This is a build-and-collect timed resource management game. I'm so used to the way Rescue Team and Moai were formatted that this game initially threw me off a bit but then I see the developer changed to another game platform. It's somewhat difficult at times to figure out what's what and what it is you're collecting. Sound effects, like the character vocalizations, are a bit silly. The challenge per level is very, very good. You have to read the tasks carefully.
Runs fine for me for the most part on Windows 10 v.1903 on a workstation. The only issue was a small delay between initial loading screens, very minor. I turned off the muzak and used my System cursor for better concentration. This game's format is definitely an acquired taste graphics-wise and may not appeal to everyone. I'm undecided at the moment whether to add it to my inventory. The demo is a must, for sure!
Title grabs you in all kinds of ways. Problem is, it's been done before, and way better. There is tedium in every level I've played so far in hard mode. The resources refill very slowly, the girlish workers in strangely familiar burgundy tunics are tootling around unless you use a speed bonus that is way too short in duration and I didn't have the patience to let that bonus refill past bare minimum. I found myself getting irritated at just the thought of replaying a long and winding level yet again. There are strategies to use in hard mode that compel you to search for solutions, so I do give props for that.
The intro for the developer is too long and I got a few black screens afterward at loading but the game eventually appeared and proceeded to run OK in Windows 10. Graphics are OK, I guess, not unattractive. I turned off the martial-style music and used my own mouse pointer. I recommend demoing this only.
Sadly, some games series have deteriorated recently to where it's uncertain they'll make a comeback with me. Others, like this one, are going strong. Static park- and nature-themed scenes with expanded lists of objects to find, some very cleverly hidden, along with extra creatures and garbage to find. The graphics are very pleasant as always, with tiny animations here and there. An "Extreme" mode with a timer is something new, though unless you're playing multiplayer, I wonder about the value of replaying a now-familiar scene, but OK. I wish you could go to the mini-scenes on demand, rather than the yellow stars signaling you. The CE has wallpapers, music and more but the core fun of alternating hidden objects and minigames makes the standard edition more worth it for me.
Settings: you can play with your own mouse pointer and/or turn off the background muzak if you wish. A pleasant time-passer; looking forward to the next one.
The evolution of this series was nothing less than incredible. Installments 4-7 to this day are among the most fun and immersive timed resource management games I own. I love them dearly.
This one? Not so much. The scenery is richly colored and beautifully animated with birds and butterflies. The core stuff you're used to from RT7 is still there but the game mechanics are bizarre at times and not smooth. The plane with the resources hitches along, the stuff opens in mid air, workers are scurrying tediously along some way-long roads, the rescue truck for the moose is about half the moose's size and so on. What is up with the sound editing?--definitely out of whack for some actions. The new elements are cute and the theme of animal rescue is serious but the heart and soul of Rescue Team as we know it isn't here. Is this series over? Probably, but I love me some RT5 right about now.
Definitely improved in the quality department, including graphics-wise, which are detailed, clear and colorful. The monsters, some of which are shamelessly "borrowed" from earlier classics, are of more interesting varieties this time. Still, all your enemies are standing passively in the paths, waiting stoically to be annihilated by any of several heros. The paths are long, and at times, tedious strings of varieties of resources, one after the other. The bonus levels are a flat-out disgrace, no imagination there, and consisting of winding paths of just one resource and some additional stuff--OK, whatever. Three coins per level, some of which are quite cleverly hidden. You can go back into the level after having finished it and pick up whatever coins you missed without penalty. There is some redemption in the bonus chapter, where the scenes are lovely and the levels' tasks are a bit more fun and challenging. The bonus chapter almost but not quite makes up for the rest. It's an OK game.
My first Campground, but not my last. Without giving away the store, the whole concept invites you to change your mindset and rethink your time management gameplay. It's really cute. Instead of houses and goldmines, you develop and enhance tent areas and the camp itself. Factories and greenhouses in your campground? Sure, why not?
Currently playing the demo so there's more down the road, no doubt. Challenging yet fun in a cute way. The graphics are nicely color-balanced, simple and clear. Observe that you can upgrade certain things without being told in the character dialog, which I always want to skip anyway. The Collector's Edition has a strategy guide, challenge levels (unlocked upon game completion) and development art videos that some may find interesting. You can use the game pointer or your own system one, and you can adjust the sound effects/music volumes. Try not to go over the days you have allotted and then you can dodge the mosquitos and chill with a cool drink in your upgraded and garden-y tent come nightfall.
After a disappointing trip through The Legacy: The Tree of Might, I was gratified to see a genuine, quality comeback with this series' latest, where Laura teams up with Travis to discover another dire anomaly in the underbelly of New York City. No need to stop and think about the storyline: it's all effortless here. Just play.
Graphics are vibrant and well-drawn (again!), with lovely details and obvious care. 3d cutscenes are of better quality this time, really enjoyable. The Collectors' Edition, as usual with this creators' team, is recommended for the morphs and collectibles, as well as the achievements (a must-have for me) A great mix of minis and interactive hidden objects: ranging from easy to hard and in-between. You have a strategy guide in the CE onscreen, you can choose your difficulty and various game settings like nixing the music and voiceovers.
At first, you might be inclined to think this is less than its male sibling series, but that was put to the side very early on. Boromir and Everand are replaced by Helga and Brunhilda. Graphics are richly colored and the characters have plenty of fun and pretty details if you look closely enough. You can turn off hints, game cursor and the sweeping orchestral music in the Settings, and choose your game mode of Relaxed, Normal and Expert. Game play (resource management), resources and sound effects are familiar as per Bros. but with just enough differences to make things interesting. Yeah, the wash-the-dishes thing in level 1 was a bit hokey but that quickly faded as the game took off from there.
Enter a fantasy world, where a young elven princess and her fawn friend oppose an evil that threatens to consume the Kingdom in this exciting time-management game
New characters replace Aerin, the Griffin and Tillian which actually doesn't interest me all that much. The basic games formula does, which, instead of multitudes of obstacles and paths and structures, always focuses on fewer, more well-thought-out objects and tasks to occupy your mind. In limited time mode (professional and normal), time may well run out while you're trying to figure out how to finish a head-scratcher of a goal. Same as always, and almost always, these are creative, charming and well done. Several collectable objects are present in every scene--meh, could live without although the disappearing one is a good idea.
Graphics continue to be mediocre: compare the first opening scene with the game scenes and you'll understand. Audio could also have been improved, with there being two or more music tracks playing at one time--a little discordant. Occasionally, part of the game play was cut off by the task and timer bar. Overall, good and imaginative game, I'm enjoying it.
Always expected this game to remain solo. Came here looking for new games...hello? What's this? Awesome! The graphics are refreshed and attractive, with greater detail to all the characters and resources structures. There are new and interesting elements to go along with the totally new environment while still retaining a lot of what you remember from the previous. You can queue your tasks but watch carefully what you have to accomplish. The only minus was the sudden tutorial which stretches across your screen like a banner. Good thing you can click it away. The background audio carries over some amusing interactive voices from the first KC, as well as its single music track so now the sound track is kind of an odd but pleasant blend of "old" and new. The best part is the challenge, the same "vibe" from the first, and as many know, it's a gamble when a game becomes a series. We definitely won here.