LunaNik's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    2.8
  • Helpful Votes:
    12,435
 
  • Reviews Submitted:
    670
  • First Review:
    November 2, 2012
  • Most Recent Review:
    August 19, 2020
  • Featured reviews
    0
 
 
Status:
 
 
LunaNik's Review History
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You're cordially invited to attend the world's greatest magic show! Thurman the Magnificent will give a performance no one will forget!
 
Overall rating 
It was OK.
3 / 5
8 of 9 found this review helpful
3½ stars: They were bluffing about the "terror" part.
PostedMarch 9, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Large File, Card & Board, Strategy
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
OK
3 / 5
Storyline 
OK
3 / 5
Small Town Terrors: Galdor's Bluff CE
Review based on completed game + bonus chapter
PREFACE…
When a series is entitled Small Town Terrors, you expect a horror game. The first two games achieved this: Livingston with its constant suspense (I need a health pack!) and Pilgrim's Hook with its Cthulhu-esque beastie. Galdor's Bluff, I'm afraid, was not at all horrifying, frightening, or creepy, and is not a worthy entry into this series. If you can ignore that, it's a pretty good game.
ONCE UPON A TIME...
Thurman the Magnificent, a world-famous illusionist, has invited you, an experienced and respected detective, to attend his performance because he suspects that his rival magician, Addington, may sabotage him. As you watch, Thurman's trick somehow backfires and he is engulfed in flames. Now, you must discern whether his death was merely an accident...or murder. And you must discover the legacy of Galdor's Bluff.
PLAY THE GAME...
Travel around Galdor's Bluff, Thurman's mansion, and Addington's estate, finding pieces of the enigma. HO scenes are of two types: the familiar interactive list, and something entirely new. Within the scene, find and put items back where they belong. You may play solitaire instead, if you wish.
Puzzles include a maze where you must rearrange the four quadrants while you're solving it, various versions of the jigsaw, all lights on, remove the one on top, and others with which we're familiar, both simple and complex.
SIGHTSEEING…
Beautifully detailed graphics evoke a small town with a secret. Colors abound, mostly jewel tones. Overall, the graphics are realistic yet artistic. Animation is smooth, and NPCs are drawn and do lip synch.
SOUND WAVES…
I missed hearing the music, even though I had the volume up. And it wasn't available to download. Voiceovers were extremely professional with spot on British accents. Environmental sounds were rich and layered.
TOOLBOX…
The map was less than useless. Let me explain. Although it did show you your location and where actions were available, it only showed general locations. For example, it might show that you had actions available in Addington's estate, but it did not tell you in which of the many rooms you should look. There was a completely unnecessary journal. No special tools or cute helpers.
EXTRA, EXTRA…
In the bonus chapter, you flash back to Thurman's and Addington's final exam from Galdor's school of enchantment, and must help them pass the test. Each of the boys has a special tool, and you can alternate playing the two.
Other extras include the SG, performance achievements, collectible morphing crystal balls (with no reward for finding them all except an achievement), and the developer's portfolio (which only includes wallpapers and concept art).
THE LAST WORD…
Unless you burn to play the bonus chapter, and are addicted to morphing crystal balls, I recommend waiting for the SE. Honestly, the first two games in this series were better (although they were completely different from each other). However, Galdor's Bluff is a fairly easy game with decent eye candy and a good story for a rainy day.
+7points
8of 9voted this as helpful.
 
Stop a madman from taking over a city using a mind control device!
 
Overall rating 
Loved it!
5 / 5
1 of 2 found this review helpful
CE at the SE price! So much to do, great graphics.
PostedMarch 7, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Large File, Card & Board, Strategy
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
Alex Hunter: Lord of the Mind
Review based on completed game, bonus game, and secret room
PREFACE…
I find this dev puts out a consistently good game with original, often dark story lines that are engaging. Why is the story line important? Because without it, we're just going through the motions for absolutely no reason. In Alex Hunter: Lord of the Mind, what begins as a simple missing person case gradually becomes a conspiracy of the highest order.
ONCE UPON A TIME...
You, of course, are Alex Hunter, private detective. A professor's daughter comes to you for help because her father is missing and the police have no leads. You think it'll be an easy paycheck. But the plot thickens and continues to do so throughout your investigation.
PLAY THE GAME...
You won't get bored with the variety of activities in this game. In adventure mode, there are many, many areas to explore and a multitude of objects to discover. There are a TON of HO scenes, all interactive list, and each is visited twice. Puzzles abound as well, and range from quite simple to tortuously complex.
My only complaints are that there are a lot of retreads in the puzzles, I'd prefer more of a mix in the HOs, and the use of shaped objects as keys is getting old. I'd love to see more of the kinds of locks we used to see in MCF!
SIGHTSEEING…
The graphics are splendid, crisp and clear with plenty of color and lots of detail. Animation is really done well, realistic, and with amazing reflections and textures. NPCs are posers that do lip synch.
SOUND WAVES…
The music is orchestral and moody, quite fitting. Voiceovers are extremely professional, and even fit into the timeframe of the game, sounding like voices from old movies. Environmental sounds could have been more prevalent. (That last may be my personal preference, as I play a lot of adventure games.)
TOOLBOX…
The map is interactive: it transports, shows active areas, shows your location, and lets you know where the collectible symbols are (and whether you've found them). There is a journal, and it's actually necessary. You find a lot of different codes.
WORKING THINGS THROUGH…
(new category about game mechanics)
The inventory doesn't lock open, unfortunately. All tools are located along the bottom of the screen. Zoom boxes close automatically, unless they contain something to read. Navigation is intuitive.
EXTRA, EXTRA…
Yes, I know it's not billed as a CE, but guess what? It's a CE. There's a bonus adventure, a strategy guide, collectibles that open a secret room, performance achievements, and the developer's portfolio of sights and sounds.
THE LAST WORD…
I definitely recommend this game, as well as these other excellent games by the same dev:
Eternal Journey: New Atlantis
the Stray Souls series
The Lake House: Children of Silence
the Twisted Lands series
I recommend this game!
0points
1of 2voted this as helpful.
 
 Redemption Cemetery: The Island of the Lost Collector's Edition
Redemption Cemetery: The Island of the Lost Collector's Edition
You crash-land on an island populated by ghosts. Like them, are you trapped here forever?
 
Overall rating 
Disliked it.
2 / 5
13 of 17 found this review helpful
This series belongs in the cemetery.
PostedMarch 6, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Large File, Card & Board, Strategy
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
Redemption Cemetery: The Island of the Lost CE
Review based on completed demo
PREFACE…
This is the sixth game in the Redemption Cemetery franchise, and it's neither the best nor the worst of the bunch. Personally, my two favorites are Grave Testimony and Salvation of the Lost, and I think the worst one is Bitter Frost.
Island of the Lost is not game-changing (pun intended) in gameplay, graphics, or story. And this dev has a horrible habit of continuing series long past when they should be laid to rest. I strongly suggest they hire a new story writer, game designer, and art director, because this is getting old.
ONCE UPON A TIME...
You're a pilot who crashes on an island haunted by grieving and regretful spirits. A demonic entity keeps them imprisoned, and intends to hold you captive as well, as he feeds on the ghosts' sadness. You must release the spirits in order to save yourself.
PLAY THE GAME...
You begin on the island and its cemetery, traveling around to collect items which will help you. Generally, these items are located fairly close to where you need them, which doesn't present much of a challenge.
HO scenes are of three types: minimally interactive list, FROG, and multiples of the same object. Nothing new here. Puzzles are all retreads and either ridiculously simple or so frustrating because of their design that you'll skip them.
SIGHTSEEING…
The graphics are typical for this developer, with mostly muted colors in watercolor washes and cartoonish detail. Animation stutters or resembles stop motion. There is no lip synching.
SOUND WAVES…
I didn't notice the music, except that the trademark screeching violins this dev usually uses were missing. Voiceovers were probably the best part of the game, as they were both professionally done and had excellent effects. Environmental sounds could have been stepped up for additional creepiness.
TOOLBOX…
The map does not transport, but this isn't an issue, as each area is limited. It does show your location, completed areas, and active areas. The inventory remains open and there are plus items, which you combine by simply dropping one onto the other. A raven acquires items you can't reach. (You do not name him, dress him, decorate his house, or anything else.)
WORKING THINGS THROUGH…
Zoom boxes with info in them do not close automatically, even after you've read the info. This is a pet peeve of mine, because I keep thinking I've missed something.
EXTRA, EXTRA…
Extras include the bonus game, the SG, performance achievements, collectibles, and the developer's portfolio of sights and sounds. Meh.
THE LAST WORD…
I'm afraid this one isn't interesting enough for me, nor do I think it's CE worthy. Better games by this dev include Gothic Fiction: Dark Saga, and the Spirits of Mystery series (only Amber Maiden and Song of the Phoenix).
I don't recommend this game.
+9points
13of 17voted this as helpful.
 
The Sandman is back for revenge! This time his victim is Tim, Laura's husband. Will you succeed in pulling him out of this nightmare?
 
Overall rating 
Disliked it.
2 / 5
8 of 8 found this review helpful
Yeah, this was a nightmare.
PostedMarch 1, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Card & Board, Strategy
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Awful
1 / 5
Dreamscapes: Nightmare's Heir
Review based on completed game
PREFACE…
Dreamscapes: The Sandman remains one of my favorite games, and I've been waiting for this sequel for what seems like forever. Unfortunately, I didn't find myself immersed.
Laura, our familiar heroine, was merely a narrator and almost helpless. It was difficult to identify with Tim, or to figure out what his fears were. The story line wasn't fleshed out enough. Gameplay suffered in both design and mechanics. And more...
ONCE UPON A TIME...
Previously, Laura had been stalked by the evil Sandman who wanted her powers for his own. This time around, he causes her husband Tim to walk off a cliff. Now, Tim is in a coma and the Sandman is stalking him...through Tim's fears. Enter Tim's nightmares and save him before the Sandman possesses him.
PLAY THE GAME...
Adventure mode was much less intuitive in Nightmare's Heir than in The Sandman. Often, actions were nonsensical. HO scenes are all interactive lists. Puzzles are few and far between and simple.
SIGHTSEEING…
The graphics are done well, lots of color and texture. Honestly, though, it could have been more surreal considering it was a nightmare world. Animation was decent, even the posers.
SOUND WAVES…
I had to turn off the music because it was extremely repetitive. Voiceovers were ok, a bit melodramatic. Environmental sounds could have been stepped up to make Tim's nightmares creepier. It was too quiet.
TOOLBOX…
There's no map, which is more of an issue in this chapter than the last, as the areas you explore are larger. Instead, there's a completely unnecessary journal. In addition to the standard hint button, there's a directional button that shows you all the exits from each area.
WORKING THINGS THROUGH…
(new category about game mechanics)
The inventory does NOT lock open, and the visible area includes only five items. Quite annoying. Nor does it scroll. Each click of the arrows only reveals one additional item in that direction. Also, the cursor is quite picky. Frequently, I had to click several times on an item in both adventure mode and HO mode before the game recognized I'd done so.
Make sure you get all the beholders in each location AND zoom box BEFORE doing anything else. A couple of times, I was whisked out of an area or zoom box before I could get all the beholders, because I'd done everything else necessary there. That really made me angry, as I had no opportunity to go back and get them.
EXTRA, EXTRA…
Collect all the beholders.
THE LAST WORD…
I'd wait for a DD to pick this up, if you must have it for your collection. Otherwise, you're not missing much. The Sandman was a much better game. Other notable games by this dev include Namariel Legends: Iron Lord and Fall of the New Age.
I don't recommend this game.
+8points
8of 8voted this as helpful.
 
Can you uncover what’s causing the strange symptoms in Blackwill?
 
Overall rating 
It was OK.
3 / 5
4 of 4 found this review helpful
3½ stars. Not too many shivers...or extras. Still, a decent, playable game. Wait for the SE.
PostedFebruary 17, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Large File, Card & Board, Strategy
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Good
4 / 5
Storyline 
OK
3 / 5
Shiver: The Lily's Requiem CE
Review based on completed game + bonus game
PREFACE…
Shiver is an apt name for a series that retells classic ghost stories in game form. We began with a vanishing hitchhiker, dealt with a poltergeist, learned about werewolves, and now must face down a siren. Overall, it's a solid series, and I can't wait to see what's next.
ONCE UPON A TIME...
Strange things are happening in the town where you've been hired as a doctor. Upon your arrival, you witness a young woman being attacked by an eldritch creature. When you rush her to the hospital, she insists only you can help her. But before she can explain further, the creature returns and she disappears...and you learn there have been other attacks.
PLAY THE GAME...
Make your way around the town to uncover the mystery by visiting houses, landmarks, and the library. HO scenes include interactive list, sequential action, multiples, and more. Puzzles abound and are mostly unique (Battleship, As always, there are a multitude of locked doors, boxes, and cabinets requiring keys, codes, and medallions.
SIGHTSEEING…
The graphics are appropriately shivery, with lots of blues and greens and plenty of realism. They're not groundbreaking, but good enough to aid in immersion. Animation is ok, although there's no lip-synching.
SOUND WAVES…
The music was moody, with flourishes when dramatic moments occurred. Voiceovers were done well, as were environmental sounds. I did think the creatures could have had better sounds when they moved.
TOOLBOX…
The map transported and indicated areas where actions were available. If there was a journal, I never used it, so it must not have been necessary. No special tools or cute helpers.
EXTRA, EXTRA…
Collect black pearls to decorate your house (some are in the HOs). Collect aquarium items for the fishbowl. In the bonus game, you must release Beatrice from the spell of the siren. Additionally, you have the SG, performance achievements, and the developer's portfolio of sights and sounds.
THE LAST WORD…
I recommend waiting for the SE. The bonus adventure wasn't all that long, and the "extras" weren't enough for me. I'm not overwhelmed by collecting items in order to decorate rooms or dress up characters; I think it's just a silly waste of time.
I recommend this game!
+4points
4of 4voted this as helpful.
 
You've been asked to cover a highly anticipated competition in New York City when something goes terribly wrong. Can you escape the world of illusions?
 
Overall rating 
Disliked it.
2 / 5
20 of 24 found this review helpful
The Illusion: Spectacular graphics cover up a mediocre game.
PostedFebruary 15, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Awful
1 / 5
Dangerous Games: Illusionist CE
Review based on completed game + bonus game
PREFACE…
I loved the first Dangerous Games (Prisoners of Destiny). It reminded me of D&D, and both story and gameplay were clever. I wish I could say the same about this chapter in the series. Unfortunately, the villain indulged in generic monologues, giving no real reason for his actions, which made the story line vague and thin. Then, late in the game, there was a ridiculous plot twist with absolutely no foreshadowing that reduced the whole thing to a revenge scheme. *sigh* At least there were no relatives in trouble.
ONCE UPON A TIME...
The last championship of illusionists ended in a horrible tragedy. Now, twenty years later, a new championship is scheduled and you've been selected to cover the story. When an enigmatic man in a red mask appears and makes the first contestant disappear, the story becomes a mystery, especially since the contest host says the red-masked man died in the previous competition. Who is he, then, and what does he want? You'll have to penetrate his amazing illusions to find out.
PLAY THE GAME...
Adventure mode finds you navigating a series of well-crafted illusions, scenarios both real and surreal. Some bear no connection to the story, while others are related to the red-masked man.
HO scenes include interactive lists, morphing lists, and silhouettes. Most of these were relatively challenging. One was impossible. There was one where you had to find tools and place them in a tool belt. I only completed that one by RRC (random, rapid clicking).
Puzzles range from quite simple ones we've seen before to rather difficult and unique ones. All have truly horrible instructions. Nor does the strategy guide explain how to figure out these puzzles; it only gives a solution. This was really disappointing to me.
SIGHTSEEING…
Wonderful graphics that varied in color, being as there were so many different environments. Animation was excellent, including the muscle movement of NPCs. Lip-synching was unrealistic, however.
SOUND WAVES…
The music is not intrusive, but also not memorable. The villain's voice is appropriately egotistical, and you get to hear it a lot, because he loves to monologue. Environmental sounds were done well.
TOOLBOX…
The map transports and indicates areas where actions are available. There is no journal and, thankfully, no cute helper. Some special tools become available during the game, but they are of limited duration and exist in your inventory.
EXTRA, EXTRA…
The bonus game finds you facing the apparently immortal red-masked man yet again. The SG is sub-par, in my opinion, since it just gives you answers without explaining puzzles. Collect illusion cards for no reason at all. Earn performance achievements, an extra which has long since run its course. And, of course, there's the developer's portfolio of sights and sounds.
THE LAST WORD…
This is one of those games where the story line and gameplay came second to the graphics, unfortunately. For that reason, I don't recommend it. I do recommend Dangerous Games: Prisoners of Destiny, however.
I don't recommend this game.
+16points
20of 24voted this as helpful.
 
After Alice's car careens into a river, she wakes to find herself in a strange world. To escape, Alice will have to overcome her fears.
 
Overall rating 
Disliked it.
2 / 5
7 of 8 found this review helpful
My interest was not snared.
PostedFebruary 14, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
Mind Snares: Alice's Journey
Review based on completed demo
PREFACE…
I was really hoping to like this game, as this is one of my favorite devs and I love psychological games. Unfortunately, I found the story line rather convoluted and confusing, the gameplay scattered and formulaic, the graphics rather outdated, and the music repetitive and annoying.
ONCE UPON A TIME...
You play as Alice Dahl, an employee with a strict and domineering boss. On the eve of her vacation, he insists she meet a client. On her way, her car slides off a bridge and into a river. She awakens in what appears to be a hospital, stalked by a creepy, cloaked figure. Somehow, she must escape the shadow world of her own fears.
PLAY THE GAME...
HO scenes are all interactive list, so nothing innovative here. Puzzles and mini-games are retreads. Swap pieces to form the picture. Find multiple items to complete mechanical contraptions. Find shaped medallions, bas reliefs, and so on that act as keys.
SIGHTSEEING…
Both graphics and animation seemed dated with none of the crisp, dimensional, and textural elements we've come to expect. Honestly, it appeared very cut-and-paste to me.
SOUND WAVES…
I ended up muting the music because the repetitive arpeggios began to irritate me. The voiceovers were pretty good, as were environmental sounds.
TOOLBOX…
The map is interactive and shows available actions, and the journal keeps notes and shows your objectives.
THE LAST WORD…
I notice quite a few good reviews, so my recommendation is to try the demo for yourself. It wasn't my cup of tea, but it might be yours. Other games by this dev that I do recommend include Abyss: The Wraiths of Eden and the Enigmatis series.
+6points
7of 8voted this as helpful.
 
Overall rating 
Disliked it.
2 / 5
12 of 17 found this review helpful
The Art of Tedium
PostedFebruary 9, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Awful
1 / 5
Off the Record: The Art of Deception
Review based on completed demo
PREFACE…
I used up all the demo time, and I'm still not sure what this game is about. All I know is that Lisa was restoring a painting that was recently discovered, and that something was making her nervous.
ONCE UPON A TIME...
Lisa Steiner, the artist in charge of restoring the lost masterpiece which was recently discovered, has disappeared during your interview with her. Now you must follow clues hidden in her paintings to find her. (In the demo, there was only one such clue, it was "hidden" in plain sight, and it didn't need deciphering or anything.)
PLAY THE GAME...
HO scenes offered very little variation...just minimally interactive list and silhouette, the latter also sometimes being finding multiples. Puzzles seemed almost all new, which was the best part of the game. Unfortunately, the rest of the game was so lackluster that fresh puzzles are not enough to induce me to recommend it.
SIGHTSEEING…
The cinematics and in-game animation was, as always, spectacular. Graphics were colorful, dimensional, and textural. Lip synching was accomplished with the usual inset at the bottom of the screen.
SOUND WAVES…
The music was unmemorable and, therefore, not annoying. Voiceovers were ok, although the Austrian accents ranged from Arnold Schwarzeneggar to vaguely French. Environmental sounds were adequate, but uninspired.
TOOLBOX…
You have neither map nor journal, at least not during the demo, so if you get stuck, you must rely on the SG or use a hint, because you cannot turn to the map to see active areas. I did get stuck a few times, once because I overlooked something I needed to pick up, and the other times because the gameplay lacked intuition.
EXTRA, EXTRA…
Extras include the bonus adventure, collectible letters and paint tubes, the SG, performance achievements, and the developer's portfolio of sights and sounds.
THE LAST WORD…
I'm afraid that the snail-like pace of the storyline failed to capture me, and I honestly haven't a clue what the story is about after completing the demo. Gameplay was only so-so, despite the unique puzzles, so I can't recommend this. Better games by this dev include Off the Record: Linden Shades and the Amaranthine Voyage series.
I don't recommend this game.
+7points
12of 17voted this as helpful.
 
 Castle Secrets: Between Day and Night
Castle Secrets: Between Day and Night
Explore a castle full of secrets and save the world!
 
Overall rating 
Disliked it.
2 / 5
16 of 18 found this review helpful
I found it repetitive, too quiet, somewhat annoying, and kind of pointless.
PostedJanuary 2, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Poor
2 / 5
Castle Secrets: Between Day and Night
Review based on partial demo (I just couldn't finish.)
PREFACE…
I wanted to like this game, because it's different, but I found the gameplay repetitive, unnecessarily convoluted, and rather pointless. Additionally, I didn't enjoy playing in utter silence, and the constant "quest request" pop-ups were annoying. I remain uncertain how to even categorize this game.
ONCE UPON A TIME...
The Hildegard family has fought the forces of evil since the dawn of time, apparently. But now, the patriarch of the family has been kidnapped by his own brother. You have been called upon to save the day.
PLAY THE GAME...
You're given quests by various people, usually to find things in different rooms of the Hildegard mansion and other buildings on the grounds. Each HO quest consists merely of finding four objects. To this end, there are several tools you can buy, if needed.
You also need to unlock certain areas before you can search them, which also requires purchases. Lastly, you must slay the monsters roaming the grounds, again purchasing what you need. You earn money by completing quests and slaying monsters. And...do it all over again.
SIGHTSEEING…
The graphics are hand-drawn and detailed, sort of upscale comic book in style. There's not much animation at all and what little there is is just icons on a loop.
SOUND WAVES…
For me, the game was completely silent, which was kind of creepy. Music and sound effects would have helped a lot regarding immersion.
TOOLBOX…
The instructions were very confusing, but you can buy things in the shop, and you can collect groups of things (for what purpose, I don't know). Other than that, you just click on the quests that pop up along the righthand side of the screen and follow the directions.
THE LAST WORD…
I recommend you try the demo for yourself. You may like this strange combination of HO and quest. But it's not for me.
I don't recommend this game.
+14points
16of 18voted this as helpful.
 
 The Legend of Crystal Valley
The Legend of Crystal Valley
Help Eve find her missing father and learn all about The Legend of Crystal Valley! Solve complex puzzles in this Adventure game.
 
Overall rating 
Liked it!
4 / 5
6 of 6 found this review helpful
More adventure games, please! No HO scenes here.
PostedDecember 29, 2014
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Large File, Card & Board, Strategy, Time Management
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Good
4 / 5
The Legend of Crystal Valley
Review based on completed game
PREFACE…
Hi. I'm Nikki, and I'm an adventure game addict. It all started way back with Zork, and became a serious issue with Myst. So, I'm happy to discover Cateia's catalog of straight-up adventure games, casual though they may be.
ONCE UPON A TIME...
Eve returns to the family farm where she grew up to discover her father has gone missing. After some exploration, she finds her way to Crystal Valley, a mystical world of magic and wonder, filled with helpful (if needy) inhabitants. As she travels through the land, she begins to uncover a deeper mystery, and a destiny of her own she hadn't expected.
PLAY THE GAME...
Not a single HO scene mars the pure adventure of this game, although puzzles abound, most rather simple. You'll find and use lots of objects, and combine some in your inventory...and there's no plus sign to let you know which ones. Adventure games tend to make you think rather than leading you by the hand. Many of your tasks involve helping the denizens of Crystal Valley.
SIGHTSEEING…
The graphics are an odd mix. Backgrounds and objects are beautifully done, textured and dimensional, and truly evoke a different world. The character animation is somewhat archaic. They lack facial expressions, move stiffly and unnaturally, and don't really interact with the environment.
SOUND WAVES…
The music is excellent, lots of variation in mood, instrumentation, and dynamics. Wish I could download it. There are no voiceovers, which does detract a bit. Environmental sounds are done thoughtfully.
TOOLBOX…
There's no map, but one is not necessary, as each area is limited. There is a diary which notes the dialogs Eve has with the Valley's population. Working the inventory was somewhat annoying. The button to activate it was at top right, while the inventory panel popped up along the bottom. In the inventory, you could also access the magic spells Eve learned.
THE LAST WORD…
I recommend this game if you like pure adventure games, although I was disappointed at the ending (unless there will be a sequel). Other notable games by Cateia that I also recommend include Black Rainbow and Where Angels Cry.
I recommend this game!
+6points
6of 6voted this as helpful.
 
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