A good RPG with an interesting twist. At the beginning of the game, 2 sisters are separated. One is convinced to work with an organization that may or may not be evil. The other works with their sworn enemy. The story alternates between the two sisters, so you keep switching back and forth between the two different groups of fighters that surround each sister. It is only toward the end of the game that you can choose a party out of all the available fighters.
The game was pretty straightforward with no side quests. I played it in 22 hours with only 1 - 2 hours wasted on leveling up.
After that, the other reviews give a good picture of the pros and cons of this game.
I enjoyed this game. It had a good storyline with a cliffhanger ending. There were not a lot of wordy, time-wasting cut scenes. Just a lot of exploration and action.
I played the game in 21 hours. That might not seem like much for an RPG, but the excellent pacing of the game made up for that. My characters' abilities and equipment improved at the same rate as the evildoers so I didn't have to waste any time fighting tedious, pointless battles just to level up. I would much rather play a shorter game than waste time leveling up in a longer one.
The only suggestion I would make is more side quests.
Vastar starts off like a fairly average RPG. There aren't any side quests. On the other hand, the areas to explore are large and the enemies you face are not pushovers. For me the problems became obvious about 15 hours into the game.
First, equipment upgrades are ludicrously expensive. The problem is that you get very little money from your battles. That means that the only way to improve your abilities is to level up.
Which leads to the second big problem. The game is horribly paced. When I was ready to start confronting the big villain, my characters' levels were in the high 30s and I was getting killed fast. Since equipment upgrades weren't practical, refighting the same areas over and over to level up was the only solution. I spent the next 25 hours of game time tediously replaying the same area to get my characters up to level 60. It still wasn't enough. When you have to spend two thirds of your game time mindlessly replaying the same area, with no end in sight, the game quickly becomes boring and pointless. So I quit.
I don't recommend this game.
+14points
14of14voted this as helpful.
Rainblood: Town of Death
Explore the mysterious town of Pang! A quiet man has arrived in time to see the town being seized by a dangerous plague!
Overall rating
1/ 5
19 of 29 found this review helpful
Avoid
PostedMay 26, 2015
sothimk
fromThe Bronx, NY
Skill Level:Intermediate
Favorite Genre(s):Puzzle, Adventure, Strategy
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
I quit playing this game three hours in. It is the worst paced rpg I have ever played. The game starts with a cut scene that leads you right into a battle with a small army. You have to fight battle after battle without a break so you cannot power up or heal between fights. I had to replay the beginning of the game over a dozen times until I figured out how to get through those battles. After that, you explore a very small town and get sent on your quest. The problem is that as soon as you leave the town, you walk into a boss battle. After many attempts, I haven't been able to beat them, so almost all of my first three hours of game time has been spent wandering around town fighting meaningless battles so I can level up. When you have to spend the first few hours of game time refighting the same battles and levelling up it gets real boring, real fast. I saw no reason to continue.
I don't recommend this game.
+9points
19of29voted this as helpful.
Lilly and Sasha: Curse of the Immortals
When Sasha is inflicted with the deadly Curse of the Immortals, her twin sister Lilly must save her before it is too late!
Overall rating
5/ 5
1 of 1 found this review helpful
Different. In A Good Way
PostedDecember 30, 2014
sothimk
fromThe Bronx, NY
Skill Level:Intermediate
Favorite Genre(s):Adventure, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This game has everything you want in an RPG. Lots of exploration, humorous dialogue, plenty of side quests. One important difference you need to be prepared for are the puzzles. In many places you can only move forward by solving puzzles. The puzzles were all fair; you don't need a degree in math. However some of them were very hard, so be warned.
The is the best paced RPG I've ever played. This is the first one I've ever played where I spend ZERO time re-playing the same level just to improve.
This is my first sim game. Maybe there's something I'm not understanding about it because I thought it was really boring.
My first session, I played for about half an hour while I figured out how the game worked and to make some basic decisions about which villager does what. Once you make those decisions, the game goes on auto-pilot and the villagers figure those things out for themselves. After that, there is nothing to do until you have enough tech points to buy another level of something.
My total involvement with this game was to check in once a day to see if I had enough tech points to buy a new level of something. After a week and a half of this, I had enough.
I played this game through twice and there was a LOT to dislike. Here are the highlights.
The game is terribly paced. In every RPG you need to spend time replaying some area over and over again in order to level up your characters or to earn more gold. In this game it was ridiculous. I spent nearly as much time mindlessly replaying the same area to level up as I did with actual game play.
The game has numerous secret rooms, mostly with supplies. I couldn't find any way to distinguish the entrance to a secret room from any other wall surface. So, if you want to find all the secret rooms, you have to touch and click on every single pixel in the game. Or buy the strategy guide.
The world maps also have hidden areas so, here too, you have to touch every single pixel on the map.
The areas outside of villages - world maps, swamps, temples - are large and complex. The problem is that you get attacked every few steps. This makes mapping those areas sheer drudgery.
I've played a lot of RPGs and this one is the worst I have played.
This is a solid RPG with good quests, good side quests and enough plot complexity to make it consistently interesting.
One of the things I really liked was that the game was well paced. In most RPGs, you have to spend dozens of hours replaying the same area just to level up your players or because you need more gold. The first time I played, I only lost about an hour to levelling up. The second time I played, I didn't have to level up at all.
The hidden object quest is fair. You have to find 13 cards. All of the cards are in chests that are in plain sight. Some of the chests are off the beaten track and some are difficult to obtain. But, unlike some RPGs, you don't have to press every single pixel in the game to find the hidden objects.
One last thing I liked was that the choices you make matter. The skill menu allows you to customize the characters' skills. Just as important is the equipment you choose. You have lots of choices; you can emphasize striking power, defense, evasion or other qualities. There's a lot more to do than simply getting to the next town and buying more expensive stuff. I really enjoyed having to think through all those choices. And it gives the game great re-playability. First time through, I needed to be at level 96 to win. Second time I only needed level 88.
Mankind lives in terror as creatures of the darkness plague the continent. Travel this dangerous world, making unlikely allies and facing invincible foes in this exciting Role Playing Game.
Ashes of Immortality has the elements I look for in an RPG - good storyline, good challenge, plenty of side quests. In addition, this one has some pretty clever dialogue.
In particular, this game avoids all the negatives you often find in RPGs. The game is well paced so that, as the challenges get harder, you power up accordingly. You don't have to waste hours and hours replaying the same area just to power up. Second, while there is a hidden object challenge within the game - you have to find thirty two magic cards hidden throughout the game - the challenge is fair. All the cards are hidden in plain sight, although some were really hard to find. This compares well to RPGs where you have to waste many tedious hours touching every last pixel in the floors and walls in order to find hidden objects that are identical to the background.
Very early I saw that this RPG has a few innovations that really could have made it a standout. The battle system is different from all other RPGs. The Crafting feature and the Skill Tree are unique features that could have made for real interest. Unfortunately, the game's poor execution eliminated the advantages of those features.
Even without those Innovations this could have been an outstanding RPG but, once again, poor execution created problems. The main problem is that you are always short of money because what you get from your battles is not enough. Sometimes it's enough to fix the damage from the battle - sometimes it's not. Also, the rate at which a defeated enemy gives you nothing is much higher than other RPGs. To make matters worse, you don't get any money from boss battles. So, if you want to buy weapons or stock up on healing items, you've got a problem.
My work around for this was to keep playing some areas over and over and over to get more money. Let me put some numbers on that. In a game that took me 106 hours to play, I had to spend almost 50 hours just replaying the same areas.
The good news is that this game is a few years old. I will be looking for other games by this developer on BFG to see if later games by them live up to their potential.