Birds? They're back? Yup but not too many, at least in the beginning levels. But yeah. Also, you can still up the game speed to 150% (which is a really nice feature) by hitting the "pause" icon in the upper left side of a level. Lots more hidden objects, some surprising and unexpected.
Levels continue to be colorful, unique and interesting with clear graphics quality and excellent responsiveness. Three game modes: relaxed, casual and expert and it's always fun to try to get Developer's Record in casual mode--I feel like I won a small lottery. Some levels are very clever in the use of shortcuts and clutter to try to fool you.
This time Megara is tasked with getting rid of some drones but you'll have to free her first, and Herc too for that matter.
Why four stars? I simply like some other timed resource management games better. Still a fan, though.
Pretty safe bet one has the first and/or second installment already so you can easily pick up where you left off.
Resource management game you can play timed or untimed. You can adjust music, ambient sound and use your system pointer. CE includes extra levels plus several hidden objects scattered around the lovely scenes and trust me: this time many are well hidden indeed. You might be more apt to get gold time in the yellow zone this time but the levels are so cute you'd be tempted to replay them to try for better. In hard mode, most levels can go 7-10 minutes and longer.
There is an issue with getting gold and other resources off the flowers and this could have an impact on your time remaining. Sometimes, it's helpful to click on the item right as it appears but other times you will have to keep trying.
Lovely animated scenes with dinosaurs flying and feeding and bees and other monsters to fight your way past.
Good to see the original developer back, the game moves more quickly and efficiently.
Why only four stars? Well, it's actually 4.5 if I had the option. But I subtract a little bit for the stilted animations although the overall graphics quality is pretty decent.
Resource management you can play timed or relaxed, with the options of adjusting music, sounds, using your system pointer and turning off dialogs and hints.
The slightly mysterious tasks and objects continue, with your frequently having to figure things out on the fly if you're playing this timed. Really cute settings, with a few reminders of Alice's Wonderland but with its own personality.
Saving my pennies for the Collector's Edition as I find the extra levels to be worth it. Not so much the puzzle you build with the objects you find in the levels but that' me. Let's hope they keep it up!
Well, I have the first three why not this one? Let's get a real sale, then I will have a real reason to purchase it. Not paying full price and I'll explain below. Your mileage may vary.
Straightforward resource management game, with some extra strategy required for the extra-good gold time. Balen's back, gotta be prepared for battle.
Only two modes: normal and untimed. Boo! You can't change the mouse pointer to your own, you have to use theirs. Another boo! Need help? Instead of an on-screen guide, you will be asked to restart the level with the tutorial enabled. Boo! However, you can adjust the music, sounds and voices.
Now here is where I can see the issues others may have, for one reason or another. I use a monitoring software that caps my frame rate in-game and displays hardware temps. If the software is running, the game freezes at the Main Menu's Exit button and I have to do a little song-and-dance to get to the desktop. So....no demo video on this one as I want that software running. Took a star off for that incompatibility.
Oh, yeah, those coins. Three of them in each level and they get HARD to find. Good luck with those!
Still feeling the fallout from having given a "perfect" review to a very recent and highly anticipated resource management game that shall remain nameless and after 20 levels, ended up HATING it to the nth for moving at a snail's pace! Not doing that again.
So, here is Alice #6, a crafty, clever game so far, with many familiar elements and some new ones (hearts, anyone?), including some extra little objects like a garlic clove and a strange little black creature that pops in and out.
You can disable hints and dialogs, adjust sounds and music, and use your system's pointer. There is a strategy guide in every level but I haven't found these very helpful overall for some reason. You can build some puzzle pictures also, using the objects you click on in the levels.
Graphics again are only fair, with a lot of primary coloring plus few and almost primitive animations. Big plus: there's a lot that's obscured and hidden, making this more fun indeed. It's pretty fast-paced also.
So far, so good. And no nags when quitting from the main menu. Just X out and you're gone.
Got the Standard edition this time, after playing the first one, which kind of "grew" on me after a while and I ended up enjoying it.
Lots of "Alice" elements in here, but not to where I'd object to any blatant borrowing from another game. Scenes are bright and colorful, though without much animation. Most tasks are fairly intuitive, where you can just hit the ground running and not waste time figuring out what to do.
You can adjust music (Zen-like acoustic), sounds, disable hints and skip dialogs. Modes are the usual three and there's an "I need hints!" button in the level.
The game is A-OK with me and I found it a pleasant time passer and enough of a challenge to keep my RM skills honed til the next latest and greatest.
Well, I could not resist. First thing I noticed was a new developer group Alpha Nova so I didn't know what to expect.
Suffice to say, this game is lovely to look at, with small quality animations in each level (fox tail swishing, water moving, flames flickering). Resources vary--you will see the regular food, gold and stone to start off with. If you've played the prev. NT, you will be on familiar ground.
Three modes: relax, normal and legend. You can adjust sounds and the orchestral music if you want. You can disable hints also from the Settings. There are hidden objects in each level's scene, logged under the question mark at the top. Click on various animals and see how they respond.
The game played flawlessly for me with no errors. Then again, I've had good success with these series of games-- very few if any errors.
Very nice game so far. If you don't mind a new platform and some minor changes, give it a try.
Well, is this a permanent thing now? Viking Brothers and Sisters all rolled into one? Fine, I like it!
Colorful, richly detailed graphics with tiny animations here and there, including that little hedgehog with the apple on its back--so cute! Water moves and butterflies flit around.
Solid resource management game--fulfilling tasks in fantasy worlds, with little Art Deco touches here and there. The 2 Brothers do the heavy lifting and the Sisters do the magical stuff. You can turn off sound fx and music, use your own pointer and turn off the Tutorial. The CE is worth it for the extra levels alone (never cared for wallpapers, etc--yuck).
Nice to know this is still around, with many of the quality touches still intact.
Finally! I've missed these games since the brilliant Tales of Inca 2. Why so enthused? Because, not only is each substantial level chock-full of stuff to accomplish, it's cleverly planned to make you think and develop your strategy, yet fun enough so that the almost predictable replays are fine with me.
Bright, clean graphics--you can disable tutorials (but not dialogs), adjust sounds and music, use your system pointer or select one of three in the game. This also has Achievements, which are nice in a non-CE. In hard mode, this does not hold your hand--you're pretty much on your own, esp. if you click thru the dialogs. OK!
Yes, let me get into the game modes. Even for capable resource management players, this starts off pretty tuff. Hard mode means what it says. If you enable Mutli-click option in Settings, you can queue three tasks, that's it.
Good, it's about time for another halfway decent resource management game. Now, in my opinion, for sheer challenge and fun, Cheshire's Wonderland took the cake. Yes it did and remains my unrivaled favorite. But give this one a chance, it's definitely OK
Very familiar elements and tasks, if not characters as well. Does Alice show up later on? Guess we'll find out. A small and unobtrusive list of extra objects to find is on the right side to add a little challenge to your one of three playing modes. No paint palette. oh well. I enjoy the ones in the Alice vein--didn't find others like Ellie's Farm: Forest Fires quite as compelling.
You can cancel hints and dialogs, use your system pointer and adjust sounds and music. You get extras in the "full game" but you'll need to buy the CE to find out what they are. Hence the missing star.