This is a classic quest game with lots of talking, lots of joking and lots of absurd item usage. I loved playing games like this about twenty years ago - and I'm happy that this genre hasn't died off (at least not until 2017 when the second game was released). This type of games requires out-of-the-box thinking, and if at some point you're stuck and have no clue what to do next, do the least obvious thing - most likely it will be the right move. Highly recommended to all the creatives and people with a quirky sense of humor.
If you find joy and happiness in solving puzzles - the more challenging the better - this is the game for you. Not much of a storyline here, but it doesn't matter really, because this type of games doesn't require a storyline - think "Safecracker" or even the "Azada" series. The game is a collection of puzzles, some maybe a tad repetitive, but others unique and challenging. I wouldn't give an A to the art, and I mean the numerous portraits here which were painted for the most part without due attention to human anatomy (but at least the interiors were executed well), and that's the only complaint I have about the game. I surely hope there will be Arcana 2 at least - and maybe more.
The game was close to boring. Maybe I was spoiled years ago by early MCF games - most of us here were, - but, as some reviewers have said here, this is not a MCF game at all. The spirit of the "classic" MCF is nowhere to be seen. This is the first ever MCF game that disappointed me - which means it is really subpar. The creativity and imagination level is very low here. Even the trademark superpuzzles are nothing more than a compilation of same old minigames on one screen.
I agree with other reviewers that if you haven't played the original MCF titles, you will most likely find The Countess a decent game. If you were hoping for the great comeback though, I'm sorry to state that it didn't happen.
Favorite Genre(s):Adventure, Brain Teaser, Hidden Object, Puzzle, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
The first ever "Mystery Case Files" game brought me to Big Fish and made me fall in love with its games, so it's very special to me. "MCF Rewind" brings back memories, and for this fact alone I absolutely love the game. The story is, in essence, about travelling in time and space, and the game itself is a real time machine. Now it feelis like I'm 10+ years younger again, playing exciting new type of games and loving every minute of it. The game design, graphics, and insurpassed giant puzzles are back. I realize that this is, in a sense, the players' victory over devs, because for years we have been whining about good ol' times and how everything was better back then. Well, the devs listened, and they have delivered. Enjoy!
"Fire" is a clever, funny, brilliant game made with excellent taste both in graphics and music. Fair warning: if you play games to relax and let your brain be lazy, if you prefer the ones where you are being led by the hand throughout the whole story, "Fire" is probably not for you. The developers here really count on your wits: no hints, no prompts, no walkthrough (although you can find the walkthrough online if you really need it, but what's the fun?). You have to complete the mission of getting fire, collecting coins on your way (coins can buy you access to some extras), and there will be no help at all. But what can possibly be better than the joy of finding solution on your own? Certainly boosts your self-esteem.
"Fire" is full of not-so-subtle pop culture references that made me giggle and added to the charm of the game. And the music deserves another mention. It's original, catchy, fresh and actually on its own is a good enough reason to play the game.
Use your sense of humour and your intuition, and be creative - and you'll enjoy "Fire" to the fullest.
Don't get me wrong, it is a good game. For a beginner. This is by no means a MCF game though. First thing that srikes is the visuals which are way under par compared to now-classic MCF Ravenhearst games, for example. The level of challenge is pathetic - do the developers even want us to think? I played the game in the hardest mode, and didn't notice it. The big puzzles that used to be the most brilliantly thought and devious things in MCF are gone. I mean, there are still puzzles, but they are so simple a primary school student could solve them in no time. The storyline is... well... I didn't get it. Did the developers try to tell us that this game sums up all that was MCF? If so, it didn't work. All in all, the only thing that I strangely enjoyed was a music piece titled Dreadmond Crypts - that was mesmerizing. Everything else was good for an average game you'd find on Big Fish, but when people see "Mystery Case Files", they expect more, much more than that. And this game just didn't deliver.
Starting from the previous Puppet Show installment, the original spooky, scary and sinister spirit of the series is back and it's great, because this was what made the series popular in the first place. The only thing I regret is that I did not buy the collector's edition, because it tells the full story with hopefully happy ending, while the standard edition leaves one major issue unsolved. But the game was good, so I may even purchase the CE one day.
Favorite Genre(s):Adventure, Hidden Object, Puzzle, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
This game doesn't disappoint. Same good old Christmas magic, touching stories, kind-hearted characters, sweet music and charming graphics. A perfect game to spend a relaxing holiday evening.
It's a beautifully crafted game with haunting music (loved the music!) and challenging puzzles - even one of my favourite big complex guess-what-you-are-supposed-to-do-here puzzles that were invented, I guess, in the early MCF games. My only problem is that I didn't quite get the story: what it was all about, what the intentions of the main villain were and why he chose the victim that he chose. Maybe I should have played previous games in the series to learn the story though. Anyway, I truly enjoyed the game till the end and didn't get bored by it (which, alas, happens with way too many games). It's a good one.
This game is just good, it's basically all you need to know. Scary at times (you may be startled a few times if you are sensitive to ghost appearances), with masterfully crafted atmosphere, emotional music and original, but really not too hard puzzles. It was a pleasure to play, and it can be a good addition to your collection of good games.