Chances are very very good that you've played at least one of the previous Rescue Teams, so you have expectations based on your previous experiences. I'm so hungry for a good timed strategy, I relax my expectations. Turns out I had to, but this installment is pretty good, and many elements are reassuringly familiar. The addition of the rescue dog and the monotonous carnival-like background music--not so hot. Graphics quality is admittedly improved, though my graphics processor ran a bit hotter than I'd like, same as the other RTs. If the tutorial says to build this structure, you have to build it, you can't bypass it as in previous RTs. Loading during screen changes takes an uncomfortably long time, particularly if you want to exit in a hurry. A new thing: buy your bonuses at the store--Okey doke, will do. Things get tricky early on, so be prepared. Rescue Team 6 is pretty good; Rescue Team 4, the gold standard for me, it ain't. But hey, it's a dry spell for TS games, and it IS Rescue Team!
I don't like to pan anything and anyone's work, but honestly, I tried, and I am a timed/strategy junky. My assessment of what constitute good graphics includes fine details, well-drawn items, subtle colors, not something a first grader could do. What's up with the worker chopping trees or gold and he's positioned before the actual object on the path? Background music is irritatingly repetitive and the resource symbols are confusingly tiny. Wow, take this one back in for a make-over, it sure could use it.
If you're skilled already with timed/strategy games, you can do this for sure with your gaming mouse in one hand and a chicken sandwich in the other. No problem. Same premises all over again, ie: fetch the stone, gold, food, wood, build and upgrade the shacks for same. Some different items, not telling what they are. You can chain tasks and turn off most tutorials, not all. Cute graphics but it seemed like the nursery school-like background music was the same on every level, so that got a little irritating. It's OK. If you're a beginner, this might be just the ticket.
This marvelous creation dates from 2013 but it's easily one of the best Big Fish has to offer. It's unique, anyone else who copies the remarkable storyline is a flat out imitator. Cyclopean/mechanical characters with such human attributes prevail. Not a lot of animation but so much is crammed into so little. Scenes are dreamlike and fantastic, you're in a sort of Brigadoon and time is slipping away...HOPs and puzzles may seem inappropriate here but it works, it all works.
Unbelievable. Sometimes, I think the very best games like this one have been done already, here in 2016 and beyond.
In a never-ending quest for a fresh time management game, I stumbled across this little masterpiece and find it to be one of the most carefully crafted games I've played on BF. That's right! Highly challenging, good thing for replays. Graphics are so lovely even though you're occupied with the cards. Now and then, the sweeping, majestic symphony background music intrudes a little but that's OK. Wild cards and undos are there, thank goodness.
I said to myselft, "How 'bout another one like this?" and discovered I had the Winter Solitaire one tucked away already. Good move!
I collect and play these Big City Adventures pretty often, and must say, this installment is one of the more beautifully rendered of the lot; furthermore, somebody clearly had a little imaginative leap here and there with hidden object placement. Really cool.
Scenes are exceptionally well-done, objects are well-placed and challenging enough for more experienced players, I think. You have to REMIND yourself there's an extra collectible to find in every HOP scene, don't forget! If you've played previous games like this, mini puzzles follow the HOPs and are pretty much along the same lines.
I collect the games from this development team--they're meant to be collected!
Same as the previous installments, ie: busy, busy, busy HOP scenes, extra lost and found items to search for, and you have to pick up the trash, have to keep things neat.
Mini-puzzles which follow the hidden object scenes, are nice and varied--skip-able, but nearly always playable and enjoyable.
Now is the right time to play this, nice and frosty while outside it's 90 degrees in the shade.
I collect these, though I'm still looking for trash to hurl into the garbage can--oops wrong one. Scenes are very festive and VERY busy, though you're not too pushed to use the HINTS for fear of losing your Eagle Eye bonus. You can always replay the scene, though. All the characters are back, looking slightly possessed as usual. Collectables and Lost and Found are good additions to the main Hidden Object task. Looking for the next installment, I really like these for some kooky reason.
Liked the first, loved the second, and the third (this one) eclipses the second already and I haven't even traveled very far in my quest yet. Some changes from the second one include a revamped star rating on your score at level's completion and a "restart" tab. It retains the "beat that (?)" vocal when you score a really good one-- you're encouraged to compete against other players, maybe? Sure!. Relaxed and timed modes are available.
Love the quiet beauty of the graphics and the combination of hidden object and match 3 to keep things refreshed.
Well, this fourth timed/strategy installment is from a collaboration of two teams who have produced the Rescue Team series and Island Tribe 4 among others, so it's gotta be good, right? It is!
Rich, detailed graphics, varied tasks, challenges and obscured pitfalls. Delightful, tropical background story, based on exploring uncharted territory, creating villages and vanquishing bad guys. If you're familiar with the previous Moais, you can pretty much just dive right in (wish those popup tutorials were optional). Worker task-stack was there from the start, a big plus. No problems on a Windows 10 machine. I can tell the teams put some serious effort into this one so I'm going to put some serious effort into playing it. Have fun!