BASED ON DEMO ONLY: The story is Phantom of the Opera retold in a ballet setting. but in this retelling, the "phantom" actually is a phantom -- a ghost, that is. There are several other ghosts to help you along the way to rescuing your sister. So far you, the theater manager, and she are the only living beings. Unfortunately, there's nothing truly macabre going on.
There are four difficulty settings, including custom, which I always appreciate, but I was unable to find a combination that exactly suited me. I either got too much help or not enough.
Everything here has been done before. I felt like I'd played the same game many times. You are looking for all the same items in the HOGs and solving all the same puzzles that you've solved before, and needing all the same items to open a door or look behind a painting. I guess there are only so many ways to create a HOPA before it becomes so entirely different and challenging that it turns people off. At least there's no helpful furry creature in this one.
I would recommend this as a good game for beginners. If there had been a little more challenge and creativity, I would have liked it much better, but I'm going to have to pass.
You came to the town of Brownville, Louisiana hoping to find a new job. But you weren't expecting to stumble upon a strange adventure in a world filled with beauty and danger!
I like the premise and the pretty pictures, but for some reason, I'm not falling out of my chair with excitement. I think this is partly because it was almost always impossible for me to guess what to do next without using a hint.
Thankfully, it's possible to custom set the hint and skip refill times. (Why anyone would not want to have the shortest possible refills, I can't imagine, but there you are.)
Frankly, I can't muster much interest in rescuing silly people who would let anyone with a thin moustache, dead eyes, and a creepy, slithery voice talk them into playing games with him.
It wasn't only the abominable story-telling that made me hate this game, but also the jumbled HOG scenes with too many of the objects requiring a hint to find, and the never-ending back and forth trekking (the map isn't interactive). Unfortunately, I bought the game at $6.99 after playing the demo and because of my faith in Elephant. Big mistake. There's no logic to the progression of tasks or locations, and about half-way through, I was hitting the hint button with every move. I do NOT recommend this game.
The only good things I can say are the hint and skip buttons fill quickly, the colors are bright enough so far, and the music is unobtrusive. Otherwise, I found the crystal light and magic machine to create needed items confusing. I never did exactly figure out how to work it, i.e., what blueprint? where? It seemed an unnecessary gimmick and was the reason I stopped the demo early. I do not like being confused by gimmicks.
I didn't care for Scent of Desire for the same reason, and this one left me cold as well.
Definitely not a buy for me, but others who get turned on by a bunch of extraneous claptrap will probably love it.
Five minutes to skip a puzzle on the easiest level? They have to be kidding. Nothing so far is making any sense. It looks like the mini games are going to be four to one HOS, which will thrill some people but definitely not me. My review title sums up my opinion of this game.
I have enjoyed the other Redemption Cemetery games enough that I've played each them more than once, which is rare for me. This one didn't grab me. Like another reviewer, I found it necessary to use too many hints, and the Christmas theme is odd when trying to defeat an ancient Native American spirit.
I'm going to pass on this one, in spite of the very beautiful graphics, which really are superb. I'd rate the artwork as a new pinnacle for this developer. Too bad the rest of the game doesn't seem up to par.
I never buy CEs, and for that reason, the "extras" this game included weren't something that got me overly excited, although I did use the SG three or four times. I appreciated having it, because it meant three or four times I didn't have to exit the game to use a walk through. I only collected 22 of the secret symbols, mainly because I wasn't really looking for them, and that's okay, too. And I haven't played the bonus chapter and will probably save it for a later time. When you never buy CEs, you don't miss what you've never experienced. I just don't have that kind of money, and all that CE bonus stuff isn't important to me.
That being said, I really, really liked this game! It's easily the best game I've played this year, and I was lucky enough to discover it in time to get it on a $3.99 sale!
It's true that some of the HOS had areas that were quite dark. I also noticed quite a few discrepancies between where the map shows tasks that need doing and where the hints direct you. Often I would use the map to jump to a supposed active location only to find that something first needed to be done elsewhere before I was able to carry out the task in the location indicated by the map. Also, the button to open the map is very small, and it took me a while before I figured out where it was.
I particularly liked that the game was neither airy-fairy-fantasy nor loaded with steam punk slash Rube Goldberg contraptions which have seemed like the only available choices in games lately.
I love spooky asylum games, but this one didn't grab me. It seems like it might be more for the advanced player. I consider myself to be only intermediate. Even though I played on the casual level, I felt continually confused.
I am quite liking this game. I like HOS, and these are challenging enough, unlike some games I've tried recently where the HOS were way too easy. The graphics, while not amazing, are very nice and clearly drawn, the music is unobtrusive, and there are both voice-overs and text. I skip all puzzles and mini-games so I can't comment on those. I think the puzzles and HOS are about equal in number.
You have a choice of four levels of difficulty. There is an interactive map.
The story involves a mysterious, dark force that was released during the renovations of an old chapel. As a result, anomalous events are occurring throughout the village. You are a kind of paranormal investigator who must discover the source of the anomalies and return things to normal. To aid in your investigation, you have a device that traps the ghosts that try to impede your progress.
There are no "blow your hair back" bells and whistles to this game, and that will dissuade some players, but give it a chance. It's a game credit buy for me.
I stopped the demo with 18 minutes left. I kept having to hit the hint button in order to find out where to look and what to do next, and for some reason, the premise and game play seemed incredibly silly and the characters ridiculous. The interaction with the constable is a perfect example. And there's yet another small, terminally cute animal helper. I won't be adding this one to my collection.