LunaNik's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    2.8
  • Helpful Votes:
    12,435
 
  • Reviews Submitted:
    670
  • First Review:
    November 2, 2012
  • Most Recent Review:
    August 19, 2020
  • Featured reviews
    0
 
 
Status:
 
 
LunaNik's Review History
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You're a top reporter in search of a missing toymaker – but this isn't child's play. Is something otherworldly responsible?
 
Overall rating 
Liked it!
4 / 5
9 of 9 found this review helpful
4½ stars...excellent story, beautiful graphics, immersive gameplay
PostedDecember 28, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Excellent
5 / 5
The Others
Review based on completed game
PREFACE…
It's rare to play a game with a story that engages like this one does. The hints you are given make you think you know what's going on, but the end still comes as a surprise. I enjoyed the straightforward gameplay, and didn't miss the bells and whistles, frills and frippery, razzle dazzle that comes with most games.
ONCE UPON A TIME...
Take on the role of Mary Bingham, ace reporter, sent in to uncover the enigma behind an almost abandoned company town where a toy factory recently closed down. The few inhabitants aren't too helpful, so you'll need all your investigative skills to reveal the life-changing secret hidden behind the labyrinth.
PLAY THE GAME...
HO scenes are fairly simple, although each list has several highlighted items you must click. The words will change and it's up to you to determine which is hidden in the scene. Puzzles are mostly retreads, but graphically beautiful. Adventure mode is not difficult; it's the story that drives you forward.
SIGHTSEEING…
The graphics are beautiful, colorful without being garish, dimensional and moody. Animation is done well, including the characters.
SOUND WAVES…
The music fits the mood of the game and is ambient in nature. Sound effects and environmental sounds are appropriate. Voiceovers are professional.
TOOLBOX…
There's no map, so there's a bit of back and forth, but it's not onerous. No journal either, but it's unnecessary. When you need clues, you'll find them and they'll be stored in your inventory.
THE LAST WORD…
I found The Others to be a thoroughly enjoyable stand-alone game with an excellent story. Gameplay was rather simple, and it wasn't a long game, but I recommend it because it veers from the formulaic "missing relative" stories that are so prevalent.
I recommend this game!
+9points
9of 9voted this as helpful.
 
 Christmas Eve: Midnight's Call Collector's Edition
Christmas Eve: Midnight's Call Collector's Edition
Do you have what it takes to save Christmas?
 
Overall rating 
Hated it.
1 / 5
37 of 47 found this review helpful
When midnight called, I hung up, then blocked the number.
PostedDecember 17, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
Christmas Eve: Midnight's Call CE
Review based on completed demo
PREFACE…
I'm not sure why I bother to download ERS games anymore, considering they've been releasing the exact same game for the past few years. This one is no different. Oh, sure...the characters have different names, the scenery has changed a bit, and the story line has been tweaked just a touch. But it's the same game.
Begin with a missing relative, a relative in danger, or a relative who's been taken over by an evil entity. Add an alternate universe—fantastic in nature, socially medieval, and technologically Victorian—populated by elves, faery, and the like, where magic is a reality and technology is steampunk. Insert a cute helper. Culminate in an epic good versus evil battle royale to save two worlds.
ONCE UPON A TIME...
Your sister Odri disappeared through the ice many years ago. This Christmas Eve, a gift appears on your door with a note saying you can save her. You revisit the site of Odri's disappearance and are whisked through a portal into Snow Hill, a peaceful kingdom where truth is paramount. But an evil sorceress threatens the spirit of Christmas.
(I found the people of Snow Hill to be as self-serving as Earth humans. They didn't bother letting you and your family know that Odri was alive and well until they needed you to save them? Held her hostage to their own safety, did they? So much for the spirit of Christmas.)
PLAY THE GAME...
Find a myriad of shaped medallions, bas reliefs, badges, emblems, insignias, etc. Insert into the appropriately-shaped insets. Repeat. Break up the monotony with an occasional HO scene (simple interactive list) or puzzle (exchange the pieces jigsaw, spot the differences suitable for a five-year-old), or mini-game (simple but tedious).
SIGHTSEEING…
Pastel, watercolor graphics with outline work to add detail. ERS graphics have not evolved with the technology. The animation is a touch better, although the textures are not realistic.
SOUND WAVES…
The music is orchestral and uninteresting. There are dramatic flourishes when events dictate. Voiceovers are just ok, although the snowman's voice is horror movie creepy.
TOOLBOX…
The map transports and only tells you which areas you may visit and when you've completed an area. The strange snowman helps you reach things.
EXTRA, EXTRA…
Collect gifts which automatically decorate a room with Christmas cheer. Big deal. Other extras include the bonus adventure, SG (which you won't need), replayable HO scenes and puzzles, and the developer's portfolio. Sorry, but that's not even remotely sufficient to qualify for CE status.
THE LAST WORD…
As has been typical for ERS games of late, this one plays like it's from five years ago. Since I have plenty of ERS games from five years ago, and since there are far better seasonal games, I'll pass. Nor do I recommend it in either CE or SE version.
And just a quick note to the dev: If you're not paying attention to our reviews, you should start. Take a look at what others devs are doing. They've been innovating casual gameplay, improving the quality of their graphics and animation, and working on original story lines. The bar is set extremely high. Minimally interactive HO scenes, jigsaw puzzles, archaic graphics, and repetitive story lines won't get you there. Time to get up off your laurels.
I don't recommend this game.
+27points
37of 47voted this as helpful.
 
 Reveries: Soul Collector Collector's Edition
Reveries: Soul Collector Collector's Edition
Your wedding day gets interrupted when your fiancée is kidnapped!
 
Overall rating 
Hated it.
1 / 5
12 of 14 found this review helpful
Insultingly short and easy with story elements copied from everywhere.
PostedDecember 17, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
Reveries: Soul Collector CE
Review based on completed demo
PREFACE…
It was with mixed feelings that I downloaded the demo for this game. I did like Sisterly Love, the first in the Reveries series. However, ERS has had an extremely high rate of awful games of late, repetitive in both story line and gameplay. Sadly, Soul Collector is another such failure.
ONCE UPON A TIME...
Take your copy of Grimm's Fairy Tales and a download of any ERS game from the last five years and put them in a blender. Add a dash of riddles ripped from the pages of The Hobbit...word for word. Frost with a soppy romance. That's the story line.
PLAY THE GAME...
Find shaped objects. Fit them into similarly-shaped depressions. This will either open up a hidden niche to reveal more shaped objects or show a puzzle you've seen a thousand times before. Repeat ad nauseum. There's nothing new here.
SIGHTSEEING…
The graphics are typical for this dev: hand-drawn, watercolor, and pastel.
SOUND WAVES…
The music faded into the background for the most part. Voiceovers were just awful. Your beloved, the king, sounded far from regal. Your helper, the animated sapling creature, had a voice that grated on the nerves.
TOOLBOX…
There was neither map nor journal that I could see, but there wasn't much back-and-forth. Items were found very close to where you needed them. The somewhat repulsive sapling creature helps you reach things.
EXTRA, EXTRA…
I don't find this worthy of CE-status merely because there were feathers to collect which were plainly visible. Sure, there's a bonus adventure (which I understand is less than an hour long). You can replay the archaic HO scenes and retread mini-games and puzzles. Woo hoo. Add performance achievements (who cares), the SG (you won't need it), and the developer's portfolio.
THE LAST WORD…
In spite of being bored to tears, I completed the demo so that I could give as comprehensive a review as possible. Soul Collector's gameplay is extremely dated; this plays like a game from five years ago. The story line is both tortuous and torturous. The whole look and feel of the game is archaic. No thanks, not even the SE. If I feel like playing an ERS game from five years ago, I have plenty already.
I don't recommend this game.
+10points
12of 14voted this as helpful.
 
Track down a vampire hiding on a Mississippi riverboat cruise.
 
Overall rating 
Liked it!
4 / 5
2 of 2 found this review helpful
4½ stars...Lots of variety, immersive story, original puzzles
PostedDecember 9, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Excellent
5 / 5
Myths of the World: Black Rose
Review based on completed game + bonus adventure + extras
PREFACE…
Myths of the World hasn't been a series I've enjoyed, for some reason. And the vampire mythos isn't usually a story in which I'm interested. But Black Rose managed to engage me with a combination of good storytelling, immersive atmosphere, and varied gameplay.
ONCE UPON A TIME...
You and your partner are vampire hunters aboard a steamboat on the Mississippi River. You're tracking a vampire in possession of an artifact said to have great power. Unbeknownst to you, said vampire is on a quest of his own and, before you know it, you're in the cursed town of Eastmire, where the population is in thrall to Black Rose. Here's a mystery you can sink your teeth into.
PLAY THE GAME...
The different kinds of things to do guarantees you won't get bored. HO scenes come in such a staggering variety that I don't think I could list them all. Some include riddles, both verbal and visual, that'll stretch your brain. There are lots of original puzzles here, and they range in difficulty from "you'll need some time" to "whoa, this is tough."
SIGHTSEEING…
The graphics are darker, but it's not difficult to see things. Eerie blues and greens, and visceral reds and purples highlight the scenery, where the proportions are just that slightest bit off, giving you a feeling of unease. Details are crisp and items are easily identifiable. The characters are lifelike and lip synch within the trademark Eipix inset conversation boxes. Animation is exception, and includes a looped animation for every item you acquire.
SOUND WAVES…
The music is very appropriate to the game theme, including moody piano, atmospheric strings, period harpsichord, and wordless operatic voices. Voiceovers are professional and environmental sounds are realistic.
TOOLBOX…
The map indicates active areas and transports. The vampire guide teaches you how to remove curses (after you solve a pattern recognition puzzle). The vial of life removes fog (once you solve a sequence puzzle). An icon indicates whether you've found the collectible in the scene (whether black rose or morphing object).
EXTRA, EXTRA…
The bonus adventure finds you back in Eastmire facing another vampiric adversary. Collectibles include black roses, morphing objects within the HO scenes, jack-o-lanterns, and souvenirs. You can replay puzzles, mini-games, HO scenes, and bubble popper. Other extras include a making of video which is rather humorous, the SG, performance achievements (and dubious non-achievements for slackers), and the developer's portfolio.
THE LAST WORD…
I definitely recommend Black Rose. My only complaints are that the puzzle instructions could have been clearer, and there were still a lot of shaped objects (medallions, badges, brooches, etc.) needed to unlock similarly-shaped recesses. This convention is getting old and it's been done to the death. Other notable games by Eipix include Off the Record: Linden Shades, and the Amaranthine Voyage series.
I recommend this game!
+2points
2of 2voted this as helpful.
 
Without warning, a group of mysterious figures arrives and reduces your village to flames and rubble. What do they want... and who is controlling them?
 
Overall rating 
Loved it!
5 / 5
1 of 1 found this review helpful
More like Queen of Games! Mad Head sets the bar to a new height.
PostedDecember 6, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
Dark Realm: Queen of Flames CE
Review based on completed game + bonus adventure + extras
PREFACE…
Once in a blue moon, a game like Dark Realm: Queen of Flames comes along. I rarely give five stars. Almost never. Mad Head has earned them with this eminently satisfying and enjoyable adventure featuring a brave and resourceful heroine, a real plot with characters that have depth and motivation, gameplay varied in type and difficulty, glorious music, and lovely graphics.
ONCE UPON A TIME...
You are Valera, daughter of the blacksmith of Northpearl, a usually peaceful village. On this night, however, banshees roam the town, setting it alight and wreaking havoc. Your father instructs you to take your mother's medallion and escape to seek help from the Queen. And so, your adventure begins...
PLAY THE GAME...
In adventure mode, you'll find and use a ton of different things, some of which require assembly while in your inventory (plus items). HO scenes are the most varied I've ever seen, and include interactive list, find pairs, identify two objects that (together) equal the target object, return objects within a story, and many more. Puzzles and mini-games abound, and range from simple to complex, with several being unique.
SIGHTSEEING…
Background graphics are artistic and painterly with close-up items being more detailed and dimensional. Animation is done well with characters being realistically drawn.
SOUND WAVES…
The music is absolutely wonderful with so much variation that you'll want the volume up. There are ambient pieces that aid in immersion, dramatic numbers that accent action, and everything in between. Truly a sterling soundtrack. The voiceovers are realistic and extremely well done, as are environmental sounds.
TOOLBOX…
I honestly never used the map, so I won't comment on it. The journal narrates your story and keeps clues you find. You also have your mother's medallion, which lends you certain skills...I won't spoil it for you. And you have her boots, which make you invisible so you can escape danger. Plus, there is an icon in the lower right that lets you know when you've found the flame in the scene and the morphing object in the HO scene.
WORKING THINGS THROUGH…
Inventory locks open and includes plus items. The map is inside the journal, but I didn't find the map necessary, so I didn't find this disadvantageous. Zoom boxes close automatically.
EXTRA, EXTRA…
*takes a deep breath* In the bonus adventure, rescue Northpearl from a new enemy. Replay the HO scenes to improve your score and earn gold stars. Play an advanced version of the original card game to unlock character cards. Renovate Northpearl by completing a jigsaw puzzle. Earn performance achievements. Find the hidden flame in each scene to earn a mega-HO scene. Find the morphing object in each HO scene. Check out the SG and the "making of" video. Download the music and wallpapers. *gasps for air*
THE LAST WORD…
I found this game utterly immersive. The story line was enthralling and, for once, there was actually a sense of urgency when danger arose within the game. The final "boss" scenes weren't at all perfunctory, nor did the game end abruptly. It seems that Mad Head has been reading our reviews and taken into account many of our major general complaints. I highly recommend Dark Realm: Queen of Flames, and look forward to more games from Mad Head.
I recommend this game!
+1point
1of 1voted this as helpful.
 
Overall rating 
It was OK.
3 / 5
1 of 2 found this review helpful
Good story, easy gameplay, mediocre characters (except for the minotaurs)
PostedNovember 27, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Good
4 / 5
Awakening: The Golden Age CE
Review based on completed demo
PREFACE…
Awakening was once a charming series that eventually devolved into shorter and shorter variations on a theme. The first two games (The Dreamless Castle and Moonfell Wood) remain the best, and I still replay them occasionally. The Golden Age is a departure from the original storyline, although still set in the same universe. It is a prequel.
ONCE UPON A TIME...
...long before the saga of Sophia, humans lived in the Golden Age. Each had a magical talent (shades of Xanth) and all were encouraged to use their talents. One day, for reasons unknown, the minotaurs invaded a human village, shattering the previously peaceful alliance between the two kingdoms. As villager Sasha, it's up to you to investigate the minotaurs' claims that the humans are starving them and the prince's claim of innocence, before the kingdoms go to war.
PLAY THE GAME...
Adventure mode is typical for this series, although this episode seems to include fewer finding multiples of one item in order to continue. HO scenes include interactive list, lists with puzzles, lists where each object hides part of a fragmented object, and straight up FROGs. Mini-games are all exceedingly simple.
SIGHTSEEING…
I disagree with several reviewers that the graphics have improved. They are merely different, being darker and, perhaps, a touch more painterly. I don't find them more detailed or dimensional. The animation is a bit better.
SOUND WAVES…
The music is familiar, reminiscent of a fairy tale movie soundtrack. I didn't care for the voiceovers, except for the minotaurs, which were excellent. The human voices either lacked affect or were melodramatic. Additionally, I felt that more environmental sounds could have been present.
TOOLBOX…
You earn your map after playing a mini-game, and there is a journal. Also, you have a magic pendant that allows you to see hidden things (use it when you see the eye icon onscreen). Your hint/helper is a bird which you hatch and name. I'm uncertain whether he's annoying or not.
EXTRA, EXTRA…
Extras include a bonus chapter, the SG, collectible fairies, performance achievements (yawn), and the developer's portfolio of sights and sounds. Unless the bonus chapter is quite long, which I doubt since the download wasn't large, I don't find this to be CE-worthy.
THE LAST WORD…
The story line does develop rather slowly at the beginning. It was just starting to pick up when the demo ended. I'll probably pick this up when it goes on sale, but I'm not foaming at the mouth to have it now. I recommend the first two games in the Awakening series over this installment.
0points
1of 2voted this as helpful.
 
Overall rating 
It was OK.
3 / 5
29 of 29 found this review helpful
Dear Pachyderm, Please don't follow the Rabbit into mediocrity.
PostedNovember 24, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Excellent
5 / 5
Surface: Game of Gods CE
Review based on completed game & bonus adventure
PREFACE…
Since I love games, books, and movies that inject fantastic elements into reality and hint at alternate realities, Surface has always been among my favorite game series. While the idea behind Game of Gods is spectacular, the execution leaves a lot to be desired.
ONCE UPON A TIME...
Alice is invited to partake in a paid experiment with three of her friends. She arrives late to discover two of them missing, and just in time to see the third abducted by a hulking man through a doorway that vanishes. Left behind on the table is a strange looking game board, and Alice is told she must play or her friends will die.
To make a Game of Gods cake, mix together one part Jumanji with one part Dangerous Games: Prisoners of Destiny. Beat well. Add a dash of Cube (the movie) and one part Discworld. Pour batter into a Surface pan and bake.
PLAY THE GAME...
Adventure mode keeps you busy unlocking this and that with keys, lockpicks, or shaped medallions; assembling things to use; finding and using tools; and finding and using magical cards. HO scenes include interactive list, follow the story, and find pairs (really a memory game). Puzzles and mini-games are found both on the map and on the magical cards. None are new, and all are easy.
SIGHTSEEING…
The graphics are typical of this dev...fanciful with lots of color and dimension, and detailed in the close-ups. Animation is done well, although I do so miss the live actors. They were much better than the drawn characters, in my opinion.
SOUND WAVES…
The music ranges from dramatic orchestral numbers to a moody electric guitar piece that I really liked. Voiceovers are professional and fit the depictions of each NPC. Environmental sounds were ok.
TOOLBOX…
The map is interactive and transports. The journal is superfluous, as it merely synopsizes your journey. You'll also find notes from previous players of the game-within-a-game throughout. And the magic cards will appear when you need them.
EXTRA, EXTRA…
Extras include the bonus adventure, the SG, collectible figurines for each game character, collectible flowers to decorate the bonus room, performance achievements, and the developer's portfolio. No replayable HO scenes and mini-games.
THE LAST WORD…
I think this might be the shortest game in the series, which is a shame, as this story line should have been explored in much more depth. The ending was quite abrupt. And I found the game far too easy. My personal favorites in the Surface series are Mystery of Another World and The Noise She Couldn't Make, although I did also like The Soaring City and The Pantheon.
In my opinion, the Pachyderm need to spend more time developing story lines, creating new puzzles and mini-games, and thinking of ways to stop relying on the shaped medallions to unlock everything. Lest it follow the Rabbit into mediocrity.
+29points
29of 29voted this as helpful.
 
For adventurer Helen Stone, the biggest adventure is yet to come!
 
Overall rating 
Liked it!
4 / 5
4 of 4 found this review helpful
4½ stars for this pure adventure game...more, please!
PostedNovember 20, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Good
4 / 5
Black Rainbow
Review based on completed game
PREFACE…
Finally, a game that requires neurons! Of course, this dev is always good for a quality adventure game, sans HO scenes. Those junk piles do get tiring. Instead, here's an old-fashioned good versus evil with you as the heroine.
ONCE UPON A TIME...
As adventurer Helen Stone, it's up to you to save Amazonia from an ancient evil threatening to break through from the Dark Ether to Earth. Escape a burning village, free an enslaved people, meet a variety of folks who will offer help, travel through portals...this adventure will change you.
PLAY THE GAME...
Black Rainbow plays like a traditional adventure game. You'll find and use a wide variety of items, and some will actually be in your inventory for awhile. Imagine that. Puzzles abound, and range from ones you'll need to think through to agility and speed puzzles.
SIGHTSEEING…
Background graphics represent a wide variety of environments and rooms and are fairly realistic. Close-up graphics are extremely well done, very textural. Characters are posers and neither move nor lip synch. Animation is limited to close-ups like puzzles.
SOUND WAVES…
The music is wonderfully ambient and really aids in immersion, as do environmental sounds. Good voiceovers, and you can click through the text. (Don't click through too fast, or you'll miss crucial information.)
TOOLBOX…
The map both indicates active areas and transports. The journal narrates your adventure, tracks your performance achievements, shows game information (like time played) and lists the various cursors (in case you forget).
WORKING THINGS THROUGH…
(new category about game mechanics)
Inventory locks open and zoom boxes close when you're done with them. Navigation can be customized, which is unique. To make navigation easier, click on the footprint icon it will appear on screen wherever you can click to a new location.
EXTRA, EXTRA…
Yes, I know this is not a CE. Nevertheless, there are extras in the form of 21 collectible skulls and performance achievements.
THE LAST WORD…
While this game is not as long as many HOPAs, it doesn't suffer from a plethora of easy filler puzzles and junk pile HO scenes either. If you like pure adventure games, definitely give Black Rainbow a try. Other notable adventure games by this dev include Hotel and The Legend of Crystal Valley.
Oh, and BFG? Could we have more pure adventure games, please?
I recommend this game!
+4points
4of 4voted this as helpful.
 
Turn one diner into a promenade of five-star restaurants! Pick the menu, and decorate your restaurant to impress your customers!
 
Overall rating 
Liked it!
4 / 5
4 of 4 found this review helpful
All the fun of a TM game without the stress!
PostedNovember 16, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Good
4 / 5
Bistro Boulevard
Review based on full game (played several times)
PREFACE…
I have a love-hate relationship with time management games. I love the basic idea of them, but hate the stressed feeling of being under the clock. Bistro Boulevard eliminates the stress and accentuates the strategy aspect.
ONCE UPON A TIME...
Bistro Boulevard was once the envy of the restaurant world. Now, it has fallen into disarray, and it's up to you to reopen its dining establishments one by one and make them all five-star restaurants. Available restaurants include classic American, Italian, Chinese, French, Mexican, and Japanese.
PLAY THE GAME...
You begin opening each new restaurant with a modest sum of money, a limited staff, and the bare bones of kitchen equipment. For each day, you must plan which dishes to serve based upon the ingredients requested by the diners. The better you please them, the more they'll pay.
Diners are also pleased by the decor of your restaurant, and by how quick the service is (which is based upon how much training you've given your staff, and how updated your kitchen equipment is). The more money you make, the more you can improve things.
Timing is a factor, especially near the beginning of each round. Customers will only wait so long to be seated, and so long to be served, so it's a bit of a juggling act. Seat everyone at once, and they'll all be expecting food at the same time...and your chefs won't be able to keep up.
SIGHTSEEING…
The graphics are cartoon-like, but do have dimension. There's quite a wide variety of wall and floor coverings, table and chair designs, wall and floor art from which to choose. The food is well-drawn, too, so that it's generally easy to guess the three ingredients in each dish.
SOUND WAVES…
I played with the music off, as I find repetitive music annoying. Sound effects were done well, though, as far as alerting you to when certain things needed to be done.
THE LAST WORD…
I definitely recommend this game if, like me, you don't like "click fest" time management games, but prefer strategy ones. As I've played Bistro Boulevard multiple times, I can honestly say it has replay value as well. I only wish there were more levels! And I'm hoping for a BB2.
I recommend this game!
+4points
4of 4voted this as helpful.
 
 Haunted Legends: The Stone Guest Collector's Edition
Haunted Legends: The Stone Guest Collector's Edition
Someone is stealing the hearts of children – literally! Is it a brilliant inventor, seeking to cure his ailing son? Or has dark magic taken over the village...
 
Overall rating 
Disliked it.
2 / 5
33 of 35 found this review helpful
Missing children again. Standard HOs. Simplistic puzzles. Yawn.
PostedNovember 16, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
Haunted Legends: The Stone Guest CE
Review based on completed demo
PREFACE…
Yes, I know. I've been a game-reviewing grinch lately. But the games coming out lately have been almost regressive, eschewing the past few years of innovations in gameplay, graphics, and animation. And The Stone Guest is no different, I'm sad to say. Also, missing children. Again.
ONCE UPON A TIME...
Your friend, Dr. Leporello, calls upon you for help when he's accused of kidnapping his town's children. The doctor has created an artificial heart for his son, and the townspeople have accused him of performing dark magic. You barely arrive in town before Saint Germain makes his dwarfish appearance, and you just know he's behind this dastardly plot.
PLAY THE GAME...
HO scenes are completely straightforward. Multiples of the same object, put objects back, and so on. Puzzles are retreads and suitable for children. Adventure mode isn't terribly difficult, as you find exactly the items and tools you need within a few moves of where they're needed.
SIGHTSEEING…
The graphics are in ERS' typical watercolor style, which hasn't changed or evolved a single bit in years. Animation is archaic and there's no lip-synching.
SOUND WAVES…
The music is nondescript, mainly strings. Voiceovers are just okay. Environmental sounds are done well.
TOOLBOX…
The map is fairly basic. It indicates active and completed areas, and transports. There's no journal. You also acquire a lens that reveals hidden symbols. This isn't as exciting as it sounds.
WORKING THINGS THROUGH…
(new category about game mechanics)
The inventory locks open, but there are no plus items. When you collect an item, you must click the "ok" box. You can't click the item. Annoying. Zoom boxes do close when you're finished, unless there is info therein.
EXTRA, EXTRA…
Extras include a bonus game, performance achievements, replayable HO scenes and mini-games, the SG, collectible hearts for an amulet (and I have no idea what it's for), and the developer's portfolio.
THE LAST WORD…
I guess I'm getting really tired of the simplistic gameplay (with pointless HO scenes and insultingly easy puzzles), the repetitive storylines (missing children, relatives in danger, etc.), the uninspiring music (that fails to create ambience), and the CEs that don't offer twice the value even though they're twice the price.
I don't recommend this game.
+31points
33of 35voted this as helpful.
 
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