Finally! A spooky game for us lovers of the dark side.
This game has two of my favorite things... a hint button that's always available, and a skip button that fills quickly. The skip button also works to skip HOS, dialogue and cut scenes. There is a down arrow to return to the previous screen... a nice touch, but you can also hover your cursor near the bottom of the screen to go back.
The voiceovers are well done. No weird accents, falsettos, or basso profundos so far.
I'm intrigued by the story, but I'll probably wait until it comes out as a DD or COTW to buy.
Why did I ever keep this one in my to-buy-later queue? Why did I believe the nearly five star rating? Why did I waste a game credit on it? This game was so convoluted and disjointed that without the little hint gnome's exact directions, I would've been left without a clue what to do next. Even the map would not have been much help, but at least it was interactive. Music, sound effects, artwork, animations were all up to this developer's usual level, but even so, having to repeatedly ask for directions isn't my idea of a fun time.
I really enjoyed the other three Echoes of the Past games, but with 12 minutes of the demo left, I decided this one is not for me. Too much back and forth without being able to figure out what to do. The HOS I encountered weren't really HOS -- more like "find 12 coffeepots and do something with them that doesn't make sense." There were too many puzzles. I do NOT like puzzles. They're a total waste of time when you have to just sit there and wait for the skip button to fill. In this game you are also required to go around finding pieces to play the puzzles with, which makes them even worse.
The only thing I did like about this game was the totally cute little troll guy guarding the niche. I loved his speech -- "All I do is just guard this niche." He would've been perfect as a helper personage, but you don't get a helper in this game.
I can't think of much I liked about this one. It's quite unique... really a bit too much of a departure for me. It felt somehow overly contrived. Different is usually a bonus, but in this game I was too bored with it to care.
I should have known a game entitled "Forgotten Kingdoms" wouldn't be to my liking. It isn't. I didn't last 10 minutes.
But there are very pretty, clear graphics, kind of Zen-type music, strange runes, and a prince named Tristan, so if you're into that kind of thing, then you probably will.
OMG! So much back and forth. Fortunately the hint button takes you to the map and circles in red the location you need to jump to.
Graphics? Please! The detective's blond curls must have been locked (hair pun intended) in place. With all the climbing up and down ladders and rushing through train tunnels she does in this game, you'd think at least one little strand would break free, but nooo.
At least the lab technician is semi cute in spite of having the flu, though by the time our perfectly coiffed detective procures the medicinal cure (cure pun intended), his flu should have progressed to double pneumonia and immanent death. Strangely, the boiling water to infuse the herb was still hot in spite of her long detour through China Town and environs, and upon drinking it, the technician was instantly well. We should all have some of that miraculous herb in our medicine cabinets.
By the time Ms. Detective and her hair got to Tesla's tower, I was thoroughly sick of collecting technical stuff to put with other technical stuff (You do find insulating tape in the strangest places these days, don't you?) so being fresh out of Chinese herbs and hot water, I turned in my hiking shoes and gave up the game unfinished.
In this ghostly continuation of the Fear for Sale series, you've discovered a luxury ocean liner bears an eerie resemblance to a ship that vanished years ago.
Try this game! Other than a few middling complaints, I couldn't find anything wrong with it!
1. There were a few jarring places in the music, but lowering my speaker volume solved the issue for me. Overall, I thought the music to be a good accompaniment to the game. 2. Having to wait out the black screen between locations may have been due to my slow Internet connection. 3. I lost track of the story's logic. Not sure if it was just me or if something was left unexplained. There might have been some loose ends that needed tying up. The positive about that issue is that I cared about the story! 4. The whole game was about a chapter too long for me.
The artwork in this game is outstanding, and there were enough HOS to keep me happy. They were all beautiful and clearly drawn, but quite challenging and not just seek and find. Each time an HOS was replayed, it involved a new challenge. A+ on those, guys!
I couldn't see much forward motion in this game. Just about everything in inventory was a plus item, and most of what I was doing was trying to find the missing parts. In at least one case, more than one missing part was needed before the thing was no longer a plus item. You also get some kind of a fear banishing device. After every use, you have to find a piece of it to recharge it. So most of what you're doing is trying to put together pieces and parts, but you're not making much progress to get through the maze which is actually an amusement park attraction.
Here is yet another game with the uber-annoying objectives banner that keeps popping out from the left edge of the screen, plus utterly pointless black bar commentary like, "What could possibly be used here," "Think, think, think," etc. If there's a way to turn all that off, I haven't found one.
Overall, I found the game play to be repetitive and boring, the artwork overloaded with bling, the HOS exactly the same -- repetitive, boring and too much bling -- and the storyline an incongruous pastiche of fairy tales and fairytale characters.