Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
2/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
Plane crashes. You come to your senses next to burning wreckage. There is no sign of anyone else, no bodies or remains. You set about surviving - in some very odd ways. Eventually you find evidence of a lot of bizarre events happening on this island. Good stuff: Clear cartoon artwork with vibrant colors, a map, and a notebook that holds everything - inventory, diary, tasks, and map. No VOs but good background sounds. Lots of HOPs; couple of puzzles. HOPs generally contain more than one of version of the items you need. Pick the wrong one and you get a message that you have more important things to find or that you have enough of this particular item. (You may have enough right now, but you will be back repeatedly to pick up more of whatever for future projects.) There is also a file folder in the upper right hand corner. This holds notes spanning many years left by pirates, explorers, and possibly yourself. Bad stuff: The bad grammar and English usage in the BFG intro to this game should have prepared you for some equally bad English usage in the game itself. Made-up words are never a good sign. Several times the written messages at the top of the screen have nothing to do with what you are going to do next - At one point after you've built a hut, you read a sentence or two about finding an abandoned cellar that you want to explore. Then you go build a well. That file folder throws a monkey wrench into the works as well. What it contains has almost nothing to do with the straightforward HOPs-with-a-few-puzzles game you've been playing. Yet there are one or two bits in the folder that explain some odd moments in the game. Bottom line: This is an inoffensive odd little game that works as a demo for amusement but not as an actual purchase. Game play is a throw-back to earlier times and is slow and stilted. Sample this game for the laughs.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
As a tavern owner formerly known as Jeronimo, I have earned the right to bore my customers with my stories, so I do! I was a thief in my younger days and stupid then too, so let me tell you a little story about the time I went on one more heist, this one to save my little sister's life by stealing potion ingredients for her. My story starts with my good friend standing in the forest near the home of the evil witch we will be raiding for the items needed. After assuring me - twice - of his desire to aid in my quest, my friend leaves me in the forest to go on alone. I am just dim enough to do so. How smart and lucky am I? (As the player, I must confess that I am no wiser - I kept on with the demo!) Good stuff: Collectibles and achievements include morphing items, along with the usual game play elements and CE bling expected in a game. Artwork is also OK and you get not one, but two, cute helpers. Bad stuff: Any story that starts as this one did, along with absolutely average game play and elements is not on my games purchase list. I thought that reviewers had savaged cute helpers enough to discourage their use, so I don't see how two of them could be better than none. Beyond that, if I bring an old and good friend on an urgent job to save a family member and that friend bails before we even get to the target, I pretty much deserve what I get. (Sorry, sis.) And any available suspense is killed if an old man is telling the story about his youth! Now that so many new arrivals from Eipix have failed us, I'm sorry to see Elephant Games going down the same sorry road. Please be sure to try this before purchasing.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
Together you fly in a light plane directly into a "hurricane" which looks more like a large tornado. Surprise! Your little plane crash lands on a small island. Nearby are giant flowers and a cave opening covered with an obstruction, behind which you can see a yellow light. You set out on the island to find items to blow up the obstruction so you can see what is making that yellow light. Did I mention giant flowers? They are on the hill above your crash site - you ignore them. And that yellow light in the cave is blue when you return from your scavenger hunt for explosives, but turns white when you manage to blow up the front of the cave. And instead of worrying about food, water, and shelter, or even the other crash victims from the other crashed vehicles that may have survived, you are fixated on that cave. Good stuff: The artwork is OK. HOPs are fairly straight forward junk piles with a couple of items in each that need some further maneuvers to find. There are a lot of puzzles, probably four or five for every HOP. Bad stuff: The English translation was not checked for accuracy, grammar, spelling, or coherence. So HOP items may be incorrectly identified and dialogue may make little to no sense. The story seems to carry on from the first "Invasion" game, only not in a good way! Not every puzzle works as the creators hoped - one puzzle called for a cypher, which, when found, does not open the lock. (What did work? Repeatedly hitting the hint button until it showed a totally different solution since there was no skip on that particular puzzle.) Several of the puzzles were fun, but the rest of this game left so much on the table, I just wanted to weep. With this much potential, someone should have stopped the release until they had actually finished working on the game dynamics. I'm sad - again.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
Uncle Paul raised you after your parents died, so when you haven't heard from him in a while, it is natural that you go to check on him. You find his antique shop deserted and a strange book laying out. Before you can investigate, the book is stolen out of your hands and the thief disappears into the night. You don't know it yet, but your adventure/nightmare has begun! Good stuff: Beautiful artwork, great animation and sound, clever HOPs and interesting mini-games, four levels of game play, CE bling, and a totally intriguing story. Bad stuff: I loved the demo and was ready to jump right in -until the last thirty seconds of the demo. That would be the point where the story hit a big hiccup. I can't say more without ruining things for other players, so just believe me when I strongly recommend that you play the demo before purchasing. I will eventually get this game for it's innovative elements, but each of us will have to decide for ourselves if that snag in the game's story is something we can get over. I think the Devs just got lazy as they neared the end of the demo. I hope the remainder of the game after the demo is as brilliant as the beginning, but they did go for the easy road to end the demo. Please be sure to try this game - it's worth it!
+22points
31of40voted this as helpful.
Dreampath: Curse of the Swamps Collector's Edition
A mystical rain is turning everyone into frogs! It's up to you to find the cause of this wicked weather and save your loved ones.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
Happy Birthday, Princess! Everyone in the kingdom will be turning into frogs as your surprise. If you hurry you will be able to save your family. First let's restore a logo in the pavement out front, stop by and get the broken glasses we need to fix for the Fox at the edge of the woods, and carry around a bridge to put across the bog! Good stuff: The hand-drawn artwork is nicely done, as are the VOs, HOPs, and some of the mini-games. There is a bit of CE bling and a butterfly that turns red to indicate when you should move it around the screen to find an invisible hidden object. Bad stuff: All that absurdity that is part of the game play has got to go. I will buy into almost any premise if you will just give me a little logic to hang my hat on, but how can I feel the urgency of saving my family when I'm stopping to perform a variety of trite tasks with no indication they are relevant to my quest? The overall effect of the silliness is to lower the game to a childish level. Perhaps you know a youngster who needs something to do today - please play the demo before buying.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
Please note: At least half of the gist of this story came from the BFG intro rather than the game itself. Much like many of the recent Eipix games, this new entry in the Sea of Lies series lacks enough story to be coherent on its own. So the Pirate King ordered you, as daughter of the govenor, be kidnapped. Luckily your kidnapper is member of the pirate faction that hopes to defeat the Pirate King and goes to great lengths to have you escape with the plans to defeat him. You plunge into the ocean off the shore of an island and your adventure begins. Good stuff: If you've played any of the other entries in this series, you have a good idea of how this game plays out. Bad stuff: As usual at this point for Eipix games, not everything makes sense - You find yourself tied up in the captain's cabin. There is a knife stuck in the table. You use it to cut the ropes binding your hands. Do you pull the knife out of the table so you'll have a weapon? Of course not! You pick up a ship in a bottle instead and look for a place to mount it. Later, when you need a knife, you get a seam ripper to cut through various ropes, nets, etc. After fifty years of sewing, I would have gone for the actual knife! So, nothing new and lacking logic or common sense, we have a new average game from Eipix - do with it as you will - just be sure to play the demo first! As usual, I can't recommend what I won't buy. I won't be adding this game to the four previous Sea of Lies games I own.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
I am a H.E.L.P. agent. I am at a lecture by the head of SAGA. A sabotuer gases everyone at the meeting. I set out to catch him/them. Sam, my colleague from earlier missions, is around to help. Unfortunately from that point on, I can't tell you what was going on. There is a bit of animation as an opening, but no connection between that and the game other than the fact that the character in the opening animation is apparently the father of the lady in charge of the ill-fated meeting - for all the info actually in the game, she could have been sister, wife, or daughter. And he was in Norway which may have some connection to the bad guys. Good stuff: All normal game elements and CE bling are present, along with four levels of game play, morphing objects in the HOPs, and collectible "signs." Bad stuff: Between the absence of a story-line, lack luster VOs, and totally pedestrian game play, there isn't much going on here. I have all the Hidden Expedition Games up to this one. Sadly the last several games in the series were two to three star games. This one is no better. Fond as you may be of earlier games in the series, play this demo FIRST.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
So late one night, you courageously help a stranger. Your reward is the ability to go back into your past and change moments in your life that did not come out the way you would have liked. Good stuff: Each time you go back will involve completing a HOP with a list of items to find that fills in with more items as you find the first things - you will usually end up revisiting the scene a couple of times. You will get to pick an item from a selection of three of the things you found. You use that item to change the past as needed. The first set of choices has no good options. The second set will be more helpful, but you will have to finish a second HOP with a new list of items at the same scene to get to that set. There was a ratio of 1 mini-game to 3 HOPs. There is no inventory to hold or collect. When you complete a group of HOPs and attendant mini-game, you will see the effect on your family in the past. Bad stuff: There are no animated sequences or VOs - you will look at well drawn pictures and read dialogue - or not, as it can be skipped. Some item names are incorrect or the item is referred to by a name not familiar in English. There is a single level of game play and nothing is new or exciting. You just go from HOP to HOP to mini-game to HOP, etc. Some HOP items were extremely tiny on my huge monitor to such an extent that even after getting a hint, I had to randomly click in the area indicated to find the teeny whatever. Please appreciate that you will not have to save the world - at least not in the demo. And no cute animal will jump or fly after items out of reach. This is an extremely low key and old fashioned game. Please try the demo before taking the plunge.
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
You go on vacation to Scotland in the present and find yourself in Scotland in the eighteenth century - or at least what someone imagines Scotland was like back then! In a twist on the main story of the movie, "Groundhog Day," a single day in your family's Scottish history is repeated over and over. Elizabeth and William are to be married. Darren kidnaps her. You are just in time to learn you are the one chosen to save everyone from this repeating tragedy before Darren gallops off with her - again. Good stuff: HOPs, mini-games, 3 collectibles - morphing objects, tarot cards, and puzzle pieces, VO's, artwork and some CE bling are all here. Bad stuff: This is definitely only someone's idea of Scotland and has only a vague similarity to actual history - there is a country called Scotland and it was around in the eighteenth century. The story would have been better if there had been more thought and time put into it. > At one point you are in a cottage basement and comment on how long it has been abandoned - only you are standing a few feet from a burning fireplace. >You are on foot chasing a mounted kidnapper, so naturally you stop to fix a widow's spinning wheel and spin her some yarn. >And there is the whole argument about the meaning of the series' title and how details of this story do not fit that title. But the premise does show promise and I may overlook the confusing bits in favor of the story and all those collectibles during a really good sale. Please be sure to try the demo before buying!
Favorite Genre(s):Puzzle, Hidden Object, Adventure, Match 3, Marble Popper
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
One poor soul is awaiting execution for a series of killings when you arrive to investigate a new murder that is just like the previous ones. As the new detective, naturally you will be left without keys to the files or evidence box. Strange characters will approach you willing to sell police property, the widow will be found at a "sealed" crime scene, and you will be feeding a cat a saucer of milk in the pouring rain. If all this sounds like a curious jumble, you have some idea of this game. Good stuff: Artwork is nicely drawn, characters voices and lip movement match, the HOPs are varied and multi-layered, the mini-games are decent. Bad stuff: There is a "spirit ring" that catches glowing balls and then provides a series of indistinct and confusing scenes. This is the Devs' effort to keep you informed without telling you anything. There are choices to be made in your conversations, but you don't ask pertinent questions, so it is not much help - why not ask the widow why she is at the "sealed" crime scene? And does a small sign on a window really keep people out of a crime scene? Usually they were literally sealed with wax or paper seals across the doors and windows and locked securely. Having completed the demo in less than half the allotted time, along with the other lame elements of the game, I pass.