Zurreen's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    3.7
  • Helpful Votes:
    369
 
  • Reviews Submitted:
    165
  • First Review:
    January 31, 2015
  • Most Recent Review:
    December 9, 2023
  • Featured reviews
    0
 
 
Status:
 
 
Zurreen's Review History
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The sound of a hundred voices call to Delaware St. John and lead him to the site of a decrepit amusement park…
 
Overall rating 
Liked it!
4 / 5
Pretty Good Overall
PostedJanuary 3, 2022
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Mahjong, Puzzle, Strategy, Word
 
Current Favorite:
 
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Good
4 / 5
I should note at the very beginning that this is an Adventure (not a Hidden-Object) game; and a wonderful visit it is back to the days when Adventure games were so common and fun. Before I go any further though, I should also note that this game is actually the third *installment* of a trilogy. Each of these installments is called a Volume, and is in fact a complete game in itself. So you don't have to play the first and second installments to enjoy this one. However, there *is* a common thread - an underlying story, so to speak - that ties the trilogy together. So I, for one, would recommend that you do get all three installments (or “Volumes”), to get the most out of this very intriguing series.
The current game continues the excellence of this series. The storyline is quite interesting. The music is absolutely haunting and wonderful. The voice-acting is superb. Even the Hunter/Escape sequences (you know what that means if you have played either of the previous two games!) are far more reasonable than they were in either of the two previous games.
Unfortunately, however, the game was rather disappointing on many levels. For one thing, the navigation (getting around the locations) can be extremely frustrating. One of the reasons for this is just the way the game has been set up. We have not just the usual four (up, down, left, right) arrows, but even diagonally left and right arrows; and, if you are not careful and watch where you are going, you may well end up going around in circles! What's more, in at least one location that I noticed, there were *two* forward arrows! Thus, if you don't spot the *other* forward arrow that takes you back into the rest of the park, you will find yourself going back and forth in that one area!
The arrows would not have been such a problem though if it were not for the darkness. I guess the developers thought it would make the game spookier if they set it at night time. But, frankly, there is no reason for the game to have been set at night time at all. It made sense in the first game ("The Curse of Midnight Manor") where the hero was said to have woken up from a dream/vision and set off for the abandoned building, practically on an impulse. In fact, since it *was* an abandoned building, the time of the day did not even matter, since the whole game was set inside that building. What's more, once we turned on the power, there was no problem seeing at all.
Again, the night time made sense in the second game ("The Town with No Name") also, because the hero was trying to find a town that was not even on the map. So we could understand that it took him all day to find it, and that it was already dark by the time he got there. But the Amusement Park in the current game *was* on the map, easily found by the hero's "research team," and so there was no reason to be visiting it at night time, especially when the whole park was said to have collapsed a few years ago and so one would *expect* it to be difficult to get around there. It made even less sense for the hero to come in such a big truck, yet bring nothing but a silly flash light (and no tools, like at least a crowbar), knowing all about the park's collapse!
I should note that there *are* signs with maps, showing where we are, all over the park. It would have been better though if the hero had brought a map of his own, because those signs are rather useless. For one thing, they are way too worn out, even though the park was said to have been abandoned only four years before. But secondly, the game projects the flashlight so directly and glaringly at the board that it is hard to even make out the names of the various locations on these map signs.
In addition to all the navigation problems, I was also not too thrilled to have Kelly along in the game. I suppose the developers thought the game would be more fun with two characters. Now I have played and even loved many games with such duos. The "Broken Sword" series was certainly the best, in this respect. In fact, it would not have been even a tenth of the fun it was without its duo. But that... gimmick... doesn't work in the current game. This game is even titled "Delaware St. John," NOT "Delaware et al" or "Delaware and Company," etc. Moreover, Delaware IS the one with the psychic gift. Kelly has absolutely nothing to contribute. She is supposed to be carrying a so-called EMF gadget, but we don't even get to see, let alone use, it! If I remember correctly, we were asked to hit the Record button on the console maybe once or twice, but only to get some silly comment from Simon (yet another colleague) about what a great addition that makes to their "collection." And even then, we have no idea what exactly we had recorded! So even that gadget adds absolutely nothing to the story or the game.
I can mention a few other things that I found ... well, annoying... but I will conclude with what I thought was truly *the* greatest disappointment, for me at least. Note that I have mentioned this game is the third and the last of a "trilogy." In fact, if you look it up online, that is how this series has been described by everyone: a series of *three* games. So I naturally thought that the current game, being the last of the three, would answer all the questions raised in the underlying story, tie the thread I mentioned at the beginning of this review. Well... it does not. I had to do some research on my own and found that the creator(s) had originally written a TEN-part story. So, apparently, the game was originally meant to have TEN "volumes" as well; but, for some reason, the developers made only three. Thus, not surprisingly, this third game just adds more questions, instead of answering the ones raised in the previous games. I sure hope that the developers will return to this series and *complete* it, somehow, because the incompleteness sure left a bad taste in my mouth; and I felt obliged to let you all know, so you wouldn't be at least as disappointed as I was.
Having said all that, however, I still think it is a pretty good game overall; and that is why
I recommend this game!
0points
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Help Abigail Hildegard find her father and wake Adalar from his dream in The Secret of Hidergards, a fun Hidden Object game!
 
Overall rating 
Disliked it.
2 / 5
Monotonous & Boring...
PostedDecember 8, 2021
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Mahjong, Puzzle, Strategy, Word
 
Current Favorite:
 
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Awful
1 / 5
I believe in starting a review with the positive, if possible. All I can say about this game, however, is that the music was great. Otherwise, it is just a series of non-stop Hidden-Object Scenes (HOS's) and other puzzles. Don't get me wrong. There is nothing wrong with a game consisting only of HOS's and other puzzles. The problem with this game is that the graphics are *so* bad, you can't really enjoy much at all.
Needless to say the storyline is practically non-existent. What little there is of it is so sketchy and non-sensical, it seems to have been provided only as an *excuse* for all the HOS's and other puzzles. It is not very original either. I recall playing a number of games with similar storylines, but those games did a far better job of telling those storylines than is done in the present game.
In short, if you like to play a seemingly endless string of HOS's and other puzzles, don't care much about an interesting storyline, and don't mind very bad graphics, then you may well enjoy this game. Personally, however, I didn't care much for it; and that is why
I don't recommend this game.
0points
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Help Delaware St. John explore the Town with No Name in northern Maine and discover some important secrets about himself!
 
Overall rating 
Loved it!
5 / 5
A Truly Great Game
PostedDecember 7, 2021
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Mahjong, Puzzle, Strategy, Word
 
Current Favorite:
 
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
I should note at the very beginning that this is an Adventure (not a Hidden-Object) game; and a wonderful visit it is back to the days when Adventure games were so common and fun. Before I go any further though, I should also note that this game is actually the second *installment* of a trilogy. Each of these installments is called a Volume, and is in fact a complete game in itself. So you don't have to play the first installment to enjoy this one, nor do you have to play the third one. However, there *is* a common thread - an underlying story, so to speak - that ties the trilogy together. So I, for one, would recommend that you do get all three installments (or “Volumes”), to get the most out of this very intriguing series.
Turning to this particular game now... As soon as you click "New Game," you will find that it is actually divided into two parts (or "Stories," as the game calls them). You cannot play the second part/Story until you have finished the first one. I am not sure why the developers had to divide the game this way, because each part/Story is really short and the two could have been combined into a single whole. But they did it perhaps because there is a different and distinct focus in each part/Story. Thus, the first part (or "Story 1") is called "The Big Picture" and the second part (or "Story 2") is called "House of the Damned.” As I mentioned earlier, you have to play both parts ("Stories") to understand the whole game.
As for the specifics... The overall storyline is really quite intriguing and, unlike many so-called horror games these days, actually scary. The gameplay is quite straightforward, with many clues and even a general hint system available to help you. Story 1 is especially quite straightforward and easy. There *is* one puzzle that might alarm you a bit though. It is a chase sequence that requires you to work rather fast to complete the puzzle. But it's really not that bad, once you have figured out where to go. What's more, don't worry about solving this puzzle in your first attempt, because the game will restart the puzzle automatically, without your having to reload a save. Note, however, that a similar “chase” puzzle in Story 2 is much harder to finish in time. So I would highly recommend looking up a walkthrough to solve it. However, you will find that *most* walkthroughs are quite unhelpful in solving this puzzle. One walkthrough even misstates that the puzzle depends on the number of right clicks, as if such clicks were all you needed to solve this puzzle. While you do need to click correctly, of course, the main requirement is speed – the more wrong clicks you make, the more time you lose; but even if you make all the right clicks, you can still fail if you are moving too slowly. So the one and only walkthrough that *I* would recommend is that by Big Fish itself. In particular, note where that walkthrough says how one of the steps can be omitted. Be sure to OMIT THAT STEP! That’s truly the best and least frustrating way to solve the chase puzzle in this story. [You are welcome.:)]
Finally, I should add that you should not let that one chase puzzle discourage you from playing this game. It is truly a wonderful game, and I actually liked it better than even the first installment/volume. And I am sure you will enjoy it too. That is why
I recommend this game!
0points
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Delaware St. John is able to see the extraordinary, and uses his gift to solve mysteries. Help him explore a mysterious manor!
 
Overall rating 
Liked it!
4 / 5
1 of 1 found this review helpful
A Great Game!
PostedDecember 5, 2021
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Mahjong, Puzzle, Strategy, Word
 
Current Favorite:
 
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
I should note at the very beginning that this is an Adventure (not a Hidden-Object) game; and a wonderful visit it is back to the days when Adventure games were so common and fun. Before I go any further though, I should also note that this game is only the first *installment* of a trilogy. Each of these installments is called a Volume, and is in fact a complete game in itself. So don't feel obliged to get all three games. However, there *is* a common thread - an underlying story, so to speak - that ties the trilogy together. So I, for one, would recommend that you do get all three installments - to get the most out of this very intriguing series.
Turning to this particular game now... As soon as you click "New Game," you will find that it is actually divided into two parts. You cannot play the second part until you have finished the first one. I am not sure why the developers had to divide the game this way, because each part is really short and the two could have been combined into a single whole. But they did it perhaps because there is a different and distinct focus in each part. Thus, the first part (or "Story 1," as the game calls it) focuses on "The Fate of Vandals." Story 2 then goes on to focus on "Done With Mirrors." As I indicated earlier, you have to play both parts (or "Stories") to understand the whole game.
As for the specifics... The overall story is really quite intriguing and actually scary (unlike many so-called horror games these days). The gameplay is rather straightforward, for the most part, with many clues and even a general hint system available to help you. Story 1 is more tricky than Story 2, however, mainly because of two puzzles. The first puzzle involves speed, and the second is something of a maze. Don't worry about solving these puzzles in your first attempt, however, because the game restarts each of them without your having to reload a save. The speed puzzle is actually not so bad either, except that you might have to do it a few times before you complete it. The maze puzzle is a different story though because, as far as I could tell, the game does not do a good job of providing all the necessary clues to solve it. So I would highly recommend looking up a walkthrough to solve it. It would save you a lot of time *and* frustration.
Finally, I should note that I really enjoyed this game and I think you will too. That is why
I recommend this game!
+1point
1of 1voted this as helpful.
 
How did the attacker escape a room locked from the inside?
 
Overall rating 
It was OK.
3 / 5
A Nice, Simple Game
PostedNovember 1, 2021
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Puzzle, Strategy
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
OK
3 / 5
Storyline 
OK
3 / 5
And it *is* a nice and simple game, indeed. The graphics might not appear as vivid as most Big Fish games these days, but they are perfect for the era depicted in this game. The game has two difficulty modes: Casual and Expert. But even in the Expert mode, you basically get everything you usually get in the Casual mode: the ability to Skip a puzzle, use a Hint in the Hidden-Object Scenes (HOS's), a Map that shows where you are and what to find (for example, Evidence) in a location, etc.. The Skip and Hint buttons are said to charge slower in the Expert mode though, but I wouldn't know because I didn't skip a single puzzle and used the Hint only once in the whole game. The puzzles are all quite simple, you see - in fact, way too simple, I think. Although the the items appear a little fuzzy in the HOS's, you can still make them out well enough - and, as I mentioned, you can always use a Hint, if necessary. There are no Achievements or any penalty at all for using a Hint or even for random clicking, if that is your style!
Note, however, that the Map does not "take" you anywhere. You can use it only as a reference. But that is really not a problem because there aren't too many locations, and it usually takes only a few clicks to get from one place to another. So don't worry too much about that.
An additional help in the game that I discovered rather towards the end is that you can actually click anywhere around a particular location and if there is nothing to do there (including no puzzle left to solve at a later time, i.e., after you have discovered all the necessary pieces), the game will *tell* you that there is nothing left to do now (meaning something, like an HOS, *might* pop up later in the game but that there really is nothing to be done now, i.e., no puzzle left to be solved, evidence to be collected, etc.).
Having said all this, however, I must admit there *was* one thing that I didn't like so much about this game. While the story is quite interesting, you really don't get to actually *solve* any mystery yourself. Oh, you do solve a lot of puzzles and HOS's, even collect the so-called "Evidence"; but you act as and remain nothing more than a "sidekick" for the hero, Rouletabille, who solves the actual mystery, based on clues that we - the players - never found. So that was a bit of a downer, since I had hoped that this game was going to be like one of those whodunnits where we, the players, would get a chance to use our "little grey cells" (as Agatha Christie's Poirot called them) and do some deductions of our own...
At any rate, this is still a pretty nice and simple game. Perfect for kids, and enjoyable even by adults who would just like to play something light and relaxing, for a change. That is why
I recommend this game!
0points
0of 0voted this as helpful.
 
The Sandman is back for revenge! This time his victim is Tim, Laura's husband. Will you succeed in pulling him out of this nightmare?
 
Overall rating 
Liked it!
4 / 5
NIce & Easy Game
PostedJune 26, 2021
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Puzzle, Strategy, Word
 
Current Favorite:
 
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Good
4 / 5
The storyline was very interesting. The graphics and cinematics were very good. The voice-acting was superb, and that is really rare in these Hidden Object (HO) games. The HO scenes are really nice and quite easy. The mini-games are pretty interesting, and also quite easy.
I should note that there is no map in this game. But you really don't need one. There are only a few locations to explore. After you enter the dream world, you will find one central area. Some locations will be added as the game progresses, basically portals to other "worlds." But each such world is separate, and you go through them one at a time. In other words, once you are in a world, that is the only area you have to worry about; and like the central area, each world has only a few locations too. Thus, you really deal with only a few locations at a time. Simple!
I should also note, however, that there *were* two things about this game that I didn't like very much. First, there are those "beholders." You might recall them from the first part of this game (Dreamscapes: The Sandman), if you have played it. The beholders in this second part do blink much faster than those in the first part, which does help to spot them; but they are also much tinier, which might not make it so easy for some players to see them. It can also be frustrating when you fall short by one or two beholders from the total noted in the game's clue-board hidden in the left part of the screen. It might mean that the missing beholder(s) will appear in a *close up* that has not yet appeared in the game. Then again, you might have already finished and thus *closed* the close-up which had the beholder(s), and never noticed the beholder(s) there! So that can be quite frustrating indeed. It is also a big distraction from the main storyline as you go from scene to scene, only to find those clue-boards telling you to find beholders in almost every scene and even close-ups... :/
The other thing I rather disliked was Benny/Dreamie. Yes, again in that first part of the game (Dreamscapes: The Sandman), it was supposed to be "Benny" who we were told was male. In this game, however, it's Dreamie, who is now supposed to be a female. That discrepancy is not the problem, however, considering that Benny/Dreamie is supposed to be some superior creature only taking its form to visit the children - as a male to Laura, and female to Tim. But, unlike Benny, who did seem to help us a little, Dreamie just seems to get in the way, pointing out things and places we would have checked anyway. Thus, her pop-up cutscenes are more of an interruption in the flow of the game, and can therefore be rather annoying.
All in all though, this is a very easy game, and should be lots of fun for kids as well as adults. That is why
I recommend this game!
0points
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The border between life and death is fragile. Restore the course of nature, solve puzzles and search for clues in Frankenstein: Master of Death!
 
Overall rating 
Disliked it.
2 / 5
Rather Nonsensical... :(
PostedJune 12, 2021
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Puzzle, Strategy, Word
 
Current Favorite:
 
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
I will try to start on a positive note. So... the graphics *are* excellent, and the "monster" really looks quite realistic and even scary. The game has two difficulty modes: Easy and Hard, and the Hint system is great in both modes. Unlike many games, where you pick up a tool and then lose it after the first use, only to have to find a different tool for the same purpose later on in the game, you actually get to keep and reuse the tools you collect.
Unfortunately, that's about the only positive things I can say about this game. The storyline is actually neither interesting nor even elaborate. Rather, it seems to have been hastily put together more as a *sketch* to accommodate a whole lot of Hidden Object Scenes (HOPs) and puzzles. But the *reason* for these HOPs and puzzles is often quite nonsensical. For example, who would actually live in a house with doors that lock (often right after a person goes through!) and can be opened only with "special keys" hidden in the most obscure places?! How can the residents themselves get around in such a house?! And how can a monkey actually live in an air-tight SAFE?! And why on earth would *anyone* put SMELLING SALTS under THREE layers of "protection" that require you to use three different tools to get through?!! Talk about silly, indeed...
The game has other negative aspects too. For example, the Map is not comprehensive at all. In other words, you can see only one segment of the area at a time. So you have to actually go to the edge of one area before you can use the Map again to see the other area. This can all get rather tiresome, especially when the game *requires* you to go back and forth between areas that are not simultaneously covered by the Map.
The HOPs themselves are quite nice and vivid though, although a bit too easy. The puzzles are even easier, to the point of being silly actually, even in the Hard mode. Some of them are even easier yet in the Easy mode! However, there *is* one exception: a 3x3 block puzzle that requires you to move the pieces around to make the picture of a deer. I actually had to look online to see if I could find a solution for it - something I really hate to do. Unfortunately, there was really no good walkthrough for this game. The only walkthroughs I could find were YouTube presentations. If you have seen such presentations, you know that they are really not very helpful especially for solving such block puzzles. It's like a shell or cup game, trying to keep up with the walkthrough-maker as he himself struggles trying to put all the pieces in the right places! What made it worse for this particular puzzle, however, is that it turned out that there are actually *two* different ways in which the blocks are set up at the beginning of the puzzle. The walkthrough-makers easily solved the puzzle if it was set up one way; but those that ran into the other set-up always SKIPPED the puzzle altogether! And, lucky me, I had gotten that second set-up!
I thought that maybe I had gotten the harder version because I was playing in the Hard Difficulty mode. So I replayed the game in Easy mode, which the game itself refers to as something of a breeze. And that mode *is* in fact much easier. Indeed, the game provides a bigger "hoop" necessary to solve one puzzle, and even sets up a few blocks at the beginning of a different block puzzle. But when I got to the puzzle I was struggling with (what I call the Deer-Picture puzzle), I found the initial set-up was exactly the same as the one I had gotten in the Hard mode, with absolutely no help from the game itself. Truly annoying, indeed... :/
In short, I really didn't care at all for this game. But if you like good cinematics and graphics, don't care much about the storyline, and don't mind the silly gameplay, then you might well like this game. For my part though,
I don't recommend this game.
0points
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Shadows-kidnappers have arrived! Unravel the mystery of the Shadows and free the town from their dreadful fears!
 
Overall rating 
Liked it!
4 / 5
A Nice, Quaint Game
PostedJune 7, 2021
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Puzzle, Strategy, Word
 
Current Favorite:
 
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Excellent
5 / 5
The story is much like a fairy tale; only there are no fairies, princes, princesses or the like! I guess that's why I like to call it quaint - in the sense of "attractively unusual or old-fashioned." In fact, one of the newspapers in the game is dated 1935, and the game takes place in that time. So, yes, old-fashioned, indeed, both in the kind of story that is told and the way it is told. I especially liked the cutscenes. They appear in black-and-not white but yellowish color, making you feel like you are watching some old movie or reading an old book. And don't worry if the scene changes before you have read everything written there, because the cutscenes become a part of the diary and you can play and replay any one of them, as many times as you like!
The graphics are not as vivid as I would have liked though, especially the one character that is actually displayed in the game: the little girl you see in the game title picture. She looks more like a doll, giving the impression that it is going to be something of a kiddie game. In fact, the game is nothing like it! Although the story is rather simple, it is quite original and very interesting, for children and adults alike.
The graphics *are* a bit problematic in the Hidden Object Scenes (HOS's), making it somewhat difficult to spot the objects we are supposed to find from the list. Still, they are quite fair. In other words, nothing like what you have to deal with in some games, where you can only see a tiny bit of the object showing *somewhere* along the edge of the screen and most people have to use a Hint before they realize that that little *scratch* on the top or side was one of the objects from the list! So, no, the objects in this particular game may appear a bit fuzzy, but there are no "funny tricks" used to fool you in any way.
As for the other (non-HOS) puzzles, there are only a couple maybe that might be a little challenging for some folks; but most of them are quite easy, and all of them are a lot of fun.
Finally, I would like to note that the game provides you with four different playing modes. The hardest of these is called the Mastermind. What makes this mode more challenging than the hard levels in other games is that it does not allow you to change to a lesser Difficulty mode once you have started playing the game. I have never seen or heard of such a restriction in any other game and, believe me, I have played LOTS of games! But don't let that restriction deter you in any way. Sure, as you can imagine, you cannot use a Hint or Skip a puzzle; but you get invaluable help from the Map. Unlike many games. where the Map does not do anything but show the locations in the hardest difficulty mode, the Map in this game will not only tell you the location of where a task is possible, but will even take you to that location when you click on it, and it will do both even in the Mastermind mode. In fact, if you like, you can play the whole game by just referring to the Map, clicking where the exclamation mark (!) shows up and then just checking to see whether there is something you can do there or whether a HOS has popped up that will give you something you need to proceed further.
In short, this is quite a nice game that I think you would enjoy as well. That is why
I recommend this game!
0points
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The sins of the long-forgotten past have returned to haunt the royal family. Help the princess protect her kingdom and the ones she love the most!
 
Overall rating 
Disliked it.
2 / 5
Rather Boring... :(
PostedJune 3, 2021
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Puzzle, Strategy, Word
 
Current Favorite:
 
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Awful
1 / 5
It's said that it's nice to start a review on a positive note. Guess I blew *that* rule with the title! Still... The graphics were vivid and wonderful. The music was pretty nice too. Unfortunately, those are about the only positive things I can think of, about this game...
The storyline was neither original nor interesting. The game description is actually a gross exaggeration. The story can actually be told in just two or three lines, and is nothing more than snippets from various fairy tales, hastily put together as something of an *excuse* for presenting a whole lot (and I mean a whole LOT) of puzzles and Hidden Object Scenes (HOS's).
There were actually only two puzzles that I found rather challenging, and none of them interesting at all. The HOS's were nice and vivid but, as i mentioned, there were just too many of them. The most annoying aspect of the HOS's was the addition of one or more morphing objects which you *had* to find, because they were part of the list of objects required to complete the HOS's.
The achievements were okay, except for two which seemed impossible to get: Tic-Tac and Clicker. In fact, I played the game twice to get the Tic-Tac, and feel I *should* have gotten it, but never did, for reasons I could not understand. As for the Clicker, I couldn't even figure out what we had to do to get it, and I could find nothing online even mentioning it, let alone explaining how to get it! So I am not sure whether this achievement is even included in every version of this game. I played the Platinum Edition, by the way. So maybe *you* will be "lucky" enough *not* to get it in your particular version of the game.
In short, I really did not enjoy this game. But you might, if you don't care whether a game has any sensible storyline *and* would just like to play a whole lot of puzzles and HOS's, for the sake of playing them. If so,
I recommend this game!
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Explore the abandoned house and search for the missing heir!
 
Overall rating 
Loved it!
5 / 5
Bravo! Superb, In Every Way!
PostedMay 30, 2021
Customer avatar
Zurreen
fromAustin, TX
Skill Level:Expert
Favorite Genre(s):Adventure, Brain Teaser, Family, Hidden Object, Puzzle, Strategy, Word
 
Current Favorite:
 
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
This truly is an excellent game, in *every* way. The Storyline was quite original and most intriguing. The music and the graphics were great. The puzzles were quite original as well, and all pretty easy. The Hidden Object Scenes (HOS's) were a bit fuzzy, but nothing that a Hint could not help you solve.
The game had three difficulty levels, but you get plenty of help even in the hardest mode. For example, the Diary has three sections: the tasks you need to complete, the story (as it is narrated to you in the game), and a collection of all the clues you pick up during the game. In addition, the Map is most helpful. It not only shows you the area where you can do something, but also takes you right to that area, when you click on it in the map! And, as I mentioned, all of this help is available even in the hardest difficulty mode. Pretty Cool, indeed.
In fact, the only thing of any possible significance that you do not get in the hardest mode is the length of time it takes for the Hint to recharge. But given all the help from the Diary and the Map, you really do not need to use the Hint in the game itself, although it *is* available there as well. Rather, you are more likely to use it in the HOS's (as I mentioned, they *are* a bit fuzzy). But then, you can always customize the Difficulty Level, only to increase the speed with which the Hint recharges! Cool, again!
In short, I really loved this game. And I believe you will like it too. :)
I recommend this game!
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