Really enjoyed this game, even though it was silly at times. It was fairly easy, and I didn't need a walkthrough or strategy guide. This game was about the right length for a standard edition. There were collectibles. The graphics appeared to be a beautiful combination of sketches and water colors. Some of the voices were realistic, and others were a bit cartoony. The storyline was like many "Fairy Tales" but even so, it worked well.
Favorite Genre(s):Adventure, Hidden Object, Large File, Card & Board
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I loved the demo and bought the game, which I just finished. It's wonderful! A great story, mostly good voiceovers, Music is very good and fits the story. Good strategy guide, with both pix and text. A good map that teleports you to places and tells you which locations have active tasks: and a very good hint system. Journal could be better, but it does contain details about people you meet, and objects you come into contact with. Not many hidden object scenes, mostly seek and find, assemble, and puzzles. In casual mode, I only had to use the strategy guide a couple of times.
This is my first Fate game, and I enjoyed it. This game has an interactive (teleport) map, a good strategy guide with both pix and text, so you can use whichever you prefer, and hints that work well. Gorgeous graphics and very good vocals. There is a journal as well, plus collectables and morphing objects. There are little videos that explain the story, bit by bit. The music is appropriate, and the scenery is carnival-style: cheesy, and a little bit creepy.
There are quite a few hidden object scenes. And I really liked the interactive mini-games. Rube Goldberg (Sp?) would be happy.
There is a LOT to do in this game, and the story follows along with the gameplay. In Casual Mode, this game is still a bit difficult in spots.
To the reviewer who said most of us have played the original Madame Fate, that's not true. Ever since 2009, and with two different iMacs, I've been unable to play the original MCF games, including Madame Fate, Prime Suspects, and the first Ravenhearst.
This campy, Adventure/Puzzle/Hidden Object game would be perfect for Halloween. But it was released for us Macs on July 5th. There is a lot to do in this game-- it's more adventure/puzzle than it is hidden object. Graphics are good, but the people look cartoony. Dead bodies don't look realistic enough to be scary. Music is good, vocals sound a little bit cartoony. In casual mode, the game is easy. The journal is a good one, with story plus objectives. I did not see a map, but the hint does point in direction needed to go, and the journal does have photo hints in it. Haven't seen photo hints in a journal before; normally they're in the strategy guide.
This Hidden Object/Adventure game has a great storyline that I wanted to play. There is a very good journal that gives you information you can't get otherwise. Outside of hidden object scenes, the hint points to task, or in direction you need to travel. No vocals. Your (detective) thoughts appear as large text at the bottom of the screen. Vocals appear as small text. Easy mode is very easy.
This one plays like an old game that the developers tried to upgrade. Many reviewers complained of a dark screen, but the game was bright, clear, and easy to see on my 21.5 inch screen. Some reviewers complained of not getting a full screen, but the game filled my screen. Couldn't hear anything at first, so I turned the game's sound settings to full volume. Then I was able to hear the music, but no ambient sounds, so I turned my computer's sound up. Still no ambient sounds. All-in-all, I think more skilled developers could have developed a much better game.
This game was ok on my computer, and I'll probably buy it when it's a daily deal.
Try the demo to see how it works on your computer.
This game has a wonderful storyline, good graphics and very good music, although it's repetitive. There is a map that lets you teleport, but it doesn't tell you where tasks are. There is a journal with objectives. Outside of hidden object scenes, the hint points in direction needed to travel. The hint takes a long time to recharge, even in casual mode. The vocals are the worst I have ever heard, in any game. And the mechanics are like those of 5-6 years ago, or even worse. Slow and jerky mini-games. If someone redid this game, making the mechanics run smoothly, with good voice-overs, I'd give it 5 stars.
I am recommending this game for gamers who don't mind bad game mechanics.
This game has you searching for, then saving your twin brother on an island that appears to be mostly deserted. The captain who brings you to the island warns you that it is dangerous, and also that none of the people he's brought to the island have been seen again. Early in the game you discover that you are in danger as well. In casual mode, this game was so easy, I didn't need the strategy guide, so I can't comment on how good or bad the guide is.
You have a book that contains a journal, an interactive map that lets you teleport/transport, and a list of objectives. The map tells you where you are and where you need to go. Hidden object scenes are partially interactive, meaning you have to open something to find an object, or place a toy mouse on a basket to lure a cat into the open, etc. The graphics are beautifully ink-sketched and colored, and the vocals are very good. It's so nice to have sharply detailed graphics that make it easier to see everything. Animals move, the water splashes and waves, birds fly, the wind blows the grass, etc.
The background music is very sad, and a bit sinister. In hidden object scenes, the hint points to objects. Outside of hidden object scenes, hint points to task, or in area needed to travel. You need to pay attention to details, and click on anything that seems out of place, or that looks like a needed object. There are morphing objects to collect.
Along the way, you find letters from your twin brother, you meet the sinister creature that has captured your brother, and you speak to frightened townspeople.
Game three of this series has you, the princess, searching for your lost people on an island that 'seems to be' empty of humanity. You have to restore the Phoenix that brought you to the island, in order to defeat your evil sister, again. In casual mode, this game was so easy, I didn't need the strategy guide, so I can't comment on how good or bad the guide is. In the beginning of the game you find a book. The book contains a journal, a map that does NOT let you teleport, and an amulet that you need to complete. The map does tell you where you are, where you need to go, and shows a small picture of the area you click on. The ghost of Jacob, who helped you in the first two games, helps you here as well. The graphics are beautiful, and the vocals are very good. The background music is the same gentle, ethereal music as the other games in this series. In hidden object scenes, the hint points to objects. Outside of hidden object scenes, hint gives a text bubble that tells you where to go next, or where a needed object is. You need to pay attention to details, and click on anything that seems out of place, or that looks like a needed object. You receive a talking amethyst that you charge by clicking on fairies. That amethyst then performs tasks for you, after which you need to recharge it with more fairies. Your evil sister leaves nasty letters for you to find.
Beautiful graphics, good vocals, music is appropriate. A good journal with a map that lets you teleport and an objective list. Outside of hidden object scenes, hint points to task area, or in direction needed to travel. Strategy Guide is a good one, letting you choose between text or pix of what you need to do. The guide is not needed in casual mode. Puzzles are interesting, and there are objects to find- one piece at a time.
Story is an old one, but it works well here. A once-trusted man has turned evil, and you have find a way to travel back in time to stop him. However, your every move is secretly being watched by the evil man, so how can you stop him?