I have only two complaints about the game: it was too short and wasn't scary enough. I mean, I waited for the right mood to play a really creepy game, and the mood was right, but the game didn't really give me creeps. Everything else, though, was very good. Graphics - exceptionally good; storyline - not same old beaten asylum story, but something new; gameplay - not insanely difficult, but challenging; real actors; hidden object scenes with a twist, and a little nice detail that I really appreciated: the weather gradually changing through the game. Kudos to the developers, because not all of them remember about those little things here and there that create the right atmosphere. I would describe "Fright" as a good quality game, give it a try.
Having finished the game in hard mode, I struggle to understand the low rating given to it by many and many players. It is a classical, typical, model MCF series game which is by no means different from the best of its predecessors - and I have played them all, except "Shadow Lake" (now I wonder if I should give that one a try, too). The storyline has many twists and turns, the graphics are beautiful, the level of challenge is adjustable, and there are big compound puzzles - the trademark of MCF and the main reason why I do love the series. I bought this game with a certain deal of doubt based on the reviews, but now I am at a loss as to what the unhappy players expected. Yes, the story is not the direct sequel of the first Dire Grove - but there are references to it, and, after all, nobody promised it would be. Yes, the minigames are difficult - but this is how they have always been. In the first MCF games they did not even have the "hint" button. If a game seems hard to a player, this is not because the game is bad, don't you think? So if you really love the whole series and enjoy the exclusive minigames that make your brain actually work, do not think twice. This is a must have.
I recommend this game!
+50points
56of62voted this as helpful.
Journey: The Heart of Gaia
After being kidnapped, Liz must free the Underworld from the tyranny of Scartaris Umbra.
I played the game in the advanced mode, but it wasn't too difficult, and hints and the map were still available. And, as I said, I loved the puzzles - they felt fresh and challenging to the right degree. As to the story, it's a pure fantasy tale which extends beyond the expected final, because after you've defeated the vilain, the story continues. This is a fresh, bright, kind and captivating game, suitable for all ages.
Discover the city of Apothecarium, where inhabitants are caught in a perilous struggle against a powerful alchemist who is taking the lives of innocent!
Basically, I am writing this review to boost the overall rating of the game a little, because I feel that currently it is underrated. I did not expect too much from this game either because of a good deal of "meh" reviews. Nevertheless, I was pleasantly surprised almost as soon as I started playing. In spite of quite a few (minor) glitches and obvious (minor) mistakes of the developers, the very first hidden object scene was a clear indication that I would enjoy this game. Hidden object scenes in this game are special! I played the Challenge mode, and it wasn't too hard. Maybe I would have been bored had I played an easier mode with hints and explanations of everything. I wouldn't call the storyline fresh and original, but the classical music and somewhat sinister graphics built up the eerie atmoshpere that I enjoyed. Definitely worth playing.
I remember reading "The Nutcracker" when I was a child, and it did not impress me much - there were no princes and princesses, just an ordinary girl and some rather ugly-looking wooden toy. Fast forward some 30 years, and someone finally turned the girl and the toy into a princess and a prince! ...just when I stopped caring about fairy tale royalty. Nevertheless, I loved the game. Here are the reasons why: 1. It was the first game I played that had classical music in it. 2. I loved the artwork. 3. I was engulfed by the holiday spirit. This last point is the main reason, I guess. If you are looking for something magical for this Christmas, don't miss this game.
I played this game a year ago, but I still remember how much I enjoyed it. I thought I might share my excitement in case anyone is looking for a good Christmas themed game around this time to spend a few enjoyable hours. This game should not disappoint you (unless your name is Ebenezer Scrooge). A touching story, excellent artwork and an overall spirit of Christmas are all there. Could make a good Christmas gift, too.
This is an extremely easy game. I played the Expert mode, and it didn't feel like it at all. The objects in hidden object scenes weren't hidden, the puzzles were designed most likely for kids (even though there is a good deal of violence in this game, so it wasn't probably meant for 6 year olds after all). I can't imagine what the easiest mode of this game is like. Apart from the game being very easy, the graphics did not impress me much, and the plot twist wasn't twisted much either - in the sense that you spot the villains pretty early in the game. Generally, if you deem yourself an expert player, skip this one. It won't provide any exersise for your brain. For beginners though, it may be a nice one.
I was disappointed in this game after the first ten minutes of playing. It was about then that the announced "mystery" stopped being a mystery, and the culprit became quite obvious. The rest of the game was boring, since I already knew who was behind the whole commotion. You can also call me a bore, but little things like a female Sorbonne graduate in the XVII century, a carnival mask that protects from cholera and a luch thicket of wild bamboo in French countryside put me off. Imagination is one thing, nonsense is another. The music was repetitive and got boring pretty soon, the minigames were not too bad, but the overall level of challenge seemed below average, especially after a beautiful and very challenging game I had finished playing right before "European Mystery". What remains the real mystery to me is the high rating of this game. As it has already been noted here by one of the reviewers, you can only really like this game if you've never played other ones. I totally agree.
Violett is reluctant to move to the dreary countryside. But when a strange light lures her to into a world of magic, she may never find herself bored again!
I would have called this game "new" or "refreshing" had it not been very much like the quests I loved to play some fifteen years ago. Back then you did not get detailed gameplay instructions from every single character you meet, you know. You had to acutally use your brain. This game was a nice flashback. Gorgeous graphics, mesmerizing music, exquisite humour, charming characters - this game has it all to please an aesthete gamer. It reminded me very much of "Alice in Wonderland" - and maybe it was indeed inspired by the classic book. If you feel that your grey matter is getting stale and needs some exercise, this game is highly recommended for you. To my greatest shame, I had to retreat to the walkthrough... more times than I would like to admit, but I enjoyed playing nevertheless. Definitely one of my all-time favourites now.
I really should have read the reviews before purchasing the standard edition. What a surprise, you don't get the full story in it! You are only eligible to know it all if you pay twice the price. I really think this little detail should have been mentioned in the game description clearly. I actually enjoyed this game. It wasn't too hard, even though you have to be creative and think out of the box a couple of times. The music was nice and atmospheric too. I would give 4 points out of 5 to graphics, but I guess it is purely a matter of taste. But all my enjoyment was interrupted rather unceremoniously when I realised that the game was over all of a sudden, while the story obviously wasn't yet. I, too, thought there had to be a sequel, but then I read the reviews. And even though I can guess who was the murderer and why, I still feel disappointed.