I bought this after playing the demo. The demo will have you rolling over and have someone tickle you tummy. It's an amazing demo. It's a completely different matter AFTER you have bought it. It suddenly becomes a new animal, a different creature. It was all very friendly early on, but now that you have parted with your money, it will eat you alive. All those cute critters are suddenly not so cute anymore. I'll cut to the chase. It becomes too difficult and too frustrating to play. If only they hadn't messed with the ink. The game is challenging enough without having a small ration of ink to draw with! This means you cannot draw a path for the little creatures to follow. It's hard enough and it kicks you when you're down. I enlisted the help of a couple of advanced players (or let's say players better than me) and they didn't have a good time playing it either. On a lighter note, I enjoyed the graphics and sweet little bugs but the game play could do with being more user friendly. Unfortunately, it was a waste of money in my opinion and I was disappointed.
Unique, fantastic and amazing game with imaginative graphics and exciting gameplay. You go through dungeons and fight monsters. Will get the old school action RPG nostalgia buds salivating.
Excellent game play, addictive and lots of fun. I'm not used to this style of time management, I'm more into the fast paced diner dash restaurant type. This is a new and different experience. I thought that the 'clearing path' type of games were not for me, but this is great. The graphics and animation are very good and I love the characters.
A mixture of match 3 and time management, which if done properly, might work well but it doesn't seem to have been attempted lately. Maybe that's for a good reason. Older games tend to be unforgiving, whether this is because of limited technology or programming experience at the time, I don't know. We've come a long way, just by trial and error to make games more user friendly. Some people want their games to be dumbed down to a level where they can't possibly fail and we see a lot of those coming up in this day and age. At the same time, we don't enjoy the opposite either, which involves banging your head against a brick wall to get a score that you will never get in a million years. Was anyone actually able to test the game properly to see if anyone could get expert level on every level, and if not, maybe that's because it hasn't been programmed that way. There has been huge development and progress since then. A lot of the old school games were addictive and a lot of fun but sometimes promised more than they could deliver and I think that this game falls into that category.
A lovely little game that gives enough challenge, without having to beat your head against a brick wall to progress. It has nice graphics, cute characters with strong personalities and enough addictive game play and upgrades to keep you interested until the end.
Not bought many physics based games as they tend to get difficult very quickly and you're left with a half finished game that never sees the end. Tennis in the Face is very different. It does increase with difficulty but on such a gradual level that you can learn enough as you go along, to become better at predicting where the ball might go. So in that way, it's a very organic experience. Got right to the end and went right back to the beginning to get a better score. It's challenging without ever being frustrating, which can be an uncommon and valuable thing in the gaming world.
This is an imaginative, creative game with wonderful graphics and animation. I played in relaxed untimed mode but it didn't pan out that way. Looking through some of the reviews here, I see that other players have had the same experience. There are a few levels, not many, maybe five, out of the forty five levels, which are timed, even in relaxed, untimed mode. While I found the game play exciting and lots of fun, it was also stressful and extremely challenging at times, due to the several timed levels. The timed levels I played maybe six or seven times before I could get through them, and then, just by the skin of my teeth. I probably wouldn't have bought it if I'd have known that relaxed, untimed mode did not mean relaxed or untimed at all and hopefully the game developers will correct that in any future sequels.
It's one of those games that stand out. Perhaps it's because it's 50 levels of addictive, relaxing, enjoyable and satisfying game play and you don't even have to be into trains. It's a real feel good game. I bought and played it about six months ago and I am due to play it again. Can't wait.
I really enjoyed this stress free game which I feel is suitable for beginners and intermediate players. The game play kept my interest all the way through. I also liked that there was keepsakes and classic books to collect as I travelled. There are four chapters with four locations: Lower Manhatten, Central Park, Broadway and Brooklyn Bridge, consisting of 36 levels each.
There are 100 levels in relaxed, timed or limited move mode and challenge or casual, so there is lot of scope for replay value. I played it in relaxed casual mode and even though it was relaxing and enjoyable, the side effect to little challenge is boredom. I will replay it in timed mode. I'm not a good Match 3 player, so I prefer beginner/intermediate but a little challenge adds excitement and reward.