For one thing, who was the blue ghost with the tattoo on his forehead and the obviously electronically-altered voice who kept appearing and handing me helpful items? If there was any explanation, it zipped right past me. But if he's so smart and has all these helpful items, why doesn't he just go find her? And why is she in the distant past? Wait! Who am I looking for? I forget.
For another thing, there's yet another silly gadget... some kind of "she-was-here energy detector/ collector" provided by the ghost. Again, given that he seems to know everything and has this gadget, why am I looking for her?
HOS, puzzles, and mini games were all the usual thing, though in one HOS during the demo, the objects were so well hidden and/or so dark, I needed multiple hints to find them.
There was one really beautiful thing, and that was the music! If I could, I would buy the music without the game.
In spite of the things I found silly or annoying that contributed to my decision not to purchase it even on sale, I do think it's a worthy game with imaginative graphics and a storyline that others may be able to follow better than I.
This game flows quite well, and the story is easy to follow, unlike some of the recent games that have so much going on that play feels more like work.
There is a custom difficulty option. Hints and skips can be set to five seconds. Yay! There are transporting hints, and the map is interactive. There are no gimmicky tools, no helper animals, nothing too scary or morbid.
Colors are bright, true to life, yet easy on the eye. Voice overs are well acted, and the animations are smooth.
HOS are interactive lists and interactive silhouettes, mostly uncluttered, and you don't have to squint to find the objects. Some of the HOS also segue into a puzzle to be solved.
Overall, I found this game to be straightforward, uncomplicated, and enjoyable on all levels.
Too many devices. Too much running around hither and thither. Scenery too cluttered and confusing. Storyline... too many disparate story pieces never quite coming together. It really is possible to have too much of anything, and this game is a perfect example.
E for Effort. Try before you buy.
+4points
5of6voted this as helpful.
Dreampath: Curse of the Swamps
A mystical rain is turning everyone into frogs! It's up to you to find the cause of this wicked weather and save your loved ones.
It's so pretty and cleverly drawn that I don't feel right rating it down as much as I'd like to, but there wasn't one instance, during the 30 minutes I played the demo before giving up, that I was able to know where to go, what to do, what to look for, and where to find it without using a hint. Wearing out my mouse clicking the hint button isn't my idea of a fun time.
I am giving it a limited recommendation. Try before you buy.
Worst game I've ever played.. er, I should say "staggered through to the end." I had not one idea where to go or what to do next. The hint and skip buttons were my two best friends. Even so, some of the puzzles couldn't be skipped. (Can you say oscilloscope?) The story was ridiculous. Had it been me, I'd have burned the whole house down to begin with. But I paid for it, so I got through it.
I don't recommend this game.
+2points
4of6voted this as helpful.
Haunted Legends: The Iron Mask
Explore 17th-century France as you track down a masked killer.
Some have mentioned the story had no relation to the book by Dumas. Since I never read it, that wouldn't be a problem for me. But I had several problems with the game.
For one thing, the "French" accents are atrocious. It would have been better to stick with American or British accents instead actors trying to sound French and failing.
I don't like puzzles, but there were puzzles that had no instructions and could not be skipped irritating me no end.
One of the HOS included chess pieces. Why do so many game devs seem to include mini games and HOS scenes involving chess? Not everyone plays chess. I've never ever in my entire life even tried to learn to play chess. In this game, you have to find matching chess pieces, and poorly drawn ones at that, making it even more frustrating.
And then the nasty little dwarf showed up. Aaargh!
In my last review, I said that game had a plethora of puzzles. This game is almost all puzzles. Fortunately, the custom mode allows for 15-second skips. You can also opt to play a match three game instead.
You have an anti-gravity scepter that needs to be refilled with power after every use, and use it you will. Conveniently, a replacement power source will be found just in time before you need it! Golly gee whiz, Batman... er, I mean Domini.
As far as storyline, you're battling a deranged former agent. There's not much advancement of the story during the demo. Maybe after that there will be? Doubtful, because you'll be too busy solving (or skipping) puzzles. The puzzles aren't even unique. Oh, well.
There is no custom option, however you do have the ability to set the hint to 15 seconds and the skip to 30 seconds, which is IMO waaay too long given that many recent games have much shorter refill times. I don't like puzzles and want to skip them all. In this game, there are many puzzles and few HOS. The HOS seem all to be the progressive type. There are also some science and engineering projects that require gathering the necessary ingredients and parts to complete.
There's nothing new here that hasn't been done already in similar games with fantasy storylines. And once again, the girl does all the work while her uncle stands around making demands and giving directions.
Wear your hiking shoes; you'll need them. Thankfully, there is an interactive map, and some of the hints are transporting.
Newbies to the pond might quite like this game, but elder fishies will have done it all before.
I really liked the graphics, the spooky atmosphere, and good voice acting.
There are only two modes of play, easy and hard. The hint button seemed to be always available, but there is no way to skip the puzzles -- at least not that I could find. The HOS were easy with not many objects to find. The puzzles also seemed to be simple and nothing new... sliding pieces to unlock a lock, rotating circles to complete a picture, and rotating clock hands. I solved the first two readily, but quit the demo when I got to the third. I just don't have the patience or interest.
I don't know how playing on the hard level would change the game play.