One thing Madhead usually does well is great characters. The storyline was interesting, with great characters and voice acting. The music fit the early rock and roll era, and the puzzles were varied. Madhead games have a unique style about them, and I really enjoyed playing this one.
and this one is a continuation of Dawn of Hope: Skyline Adventure. It's many years later, with a couple of new characters ready to fight evil once again. It was good to see the now much older characters from the first game. I liked that they were part of the story too. One doesn't need to play the first game to enjoy this one, but I still recommend playing the first one.
I'll admit that I skipped a couple of mini games, but I played most of them. They weren't all so easy that a small child could do them. I really enjoyed the mine sweeper one, and I hope Mad Head includes more of these in future games.
Also, I happened to enjoy the heating/cooling gadget. It was a small match three game where none could be left over on the board, and it progressed in difficulty with each use. I had to restart a couple of them, but that just made the game more satisfying for me.
If I could think of anything negative to say, and it's not really that negative, is: What happened to the dwarves? I liked the drawf from the first game, but he only had a small part in the first story, so he wasn't integral in either game, but I still liked him.
If you're a Mad Head fan like I am, then you'll really enjoy this game. A lot of loving attention went into this one, and the length was satisfying too, but I'll always hope for longer when the game is good. I should have gotten the CE. I'll admit that Dawn of Hope: Frozen Soul is even better than the first game.
I enjoyed this one. The voices fit the characters. The story was suspenseful at times, and it was fun trying to play my way through the "game" and beat the bad guys. The graphics and game play were superb. I did experience a little lag in loading different scenes, but it wasn't too bad. The game itself flowed smoothly and kept me entertained the entire way through. You can even pick the level of difficulty for the puzzles and whether you're playing as male or female. League of Light is one of my favorite series, and this dev is consistently churning out winning games.
A mysterious plague casts a dark shadow on the people of Persia. The young apothecary Tara must discover the cause of the illness before it's too late!
What makes this adventure stand out is that it is played from the viewpoints of both the heroine and the hero. Also, the player, as the heroine, can question the hero at practically anytime on various topics.
This game isn't HOP heavy, and most of the mini games are basic and on the easy side, but they're varied, and a few do get creative. The storyline and interraction between the characters are what makes this a fun game. The heroine's voice doesn't really match the character, but I realize that this is a campy version of an Aladdin type of an adventure with Western slang.
I really love that there isn't a collector's edition, so the game stands on its own, although it is short. If there really is a sequel, I'll check it out, especially if there's no collector's edition. I'm always looking for good standard edition games to spend my game coupons on.
What a fun story! This is a continuation of the first game: Born of Fire, with Alice and her uncle Colin. The plot and characters stand out more than anything else about this game. The puzzles are varied and not difficult. The HOS are interractive silhouettes. Alice should have held on to some of her basic tools because she sometimes could have used them again, and there was yet another broken zipper that needed a pull, but there was also originality, and I was left with wanting more.
Everything flowed so well, and it didn't feel like the best part of the game was during the demo portion. I had a blast playing this one. The only other drawback I can think of is that the game could have been a little longer, but I never wanted to stop playing, and time just flew by, so maybe it was longer than I realized.
I'm looking forward to playing the next installment of Alice and Colin in The Dark Side. I think I'll even get the CE.
I understand that a turtorial is needed and that dialogue is part of the game, but this went way above and beyond what was needed. So much so that the game was constantly being interrupted. It got very annoying. Playing with the timer was challenging enough, but was it necessary to stop the game flow to instruct the player to "open the chest?" and to "pick up what's fallen from the chest?" I can understand the dialogue at the beginning and end of a level, but not constantly throughout the level. The game continues but the player is unable to perform any actions. It gets even worse when you have to click thru all that dialogue each time you start a level over to try to earn the gold star, and the dialogue doesn't just pop up, it scrolls ...uggh.
I almost gave this game four stars, in spite of my frustration. The graphics were decent, the story was fun, and it is a TM game afterall. I played several levels with the timer, then I came back some time later and started the game over on "easy." The game did get better the further along I got. The dialogue eventually quit interrupting game play, but I was too frustrated by then to start the game over again, so I could earn my gold stars with a timer.
Still, good TM games are too few and far apart. I loved the Royal Envoy series, and this one is almost comparable ...and more difficult. I definitely recommend trying this one for yourself. This game got a high rating, so don't let my initial frustration deter you from trying it and making up your own mind. As for me, I'll probably pass on future Moai games if they're all like this one.
This is a fun post-apocalyptic game, set in the future with humans, elves and even dwarves. I loved it. The puzzles may be too easy for the hard core gamers out there, but the storyline was very creative. The voice overs were well done, and the characters were well developed. I skipped a couple of mini-games, but most were good, and I was able to play the entire game without needing to use the hint feature.
There were match threes for whenever an upgrade in equipment was needed, and some of them were a little challenging. I enjoyed them. They were the kind where the player can't have any left over gems to swap.
For the record, I love having the morphing items inside the HOPs. Most of the morphing items are well hidden, and all the HOPs are replayable. (That goes for the collectables too: You can go back afterwards and find the ones you missed.) I usually find the morphing items first when I play a HOP, then come back later and earn my three stars for accuracy and time. It's gotten to the point where I look forward to this arrangement, and I try to save some of my collector's edition purchases specifically for Mad Head games for this very reason. I'll save up a few HOPs at a time and replay them in small batches. It's a fun way to extend the game.
I highly recommend the collector's edition, but the standard edition is a great game too, even though the bonus game is really good and stands on it's own. Mad Head usually delivers when it comes to their collector's editions, with all the extras like a huge HOS, jigsaw puzzle, and lots of achievements. I managed to get most of the achievments on this one, except for playing the game quickly. I can't see the reason to rush through a game when I can take my time and enjoy the experience, and this one was worth taking my time on.
Let me start by saying that the Standard Edition will be great as a stand-alone game. The morphing items were pretty easy --they're all the same objects and are all out in the open but not in every scene. I thought, at first, that the Missing Memories were non-linear when, in fact, it was only the item in the first scene. The rest were just randomly laying around in close-up locations. It would have been great if the Missing Memories got triggered when the player did certain actions and then showed up in a different scene. Maybe that's something for the devs to figure out in future games. I know it would be a big hit with us gamers. However, with eight total chapters in the CE, there's still plenty to do.
I love the fact that there's seven chapters in the main game. Everything about this game is well done: the visuals, story line, game play, music, characters, length, bonus chapter --best game I've played in a long time, even though I did have a few glitches that other players have reported, such as the game freezing, and one time I got a virtual error code. However, I never lost my place, and the game continued to run smoothly. All times I would exit the game, and it would solve the issue. So for technical issues I subtracted one star, but all issues seemed minor, and I thoroughly enjoyed this adventure. I believe that TuttiFrutti is now the developer to watch for, and I'm seriously looking forward to seeing what they come up with next.
I know this game got super high ratings. To be honest it wasn't that bad at all. It did have some unique puzzles, and a fun "who-done-it" cast of eccentric characters, but the graphics weren't that great. For being only a year old, the graphics felt like a 2012 game. The art deco did keep with the 30s theme, and I do love a good murder mystery, but there's so many better games out there. I still recommend this game, but with the caveats mentioned above.
It was suspenseful, with good graphics and a good story. The mini-games were different and fun, with lots of logic type puzzles, which were right up my alley. My intent was to try the demo first to maybe purchase the game, and if I liked it, to play later in the week. I ended up buying the game as soon as the demo ended, and I played several hours, until it was finished. I recommend this game, and I'll definitely be playing it again. If the devs make a sequel, I'm on it!