Horrid. Everything is blue, gray, and sickly green, with skeletons and wraiths constantly popping up and screaming at you like some cheap amusement park ride.
It's yet another exercise in click-the-hint, go-here, do-that. Almost nothing was intuitive. And, as always, there was the "What could I possibly do here" and "I have to consider my options" silliness to contend with.
Puzzle lovers will like that it's puzzle heavy, even within the HOS, which were complex, dark, and yes, puzzling.
This is yet another game wherein the seeming objective is to click the hint, do this, click the hint, go there, do that, etc., repeat ad infinitem.
Adding to the pain are the blurry, indistinct graphics (particularly annoying in the HOS) and, as always, those very unhelpful phrases, "Now let me think," and "What could I possibly do here?"
There's lots of the usual trekking back and forth to retrieve needed items found nowhere near where they'll be used.
I dislike puzzles and mini-games and always skip them, but they seemed to involve multiple steps.
Thankfully, there's a custom option to refill hints and skips in 15 seconds.
There are only two levels of play, "Regular" and "Expert." I played the demo on Regular.
I dislike puzzles and skip them all. There were way more puzzles than HOS in this game, and the skip button took too long to charge. The hint button took a while to charge as well.
If you likes stories featuring evil wizards, tiny fairies with butterfly wings, and talking piggy banks, you will probably like this game. I didn't, especially the talking piggy banks.
I did not accomplish One Single Thing during the demo without using a hint, not even the HOS, which I nearly went blind over. I don't know why I played the entire demo. Maybe I thought it would get better. It didn't.
The graphics were dim and blurry, the music repetitive and boring. For a game about musicians in Venice, you'd think they could've found music to suit the period and locale instead of the same dark chords repeated over and over again.
The story moved along at a tedious pace as you trek back and forth looking for pieces and parts, constantly having to stop to solve puzzles and HOS. Unfortunately, I only came across one transporting hint during the demo.
I can't think of one reason to recommend you at least try before you buy.
I wanted to like this game, mainly because the story hooked me in, but alas, it was not to be.
I dislike puzzles. I skip them all, and so I was happy when devs finally began giving us a custom option to set hint and skip times to very short periods. In this game, however, puzzles were often embedded in HOS and puzzles had hidden objects to find and use. That would be a huge positive if I liked puzzles (like, Wow! How creative!) but for me it was instead a huge negative.
Graphics were just average and dark in places, so I did turn up my screen's brightness level a bit. Voice-overs were well acted, and even if the accents were somewhat lacking in authenticity, at least the delivery was neither wooden nor overly animated.
I recommend this game only if you love puzzles and mini-games.
Interesting, but it's the first game I've played in which it was necessary to use hints to solve hidden object scenes where very hard-to-find objects were scattered all around a large, mostly empty room. The lists were in silhouette. Some folks will find that unique and intriguing.
There is an interactive map. You'll need it. In some cases, the hints direct you to the interactive map. Skip button fills almost instantaneously on custom mode.
The basic storyline is you are trying to escape a Mayan Steampunk Otherworld. The demo ended with a sandman. Literally. A man made of sand.
+7points
15of23voted this as helpful.
PuppetShow: The Face of Humanity
The mayor's daughter is missing and you must find her!
I bought this game with a credit after playing the demo, but my enjoyment of it went downhill pretty quickly after that. At one point I got bored and thought I might just need a break from it, but it never captured my interest again. I hurried through it using a lot of hints just to get it over with. Sad, because I've enjoyed playing the earlier Puppet Show games.
Had I written my review after playing the demo, my rating would have been higher -- probably 5 stars -- and because I found the demo so enchanting, I bought the game. Unfortunately, after that it all fell apart -- the story, the gameplay, the boring, repetitive music -- about all that held up was the excellent, detailed artwork.
I dislike puzzles / mini-games, but at least two were not skippable. Lucky for me they weren't very challenging to solve, but it was annoying.
The HOS were interesting and also challenging. Some objects were hidden in the dark and very hard to find. Sometimes squinting and leaning closer to the screen was required. You play each HOS twice. They're easier the second time.
There's a LOT of backing and forthing. Sadly, the map is pretty much useless and the hints are not transporting, so that was a downer. Also, there are some long lag times going to new locations.
My overall opinion is, excellent artwork notwithstanding, the game failed to meet the promise held out during the demo.
I don't even know what to say. This one is so different from anything I've tried before. It's definitely not the game to play if you're looking for something relaxing to pass the time, but it won't tax your brain overmuch, either.
You play as Adam Wolfe, supernatural investigator. His narration moves the story forward in the style of the old mid-twentieth century detective novels. It's refreshing to have a male protagonist along with the sort of tough-guy narration. We know he has some softness under that veneer, though, from the dreams he has about finding his missing sister, a sub-plot to finding the source of the fires. Will the two plots merge at some point? You'll have to wait to find out.
I'm not going to say "heavy on adventure," but the adventure element of this HOPA is greater than the HO or P, at least during the demo, and that's a good thing.
I'm giving it 4 stars since I've only played the demo and don't know if it goes up or down from here, but 4 stars is really *very* high praise from me.
Basically, the premise is what the name of the game says. There's a mystical monster who makes predictions which turn out to be death sentences. In addition, there's definitely something up with a spooky nurse and a weird hospital that you can't get out of without finding a way to unlock the door, even though you've been told you are uninjured and able to leave.
Unfortunately, there's way too much use of a "mystical bracelet" which allows you to see things no one else can see and do things no one else can do. You use the bracelet to break through mystical barriers so you can then go on to the next mystical barrier. In other words, simply the overuse of yet another gadget. *Yawn.*
And yes, there is a dog, but pretty much all he does is get in the way, at least during the part of the demo I played before giving up. This gives you something to do besides breaking through mystical barriers: getting the dog to move out of the way.
There are plenty of easy HOS and mini-games, which are also easy, and four levels of difficulty including a custom level. I didn't notice the music, so apparently it's unobstrusive.