My reviews are generally very lengthy because I want the people who read them to be able to get a real feel for the demo. And I always encourage readers to play the demo because it may not be for me, but it may be just your thing.
Saying that, I apologize for the shortness of this review.
Someone took my grand daughter's paper dolls, made their own cut outs and built a video game. The pictures below the description on the game page shows a "normal" HOG scene, however, that's not I got in the actual game play. The video describes the game as "quirkly" and "zany". I didn't get that either. Maybe today just wasn't a good game playing day for me.
If you're familiar with "The Unsolved Cases of 221 Baker Street" than you will be familiar with the concept and inner workings of this game. However, having said that, this game is NOWHERE NEAR the caliber of Baker Street.
Storyline: You play the part of Cate West, a journalist with the gift of also having psychic medium type gifts - touch something and you get a vision of something. The police have unsolved cases called the Vanishing Files and they've called on you for help.
Graphics: I wish I could say it was like a living, breathing comic book but I can't. It WAS, however, of bad comic book quality - pages and pages of bad comic book quality.
Sound: If there was background music I apologize I can't rate it - I am a grandmother and have many years of learning to tune things out - lol. Voices: Unless they were in someone's head there were no voices. I certainly didn't hear voices. This is what you got for voices: Seriously, I am not making this up.
Cate: "Oh!", and then you read her side of the conversation. At first I thought it must be her thoughts we're reading but soon realized that no, I was indeed reading her side of a conversation. Weird.
Ken: "Ok! or "Hm", and then you read HIS side of the conversation. Sigh - ha! I fit right in.
If the devs of this game can give us hems and haws and hmms and uhms, why couldn't they go one step further and give us actual words and sentences to hear instead of all that reading? Very strange indeed.
Gameplay: The game has a different ending depending on your final point value. That's right. For everything you do, you earn points. It is stressed you earn as many as possible. I suppose you get your final points - get an ending but then you can replay the game (why would you?) perhaps get more points and possibly get another ending altogether.
While there is no tutorial, per se, there is a "help"" section, just click on it at Main Menu and read. It's very informative.
There are Speed Bonuses where you can earn points. If you pick the correct criminal on the first try (you'll see how this works as you play - very "Baker Street".) you will earn more points. And it's NOT always the obvious person so pay close attention to the clues.
HOGs - A frightening miasma of hundreds of tiny items that are nearly impossible to find. Or fragmented items you need to find - also difficult. But here is where you will also earn quite a few points. There is a random clicking penalty that will take away points.
Mini Games: I don't recall any. The "spot the difference" wasn't really a mini game as it was more of the actual game whereby you are collecting clues. They were not difficult and quite the most fun part of the game.
There are 2 modes of play: Normal and Relaxed. I played "Relaxed".
So, you have now played several HOGs and Spot the Differences and are ready to pick your criminal. Again, it is not always who you think - just because the rest of the game is bonkers - this part is quite difficult. The clues will be there to the left of the screen - keep going back to them and read the dossier on each criminal several times.
This Glam-ma cannot in good conscience recommend this game to anyone - beginner, intermediate or expert player. But somewhere between the thought of making the game and actually building it, that potential got lost. Very sad.
But, as usual, please try it before you buy it - all you've got to lose is an hour. Maybe it will be your cup ot tea. Happy Gaming.
Fortunately I won't have to buy the bundle pack as I already did that when the last Grim Tales game came out. I absolutely loved each and every free trial so it's a no-brainer for me to play the demo this time. I just haven't played any of the earlier games yet (my Game Manager groans with the weight of all my unplayed games - lol).
Storyline: James, your beloved nephew, has been accused of murdering his sister, Elizabeth and it's up to you to prove his innocence. And off you (Aunt Gray) go.
Graphics - Amazing. Seems very HD to me (not a pro - sometimes can't tell the difference between HD and Regular D). Colors are crisp, bright, lovely to look at.
Sound: Enjoyed hearing the actors' voices. Everyone was spot on with tonal quality for the incident they happened to be speaking about. Very lifelife. Music: Sorry, I'm a grandma and learned to tune things out a very long time ago - lol.
Gameplay:
You have received a phone call from James and also a subpoena from the Court insisting you attend the Hearing on the Court's behalf. Of course, you had intended to go anyway. BUT, the reason you were subpoenaed is because you have a special gift the Court wants you to use in this case. You can touch items and get information from them. The courtroom is amazing. It reminded me very much of Harry Potter. The Judge/Magistrate was wearing a long, white (powdered?) wig and his position was raised far and away above everyone else . He points out Mr. Alderly, the Prosecuting attorney and Mr. Johnson, the Defense attorney. After explaining why you are there he indicates someone holding a silver platter with several items on it. You gravitate to a picture of a mansion/castle. You go back to a desk (Defense table?) and put the picture in a frame. Then, you place your hand on the frame and are transported to the mansion/castle where the game really begins.
There are several modes of play. You have a diary for note keeping but you can also view your collectibles and achievements here. There is a map and a hint button that does take a bit to recharge. There is no custom mode.
CE Bling: 13 collectible statues 10 achievements (hm - not so much, huh?) 9 Wallpapers 8 Concept Art pictures 5 Something or Others (sorry, it was late and sometimes I can't read my shorthand. Just go to "extras" and you'll figure it out. SORRY.) 1 Screensaver Bonus Game Strategy Guide (which I didn't use)
I love all the Grim Tales games and I anticipate loving this one as well. Unfortunately, due to a new med change I have been sleeping a LOT and fell asleep halfway through the demo - Geez I HATE that. Anyway, the part of the demo I played I enjoyed and hope you do as well.
This Glam-ma thinks this is a definite buy. Please try the free trial. I hope you enjoy it as much as I did. Happy Gaming.
Storyline: You are Chelsea Connor, a journalist, gone to Paris to investigate why her father never return from his trip to Africa, 20 years ago. In the opening scene, you have received a phone call (of which you only hear her side of the conversation) "yes", "okay", "I'll be sure to bring it". "It" being a fairly renowned journal/diary of someone named "Mausch".
Graphics: Only ok. Definitely could be better. Very still-like, not lifelike at all. you could have been doing a point and click on a picture on a wall. Boring.
Sound Quality: The opening scene was the only place where there was any voiceover and it was good, clear, easy to hear,
Gameplay: Worst ever. I don't even know where to begin or how to explain. Okay, first off, after the bigger than big gray to black scenes splashed across the screen there is a desk in an office - this is where you add your profile, set your options, etc. EXCEPT, you won't know this because nothing is shown or written for you to click on because it says "profile" or "options". IT'S NOT THERE. I had to figure this out because it made no sense to me. The only direction you are given is to click on the typewriter to enter your name. Good job. You can use the spacebar on the typewriter to activate a box that allows you to type in your profile. Then you have to exit out of that. Click on the many things on the desk: pencil cup, books, telephone - just all sorts of office related things. THIS is where you will find "options", etc. But there are NO modes of difficulty to choose from. Trust me, I looked everywhere. Clicked on everything. There is, however, what I believe is a strategy guide of sorts. Open the desk drawer and you find "solutions" and it appeared to be very instructional as a strategy guide would be.
There is a tutorial. However, to find it (yes, you have to find it), you click on the police officer in the middle of the screen. That's it...good for you!
You do have a journal/diary which includes "journal notes", "movies" and "ruminations" (yes, ruminations - people's thoughts - have never seen this before. Well, yes I have, in different ways but never like this.)
You meet and talk to characters in your game play. In other games, it would be short, sweet, to the point and informative and relative to the game. In this game, it was highly verbose (wordy) and, for the most part, inane - had nothing to very little to do with the game and buried in these massively long conversations you might find something....for instance, after your character talks and then flirts (yes, flirts) about nothing with the police officer - forever - you walk away knowing how to get to the Institute/Museum (it is referred to as both).
You meet what perceives to be a doorman (although he is not), again, with whom you have an absolutely long and benign conversation only to find out where "the boss'" office is. His manner of conversation slips between mafia gang member to highly refined individual. I also thought for a moment as I was reading said conversation (no talking at all), that perhaps the bad grammatical mistakes were supposed to be a charming Frenchman trying to speak very little English. Not. Confusing.
You then meet "the boss". And have another massively long, benign conversation in which you find out nothing at all, except how lovely you think her office is decorated. Seriously. My thought? Are you kidding me?
You then meet a man down on his luck who will give you information (finally?) for a drink. You go back into the foyer of the Institute/Museum and get a bottle of juice. Yes, that's exactly what he was thirsty for, I'm sure.
HOGs - yes, they are there - there are no sprinkles, sparkles, loud horns or fairy dust to show you where they are - they just are. You kind of have to stumble on them. Yet, in other areas there is a sparkle. The HOGs I found were on the bottom of the screen, pictures of what you must find - up to 14 items - but they are gray on gray so I had to resort to the random click, which results in a clicking penalty.
There is a hint button in the shape of a pen that recharges fairly well but is fairly useless as well. Good in the HOG, however, useless outside it. If you want to know what direction to go in do not rely on the hint button - you'll lose the hint, it will recharge, and get nothing for your trouble.
There are also no items for you to pick up or find along the way. As in every game I've ever played of this sort there are always things inside plants, on the street, on the streetlamp or in an office/room - on the table, something particular you need to see on a hanging picture/portrait. NOTHING. Everything that makes a game enjoyable - nothing. Therefore, you are pretty much stumbling from scene to scene trying to figure out where to go next and why, having immeasurably long winded conversations with characters that may or may not glean any information whatsoever. Ergo, the most boring game ever.
This Glam-ma cannot in good conscience recommend this game. Beginners will be flummoxed, Intermediates eventually will lost interest due to boredom (as I did after only 30 minutes) and Experts - just don't put yourself through the pain. It's not a difficult game strictly for experts. I wish it were. It's just boring.
But, as always, please try it - it may just be your cup of tea. Happy Gaming.
The village of Lumina is in trouble! Defeat your challengers with the help of powerful spells, and find treasures in more than 10 hidden object scenes.
If you loved CropBusters you will love this more and you will understand the concept of the game. I HAD to stop with 20 minutes left in the demo to give this review. THAT'S how much I love this game - I've never done that before.
Graphics: Amazing! Colors are bright, colorful, cheerful and very, very fairyland countryside feeling. Sound: Aside from the opening scene, there are no voiceovers. Only a narrator telling you the story of Rikou the Spirit Tree. I had my volume up and while it was crisp and clear the actor's voice had a very heavy accent which was difficult to understand (and I come from a heavily accented European family). However, I was mesmerized by the lilt to the voice. During game play there are also amazing sound effects.
Storyline: The village/sanctuary has lived for centuries in happiness, harmony and bounty. Until one day, Rikou the Spirit Tree (who is responsible for this wonderful life) was struck by lightning, the sky became dark, the village saddened and ran into despair and disrepair. You are there to help Alrick, the Mage, bring the valley back into it's peaceful, harmonious, bountiful self.
Gameplay: This is a Match 3 game. There are 2 modes of play and you can play in either Time or Untimed Modes. There is a multitude of different match 3 plays - for instance, the dig levels (my all-time fav and so glad to see it here) whereby your matches are made above - not on top of - a wall of dirt. By matching vertically the dirt below shovels away (great sound effects). You can also match 3 horizontally to achieve this but you must be directly on the line above the dirt. And that's just one of the fun and innovative ways of playing in this game.
And, voila, it's also a most fun HOG. Every several levels of play you must play an HOG. It is an itemized list of objects to find in a room. No mish mash of objects, nothing tiny, very easy to play. There is a hint button in the HOG that needs to charge BEFORE the first use (never seen that before) and it does take an immeasurably long time to recharge but don't be afraid to use it. There is a clicking penalty in the form of losing coins you accrue with each item found. So, be careful if you are a random point and click player.
If you get 4 or 5 matches in a row you get some neat and very useful bombs/bonuses. If you match coins you earn extra coins to help you rebuild the sanctuary. Oh, yes, you earn coins for all your matches, just earn more for matching coins.
Your Mage companion, Alrick, walks you through the tutorial and is with you at the top of the page during game play giving tips and explaining new things as they come along. You will adore him.
I can't say enough about this game and it's hard for me to get this excited about a game - any game. I don't give out 5 stars with equanimity. A game has to work darn hard to get an overall rating of 5 stars, as well as the sub-categories beneath, from me.
This is the best, most enjoyable and eye-catching M3 I have ever played, It is just levels of fun, fun, fun and more fun. And, it's highly addictive - lol.
I believe the game's description said there were 200 levels. Well, I'm off to thoroughly enjoy every single one of them.
This Glam-ma says this is without a doubt the very best of M3s available. It's an M3 and HOG all rolled in one. Take the hour and play the game. I hope you at least like it 1/2 as much as I love it. Great game for everyone, even my little grand daughter. Happy Gaming.
I enjoyed playing this game. It was fun. Relaxing? Not quite so much.
Graphics - You can never fault these devs for not having great graphics. All the Montezuma games have incredibly bright jewels.
Sound: Lots of different sounds going on. The music was calm and relaxing (maybe too relaxing for me - lol). You hear little "pings" that mean you are being shown an M3 - doesn't necessarily mean you should use it that "hint". Maybe 2 seconds before the level is up you hear a "twang". All sounds are loud. There are no voiceovers.
Help/Tutorial: There is no tutorial, per se, but if you click on "help" on the main menu page you can read through 6 pages of how to play the game. This is a must for everyone.
Gameplay: As in the 2 other Montezuma games I've played, the point of the game is to not only make match 3s but to make the ones with the diamond centers. In this version you are timed. You have only 1 minute to make as many match 3s as possible. If you don't collect a certain amount, you don't earn enough points to move on.
Glam-ma says I think most people would enjoy the fun and challenging game play. I prefer a more "relaxed" untimed game play. Also, having to race through a level in one minute is very difficult for me as I have a permanently injured right arm.
So, for everyone but me this game is a must - you will LOVE it. But, as always, try it before you buy it. Happy Gaming.
Wow! And here I thought I was a seasoned M3 (match 3) player.
Graphics: Amazing. Bright, colorful. Sound: Bombs bursting all over the place makes this a very fun game. The music was very calm and relaxing.
Gameplay:
There is only 1 mode of difficulty to play to begin with and that is the Adventure Mode. I took that to mean it was a story mode and was not timed but relaxed. I was right.
Your job, of course, is to make as many match 3's as possible, particularly the jewels that have a diamond center. There is a leader board on the left side of the screen that fills with tiny jewels as you make those match 3s with the diamonds but since this isn't timed don't freak out if the leader board is slow to fill up, just concentrate and enjoy the game.
You earn bombs as well as buy them as bonuses. It appeared that you also purchased pieces of buildings and land as you go along. And there is a bonus level at the end of each 10 levels (I think it's 10 levels).
This is NOT a game for beginners. I am an Intermediate game player and a seasoned M3 player but not seasoned enough for this game. There is no tutorial and no indication of what to do, except "buy this" and that stops after a short while. Knowing what to do is important, not just in the actual game play (i.e. unfreeze the frozen jewels) but in how to purchase land and it appears you have to pay to advance to the next level, after the previous bonus level. I got stuck, didn't know what to do, didn't have enough coins (earned through the game play) to purchase anything and ended up just replaying the las.t level out of frustration. But I HATE to replay anything so I quit.
I wish there had been a tutorial. I truly enjoyed playing this game. It was bright, colorfrul and fun. Thanks devs and BF for bringing this game to us.
This Glam-ma says give the free trial a try, that's what it's there for but you do have to do a fair amount of figuring out what to do. As I said before, NOT a game for beginners. Happy Gaming to all.
Okay - okay. I get it. Murder - mayhem, storms, crashes, snakes, wolves, not funny. But it was and more on that later.
Storyline: You are Dr. Philip Something and you have received an emergency call to the Something Wolf Hotel (Resort/Day Spa/Whatever) to assist a new patient whom you had planned to see the next day. So, off you rush to the Hotel/Resort/Day Spa/Whatever because you are, after all, a doctor sworn to protect and serve (sorry, wrong profession).
Visual/Sound Quality - Amazing - both. The graphics were obviously HD and everyone moved, like really moved like you or I move. Colors crisp, bright, all the decor (except the 2 parrots on the 2nd floor in separate cages) looked exactly like what you'd expect in a Hotel (ok it's not a Day Spa). And when anyone spoke - you listened.....because it was so darn funny. Sorry, more on that later. The voiceovers were amazing. Clear, crisp. It's just when some people spoke, this is what you got:
"oh no, I'm going to crash" - spoken, by you, as if "oh, no, I think I'll get a banana split"
"oh no, I almost went into that ravine" - spoken, by you, as if "I think I'll get cherries with that split." You just can't seem to get the tonal quality right with the incident happening. And...it comes across ha ha funny.
Gameplay: There are 2 quite original modes of play - regular and advanced. The HOGs are not a list of itemized words but a circle of pictures you need to locate. And it's not always easy. Mini Games are not challenging but also not a breeze. Hint Button - is a howling wolf that got on my nerves but it recharged very quickly. You also get a diary (there is a TON of reading to do and not just in your diary - TONS), a compass that shows you which of several directions you can go in but the hint button can do that as well. A task list located in your diary. A map of the hotel, also located in your diary, that shows where you are and where something needs to be done. It is NOT a jumpable map which I hated because just during the demo I/you walked from one side of the hotel to the other and up and down the stairs 50 million gazillion times - ok maybe not that many - but really too many times not to have an easier way to get around. And, of course, the elevator is out of order.
A lot went on in just that little hour of game play. You have yourself, Dr. Philip White, a murder that starts out to look like an accident, a girl (sorry - woman/female journalist - or that's what she says she is), Officer Jack - a cop (sorry - police officer) who we'll talk about in a minute because he is part of the humor. Wolves, a ferocious storm, washed out bridge so civilization is cut off, an escaped convict (did I just throw that in there? Or did I?).
So, Officer Jack - here's why he's hysterically funny. He runs, everywhere. I don't mean he's in a hurry, I mean he literally runs everywhere - down the hall, out the door, into a room. Yeah - that was the funniest. This happened at very nearly the first 15 minutes of the demo. You have found Mr. Almost Dead Guy on the hallway floor, eventually making your way in female journalist's room. She appears to be doing a serious no-no. You stop what's happening, question her vehemently (as vehemently as you, Dr. Philip, can get which isn't much). In runs Officer Jack and immediately "takes position" - legs spread, knees bent, elbows bent, both hands cupping the revolver, shades on and yells (he's always yelling too) - "Okay, what's going on here". Ladies, just for you he is big, beefy, and handsome. Ok - as I reread this it isn't coming across funny - guess you have to be there. And a conversation took place that had me thinking he was not a police officer but a rent-a-cop. Pay attention and see if you catch it.
So, that's the gist of the game and what-nots. I apologize for my lengthy reviews but I figure everyone else is better than me talking about mechanics and graphics and using big words. I want you to get a real feel for the game. I want you to be interested enough to play the demo because it might be a game you never thought you'd be interested in. So, sorry.
This Glam-ma just knew she couldn't get as serious enough about this game as she should so it's a definite no-buy for me. But, I think there's so much intrigue and mystery going on (and let's not forget 8 more dead bodies) that you will truly sink your teeth into it. Ha! Sink your teeth, snake bites - yeah, I went there.
This is a great game for beginners but I think Intermediates (me) and Experts (not me yet) will enjoy the detective work and mystery.
Please refer to my review of the previous game "Bluebeard's Castle" to better understand the following.
Based on Completed Game - no spoilers.
Storyline: Years have passed. You have, through your Aunt, found out about the Curse of Bluebeard and you are in danger. You, Jack, the son of Bluebeard decide you must go to the Castle, find an important item, and destroy the curse.
I think there were 2 modes of play. Can't remember. I was a bit distracted by the actual game.
Graphics: Extremely, extraordinarily cartoonish.
Sound Quality: Voices - very good; music - better suited to an opera than Bluebeard's Castle.
Gameplay: Here I became at first confused, confounded, disheartened and finally just plain flummoxed. But, YOU will have to play to find out if you do too - HA! Actually, you would have to play the first game, "Bluebeard's Castle", because the 2 are as different as night and day.
Pros: Not a thing. Okay. Maybe a pro would be it's extremely hand-holdy (is that a word?). The hints are fabulous and recharge fairly well. Remember - the hints are fabulous - now you figure out why.
Cons: Everything.
HOGs - Overloaded with items. Items mislabeled (i.e., a crest was actually a comb, pruning shears were actually scissors). Of course, I suppose that could have been done on purpose to make it more interesting. Everything was small to tiny. There is a secret, however, that I hope you find that will at least make the items easier to locate. Again, I had to find it and so will you. There is no click penalty that I could tell so hint away because there are also no achievements you need to worry about not getting.
Mini-Games - Most were relatively challenging. The instructions were not very good. But most times, once you caught on you could figure things out.
The game atmosphere was creepy in a cartoonish sort of way until it just became silly and cartoonish...period. You know you have to go from Point A to Point Z and get there through the whole alphabet (it's an analogy - there is no Point A, Point B or alphabet). After listening to and watching the opening scene, there is an expectation of how the game will go - ambiance, gameplay, etc. - for every game we play. However, Point A to Point B went through a w-h-o-l-e different alphabet than the one I'm used to (another analogy ok?). There was nothing, absolutely nothing that had anything to do with the Jack's story that you heard - or maybe I was on a different television station (analogy). All I can give are analogies because anything else would be spoilers and I would get my wrist slapped big time - lol. Besides, it's funny - not the game - the game is cheesy.
If I had not played the first game and fallen so in love with it perhaps my review of this game would be more stellar - nah - it was cheesy to the extreme. And Bluebeard is probably rolling over in his grave - oh, wait, that's right - never mind you'll find out - ha again.
Glam-ma says please, please, please try it before you buy it. If you didn't play the original chances are you may actually love this game. I was bored to tears and only finished because I paid for it and that's kind of a thing with me. Oh, yeah, DEVS of this game - try to keep to this old adage - and it's time tested - "if it ain't broke, don't fix it." 'nuf said.
Oh, again, PERFECT for beginners, Intermediates and Experts - seriously - not so much.
I read the reviews previous to playing this demo and am a bit flummoxed. I thoroughly enjoyed this game. It had everything, great graphics, a great M3 game, great storyline - so maybe I'm in the lower group of those who enjoyed it.
Oh, you earned coins during gameplay through various ways and means and then went into the shop to buy items such as bombs and upgrades to those wonderful bombs.
However, and maybe you won't have this problem, but every time I tried to buy an upgrade to the Red Totem the game froze. Tried 3x with the same result and then I couldn't get out of the shop, even if I tried to click on "no" to the confirmation of "do I want to purchase". Could have been just my computer being finicky today. All those gremlins aside, this was a fantastic game and if I can figure out the issues it will be on my wish list for sure.
This Glam-ma says give it a whirl. My problems may not be yours. Enjoy.