At last, a game with a heart & soul in it. Not the usual set up and thank god, no gathering of items of which you don't no the use yet. The game is built up neatly, at some point you do need the stars you've been seeing all around, so you go back and get them and then something magic happens next. There are stories to be unfolded and it's easy to deserve a hint if you need it - just pick up the glowing leaves that'll appear in all the scenes.
Sweet game, wonderful graphics, thank you :-) I enjoyed it thoroughly.
I think I'm at 65% of the game now and I could not stand it any longer. The scenes are brightly coloured, but always messy with spots to explore closer yelling out at you. The story is hard to follow, some parts take forever to unfold, at other moments the story hurries through without too much logic standing in its way. Cut scenes are really too messy to my taste, not going smooth at all. So I'm quitting here.
I really enjoyed the first Nevertales games, but the strength of the storylines is not as good as it was. The gameplay is pretty straightforward, no surprising new puzzles here. Morphs were not really hard to find, they were always those objects standing out a bit because they were out of place on that spot somehow, and the feathers to be collected were no challenge either. I thought the storyline was a bit... simple and far-fetched. So I finished the game but not with much enthusiasm. Pity. It's the graphic quality that earns this game 3 stars and not 2.
You may try for yourself, of course - choose the demo first.
I've played several Haunted Hotel games and I think this is one of the top 3 of them. I found the introduction a bit hasty, just to get to this hotel a.s.a.p., but then the game unfolds well. Creepy atmosphere and a fun factor of getting asked what you fear most; that's what you'll get to see several times further in the game (in my case, a giant spider crossing my way, making slimy noises - why do they put this unrealistic sound to spiders, I wonder? But I'll let that go).
There are a few chapters according to the hotel guests to be saved from their nightmare. Some of these guests are new to you, others are not (nice mix there).
One thing I found a bit tedious were the many locks in as many shapes. I've never seen a real drawer/door/chest locked by an object in the shape of a butterfly, for example, but in this game there are just too much of those. For all the rest, a game well made, with a personal storyline.
OMG. I started this game and was immediately put off by the stupid introduction story. This seems to be made in a hurry, without any appreciation for a believable story or originality. So this ancient count - or something - just rushes in to steal his bride? And she goes with him to protect her fiancee?
And then the colours and scenes that follow - let's just throw a lot of stuff together in a scene, add too much of this irritating purple colours and look! We created a scene for the players to move around in without a clear purpose. All right, the change of perspective from him to her and back might be a nice twist but that's also not very new. The characters are as flat as possible.
No love or effort in this game. I should have tried the demo first.
The main thing I like about this game is that it features futuristic scenes and objects of which you really don't know anything. So you need to try and find out how it all works. Now THAT is different from the ever returning tasks like how to open a bag with a missing zipper or trying to shoo away bees by making smoke, for example.
Second, the story is good, it takes a few twists, it is not just straightfoward and predictable. The game is also really long enough and the HOS's are just that different from the usual stuff, too. The morphing objects and collectibles were not so different from other games.
I enjoyed playing this game. The bonus game was not a necessary extra to me. But still... very good.
Despite the hard core MCF fans' comments, - and I actually think I am one of them, usually - I liked this game. No, it's not the REAL good old MCF. But not all MCF games were as brilliant as the Ravenhearst series... right? So in my opinion, Grandma really did their best to live up to expectations. There were quite some typical MCF factors and features in it. I liked the story, I liked the gameplay. No, not 5 stars, but yes, it deserves 4 IMHO. Do try it.
I am a Grim Tales fan, and I had not played this one yet so I tried and bought it at the end of the demo. Little did I know that the game would stretch out like forever, the gameplay would unwind in illogical directions and in the end I was just trying to get through it all, using the hint many times because I really lost all sense of what to do next and more to the point: WHY. Some items would stick with me to be used several times (like the scalpel), others would disappear after 1 occasion of using it while I could have used it again later (two bats to chase away, but two different items needed for it).
And last but not least: OMG, all this running from one end of the map to the other! This was the first time that I really used the map to do so. Usually, I like to walk around in game worlds and get to know the place, but not this time.
I just finished the demo before it did so itself. I found this game way too easy, everything you need is to be found easily, although I did like the fact that not the usual objects were needed to open up a tightly screwed cabinet, for example.
This is one of those games with too bright pink, purple and green colour which just seem like a chemical experiment to me. And then the story itself is... mwah. Objects are found in places that were too far-fetched for me. So you put in something long in a ring to open a cache in the fountain, and you find a button for some kind of machine in another scene (why?).... yeah, happens to me every week (NOT).
Sorry, just too much weak ideas bundled together too easily. That is a pity, because I usually like games with somewhat fairytales in it.
I tried the demo and did not complete it. I was really triggered by reviews saying this was something different... but apart from the gloomy atmosphere, it could not please me. A building is entered; you're chosen to perform this difficult task; you are given a choice (as if I would choose not to go forward - then why play this game?) and then the repetition begins. Find a sign and a stone, in different places of course, combine those in a lock and find another lock that requires... a sign and a stone.
Now that we have such great games with crystal clear graphics, I just cannot like this game.