Kathleen’s beloved Danny has been arrested under strange circumstances and accused of murder. It’s up to Kathleen to hold her own investigation and find out what really happened.
I do not recall having so much fun with this kind of game. The narrative flows easily and holds your attention. The HOS are not too difficult, though offer some challenge, so with the minigames. I enjoyed every minute of it.
I think that I have a hard and fast rule about griddler (or nonogram) games: If the title says "griddler" or "puzzle" or "riddle" you can be fairly sure that it will be solved by pure logic, and not be ruined by powerups - if it says "mosaics". unless it is World Mosaics, pass it by because you will run across a lot of puzzles that can be solved only by hints, or by studying the picture - but the picture is pretty so why are you complaining?
This one is a pure logic game. Soothing music and background, soft, wooden colors for the tiles, and crossed out tiles just disappear. Numbered tiles and highlighted rows an columns... What more do you want?
I recommend this game!
+3points
3of3voted this as helpful.
Prehistoric Tales
Bring an ancient world to vibrant life as you build and protect a fledgling settlement!
I like the "building and resources" portion, but the battles is something I do not enjoy. No chance to skip them either, and you cannot progress until you finish them.
I tried autobattle, but it did not help me win, so I am stuck.
So, unless you LIKE battle games, it is not for you.
If you LIKE them, and you are good at it, it is a buy for you.
(But really, when developers put those minigames, they SHOULD includ the skip button to all of them, because there is always someone who is NOT good at them and gets stuck.. just because someone is good at some game does not mean that they enjoy or can do a different type of game. This is basic consideration of your customers.
What a delightful story. And the characters you meet. And the dialogues...
The puzzles are OK, and you have to think about it - and then the help IS helpful.
But the puzzles are just the price you pay for driving the story forward. And it is funny. Even if the subject matter is as grim as it can be, it is a joy to experience.
We may be having a renaissance of retro games. If so, let's bring in more of them, pease
The visuals are great. That's their selling point.
The action is simpleminded. You get Bob back to bed and your reaction is "Is that all there is?"
Also it is meant for a game controller. With a mouse, the action is clunky. In an adventure/HOG game it would not matter. In a game when sometimes you need speed it is aggravating
All the features we loved in previous World Mosaics are there: Highlighted rows and columns, numbered cells as you move across or up and down. Pretty pictures at the end, a not to serious narration, but still informative about old legends. Puzzles that begin simple at first, and then get harder and harder.
We had the bad news that this developer was getting out of the business - and it was bad news, as it has given us some wonderful games in the past and not just these Mosaics. It "building" games are superb, and so are other simple games.
So buy it, not just because it is a World Mosaic, but because by buying it, we may help the developer stay afloat, and who knows, maybe one day there will be another "Bistro Boulevard"
This is HARD. A real challenge. Do not think that because you play untimed that you will not sweat bullets. You have to think, you have to keep your resources - specially food - even if this means keeping your explorer going from bush to bush. Do not hire workers unless you can feed them. Remember to send tribute to the pharaoh, but do not send so much that you are left with nothing.
For hardcore griddlers. You know who you are. You dispise powerups. You accept hints, but pride yourself in not using them, and finishing a puzzle with no mistakes.
You accept colors if they add to the complexity and make it harder, but are quite happy with a monocrome palette, and no chance of switching to another color if you get stuck. You just have to find that logical answer that seems not to be there, but is.