Favorite Genre(s):Puzzle, Hidden Object, Time Management, Match 3, Strategy, Mahjong, Card & Board, Brain Teaser
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Backstreets of the Mind sounds like it should be a dark game, but it's quite the opposite really and I had a few chuckles during the demo. It's a traditional HOG heavy game with a great concept - going back in time to change events.
During the demo, there were a couple of different locations, with the family home being a repeating location. This makes sense, as we start off exploring the man's childhood and the events he would like to change. After a HOG round, cards are displayed, showing the event. You then choose, from a selection of objects one item to change that event. The cards are displayed again, showing the outcome of your choice.
There were two enjoyable mini-games in the demo. The storyline was very engaging and made me want to continue playing and change this man's life around.
Overall, it was a lot of fun.
I recommend this game!
+66points
76of86voted this as helpful.
Prehistoric Tales
Bring an ancient world to vibrant life as you build and protect a fledgling settlement!
This is not your usual Time Management game. In fact, it's untimed. It reminds me somewhat of games like Adelantado, Finders, The Island: Castaway in that you are building up a settlement and making use of resources in the area. Quests wait in small windows to the side of the screen and appear to be non-linear.
The construction menu consists of buildings, additional resources and totems. Items become available when reaching a higher level and/or gathering enough resources. You start off with building huts which will give you more workers and training camps for warriors. Buildings are upgradeable and can be relocated.
You level up by gaining experience points performing tasks, completing quests. On levelling up you can apply a skill point and choose a bonus for defence, battle, magic or luck. There are also items to find that go in your inventory which you can equip.
Your warriors have their own menu and different types with different attributes will eventually become available to choose from. You start off with just defenders and hunters who require money/resources to hire them.
Battles become available as quests and are turn-based - you move your units into position and strike, the enemy moves and strikes, etc. The strategy here is knowing the attributes of your warriors, who fights better at close range or at a distance, etc. There's an option to auto fight, and take a chance on the outcome, if you prefer. If you do enjoy a fight, random non-quest battles can also be found.
I know I'm going to love this game. Hope you do to.
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Match 3, Strategy, Mahjong, Card & Board, Brain Teaser
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Silver Tale is an excellent, addictive and challenging game, with lots to do.
Large levels are split into compact, challenging boards, with other areas of the level locked until certain items are found. The main objective is to clear the red tiles. However, to be certain you have found every hidden item on the level, you will also need to clear grass and dirt tiles and other blocked tiles. There is flexibility here; once all the red tiles are cleared across the level you can move on or stay on the level, time/moves permitting.
You will meet diverse characters in town and on the road, wanting your assistance in return for rewards. Voiceovers are delightful. There are items you can craft, artefact sets to complete and a horse to remember to feed and care for.
There is some familiarity to the wonderful Runefall, but Silver Tale succeeds that game in massive leaps and bounds.
The concept of this game is very simple; clear the balls in the playing area by making matches from the balls in the rows and columns surrounding the playing area. The balls, released one at a time, only travel in the direction they are facing.
The game starts of easy, with more strategy coming into play as other colours are introduced.
I do like the devs, Itera Labs. I remember this game being one of many mini-games in their HOPA, Invasion: Lost in Time. I'm now hoping that more of their mini-games get released!
For those not bothered by constant scrolling backgrounds, this game is a worthy addition to the Imperial Island series. The boards are busy, with lots to do and is challenging in timed mode.
I was impetuous, purchasing this game without playing the demo, as I'd enjoyed the previous two. Unfortunately, I now have to shelve it, due to the discomfort of the scrolling background. That'll teach me!
But if you enjoy a challenge and variety then do try the demo.
I have to say that this is one of the best Mahjong games I've seen in recent times.
The objective is to restore 6 temples to appease the Gods. Each temple has a different Mahjong variation, with three stars to play for. There's no timer so you can take as long as you like. Match special tiles to finish the board, but for three stars, clear the entire board. There are covered tiles which you can peek at, then try to remember what the image was to make matches. There are bonus tiles, treasure chests to uncover and mystery tiles.
You start with classic mode. After 4 boards are played, another temple is unlocked, and so on, so you can unlock all the temples and play whatever variation you fancy, without having to finish one temple at a time. After unlocking all the temples, I had a delightful surprise, unlocking extra content containing 333 classic boards to play!
The variations are:
Classic
Match - tiles are shown at the bottom of the screen and you need to make matches with them.
Slide - This is a new variation, a bit of a brain bender and deserves to be a game in its own right! Move tiles horizontally and vertically to make matches. They will slide until meeting an obstacle, tile or falling into a hole (that can be unfortunate sometimes, useful other times). There are special helpers and you'll need to figure out for yourself how some of them work. This is a brilliant logic variation.
Numbers - Match numbered tiles to the sum given.
Triple - Match three of a kind.
Rivers - Make matches by line linking.
There are tutorials for all the variations. Graphics are lovely, tiles are clear and a great size. There's an option on each board to change the background, tiles, colour and the shape of the tiles.
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Match 3, Strategy, Mahjong, Card & Board, Brain Teaser
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Hotel Mahjong is actually an old game, one I had on my old PC and lost when the hard drive crashed. It was one of my all-time favourite Mahjong games, regularly replayed. I am so happy to be able to get it again from BF.
It is true to say that older games can sometimes offer more enjoyment than newer games. Hotel Mahjong has longevity, variety and challenge. It is also very addictive.
Ride the lift to the 20th floor, playing 5 variations of Mahjong. . You can play for 1, 2 or 3 stars depending on how you want to challenge yourself and if you are going for achievements. I remember I used to play the 20 floors once, then go back over low score rooms to try for 3 stars. I have achieved that in the past and am looking forward to trying again!
As you progress through the main game, you unlock additional games, casino, recreation and roof terrace. If memory serves me correctly, roof terrace is unlocked after the 20th floor. These additional games offer more levels across all 5 variations and can be played in normal, hard or expert modes. Recreation is untimed.
So, 100 levels in the main game, 3 additional games - Mahjong heaven!
Complete dangerous missions amid dazzling landscapes of prehistoric Earth and alien worlds. Can you complete these thrilling puzzles in order to return home?
This is a gem of a game. If you are a HOP and puzzle fan, craving for something a bit different from the usual, then this is for you.
I was feeling like that, about to give HOPs a rest, but the beautiful graphics and Egyptian theme drew me to this game. I quickly became engrossed, engaged and re-energised.
There is a lot of innovation, a huge amount of puzzles - some are variations of familiar puzzles, others are unique. Mainly logic and strategy puzzles so far and a funny reflex game, shooting scorpions. Funny because the controller waves back and forth and the scorpions scuttle around and I'm no sharpshooter! The Hidden Object scenes are also enjoyable, varied and interactive.
4 hours played so far and still scenes and lots of puzzles to unlock, so this is going to be a long game.
As if that isn't enough, there's a bonus section containing replayable mini-games and 3 other games, including Puzzle Boxes, one of the strategy mini-games that deserves its own limelight. And achievements as well.
For an SE, this is really outstanding. Hello, my favourite new dev.
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Match 3, Strategy, Mahjong, Card & Board, Brain Teaser
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This is an excellent addition to the Laruaville series, and by far the toughest! I played half of the demo in timed mode and the other half in limited move mode and found the boards challenging enough that I had to replay a few, even at that early stage! I like both these modes for the challenge, but the relaxed mode is starting to look inviting!
Graphics are gorgeous, characters as cute as ever. There's a lot to do on the boards, overcoming obstacles to get to the coins. Be careful of the boulders, which will drop down and block your coins (doh!) if you don't pay attention. A new touch is to bring two halves of a coin together, which is fun and power-ups are earned by matching 4 or more tiles.
There are two mini-games so far, Spot-the-Difference and Mahjong, both enjoyable.
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Match 3, Strategy, Mahjong, Card & Board, Brain Teaser
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
I am a fan of battle M3s and it is good to see one with an RPG mix. The storyline is basically of a policeman searching for his missing sister. He joins a secret Order and goes on missions, during which he battles monsters, discovers treasure, meets traders, explores caves. All of this is set out neatly on a hexagonal "action" screen, some cells of which show monsters, caves, treasure or traders. You can only move your player one cell at a time.
Moving onto a cell with a monster brings up the battle screen. On the bottom left are items you are currently using – “equipped” in RPG terms. On the top are cells for additional storage, which have to be purchased for money or resources. Items can be swapped from storage to the equipped area, or sold. Clicking on an item reveals its statistics, the effects it gives you during battle.
Battle is turn-based. The tiles you match give you various effects, healing, experience points for levelling up, money, instant damage to opponent (skulls) and mana for activating some equipped items. For example, you start off with a gun which has a red border around it. Match red gems to activate it.
When victorious in battle, you then have a rewards screen. Clicking on the reward gives you its statistics and you have the option to take or sell. Some items may be duplicates of what you already have and you can sell it: However, an important point to note here is that over time the durability of your equipped items wears down. Keep monitoring your equipped items and grab a free replacement when you can by selling the equipped item and taking the free reward.
There’s a lot more to this game than I experienced during the demo, as I used the time battling every monster around! I barely touched on the magic spells and there is also a workshop which comes into effect later. This hints at the longevity of the game, with lots to do.