?) I'll come back in a few weeks' time to read reviews from people who completed the game... perhaps my preliminary judgment is a bit harsh.
ENLIGHTENUS is more of a logic game than a traditional hidden-object game. Thru your exploration of various rooms, you will be visiting 14 different "scenes" 3 times each: the fundamental objective is to find where the objects you're provided in your inventory will go in the scene using logic (and the descriptions provided). For example, you have a "pirate's eyepatch" in your inventory and you'll need to click where it goes in the scene you're in: as you hover your mouse over the various objects in the scene, the description of each object will appear... one of those will say "pirate parrot" and therefore you "match" the eyepatch and the parrot.
Sounds simple, but some associations sometime require another association to be made first so it "reveals" something in the scene.
I don't like to use the words "short" and "long" when describing a game because that's too subjective; it took me almost 4 and a half hours to complete the game without using any hint or skipping anything.
I would have liked a map, but navigation is not very complicated; the mini-games are generally easy but not overly simplistic.
A nice twist on the hidden object genre, and I'm preparing for the sequel (available in both SE and CE).
I played ENLIGHTENUS using Windows 10 with no problem.
Review based on sample version... took me 50 minutes.
First, the trial says it's a sample, which for some reason BFG's Game Manager software translates in this case to 90 minutes; so I won't blame the devs or change my score for completing the trial based on time.
I have most of the games Urchin made: I like the clear graphics, I like that the HO scenes are not junk piles with either so many items being too small to be identified, I like that we don't revisit the same scenes over and over, and I like that the mini-games are slightly but not overly challenging: there are other games where you either MUST refer to the strategy guide to solve or that you must skip altogether because it's almost impossible to figure out the 63 moves it takes to move forward.
Despite the fact that the "tutorial" feature was "checked on" but I didn't get any, I enjoyed the sample and will be buying OUTLAWS CORWIN's TREASURE.
Review based on completed game in "Timed" mode (there is also a "relaxed" mode with no timer.)
It took me almost 20 hours to complete DREAMS OF A GEISHA; I prefer some challenge so I chose to play with the timer; the game is organized in 4 temples, each featuring a different match-3 genre:
- Temple of Spring: swap 2 tiles - Temple of Summer: pop a group of 3-or-more tiles - Temple of Fall: token-in-hand (replace a tile on the board with the one on your pointer) - Temple of Winter: make a chain of 3-or-more tiles
Each temple consists of 30 levels with increasing difficulty and therefore a higher time allowance, clear and large tiles, the ability to use 4 rechargeable tools, a rechargeable shuffle button, and buttons to rotate the entire board. Along the way, you can play or skip 3 "rebuild a painting by swapping picture tiles" puzzles. Once a temple is completed, you can replay any of its levels.
Each level has 2 phases: the first is to remove all the "gold" (single-layer or double-layer) tiles from the board; once done, you have to guide 1 (or more) key to a treasure chest, which will give you a puzzle piece. If you don't complete both tasks within the time allowed, you can either replay the board or get a 2-minute extension using the coins you earn as you play. No worries, you'll have a lot more coins than what you need!
I'm not as adept in each game type, so I had to use extensions about 20 times in all, many times just because I needed another 15 seconds to finish.
The game requires strategy and is NOT a click-fest, with a timer that's fair but not overly generous (no, you won't finish a level in half the time allowed.)
No bells and whistles, but clear graphics and soothing music (both Japanese themed). Try a few levels and that will give you a good idea of the game.
Review based on completed CE game in "Casual" mode (main game around 4 and a half hours; bonus chapter about 60 minutes, without rushing through the game.) I resisted the temptation to look at the Strategy Guide for a couple of mini-games; it would have probably saved me 30 minutes altogether.
After the success of your 1st novel, you'll be playing a slightly more experienced novelist in DEATH UNDER TUSCAN SKIES; it too plays like a mystery novel but this time in a mostly more contemporary setting; you'll be interacting with a few ghosts once again to uncover the truth, but not in a creepy way. This time around, the storyline is definitely not as romantic as in the first game.
The graphics in this game are more detailed and realistic than its predecessor, and the story is once again captivating.
No map this time either, but there's very little back and forth. Not many HO scenes either, and the minigames cover a wide spectrum of genres... some being simple, others more complicated, and some could have benefited from clearer objectives.
The main game has 6 chapters which vary in length (2 of them took me a little over 1 hour each while the other 4 about half an hour each); the bonus chapter is the epilogue and possibly the best one!
If you like games with a strong story, the absence of magic/evil/violence and diverse mini-games, you should have fun playing this one.
The big question is to whether or not get the CE... I always do if there is one because I like the additional gameplay and the availability of a strategy guide. For this game, I think a few people won't be as stubborn as I was to figure out what to do in a couple of mini-games. The bonus chapter took me 65 minutes and I found it to be the most interesting one; it also ended the story which would otherwise have a few loose ends; so I recommend the CE over the SE if you want closure. Other extras include wallpapers, music, cut scenes, concept art... but I personally don't value those.
I played on a PC with Windows 10 with no issue whatsoever.
The next chapter in the series is called DEATH UPON AN AUSTRIAN SONATA
Review based on completed CE game in "Casual" mode (main game around 4 and a half hours; bonus chapter about 60 minutes, without rushing through the game.) I resisted the temptation to look at the Strategy Guide for a couple of mini-games; it would have probably saved me 30 minutes altogether.
After the success of your 1st novel, you'll be playing a slightly more experienced novelist in DEATH UNDER TUSCAN SKIES; it too plays like a mystery novel but this time in a mostly more contemporary setting; you'll be interacting with a few ghosts once again to uncover the truth, but not in a creepy way. This time around, the storyline is definitely not as romantic as in the first game.
The graphics in this game are more detailed and realistic than its predecessor, and the story is once again captivating.
No map this time either, but there's very little back and forth. Not many HO scenes either, and the minigames cover a wide spectrum of genres... some being simple, others more complicated, and some could have benefited from clearer objectives.
The main game has 6 chapters which vary in length (2 of them took me a little over 1 hour each while the other 4 about half an hour each); the bonus chapter is the epilogue and possibly the best one!
If you like games with a strong story, the absence of magic/evil/violence and diverse mini-games, you should have fun playing this one.
I played on a PC with Windows 10 with no issue whatsoever.
The next chapter in the series is called DEATH UPON AN AUSTRIAN SONATA.
Review based on completed CE game (main game almost 4 hours; bonus chapter about 90 minutes.)
You'll be playing a novelist in DEATH AT FAIRING POINT; it plays like a mystery novel about uncovering a 19th century death: was it suicide or was it murder? You'll interact with a few ghosts to move you along in unveiling the truth about the romantic storyline.
The graphics in this game are good but not spectacular; the strength comes from the story and its evolution which I found captivating.
You will be visiting a few locales, which makes for a nice change of scenery; there is no map but each locale only involves about half a dozen scenes.
There were not many HO games per se, but there was still a lot of stuff to find; there were a lot of fun mini-games, most of which I thought were on the easy side as I completed them before the "skip" button was charged; both the "skip" and "hint" buttons charge slowly.
The differences between the SE and the CE versions? The CE has a strategy guide plus a well made and more challenging bonus chapter (which is an epilogue that really wraps up the main story); there were a couple of mini-games in it that were quite long and challenging: one where you have to reconstruct 2 images by swapping a bunch of tiles; thankfully, there was no need to rotate them) and in another mini-game I had to use my only hint after about 10 minutes to properly sequence the 40 gems on the bedroom chest... I couldn't see where my error was!
If you like games with a strong story, the absence of magic/evil/violence and diverse mini-games, you should have fun playing this one.
I played on a PC with Windows 10, and the graphic transitions were a little bit "choppy" in the 2 final chapters; not affecting gameplay, but slightly noticeable. (There was no issue in the CE's bonus chapter.)
Time for me to move on to the next chapter: DEATH UNDER TUSCAN SKIES.
Review based on completed CE game (main game almost 4 hours; bonus chapter about 90 minutes.)
You'll be playing a novelist in DEATH AT FAIRING POINT; it plays like a mystery novel about uncovering a 19th century death: was it suicide or was it murder? You'll interact with a few ghosts to move you along in unveiling the truth about the romantic storyline.
The graphics in this game are good but not spectacular; the strength comes from the story and its evolution which I found captivating.
You will be visiting a few locales, which makes for a nice change of scenery; there is no map but each locale only involves about half a dozen scenes.
There were not many HO games per se, but there was still a lot of stuff to find; there were a lot of fun mini-games, most of which I thought were on the easy side as I completed them before the "skip" button was charged; both the "skip" and "hint" buttons charge slowly.
There were a couple of mini-games in the bonus chapter that were quite long and challenging: one where you have to reconstruct 2 images by swapping a bunch of tiles; thankfully, there was no need to rotate them) and in another mini-game I had to use a hint after about 10 minutes to properly sequence the 40 gems on the bedroom chest... I couldn't see where my error was!
If you like games with a strong story, the absence of magic/evil/violence and diverse mini-games, you should have fun playing this one.
I played on a PC with Windows 10, and the graphic transitions were a little bit "choppy" in the 2 final chapters; not affecting gameplay, but slightly noticeable. There was no issue in the bonus chapter.
Time for me to move on to the next chapter: DEATH UNDER TUSCAN SKIES.
Review based on completed game in "Classic" mode (there is also a "Timeless mode" with no timer.)
It took me about 5 hours to complete the 80 levels; most levels took less than 5 minutes, possibly because the boards are fairly small.
The game is simple as it has only 2 tools: a hammer (you can only get 1 or 2 per level and can NOT accumulate them) and an hourglass (if you play with the timer i.e. in "Classic" mode.)
There are 10 different tile patterns, which are large and colorful (of Japanese inspiration), but I can't remember seeing more than 5 patterns on any level.
Gameplay is straightforward, with only a few obstacle types: double-layered tiles and single chains.
The "trick" to this game is to make as many boosters as possible (making L-type matches of 5 tiles is fantastic) because some tiles are very difficult to reach in some layouts; keep your hammer(s) until the last possible seconds to get rid of those 1 or 2 leftover tiles. The hourglass will extend the fuse and you will earn 1 extra life for every 200,000 points.
I liked the fact that your progress is saved for each mode (classic and timeless) and you can even stop in the middle of a level and resume later.
Not overly challenging, not feature-packed either: no stars, no coins, nothing to build, etc. Strictly a fairly relaxing match-3 game.
Try it if you like the genre; you'll know after 15 minutes if this game hits the spot for you.