LunaNik's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    2.8
  • Helpful Votes:
    12,435
 
  • Reviews Submitted:
    670
  • First Review:
    November 2, 2012
  • Most Recent Review:
    August 19, 2020
  • Featured reviews
    0
 
 
Status:
 
 
LunaNik's Review History
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Overall rating 
Disliked it.
2 / 5
27 of 34 found this review helpful
Same product, new title...I'm bored
PostedJuly 16, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Adventure, Large File, Strategy, Word, Card & Board
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
Phantasmat: The Dread of Oakville CE
Review based on full demo
PREFACE…
Formulaic storyline and gameplay are the hallmarks of the latest release from Eipix. If anyone knows game devs, please suggest to them that they read game reviews. We're getting bored.
ONCE UPON A TIME...
Let me just get my checklist...
Car-plane-helicopter crash begins the story? Check!
Plucky heroine with MacGyver skills? Check!
Sleepy seaside town that once was charming? Check!
Missing citizens, lost to some unknown horror? Check!
Eldritch creature on the loose? Check!
Fate of the world at stake? Check!
I think that about covers it. In fact, I may just use this story synopsis in all future game reviews.
PLAY THE GAME...
HO scenes present the most variation in this game, offering interactive lists, find morphing objects, silhouettes, FROGs, and more. Still, they were too easy. The biggest challenge in the HOs is finding objects in scenes that are overly dark.
Puzzles are insultingly simple retreads like rotate three circles until the picture forms, where the circles don't even affect each other. And adventure mode finds you either searching for tools (screwdriver for screws, shovel for something buried, acid to dissolve, etc.) or for those dratted medallions to fit into matching indentations. Can we all agree that the shaped medallion/matching indentation trend is dead and salt the ground so that it stops rearing its ugly head?
SIGHTSEEING…
As always, the graphics, animation, and cinematics are superb. That doesn't bootstrap a game into awesomeness. Sorry.
SOUND WAVES…
The music shows a definite improvement, in my opinion, being much more atmospheric than is typical for this dev. As a musician, the music in a game is crucial to immersion for me. Most of the time, repetitive melodies don't cut it. But ethereal, ambient music is magical.
As usual, I would have liked more atmospheric sounds. In a town nearly emptied of people, there should be lots of environmental sounds, because the noises of human activity wouldn't drown them out. Voiceovers were decent, except for the little girl who was clearly voiced by an adult.
TOOLBOX…
The map is an interactive jump map, and will show you where your objective lies as well as where actions are available, if you so choose when selecting your difficulty level. I didn't use any hints because the game is so linear and simple. At least you don't have a cutesy helper to annoy you.
THE LAST WORD…
The storyline has been done to the death. Even so, during the demo, there wasn't the slightest hint of what was going on. I felt no attachment to or immersion in the story, no sense of impending doom. The setup didn't capture the player.
Gameplay was so incredibly parochial and simple that it was annoying. There was nothing unique and no challenge at all. You just go through the motions, as if you'd done it a thousand times before.
I don't recommend this game at all. In fact, I only played through the entire demo so that I could give an honest review. Much better games by Eipix include Off the Record: Linden Shades, and Amaranthine Voyage (The Tree of Life and The Living Mountain only). Frankly, other than their incredible graphics, their games aren't that great, because the gameplay is all the same. I'd love to see them use that amazing graphic talent to develop truly challenging games with well-developed stories.
I don't recommend this game.
+20points
27of 34voted this as helpful.
 
Save your kidnapped daughter Jessica by solving the secrets of the castle. Rescue the trapped souls from captivity and defeat Groth!
 
Overall rating 
It was OK.
3 / 5
12 of 12 found this review helpful
Good game, but it needs an update...
PostedJuly 14, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Adventure, Large File, Strategy, Word, Card & Board
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Poor
2 / 5
Mystery Castle: The Mirror's Secret
Review based on completed game
PREFACE…
*sigh* It's disheartening when a game that has promise is bogged down by bugs that should have been corrected before the game's release, translation so poor that it affects gameplay, and a story that's not even remotely fleshed out.
ONCE UPON A TIME...
Grot the Soul Reaver has kidnapped your daughter, along with a host of others. You never learn what Grot's ultimate goal is, or even what a Soul Reaver is. However, you travel from reality to reality via paintings in order to rescue your daughter and, with the help of those you rescue along the way, defeat Grot. Hopefully, he wasn't doing something necessary, like saving the space-time continuum.
PLAY THE GAME...
HOs are all interactive lists, and you visit each one twice. Many of the interactions are rather obscure, bearing no relation to what you might do in real life. Some of the words on the list are completely wrong translations of the objects depicted in the scene. In one scene, "watering can" on the list turned out to be a funnel in the scene.
Mini-games include matching pairs, a board of triangles where you must make the facing sides have matching colors, a sudoku, match up the tangled wires, and many more both familiar and unique.
Adventure mode consists of completing a task for each ghost in each painting, and each painting is just one scene...no traveling or wearing out your sneakers in endless back-and-forth movements. Scour each scene for items to be utilized, things to be assembled or fixed, doors and boxes to be unlocked, etc.
SIGHTSEEING…
The graphics and animation were beautiful, probably the best part of the game. Items and backgrounds were quite detailed and dimensional, making great use of light and shadow. There was a wide variety of color in the different scenes, but none were gaudy. Instead, there were lots of warm jewel tones.
SOUND WAVES…
Overall, it was a fairly silent game. Admittedly, I did have the sound low. I really didn't notice music or environmental sounds. Voiceovers were excellent.
TOOLBOX…
There's no map because none is necessary. Each painting is one scene, which you complete before moving on. A miniature dragon who's somehow both menacing and cute, acts as your hint button. And there's a tasks scroll to remind you of your objective.
TECHNICAL
I don't generally comment on technical issues, but this one should be made common knowledge, at least until an update is released. Several Mac users (including me) have commented in the forum that the game cursor continually disappears and is replaced with the system cursor, necessitating a trip to the options menu to restore it. This is worse than merely annoying, as it destroys immersion. Also, the game cursor is particularly beautifully-done!
THE LAST WORD…
I would have liked a more developed storyline. Who is Grot? Why was he collecting souls? What is the function of a Soul Reaver? It would be truly awesome if devs would hire translators who speak English. And I'd like the cursor glitch to be fixed.
That all having been said, I did still enjoy this game, but I won't recommend it until it's been cleaned up. Another notable game by this dev is Enigma Agency: The Case of Shadows. Happy gaming!
+12points
12of 12voted this as helpful.
 
Step into a dream machine and piece together the events of a mysterious tragedy!
 
Overall rating 
Liked it!
4 / 5
1 of 1 found this review helpful
3½ stars...good story and gameplay
PostedJuly 5, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Adventure, Large File, Strategy, Word, Card & Board
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Good
4 / 5
Echoes of Sorrow II
Review based on completed game
PREFACE…
This game hearkens back to a simpler era of HOPAs. There are no flashy cinematics, technicolor graphics, or realistic posers. It's more like a graphic novel turned HOPA. And while it is a touch dated, the story is good and gameplay is immersive. I'm guessing that the initial game in this series was never ported to the Mac, as it doesn't show up in a search.
ONCE UPON A TIME...
You play as Sarah, one corner of a convoluted love triangle. The other two corners are Lucas—your ex-husband, now in prison for the murder of your father—and John—your current husband, your father's former business partner, and the Mayor.
Fast forward ten years, and Lucas is out of jail. You arrive home to find your children missing and track him down, only to find John with a gunshot wound and Lucas with the gun in hand. Lucas pleads with you to hear him out, to know the truth.
At the hospital, a former neurosurgeon offers you a way to find out...by using a machine he developed to enter John's thoughts. Will you find out that John is an innocent victim and Lucas a desperate criminal? Or have you been deceived by John all along?
PLAY THE GAME...
HOPAs are all straight up list...no interactions. I did find a couple spots where items on the list were completely behind other objects, to the extent that they couldn't be seen. Call it a technical difficulty, and it only happened twice, and only in one scene. The cleverness here was in hiding objects in plain sight, as it were.
Adventure mode is absolutely full of things to do: finding parts of things, collecting like items, gathering tools and fixing machinery, looking for keys, etc. What was missing was utterly refreshing: I didn't have to find a million shaped medallions, bas reliefs, and so on to fit into matching shaped indentations.
Puzzles were far too simple and all retreads. And there were way too many jigsaw puzzles with square pieces where you had to either slide the pieces or rotate them. Way too many!
SIGHTSEEING…
The graphics and animation were fairly old school. Some of the HO scenes appeared a bit cut-and-paste. There wasn't a lot of animation, and it was rather stuttering. The cutscenes were presented in more of a graphic novel format.
SOUND WAVES…
The music fit the storyline well, evoking mystery with piano melodies in a minor key. Game sounds were not that great, and atmospheric sounds could have been better. Voiceovers were done extremely well.
TOOLBOX…
I didn't see a map, though there is a journal that notes clues you find. Other than that, there were no special tools or helpers.
THE LAST WORD…
While this wasn't a difficult game, there was a lot to do, and the story was presented well, although I think our heroine was rather naive. I'd recommend it with a PCC, which is how I acquired it.
I recommend this game!
+1point
1of 1voted this as helpful.
 
Overall rating 
Disliked it.
2 / 5
53 of 67 found this review helpful
Same as it ever was...
PostedMay 30, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Adventure, Large File, Strategy, Word, Card & Board
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
OK
3 / 5
If you've played any HOPA in the past year, you've already played this game. All the usual suspects are included:
• Hundreds of oddly-shaped indentations for which you must find the matching medallion, bas relief, trinket, etc. in order to unlock the box, suitcase, cabinet, or door. Repeat ad nauseum.
• Junkpiles of completely unrelated objects through which you must search to find a list (made by whom?) of objects before you can have the only one you actually need.
• Puzzles and mini-games that a child could solve, like an 8-piece jigsaw puzzle. All filler, no thriller.
• Every single item you need is broken or missing parts. The tools or parts you need to effect repairs are locked up behind—you guessed it—oddly-shaped indentations requiring matching trinkets.
• A player character who should be intelligent (journalist, detective, scientist), but who is so abysmally stupid that s/he finds and uses a knife, flashlight, or tool once, then drops it...only to need it again.
Devs, toss this formula in the garbage and go back to the drawing board.
I don't recommend this game.
+39points
53of 67voted this as helpful.
 
Team up with the Red Riding Hood Sisters to defeat the nightmares!
 
Overall rating 
Hated it.
1 / 5
75 of 79 found this review helpful
Why is there Eipix in my Blue Tea?
PostedMay 25, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Adventure, Large File, Strategy, Word, Card & Board
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Awful
1 / 5
Storyline 
Awful
1 / 5
Dark Parables: Queen of Sands
Review based on full demo
PREFACE…
Ladies and gentlemen, we are gathered here today to mourn the passing of yet another stellar game series, Dark Parables. *pauses to sip from cup...fit of coughing ensues* What the devil?! Someone tainted my Blue Tea with Eipix! I feel weak. *swoons* Everything's going dark...
ONCE UPON A TIME...
I'm not sure how to describe the storyline. The Red Riding Hood Sisters are back, and the town of Montafleur is seemingly deserted. A humanoid lion appears from time to time, so I initially thought this might be the Dark Parables version of Beauty & the Beast. Until the lion mentioned Mab. At that point, I gave up trying to figure it out. It seems like Eipix threw a few myths in a blender, then smeared the resulting purée onto this game.
PLAY THE GAME...
Adventure mode consists solely of finding ornate medallions, emblems, and symbols to fit into corresponding hollows, depressions, and locks. Over and over again. Until you want to SCREAM. Puzzles are insultingly simple, most of the pain-in-the-butt variety, meaning that you know exactly what to do, but it takes time to do it. Tediously boring time.
The FROG scenes do not have that famous Blue Tea appearance...beautiful colors, stunningly ornate designs. Instead, Eipix has watered it all down, and added looped animation and dappling sunbeams. It's NOT an improvement. They sucked all the wonder and beauty out of it.
SIGHTSEEING…
This doesn't even look like a Blue Tea game. The graphics and animation are pure Eipix. Overly dramatic cutscenes with lots of effects, done in a strobe light sequence of events fashion. Part of the reason Blue Tea graphics worked so well was the contrast between the incredible beauty and serenity of the scenes and the darkness of the story. That's completely missing.
SOUND WAVES…
It doesn't sound like a Blue Tea game either. There's no subtlety to the soundtrack...it rather bludgeons you with orchestral crescendos at every turn. The voiceovers are melodramatic and horribly American. (And I'm American! But I presume a town named Mont à Fleur is in the French Alps, not Iowa. I seriously cringed.)
TOOLBOX…
The map shows your location, where you can do things, and where your objective is. It also transports. In and of itself, it's unremarkable graphically, but there is an inset showing you what each place looks like. Other than that, there are no special tools.
WORKING THINGS THROUGH…
(new category about game mechanics)
Inventory remains open and plus items are indicated by a frame. The user interface is done well, with map, hint button, SG, and so on clearly marked.
EXTRA, EXTRA…
The bonus chapter tells the Parable of the Seven Ravens. Other extras include the SG, collectible fleur-de-lis tokens (which don't seem to serve a purpose), collectible figurines which unlock parables, performance achievements, and the developer's portfolio of sights and sounds. Meh.
THE LAST WORD…
And that concludes our funereal ceremony for the Dark Parables series, folks. That loud sucking sound you hear is Eipix rushing to take over smaller gaming companies and put its mark on as many existing series as it can...for the worst, I'm afraid.
A word about Eipix: Don't get me wrong. There are several Eipix series that I adore. Amaranthine Voyage comes to mind, as does Off the Record. However, I dislike it when they brand their style onto an existing series, because they tend to change everything about it that was awesome and turn it into just another mediocre game. Also, I wish they would go back to using live actors. Their games were much better then. Lastly, their games are becoming repetitive in gameplay.
So, I don't recommend this game. However, I do recommend the Dark Parables series when it was still solely a Blue Tea series, especially Curse of the Briar Rose, The Exiled Prince, and Rise of the Snow Queen, which I feel are the three best. Happy gaming!
I don't recommend this game.
+71points
75of 79voted this as helpful.
 
Arrange rooms like a sliding puzzle - be sure to use the right object at the right time inside this mysterious Mansion with multiple rooms.
 
Overall rating 
Loved it!
5 / 5
25 of 27 found this review helpful
Unique, Creative, and Challenging Puzzle Game!!!
PostedMay 15, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Adventure, Large File, Strategy, Word, Card & Board
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
Rooms: The Main Building
Review based on completed game (played and replayed)
PREFACE…
Years after its release, Rooms: The Main Building remains in a class by itself...unique, creative, and original. If you like puzzle games that truly make you think, along with excellent game mechanics, a variety of music, realistic graphics, and tongue-in-cheek movie and literature references, you'll love this.
ONCE UPON A TIME...
It's your birthday, and you're looking for something different to do. Suddenly, there's a knock on your door. When you open it, there's a gift on your doorstep from someone you don't know. It contains a unique puzzle, and you're instantly transported to Rooms Street to begin your adventure.
PLAY THE GAME...
Each scene consists of a number of rooms, one of which has an exit. You must correctly configure the rooms and get to the exit...but there are obstacles to overcome. Some rooms have golden walls, floors, and/or ceilings through which you cannot pass. Others are filled with water which you must drain, or are on fire which you must extinguish.
You also have a number of devices to help you. Several are paired transporters. The telephones move you between them like in the movie The Matrix. There are Narnian wardrobes as well. And buses and subways. Some rooms have ladders.
SIGHTSEEING…
The graphics combine photographed backgrounds with photoreal elements in a charming vignette. The interface, which includes the menu, help, and background reveal buttons, is a whimsical mobile. The story is present is comic book format.
SOUND WAVES…
The music varies from the main theme, which is reminiscent of the Harry Potter theme in its majesty and mystery, to upbeat jazzy numbers. There are no voiceovers. Environmental sounds are quite realistic. Game sounds are bells in varying tones.
TOOLBOX…
Each of the four mansions has its own map and, while the game is mostly linear, you do have some choices. The help manual is done well. And the background button does two things for you. If you click on it, it shows you the final configuration of rooms in the scene. If you hover over it, it shows you the backgrounds of the rooms without the items in them, so you can get an idea of how they fit together.
WORKING THINGS THROUGH…
Basically, you simply click where you want to go. If you want to move a room, hover outside the room in the direction you wish to go and an arrow will appear...click it. Items can be collected by clicking on them, and your inventory is accessed by clicking on your character.
EXTRA, EXTRA…
While this isn't a CE, there are extras! There are "challenger" levels that are super hard, and you can actually create and play your own levels. Additionally, you are awarded performance trophies.
THE LAST WORD…
I rarely give out five stars...you can check my profile. This game deserves them for originality, creativity, gameplay, music, graphics, fun factor, and level of challenge. If you do like it, there is an online version that preceded this called simply "Rooms." It's well worth playing, too. There's also a sequel which I hope BFG will offer for both Mac and PC (hint, hint).
I recommend this game!
+23points
25of 27voted this as helpful.
 
Overall rating 
Disliked it.
2 / 5
2 of 3 found this review helpful
I didn't fall under the spell.
PostedMarch 27, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Large File, Card & Board, Strategy
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
Love Chronicles: A Winter's Spell CE
Review based on completed game + bonus chapter
PREFACE…
The sequential rescuing that marks this series is present here, but that's the only thing connecting it to the previous games. Although this is a long game, that's not an advantage. It seems to drag on and on, and the story is revealed so slowly that it's difficult to keep track of who's who.
ONCE UPON A TIME...
As Queen, your daughter's birthday party must be a magnificent spectacle. To that end, you've hired the famous magician, Mister X, to entertain the guests. Unfortunately, a dark wizard has disguised himself as the magician, and he kidnaps the princess and releases ice monsters into the kingdom. His aim? To awaken the Ice Queen...by freezing your daughter's heart. Will your amulets protect you on your quest to save her?
PLAY THE GAME...
HO scenes are quite varied, and include interactive list, sequential silhouette, lists that reveal parts of the final item, all of one item, and more. Puzzles are legion, and overwhelmingly of the jigsaw type, to the point that I was sick to death of them halfway through the game.
Adventure mode includes unlocking chests, boxes, doors, and the like; finding and replacing parts of objects; repairing items; and using the crystal ball, once it's charged. More on that in the Toolbox section.
SIGHTSEEING…
The graphics are reminiscent of a fairy tale book, painterly and colorful with majestic landscapes, ornate objects, and flowing costumes. Animation is rather rudimentary.
SOUND WAVES…
The music is done well, ranging from orchestral and mood-setting to zen-like harp melodies to light and airy piano airs to ambient soundscapes. Voiceovers are professional in both accent and intonation. Environmental sounds are ok.
TOOLBOX…
The map indicates both areas where you can do something and areas where you have an immediate objective, as well as your location and the location of morphing objects. The journal is completely unnecessary. And you have a magic crystal ball which, when charged, performs a variety of functions from dispelling magic to thawing ice.
EXTRA, EXTRA…
Extras include the bonus chapter, in which you play the King rescuing the Queen from a new villain. The SG does not follow your progress. There are a number of collectible morphing objects which will allow you to download game-themed greeting cards. The music tracks, unfortunately, are not downloadable. You can download wallpapers, review the cutscenes, read the history scrolls, and meet Vendel's team.
THE LAST WORD…
Overall, I found myself bored with this game. The puzzles, HO scenes, and adventure part were repetitive. The story was needlessly complex and revealed in extremely small bits. I liked the graphics and music, but those aren't enough to hold the game together. I much preferred the first two games in this series.
I don't recommend this game.
+1point
2of 3voted this as helpful.
 
 PuppetShow: The Price of Immortality Collector's Edition
PuppetShow: The Price of Immortality Collector's Edition
Your friend vanishes after investigating the mysterious Theater of Emotions
 
Overall rating 
Liked it!
4 / 5
8 of 8 found this review helpful
PuppetShow is back! ERS has finally upgraded its game.
PostedMarch 23, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Large File, Card & Board, Strategy
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Good
4 / 5
PuppetShow: The Price of Immortality CE
Review based on completed game + bonus chapter
PREFACE…
Honestly, I wasn't even going to demo this game, because I thought the last two were awful. However, after checking out the stills from the game and reading some of the reviews, I decided I had an hour to waste. And I'm pleasantly surprised. Perhaps ERS has been heeding our reviews.
ONCE UPON A TIME...
Your best friend, Enrique, is the latest in a long line of journalists who have disappeared in the town of Immortale while investigating the notorious Theater of Emotions. Upon your arrival, you discover that puppets of amazing complexity seem to have taken over the town. Fortunately, you know who you can trust, thanks to Enrique. Now you must find him before he becomes the newest victim of the Theater...or you do.
PLAY THE GAME...
The HO scenes are quite varied, including interactive list, all of one item, groups of items, pairs of related items, items relating to a theme, and put items back where they belong. Mini-games include guide a key through a maze using magnets, a completely unique crossed strings game, a couple versions of get the token on the matching square, identify the animal shadow from the hand shape (original), match-3, animal-shaped tangrams, sudoku, a shooter, and many more. All this on top of finding and using a myriad of items to unlock door and boxes, repair puppets and devices, and clear obstructions.
SIGHTSEEING…
While the title animation is familiar, the rest of the graphics and animation make a welcome departure from this dev's usual washed out colors, painterly style, and badly drawn characters. They truly are eye candy. Colors are bright and varied. Perspectives are in turn majestic and microcosmic. And the animation breaks the fourth wall...when you're being attacked, you'll jump, because it seems as if the hand coming at you will come right through the screen.
SOUND WAVES…
The music is dynamic and orchestral, based on variations on a cello theme. Voiceovers are professional. Environmental sounds are done well, especially when there's action.
TOOLBOX…
The map is a work of art in and of itself. The "you are here" icon is an animated stick figure who waves at you to get your attention. Both active and completed areas are noted, and the map transports. And your cursor changes to a puppet hand holding a magnifier which, when hovered over an area, shows a popup of what it looks like. Really well done.
There's no unnecessary journal. Instead, clues you find are placed in your inventory until you need them. Additionally, you have an adorable and incredibly lifelike puppet to fit into those small spaces. As a plus, she has a searchlight on her tophat to light up the darkness. The rendering of her hair is so realistic, you'll be stunned.
WORKING THINGS THROUGH…
(new category about game mechanics)
The inventory locks open and, best of all, no more fan opening and closing! Accessing the map is a touch twitchy; it's a rolled up scroll atop the hint button. Navigation is mostly standard, except when you change levels up or down. Then, instead of going "back" to the previous level, you aim for the stairs/ladder.
EXTRA, EXTRA…
The bonus chapter finds you rescuing someone you didn't even think was a victim. Other extras include the SG, collectible puppets which you can upgrade (if you find the collectible coins), performance achievements, replayable mini-games and HO scenes, and the developer's portfolio of downloable goodies.
THE LAST WORD…
This may be the first ERS game I've recommended in several years. They have seriously stepped up (pun intended) their game. If this is a taste of what we can expect from them in the future, I'm one happy gamer.
I recommend this game!
+8points
8of 8voted this as helpful.
 
Shadows-kidnappers have arrived! Unravel the mystery of the Shadows and free the town from their dreadful fears!
 
Overall rating 
Liked it!
4 / 5
5 of 6 found this review helpful
Excellent story, good gameplay, dragged down by glitches
PostedMarch 18, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Large File, Card & Board, Strategy
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Good
4 / 5
Beyond the Invisible: Evening
Review based on 60-minute demo
PREFACE…
I love stand-alone games and I'm always glad to see new developers enter the arena of casual gaming. Evening has a promising story line, complex gameplay, unique graphics, and awesomely moody music. One small issue keeps me from instantly purchasing: my cursor kept devolving to the system cursor, and I had to repeatedly go to the menu to get it to change back to the game cursor. This effectively destroyed my immersion into the game world.
ONCE UPON A TIME...
The small hamlet of Woodville lies sequestered within the endless forest, shrouded in mist and haunted by eldritch shadows. One by one, the citizens began disappearing, abducted by the shadowy creatures. Fear and despair gripped the town. All hope lies with you, an orphaned child.
PLAY THE GAME...
Evening is about 60% adventure, 20% HO, and 20% puzzle. Adventure mode finds you traveling about Woodville to find items and tools, repairing devices, and banishing shadows. HO scenes are minimally-interactive lists. Puzzles are, at least in the demo, familiar and of medium difficulty. They include using + and - symbols to make numbers in a grid all read zero, changing wedges in a pie first orange then blue, and using sliders to fit spheres into holes.
SIGHTSEEING…
The scenery is reminiscent of a graphic novel, hand drawn with lots of contrast. Colors are minimal and unsaturated, which quite fits the mood of the story. Animation varies. The cutscenes are more jagged like stop motion, while the close-up in-game animation is smooth and realistic.
SOUND WAVES…
The music is quite lovely, consisting of ambient soundscapes that aid in immersion. There are no voiceovers, but I didn't miss them. I did miss environmental sounds, and felt there could have been more of them to evoke a half-abandoned town. Creaking doors and such.
TOOLBOX…
The map shows active areas and transports, although it does take a couple seconds to update. There is a journal in which you can revisit the cutscenes and read the history of Woodville, as well as your character's impressions of the ongoing quest. And you have a miniature magical fairy named Reed to help you reach things.
WORKING THINGS THROUGH…
(new category about game mechanics)
The inventory locks open, and zoom boxes close automatically unless they contain something to read. The grammar and spelling is atrocious, but you can understand the text. And, as I said, the cursor keeps changing to the system one, requiring a visit to the menu to change it back to the game cursor, which was irritating.
THE LAST WORD…
If the cursor issue is fixed, I will buy this game. Otherwise, I'm afraid that was too annoying a glitch for me, because it kept pulling me out of the story to deal with it. Other than that, I thought Evening was a nice little stand-alone game with an intriguing story and good gameplay.
+4points
5of 6voted this as helpful.
 
Ice giants are attacking citizens as a deadly blizzard arrives.
 
Overall rating 
Liked it!
4 / 5
5 of 5 found this review helpful
Mystery of Several Different Ancients Mixed Together
PostedMarch 13, 2015
Customer avatar
LunaNik
fromThe Island of Myst
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Time Management, Hidden Object, Large File, Card & Board, Strategy
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Excellent
5 / 5
Mystery of the Ancients: Deadly Cold CE
Review based on completed game + bonus chapter
PREFACE…
I'm not sure to which ancients these mysteries belong. Ice giants hearken back to Norse mythology, but there was Celtic knotwork throughout this game, and the town's name is Germanic. Hope you like keys and ornate medallions, bas reliefs, and things used as keys, because this game is chock full of them.
ONCE UPON A TIME...
You arrive to visit your BF Kira and her new husband Victor in the midst of a mid-summer blizzard warning. Suddenly, an icy castle rises from the mists and ice giants rain from the sky, freezing everything in their paths. What do the denizens of the castle want? And how can you save the world from being frozen?
PLAY THE GAME...
The HO scenes are where this game really shines. Amazing variety, including sequential action, multiples, rebus lists, and more. Puzzles ran the gamut from simple to frustrating, mostly familiar. You will find an infinite number of shaped items to be used as keys, often unlocking boxes or cabinets containing still more shaped items. This trend has been done to the death, and I'm tired of it.
SIGHTSEEING…
The cutscene and close-up animation are state-of-the-art, complete with moving shadows and highlights, realistic textures, and smooth movement. Graphics are detailed, colorful, and clear.
SOUND WAVES…
The music is lovely, orchestral and ambient, and provides an excellent soundscape for the game. Voiceovers are professional, although Kira's was somewhat grating. Environmental sounds are done well.
TOOLBOX...
The map transports, shows your location, and shows available actions. There's an unnecessary question mark icon which shows you your current objective.
EXTRA, EXTRA…
In the bonus chapter, you must work to restore your own memories. There's also the SG, which has no table of contents, so you have to page endlessly until you get where you need to be. There are 25 collectible hares which provide pieces to a jigsaw puzzle, and 6 collectible game figurines. Additionally, there are performance achievements and the developer's portfolio of downloable eye and ear candy. Replayable mini-games would have been nice.
THE LAST WORD…
If you can deal with the myriad rooms, chests, and things that need to be unlocked with similar looking Celtic knotwork medallions, bas reliefs of mythological creatures, and heraldry symbols, then this is a decent game. The back story was well thought out and presented, and I mostly enjoyed playing it. Other games in this series include (from the beginning) Lockwood Manor, Curse of the Black Water, and Three Guardians.
I recommend this game!
+5points
5of 5voted this as helpful.
 
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