Expected to like this game a lot.Good graphics and sound,the offer of a haunted house....Once inside the lobby, I was disconcerted at only being able to inspect a few sites, which activated when touched by the mouse pointer. Perhaps I am jaded, but I hate "helpers," especially talking helpers. The Paranormal Activity machine is a pain and pretty much an afterthought I could have done without. A couple of the minigames in the demo were absurdly challenging, and that is not a good thing to a person who only tolerates minigames. The controls made it clear I could only do things in sequence.While I liked the surroundings, I was pleased when the demo ended.
This is a nice comfortable game with unintrusive (thank goodness!) music, reliable controls, and amusing characters. Rescue a brother I haven't seen in 20 years? Why? I loved the demo and bought the game.
Intriguing concept was marred by obnoxious, intrusive music, so obnoxious that at times I had to mute it. Good voicing. Graphics are uneven, ranging from okay to infant-schooley.The hidden object games require you to find 3 items in a pile to unlock the true list, and occasionally are almost challenging. Almost.Going back to a spot after you have left requires the skill or a locksmith. That little line that appears must be hit just right or you are stuck. Many minigames seem aimed at childen: find X flowers, birds, or butterflies of a certain color. Others range from tedious to fun.It seemed as if minigames and hidden object games had been farmed out to folks with very different mindsets and graphic skills.
The story is much better . After you open a strange suitcase in the disappearing aunt's chalet, you and the boyfriend zip off to 15th century Italy. Trying one of Leonardo's inventions shoots you into the future, but an alternate future. Because you fool, you have left a college level physics book under the ballista, and someone understood it. Grim future populated by ugly electronics, and supersized Venus flytraps. What's next? I was almost interested enough to find out, but the music and other elements of this game don't quite work together. I felt insulted, and didn't buy, although I played almost 90 minutes..
This one grabbed me from the start. Slightly cartoony graphics kept occasional grim scenes from being overwhelmingly gloomy . I liked being in the world of the game. I wanted to explore, instead of hitting the hint button to find where to go next. The pace pushed forward before I was through with the scene. You know it's a good game when you want to stick around. You know it's a good game when despite having played the Beta version, I found this new and intriguing. Okay, I admit it. I love this game.
Hunt up a key for everything, receive instructions in ripped bits of paper, mend paintings... The conventions of hidden object adventure games are met but you don't have to save the world from nameless evil in an atmosphere of doom and gloom. It's a bright shiny day when the detective arrived at a private school for girls-- just as a comatose young lady is being loaded into an ambulance. Characters include a monosyllabic maid, well-bred and coifed headmistress, neurotic teens, and a very angry ghost.
The minigames in the demo include a find the misplaced decoration and put it in the right spot, whirling disks, and rotating bits of stone. The HOG's are not hard, but involve several steps, If you forget one detail, woe betide you.
It's easy to inhabit the girl's school. The mix of familiar surroundings and small daily mishaps are a nice change from relentless gloom, and offset the disasters nicely. There is concern, not a sense of impending doom. This is a nice touch. This game just wants us to straighten out messes, help weeping girls, and catch bullies.
I recommend this game!
+3points
6of9voted this as helpful.
Myths of the World: Bound by the Stone
Can you stop the evil beasts before it’s too late?
Eipix spends too much of my time forcing me to watch a man's back while he drives through the woods. I'm willing to give a setup a minute or two, but not 5. I want to play a game, not watch animation without meaning. Even tired plots can be made interesting, but this game producer would rather spend time on animations, some of which did grab the imagination.
The hidden object scenes were almost interesting. Guessing which object to move next offered the most challenge. The minigames compelled me to skip them. I just wasn't interested enough to spend time on them.
This is not a terrible game. It is just pointless.
Although there are few HOG's, I don't recall minigames of the stupid and intrusive sort. Most of the puzzle is in figuring out where to go next and what to pick up and use. The storyline is plausible.The Russian accents are delightful and just right. On occasion, their translator fouls up. as when it calls a recipe a receipt. The Wisbey Mystery is a fine escapist game. I didn't even mind having to put together the stupid locks. I hope this company produces more. I don't want to say this is the only type of game I like, but I prefer this sort to minigame after minigame.
It's HOG with a Twist: you have to find all the objects in a certain amount of time or replay .I loved the demo, loved that the HOG's got harder the farther along you got. You cannot advance to the next adventure until you earn a certain number of stars, but you can go back and replay a game multiple times. When the artist gets sneaky about item placement, you may need to. Just about the time you think this is infant-schooley and dull, something is hidden that takes TIME to find. Storyline could use a bit of punch, but then, most folks who are HOG crazy ignore the stories in a rush to find things.
The first in the series was so wonderful that I had to try Enchanted Cavern 2. It is a crushing disappointment. The tile colors are just a bit off. The instructions are intrusive and annoying. The first version assumed you would learn as you went on. To me, the developers fixed something that didn't need to be fixed.
I really don't care about the story line for a match 3, as long as the visuals are pleasing. Visuals can be well done and still fail to hit the sweet spot, and that's part of my unhappiness with this sequel.
I can play this Match 3 game for hours. The tile shapes are fine, the colors are pleasing, the levels are varied, and every now and then there is a level that makes me play it several times before I can advance. The game is relaxing and engrossing, a mini-vacation. I've played Enchanted Cavern off and on for years, and its magic still works for me.