I can't believe I bought this turkey with a game credit. What a waste. The graphics were mediocre, the voiceover acting terrible, the story preposterous. Some have said it was too short, but I couldn't wait for it to be over! Luckily the custom settings allowed for speedy puzzle skipping which made it just that much sooner I could get to the end.
This game is very slow moving. Dialog and cut scenes are way too frequent. The journal sheets you pick up along the way are just unnecessary backstory. Between the three, they do nothing but add to the slowness.
HOS are shadow, interactive, and tedious. I skip all puzzles so can't comment, but I didn't like that shortening the puzzle skip refill lengthens the hint refill. You might just as well leave them both at 30 seconds.
Game play is convoluted and all over the place to get inventory items you need and then back again. Everything you click on needs an inventory item you don't have. Such traipsing is common in a lot of games, but it's annoying anyway.
The little girl is annoying. Why is she following me around everywhere? For that matter, why am I here?
I'm afraid I don't understand all the positive reviews. I found it all extremely stupid and dull.
You can turn off helpful messages in the custom settings, but you can't get rid of "Let's see," "What could I possibly do here," "Let me think," etc. ad nauseum every time you click on some object in a scene. And if that doesn't drive you nuts, the stiff posture of the characters and the horrid phony accents in the dialogue will.
I don't recommend this game.
+7points
11of15voted this as helpful.
Phantasmat: Town of Lost Hope
Carrying the lives of many on your shoulders, you are forced to balance on the tightrope placed between life and death.
I normally prefer creepy over airy fairy, but this game teeters on the edge of being too ghastly even for me. Hopefully, the shudder factor will be balanced with at least a few somewhat more ordinary scenes later on.
The story line here has already been done to death (no pun intended) -- rescue a family member from a homicidal maniac, but first you must escape from a cellar/ dungeon/ cave/ cell/ locked room etc. and free someone else who gives you something that "might help." Yawn. Maybe there are only so many stories to go around for hidden object games.
It seems this game will be heavy on adventure and puzzles and light on HOS of which I encountered only two during the demo. Both of them were interactive. I had a lot of items in inventory early on, but some were so weirdly used -- or just plain weird -- that it wasn't always clear what to do with them. I used the hint button more than I like needing to.
This one's not for me, but you might like it. Just don't play it after midnight during a heavy thunderstorm.
What I liked: Nice, if standard, graphics. Unobtrusive music. Very good voice over acting. Custom setting allows speedy hint and skip refills.
What I didn't like: Tasks were the just the same old thing, unimaginative and boring. Storyline was underdeveloped during the too-short demo with a weak (or nonexistant) narrative hook.
I have all the previous games in this series and liked them a lot. This one, not so much. It seemed disjointed to me, I think because of having to do so much backing and forthing, and I didn't like that the second investigator wasn't visible in the scenes except for a corner thumbnail when he had something to say. I might get it as a DD or COTW.
This game reminds me of an old joke. A foursome is playing a great round of golf when suddenly one has a coronary and drops dead. After that, the remainder of the round was to just "shoot and drag Jack, shoot and drag Jack."
I bought this game based on the demo and the great reviews for both this and the collector's edition, and I agree it's original, distinctive, imaginative, graphically exciting, etc. etc. etc. But after the first victim was "saved," the remainder of the game began to drag on... and on... and on... more so with each ensuing chapter.
That said, there were enough HOS to keep me happy, some of them quite different from the usual, and the custom setting allowed for a fast refill of the hint and skip functions, the latter being almost a requirement for me these days.
I do think Grandma deserves kudos for a superb effort, even if in the end I felt it was simply too much of a good thing.
Others have written excellent reviews, so I will just say the camera gimmick and continually having to go back to the darkroom to develop film interrupted the flow and spoiled the game for me.
I played almost the entire demo before feeling that I would turn to stone with boredom. There is nothing new here -- not that there always has to be something new as long as the story development and action keep moving you forward and hold your interest. That isn't the case here. It's all just so slooow and dull. Even the butler seemed bored to death, possibly literally so.
I have all the previous Grim Tales games, but it's been a while since I played them and there was little to really bring one up to speed (cough, cough) on the back story of the Grey family, who the spectral villians were, and how or why Anna could help.
Sorry, but just no. After about 20 minutes, I was sick of mechanical eyeballs, a paranormal gimmicky thing, and unimaginative, repetitive HOS. The best thing I can say about this game is the custom mode allows immediate hint and skip refills.